Fall 2019 Event

Revision as of 07:46, 1 December 2019 by Totaku (talk | contribs) (→‎E-1)

The Fall 2019 Event, Advance! The 2nd Southern Operation is scheduled to begin on November 29th. The event will be the "largest event of this year".

The theme of the event will take place in the "Southern Waters past Indonesia, where the 8th Destroyer Division played a role during the war. Current details imply the main part of the campaign will be part of the Dutch East Indies Campaign. The Event will consist of a total of 6 Event Maps, consisting of 4 Main Operations and 2 Extra Operations.

The Event will begin in Southern area of the Bali Sea.

For additional information regarding event-related subjects and content, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.

Dutch East Indies Campaign

Information

New Mechanics

New Ships

A total of 7 ships will be released as part of the event. 4 for the Main Operation and 3 for the Extra Operation.

So far, it has been revealed that the following ships will be released this event:


It is also known that two artist who are generally commissioned to work on shipgirls from time to time are returning:

  • Parsley
  • Kusada Souta

Returning Ships

New Equipment

Note: Some equipment was previously introduced as part of prior ranking rewards.

New Enemy Vessels

New Enemy Equipment

Friend Fleet

Fleet Formations

Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions   to allow you call in a more powerful Friend Fleet to aid you into battle.

If you choose to opt in for the powerful Friend fleet, the Instant Constructions   will not be consumed unless a powerful Friend Fleet appears.


Voice Lines

Friend Fleet Voice Lines

Ship Japanese/English Notes
Destroyers
???
Friend Fleet 1
???
Friend Fleet 1
???
Friend Fleet 2

Event Voice Lines

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system from Summer 2015 Event's final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
  3. Returning this event, the Vanguard Formation can be used .
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.
  4. NPC Friend Fleets have been introduced into the game.
    • Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
      • NPC Friend Fleets are selected from a randomized preset list of ship.
      • Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
  5. Enemy Radar Ambush Nodes have been introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.
  6. Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
  7. High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the new land-based jet interceptors may also return this event.

Quick Info Table

Classification Map Name Fleet Type? Land-Based Air Squadron? Friendly Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
E-1 Witness the 8th Destroyer Division! Battle Off Bali Single Fleet No TBD   Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
No restrictions. All difficulties OK
E-2 Assault! The 2nd Battle of the Java Sea Single Fleet Yes TBD   In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
E-3 Clash! Battle off Surabaya! Combined Fleet Yes TBD  
E-4 Battle off Batavia Single/Combined Fleet Yes TBD  
Extra Operation
E-5 ??? ??? ??? ??? File:Fall2019Event???Tag.png
E-6 ??? ??? ??? ??? File:Fall2019Event???Tag.png

Event Maps

E-1

 

No map name yet

Information

  • Event Tag:  

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-1 Branching Rules
Nodes Rules
1
A
  • Do not meet the requirements to go to B.
B
  • Meet ALL of the following requirements:
    • Amount of ships ≤ 5
    • Amount of DD ≥ 4
C
D
  • Do not meet the requirements to go to E.
E
  • Meet ALL of the following requirements:
    • Amount of ships ≤ 5
    • Amount of DD ≥ 4
E
F
  • Amount of DD ≤ 4
G
  • Amount of DD ≥ 5
F
I
  • Active branching
H


Branching compositions were reported over the course of the event.

Branching rules

  • No branching rules known

Tips

Note: The Following Guide is an early version that has been nased on current collected info. Be aware that information is subject to change as more of the maps and information is released.

Preparations

On this map, you will be using a single fleet consisting of a small fleet that cannot use (F)BB(V),CV(L)(B) and LAH in this operation. And as Ooyodo's notes suggests if you can, use DesDiv 8 Members as they can help clear the map easily. However, it's not entirely necessary to use them and you can consider conserving them for later maps so they can assist in future maps on a higher difficulty.

The three majors you should check and consider before doing this map are the following:

  1. Do you have any Anti-installation Equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/ Tank based equipment)
  2. Do you have some Destroyers and Light Cruisers that can equip said equipment Anti-Ground Rocket, Mortars and Daihatsu/ Tank based equipment?
  3. Do you have Destroyer Division 8 Members (Asashio, Ooshio, Michishio, Arashio) (preferably Kai Ni? (Optional)

If you say yes to the first 2 questions, you can most likely clear the first map depending on the recommended lighter ship comps listed below. Otherwise an alternative comp that will be longer and more difficult can be considered but may present some difficulty for you to complete. If you said yes to the DesDiv 8 Question, you can consider possible options, but be aware you may possibly need them for future maps in this event.

Historical Bonus

On this event map, the 8th Destroyer Division benefits the most on this map as they have a large bonus that will be more than effective at completing the map as they can make the map very easy to complete. In addition of this, Nagara and the 21st Destroyer Division can work just effectively. But as mentioned, if you have all the proper gear, you may consider an alternative that doesn't need all the historical ships. Below is a list of the following historical bonuses:

Destroyer Division 8 (Asashio, Ooshio, Michishio, Arashio): 1.25x (base), Node H: 1.45x, Node J: 1.2x, Node K: 1.3x

Nagara and Destroyer Division 21 (Nenohi, Wakaba, Hatsushimo) - 1.15x bonus (across the entire map)

However you choose to tackle the map carefully plan out method of attack prior to taking on the map. If needed you can consider bringing 1-2 Historical ships to maximize your combat efficiency on this map

Part 1: Take Down the Supply Depot Princess

Below is a tab which will cover three of the most recommended fleet comps that can be used on this map. These comps can be used across the whole map.

Recommended Fleet

Total ships needed: 4-6 ships (depending on what you have and can use

  • Route: B-C-E-F-H
  • You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
  • This comp is technically the strongest, most effective way to play the map and can be used to pass through the majority of the map without.
  • This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.

  • Route: B-C-E-F-H
  • You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
  • This comp should only be considered if your aiming to conserve from using a CL on the map. It will however make the map more difficult.
  • This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.

  • Route: A-C-E-F-H (Easy or Less)
  • Route: A-C-D-F-H (Normal or Higher)
  • This comp is recommended only to players who are relatively new and lack in small ship based anti-installation equipment.
  • CAs are to weild Type 3 Shell to fight the Supply Depot Princess. DDs will take up the role to dispatch PT Imps.
  • You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships that can possibly send you back home fast.
  • This comp should only be considered if you do not have a way to make anti-installation equipment for you DDs and CL. and for anyone who tries to use this comp in higher difficulties, be aware that it will be difficult to pass due to the CAs that you'll encounter in Node D along with your possible fuel penalty.
  • Using this comp on Easy or lower should not present any issue for your fleet.

The Supply Depot Princess very easy to defeat if you follow the mentioned steps above. Bringing in historical ships can make the map even easier, just be careful how many you bring in because they can possibly be relevant in later maps.

Once defeated you can process to fight off the enemy fleet counter attack in the new path that has opened.

Part 2: Defeat the Counter Attack Fleet with the Light Cruiser He-Class

  • Route: A-C-E-F-I-J-K (Easy or Less) if using 1 DD/CL/CLT, 4 DD or 4 DD comp
  • Route: A-C-D-F-I-J-K (Normal or Higher) if using CA based comp

With the Supply Depot Princess Defeated, enemy fleets will now ramp up their fleets slightly in some node but otherwise, the same exact fleet you used form Part 1 for Part 2. This however, you will focus on surface combat equipment and arm more of your DDs with 2 guns + Radar and take the path to node K.

Enemy along the route will be mostly the same. But in node J you will face off against a fleet consisting of a He-class CL with late model DDs. If necessary, consider vanguard formation for this node.

The boss node itself will consist of 1 He-class along with another CL and some DDs. Most difficulties below Hard will have you face off against a normal He-class CL, but on hard mode, you will be facing off against the new Kai Flagship version.

Overall, the He-class isn't much different in it's combat abilities although it is much stronger. It's main strength will it's high H{ and that it can double attack in night battle. Simply take out enemy ships along hopefully have the He-class as your last surviving ship. Then at night battle hit the boss with a ship and it should go down.

Having a historical ship can also give you a better edge in this fight, so you can consider bringing them. But remember to carefully consider who you bring.

While a support fleet can be helpful here for both inroute and boss, with enough persistence it will hardly be necessary.


The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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Ship drops

Ship drops
Type Ship C D G H J K
DE Etorofu Casual+
DE Matsuwa Easy+ Casual+
DD Akizuki Casual+
DD Harusame Casual+
SS I-26 Casual+
AV Akitsushima Easy+ Easy+
AV Mizuho Casual+
AR Akashi Casual+
AO Kamoi Casual+ Casual+
DD Shimakaze Casual+
CL Abukuma Casual+
CL Kitakami Casual+ Casual+
CL Nagara Casual+ Casual+ Casual+ Casual+
CL Ooi Casual+ Casual+
CL Sendai Casual+ Casual+ Casual+ Casual+
CL Yuubari Casual+ Casual+
CA Atago Casual+ Hard+ Casual+ Casual+ Casual+
CA Chikuma Hard+ Casual+ Casual+ Casual+
CA Kinugasa Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Casual+
CA Myoukou Casual+ Hard+ Casual+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Easy+ Casual+ Casual+
CA Tone Casual+ Casual+ Casual+
CVL Hiyou Casual+
CVL Junyou Casual+
CVL Ryuujou Easy+ Casual+ Casual+ Casual+ Casual+
CVL Shouhou Hard+ Casual+ Medium+ Casual+ Casual+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Yamashiro Casual+
CV Hiryuu Casual+
CV Souryuu Casual+
SS I-19 Casual+


E-2

 

No map name yet

Information

  • Event Tag:  

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-2 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Branching rules

  • No branching rules known

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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Ship drops

Ship drops
Type Ship A G N P Q R
DE Hachijou Casual+
DE Ishigaki Casual+
DD Arashi Casual+
DD Asakaze Easy+ Hard+
DD Hagikaze Casual+
DD Matsukaze Casual+
DD Minazuki Easy+ Casual+
DD Minegumo Casual+
DD Uzuki Casual+ Casual+
CL Ooyodo Casual+
CA Mikuma Easy+ Easy+
CV Unryuu Easy+
SSV I-13 Casual+
AR Akashi Easy+
CT Kashima Casual+
DD Yayoi Casual+ Medium+ Casual+
CL Abukuma Easy+ Casual+
CL Kinu Casual+ Casual+
CL Kitakami Easy+ Hard+ Casual+
CL Nagara Casual+ Hard+ Casual+ Casual+ Casual+
CL Ooi Easy+ Casual+
CL Sendai Casual+ Easy+ Easy+ Casual+ Casual+
CL Yuubari Casual+ Hard+ Casual+
CA Atago Easy+ Hard+ Medium+ Easy+ Casual+ Casual+
CA Chikuma Casual+
CA Kinugasa Easy+ Casual+ Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Hard+ Hard+ Casual+ Casual+
CA Myoukou Casual+ Hard+ Hard+ Hard+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Casual+ Easy+ Medium+ Casual+
CA Tone Casual+
CVL Hiyou Easy+ Easy+ Casual+ Casual+ Casual+
CVL Junyou Easy+ Easy+ Easy+ Casual+ Casual+ Casual+
CVL Ryuujou Casual+ Casual+ Casual+ Casual+
CVL Shouhou Easy+ Medium+ Easy+ Easy+ Casual+
CVL Zuihou Easy+ Medium+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Yamashiro Casual+
SS I-8 Casual+


E-3

 

No map name yet

Information

  • Event Tag:  

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-3 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Branching rules

  • No branching rules known

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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Ship drops

Ship drops
Type Ship F G I J M O
DE Daitou Casual+
DE Tsushima Easy+
DD Amagiri Casual+
DD Amatsukaze Easy+ Casual+ Casual+
DD Asagumo Casual+ Casual+
DD Fletcher Medium+
DD Hatsukaze Casual+ Casual+
DD Kawakaze Casual+ Casual+
DD Minegumo Easy+ Casual+
DD Sagiri Casual+
DD Tokitsukaze Medium+ Casual+ Casual+
DD Yamakaze Casual+ Casual+ Casual+
CL De Ruyter Casual+
CV Amagi Casual+
AV Mizuho Hard+ Casual+
DD Yukikaze Casual+
CL Nagara Casual+ Casual+ Casual+ Casual+
CL Sendai Easy+ Casual+ Hard+ Casual+ Casual+
CA Atago Easy+ Casual+ Casual+ Casual+ Casual+
CA Chikuma Casual+
CA Kinugasa Hard+ Hard+ Casual+ Casual+ Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Casual+ Casual+ Casual+
CA Myoukou Easy+ Casual+ Casual+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Casual+ Casual+ Casual+ Casual+
CA Tone Casual+
CVL Hiyou Casual+
CVL Junyou Casual+
CVL Ryuujou Easy+ Casual+ Hard+ Casual+ Casual+
CVL Shouhou Casual+ Casual+ Hard+ Casual+ Casual+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Yamashiro Casual+
CV Akagi Casual+
CV Kaga Casual+


E-4

 

No map name yet

Information

  • Event Tag:  

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-4 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Branching rules

  • No branching rules known

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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Ship drops

Ship drops
Type Ship G M P S
DE Sado Casual+
DD Harukaze Casual+
DD Hatakaze Casual+
DD Minazuki Medium+
DD Oyashio Casual+
DD Uranami Casual+
CA Houston Casual+
CA Mikuma Casual+ Casual+
CVL Kasuga Maru Easy+
SS Maruyu Casual+
LHA Akitsu Maru Casual+
AS Taigei Casual+
DD Akigumo Casual+
DD Makigumo Casual+
DD Naganami Casual+
DD Yukikaze Casual+
DD Yuugumo Casual+
CL Nagara Casual+ Casual+ Casual+
CL Sendai Casual+ Casual+ Casual+
CA Atago Casual+ Casual+ Casual+ Casual+
CA Chikuma Casual+
CA Kinugasa Casual+ Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Casual+ Casual+
CA Myoukou Casual+ Casual+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Casual+ Casual+ Casual+
CA Tone Casual+
CVL Ryuujou Casual+ Casual+ Casual+
CVL Shouhou Casual+ Casual+ Casual+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Mutsu Casual+
BB Nagato Casual+
BB Yamashiro Casual+