Winter 2018 Event

Revision as of 21:38, 18 February 2018 by Tsubakura (talk | contribs) (→‎E-3)

The Winter 2018 Event is scheduled to begin on February 16th, 2018. This Event is titled " Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)".

This event will serve as a continuation of the Battle of Leyte Gulf from back in the Fall 2017 Event. Unlike the previous event, this event will focus heavily on the Kurita Fleet, Suzuki Fleet and the Ozawa Fleet being the main participants in the event waters. Meanwhile members of the Nishimura Fleet and Shima Fleet will still have a valuable role in the event.

The Event will bring back the new mechanic known as the Striking Force Fleet which will allow you to organize a 7 ship fleet. A new formation known as the Vanguard Formation which will protect some of the front ships while allowing other ships to evade efficiently. [1]

Details about the event mentioned in Kensuke Tanaka's interview in January's Comptiq and Feburary's Comptiq have noted that the event will serve as the Final Event for KanColle Phase 1.

In addition to this, Dev Tweets have noted the event will be a Large Scale Decisive Battle. [2]

For additional information regarding event-related subjects and content, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.

Battle of the Leyte Gulf

Wikipedia Article on Battle of Leyte Gulf

Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the Battle of Leyte Gulf for additional details. The Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it.

The Northern Force Fleet - Ozawa's Fleet

The Fleet lead by Jisaburou Ozawa, who lead a decoy fleet into the battle of the Leyte Gulf to help draw out the US's 3rd Carrier Force in an attempt to help Kurita's Fleet safely pass the San Bernardino Strait in an attempt to get to the main landing forces at Leyte. This fleet consisted of the last of the IJN's then functioning carrier force which at the time of battle served as nothing more than a bait fleet to distract Hearsay's Fleet from the real part of the operation. All the Carriers were sunk in the fight resulting inthe IJN losing the last of it's working carrier forces.

The Fleet consisted of Zuikaku (Sunk), Zuihou (Sunk), Chiyoda (Sunk), Chitose (Sunk), Ise, Hyuuga, Isuzu, Ooyodo, Tama (sunk later following the battle), Akizuki (Sunk), and Hatsuzuki (Sunk)

In the KanColle Event, this Fleet plays a role in the 3rd Event Map.

The Central Force Fleet Group 1 - Kurita's Fleet

This Fleet was lead by Takeo Kurita who lead the main fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. His plan was to invade the American Fleet forces invading Leytw by coming from the North of Samar. During his attempt to traverse the waters he ran into several obstacles which causes several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from group of the 3rd Fleet Carrier Task Force that was located at Samar taking out most of Kurita's main forces.

This ships that he had within his fleet were: Yamato, Musashi (sunk), Nagato, Myoukou, Haguro, Maya (Sunk), Choukai (Sunk), Takao, Atago (Sunk), Noshiro, Hatsushimo, Asashimo, Naganami, and Fujinami

The Central Force Fleet Group 2 - Suzuki's Fleet

This Fleet was lead by Yoshio Suzuki who leads followed along with Kurita' Fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. He was there to help aid Kurita's fleet during the assult on Leyte. During his attempt to traverse the waters he ran into several obstacles which cause several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from the group of the 3rd Fleet Carrier Task Force that was located at Samar forcing him to retreat.

The ships he had in his fleet were: Kongou, Haruna, Tone, Chikuma (sunk), Kumano, Suzuya (sunk), Yahagi, Urakaze, Isokaze, Hamakaze, Yukikaze, Kiyoshimo and Nowaki

First Striking Force (1YB), Third Group - Nishimura's Fleet

The fleet lead by Admiral Shouji Nishimura, who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of October 24th, 1944. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet.

The ships that he had within his fleet were: Yamashiro (Flagship) (Sunk), Fusou (Sunk), Mogami (Sunk), Yamagumo (Sunk), Asagumo (Sunk), Michishio (Sunk), and Shigure.

Second Striking Force (2YB) - Shima's Fleet

The Fleet lead by Admiral Kiyohide Shima, who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Surigao Strait on the night of October 24th, 1944, however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.


The ships that he had within his fleet were: Nachi, Ashigara, Abukuma, Shiranui, Kasumi, Ushio, and Akebono.


Other members of the Second Striking Force (2YB)

While note entirely connected to the Battle of the Surigao Strait, there were other ships in Shima's Fleet who were a part of his fleet that was also formerly part of Nishimura's Fleet. Whether or not they'll have any impact on the event is unknown.

The Fleet Members consisted of: Wakaba, Hatsushimo, Hatsuharu, Aoba, Kinu, and Uranami

Information

New Ships

Currently, a Total of 7 ships are planned to be introduced this event. Destroyers

Destroyer Escorts

  • Hiburi-class destroyer escort Hiburi
  • Hiburi-class destroyer escort Daitou

Carriers

Remodel

Musashi Kai Ni is scheduled to be getting her remodel release at the same time as the event.

New Equipment

Suspected Equipment

Current Rank Reward Equipment handed out from January Rank Rewards were equipment that was tied to the upcoming Leyte event according to the DMM forum. Current suspected equipment is to be handed out as rewards during the event include:

  • Saiun (4th Recon)
  • FM-2
    • FM-2's design matches that of the USN Escort Carrier Gambier Bay, who has just been confirmed for the event.

New Enemy Vessels

New Enemy Equipment

Event Quests

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
  3. Returning this event will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
    • The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
    • The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
    • A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
      • The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
        • It is possible for the damage to become even worse during a Single Ship Evacuation.
        • Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.
      • Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  4. Returning this event, a new Fleet formation will be introduced called the Vanguard Formation.
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.

Quick Info Table

Classification Map Name Fleet Type? Land-Based Air Squadron? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Battle Stations! Perform Thorough Patrols of the Route Ahead! "Battle of the Palawan Passage Route Patrols" Single Fleet
+
Striking Force Fleet
Yes
(1)
  Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 The Grand Sortie! Kurita Fleet's "Battle of the Sibuyan Sea" Single Fleet
+
Striking Force Fleet
+
Combined Fleet
Yes
(1)
   In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
E-3 Ozawa Task Force, Sortie with Full Force! "First Battle of Cape Engaño" Single Fleet
+
Combined Fleet
Yes
(2)
 
E-4 Beyond Samar... Battle of Leyte Gulf Single Fleet
+
Striking Force Fleet
+
Combined Fleet
Yes
(2)
  
Extra Operation E-5
E-6
E-7

Event Maps

E-1

 

Battle Stations! Perform Thorough Patrols of the Route Ahead! "Battle of the Palawan Passage Route Patrols" [3]
作戦開始 前路哨戒を厳とせよ!「パラワン水道前路哨戒戦」

Information

  • Event Tag:  

Boss: New Submarine Princess

  • Hard (): 1500
  • Medium (): 985
  • Easy (): 708
  • Very Easy (): 708

Key Rewards:

  • Clearing on Hard (): 3x Irako, 1x Furniture Fairy, 1x Battle Rations, 1x New Type Artillery Armament Materials, 1x Blueprint, Prototype Toukai
  • Clearing on Medium (): 3x Irako, 1x New Type Artillery Armament Materials, 1x Blueprint
  • Clearing on Easy (): 1x New Type Artillery Armament Materials, 1x Blueprint
  • Clearing on Very Easy (): 1x Furniture Fairy, 1x Battle Rations

Branching rules

E-1 Branching Rules
Nodes Rules
1
A
  • Do not meet the requirements to go to D.
D
  • Meet all of the following requirements:
    • Amount of (F)BB(V) ≦ 1
    • Fleet must contain a CL
    • Amount of DD/DE ≧ 2
B
C
  • Fail the LoS check.
E
  • Pass the LoS check.
D
E
  • Active Branching
G
E
F
  • Active Branching
H
G
J
  • Do not meet the requirements to go to K.
K
  • Meet all of the following requirements:
    • Fleet contains no battleships.
    • Amount of DD ≧ 3
I
L
  • Fail the LoS check.
O
  • Pass the LoS check of 12 Cn1 F33.
J
K
  • * Pass the LoS check of 12 Cn1 F33.
M
  • Fail the LoS check.
K
M
  • Fail the LoS check.
N
  • * Pass the LoS check of 12 Cn1 F33.

Branching compositions were reported over the course of the event.

Tips

  • While Ooyodo's notes suggest you can use a Surface Fleet, you can use a Striking Force Fleet here as well.
  • Unlocking Boss Node:
    • A+ Rank at 2 of the 3 nodes: B, F, and N.
    • Medium and Hard require A+ on all 3 nodes.


Recommended Composition:

While organizing your fleet, it is Strongly Adviced to avoid using Fleet your intend to tag for the Kurita Fleet, Nishimura Fleet, Ozawa Fleet and Shima Fleet as the Vanguard Force Tag may prevent you from pathing or use ships you intend to use in later maps.

Strike Force Based Composition:
0-1 (F)BB(V), 1CVL, 1-2CL, 2-4DD/DE - For Nodes F, N or the boss node

Single Fleet Based Composition
1-2CA, 1CL, 3-4 DD/DE - For Nodes F, N or the boss node
1-2CA, 3-5 DD/DE - For Node B
1CVL, 1CL, 3DD/DE, 1XX - Wildcard slot preferably for a (O)ASW ship or a (F)BB(V) for second shelling for Node N or Boss.

Like most maps with that focuses on submarines patrol, it's recommended to bring a fleet with ASW combat. On Harder difficulties, it's recommended to have a fleet with pre-emptive ASW combat.

However, in this map, you fleet should focus more on surface combat during the early phase as you try to reach Nodes B, F, and N. You may want to keep at least 1-2 ships with ASW equipment to deal with the subs while having most other ships geared to fight other ships you will encounter in the nodes you'll need to score an A rank within. You may also need to bring either a carrier or a heavier cruiser with the proper LoS Gear (Seaplanes or a Saiun) to help meet the requirements of the LoS check for Node N and the boss node.

Once you trigger the debuff point and open the boss node, your fleet should focus on ASW combat so they can be able to fight against the New Submarine Princess.

The pre-boss node may present some difficulties in higher difficulties, but with either a proper LBAS fleet or the vanguard formation it can be possible to survive the node.

The boss node itself should be mostly straightforward even on harder difficulties if you have the proper LBAS and a strong ASW fleet.

Recommended LBAS Planes

4 LBAS Bombers / ASW Capable Bombers

Since this map is mostly ASW focused, you may want to organize on using ASW planes such as the Prototype Toukai to help with eliminating submarines while also bringing Bombers and Land Bombers to help take care of various surface ships on the debuff nodes and boss nodes.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
深海潜水艦 待伏部隊D群
Pattern 1    
Pattern 2    
Pattern 3     
B
深海潜水艦 待伏部隊B群
Pattern 1    
Pattern 2     
C
Pattern 1"Must be my imagination" (battle avoided)
D
Pattern 1Choose your route
E
Pattern 1Choose your route
F
深海潜水艦 待伏支援部隊 II群
Pattern 1       
Pattern 2       
Pattern 3       
G
深海潜水艦 待伏部隊E群
Pattern 1    
Pattern 2     
Pattern 3     
H
深海潜水艦 待伏部隊A群
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
I
深海潜水艦 待伏支援部隊 I群
Pattern 1       
Pattern 2       
J
深海潜水艦 待伏部隊C群
Pattern 1    
Pattern 2     
Pattern 3     
K
深海侵攻任務部隊 哨戒艦隊
Pattern 1      
Pattern 2      
L
Pattern 1"Must be my imagination" (battle avoided)
M
Pattern 1"Must be my imagination" (battle avoided)
N
深海侵攻任務部隊 哨戒艦隊旗艦
Pattern 1       
Pattern 2       
O
深海潜水待伏部隊 指揮潜水艦
Pattern 1       
Pattern 2      
Pattern 3
Final Form
      

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
深海潜水艦 待伏部隊D群
Pattern 1    
Pattern 2    
B
深海潜水艦 待伏部隊B群
Pattern 1    
Pattern 2    
Pattern 3    
C
Pattern 1"Must be my imagination" (battle avoided)
D
Pattern 1Choose your route
E
Pattern 1Choose your route
F
深海潜水艦 待伏支援部隊 II群
Pattern 1       
Pattern 2       
Pattern 3       
G
深海潜水艦 待伏部隊E群
Pattern 1    
Pattern 2    
H
深海潜水艦 待伏部隊A群
Pattern 1    
Pattern 2     
Pattern 3     
I
深海潜水艦 待伏支援部隊 I群
Pattern 1     
Pattern 2       
Pattern 3       
J
深海潜水艦 待伏部隊C群
Pattern 1    
Pattern 2    
K
深海侵攻任務部隊 哨戒艦隊
Pattern 1      
Pattern 2      
L
Pattern 1"Must be my imagination" (battle avoided)
M
Pattern 1"Must be my imagination" (battle avoided)
N
深海侵攻任務部隊 哨戒艦隊旗艦
Pattern 1      
Pattern 2       
O
深海潜水待伏部隊 指揮潜水艦
Pattern 1      
Pattern 2    
Pattern 3    
Pattern 4
Final Form
     

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
深海潜水艦 待伏部隊D群
Pattern 1    
Pattern 2    
Pattern 3     
B
深海潜水艦 待伏部隊B群
Pattern 1    
Pattern 2    
Pattern 3    
Pattern 4    
C
Pattern 1"Must be my imagination" (battle avoided)
D
Pattern 1Choose your route
E
Pattern 1Choose your route
F
深海潜水艦 待伏支援部隊 II群
Pattern 1     
Pattern 2      
G
深海潜水艦 待伏部隊E群
Pattern 1    
Pattern 2    
H
深海潜水艦 待伏部隊A群
Pattern 1   
Pattern 2    
I
深海潜水艦 待伏支援部隊 I群
Pattern 1     
Pattern 2      
J
深海潜水艦 待伏部隊C群
Pattern 1    
Pattern 2    
K
深海侵攻任務部隊 哨戒艦隊
Pattern 1     
Pattern 2      
L
Pattern 1"Must be my imagination" (battle avoided)
M
Pattern 1"Must be my imagination" (battle avoided)
N
深海侵攻任務部隊 哨戒艦隊旗艦
Pattern 1     
Pattern 2      
O
深海潜水待伏部隊 指揮潜水艦
Pattern 1  
Pattern 2   
Pattern 3
Final Form
   

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
深海潜水艦 待伏部隊D群
Pattern 1    
Pattern 2    
B
深海潜水艦 待伏部隊B群
Pattern 1    
Pattern 2    
C
Pattern 1"Must be my imagination" (battle avoided)
D
Pattern 1Choose your route
E
Pattern 1Choose your route
F
深海潜水艦 待伏支援部隊 II群
Pattern 1     
Pattern 2      
Pattern 3       
G
深海潜水艦 待伏部隊E群
Pattern 1    
Pattern 2    
H
深海潜水艦 待伏部隊A群
Pattern 1   
I
深海潜水艦 待伏支援部隊 I群
Pattern 1     
J
深海潜水艦 待伏部隊C群
Pattern 1    
K
深海侵攻任務部隊 哨戒艦隊
Pattern 1     
Pattern 2      
L
Pattern 1"Must be my imagination" (battle avoided)
M
Pattern 1"Must be my imagination" (battle avoided)
N
深海侵攻任務部隊 哨戒艦隊旗艦
Pattern 1     
Pattern 2      
O
深海潜水待伏部隊 指揮潜水艦
Pattern 1
Final Form
 

Ship drops

NodeShip List
HDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
IDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Aircraft Carriers
Light Aircraft Carriers
Seaplane Tenders
ODestroyer Escorts
DestroyersNaganami Akigumo
Light CruisersKinu Noshiro
Heavy CruisersMogami
Battleships
Light Aircraft Carriers
Seaplane Tenders


E-2

 

The Grand Sortie! Kurita Fleet's "Battle of the Sibuyan Sea"[4]
威風堂々 出撃!栗田艦隊「シブヤン海海戦」

Information

Note: Tags are dependant on the Fleet type you use on the map, for more details check the event guide

Boss: Light Carrier Nu-Class

  • Hard ():
  • Medium ():
  • Easy ():
  • Very Easy ():

Key Rewards:

  • Clearing on Hard (): 2x Mamiya, 1x Repair Goddess, Type 2 Depth Charge, 2x Artillery Parts, 1x Blueprint, Hiburi
  • Clearing on Medium (): ?x Mamiya, 1x Repair Goddess, 1x Blueprint, 1x New Type Artillery Armament Materials, Hiburi
  • Clearing on Easy (): 1x Blueprint, 1x New Type Artillery Armament Materials, Hiburi
  • Clearing on Very Easy (): Hiburi

Branching rules

E-2 Branching Rules Starting Points
Nodes Rules
Start
1
  • Starting point 2 is not unlocked yet.
  • Do not meet the requirement to start at 2.
2
  • Meet all of the following requirements:
    • Unlock starting point 2.
    • Surface Task Force


E-2 Branching Rules Part 1
Nodes Rules
1
A
  • Do not meet the requirements to go to either B or D.
B
  • Surface Task Force
D
  • Meet all of the following requirements:
    • Strike Force
    • Everyone in the fleet must have either no tag or the yellow shiplock tag.
A
B
C
  • ???
B
C
  • Do not meet the requirements to go to E.
E
  • Meet all of the following requirements:
    • Amount of Kurita Fleet members ≧ 4/6/8 on Easy/Medium/Hard
    • Surface Task Force
G
H
  • Do not meet the requirements to go to J.
J
  • Meet one of the following requirements:
    • Amount of Nishimura Fleet members ≧ 3/4/6 on Easy/Medium/Hard
    • Casual players route straight to J.
H
J
  • Amount of Nishimura Fleet members ≧ 2/3/5 on Easy/Medium/Hard
K
  • Do not meet the requirements to go to J.


E-2 Branching Rules Part 2
Nodes Rules
L
N
  • Do not meet the requirements to go to P.
P
  • Meet all of the following requirements:
    • Surface Task Force
    • Amount of Kurita Fleet members ≧ ?/?/6 on Easy/Medium/Hard
Q
R
  • Do not meet the requirements to go to T.
T
  • Meet all of the following requirements:
    • Surface Task Force
    • Fast Fleet (Hard)
    • Amount of Kurita Fleet members ≧ 4/6/8 on Easy/Medium/Hard

Branching compositions were reported over the course of the event.

Tips

  • This map requires you to organize the Kurita Fleet and Nishimura Fleet.
  • To be able to get the best possible routing, it's recommended to use a non tagged fleet to tag under the Kurita Fleet and Nishimura Fleet.
  • Ships formed in the Combined Fleet will use the Kurita Fleet Tag.  
  • Ships formed in the Striking Force Fleet will be marked as the Nishimura Fleet Tag.  

Recommended Composition:

  • Nishimura Fleet Composition:
    • Standard Nishimura Fleet Composition - 2 BBV, 1 CAV, 4DD (Nishimura Fleet members required Easy - 3 , Normal - 4, Hard - 6)
    • Nishimura Fleet + Sub - 2 BBV, 1 CAV, 3DD, 1 SS(V) (Nishimura Fleet members required Easy - 3 , Normal - 4, Hard - 6)
  • Kurita Fleet Compisiton:
    • 2 FBB, 2CA, 2 CVL / 1 CL, 2CA, 3 DD (Kurita Fleet members required Easy - 4 , Normal - 6, Hard - 8) Ships must be Fast

Unlocking the 2nd Starting Point

  • Casual: Reach Node T
  • Easy: Reach Node T and A+ Node S
  • Med+: Reach Node T and A+ Nodes S, X and Y

Completing the Nishimura Fleet Path

The path is overall straight forward as you'll be using the Nishimura Fleet to fight proeed into the Night Battle segments of the map. Depending on the difficulty, you may need to bring either seaplane fighters or your LBAS to help defend your fleet from the air attack nodes. It's also recommended to bring equipment that can fight PT Imp Groups (AA guns or Skilled Lookouts) in the night battle nodes leading up to Node Y.

Node Y is a combined fleet that should be winnable under simple means if you are playing on normal or hard, if you're playing Easy, there is no reason to complete this section.

Completely disregard the Nishimura Segment if you are playing Very Easy Mode.

Completing the Kurita Fleet Path

In this segment, the Kurita Fleet will need to go to Node T to help with unlocking the path that'll make it possible for them to go the boss node more easily. Equipping your DDs with some ASW gear while also using surface combat might be peffered. Along with someone perform Anti Air cut ins. In addition to this, use LBAS to either fight subs or help defend against the air strikes. Once you have successfully reached Node T the requirements for thier segment will be completed.

Once all conditions are met on both the Nishimura Fleet and Kurita Fleet the 2nd Starting point will open.

Attacking the Carrier Boss Fleet from the 2nd Starting Point with the Kurita Fleet

Pretty much follow the same Kurita Fleet setup but gear more to the offense since there will be no subs from the 2nd starting point. Organize your LBAS to attack the boss fleet and the rest should come easy.

LBAS Recommendations

Unlocking Segment:

  • 4 Fighters type planes

Defending your fleet is important in this segment so they can be able to reach the points they need to go. Use your LBAS to weaken the air attack nodes to help make it possible for an easier victory.

Boss Kill Segment

  • 2 Fighters type planes / 1 Land Base Bombers / Type 2 Flying Boat - To attack Boss Fleet Distance of 10 Required
  • 0-2 fighters /2-4 Land Based Bombers/ Catalina - To attack Surface nodes and possibly the pre-boss node (Distance of 9 Required) if you can reach it, otherwise, use on other surface nodes if needed.
  • 4 Fighter Type Planes - To defend yourself in the air attack nodes.

If you are able to have your LBAS reach the boss node, it'll help make it possible to easily beat the boss more easily on almost any difficulty. Otherwise, it can be still winnable without it there and you may consider attacking the pre-boss node or continue defending yourself in the air attack nodes as usual.

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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Ship drops

NodeShip List
HDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Aircraft Carriers
Light Aircraft Carriers
Seaplane Tenders
QDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
SDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders


E-3

 

Ozawa Task Force, Sortie with Full Force! [First Battle of Cape Engaño]
小沢機動部隊 全力出撃!【第一次エンガノ岬沖海戦】

Information

  • Event Tag:  

Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Very Easy ():

Key Rewards:

  • Clearing on Hard (): 1x Blueprint, 3x Maritime Resupply, 1x Action Report, 2x New Model Aviation Weapon Material, Prototype Flight Deck, Type 4 Fighter Hayate
  • Clearing on Medium (): 1x Blueprint, 2x Maritime Resupply, 1x Action Report, 1x New Model Aviation Weapon Material, Prototype Flight Deck
  • Clearing on Easy (): 1x Blueprint, 2x Maritime Resupply, 1x Action Report, 1x New Model Aviation Weapon Material
  • Clearing on Very Easy (): 1x Blueprint, 2x Maritime Resupply

Branching rules

E-3 Branching Rules Starting Points
Nodes Rules
Start
1
  • Single Fleet
  • Strike Force
2
  • Carrier Task Force


E-3 Branching Rules Part 1
Nodes Rules
A
B
  • Do not meet the requirements to go to D.
D
  • Meet one of the following requirements:
    • All members of the Troop Transport Unit are present.
    • All members of the Shima Fleet Escort Unit are present.
B
C
  • Do not meet the requirements to go to D.
D
  • Fleet contains no CA (CAV unconfirmed)
F
E
  • Do not meet the requirements to go to G.
G
  • Meet one of the following requirements:
    • Fleet contains 1-3 SS(V)
    • Pass the LoS check of 20 LoS Cn1 F33?
    • Amount of drums equipped ≧ 4/5?


E-3 Branching Rules Part 2
Nodes Rules
J
I
  • Do not meet the requirements to go to either K or N.
K
  • Meet all of the following requirements:
    • Do not meet the requirements to go to N.
    • Amount of CV(B) ≦ 2
    • Amount of Ozawa Fleet members ≧ ?/?/? on Easy/Medium/Hard
N
  • Meet all of the following requirements:
    • The shortcut must be unlocked.
    • Amount of CV(B) ≦ 2
    • Amount of Ozawa Fleet members ≧ 3/5?/8? on Easy/Medium/Hard
L
J
  • Meet all of the following requirements:
    • Amount of Ozawa Fleet members ≧ 3/5?/6? on Easy/Medium/Hard
    • Amount of CV(B) ≦ 2
  • Casual players routes straight to J.
M
  • Do not meet the requirements to go to J.
N
O
  • Meet all of the following requirements:
    • Fast Fleet
    • Amount of Ozawa Fleet members ≧ 4?/6?/8? on Easy/Medium/Hard
  • Casual players routes straight to O.
Q
  • Do not meet the requirements to go to O.
O
R
  • Fail the LoS check.
S
  • Pass the LoS check.
P
O
  • Do not meet the requirement to go to S.
S
  • Amount of Ozawa Fleet members ≧ ?/?/? on Easy/Medium/Hard
Q
P
  • Fail to meet the requirements to go to S, but pass the LoS check.
S
  • Meet all of the following requirements:
    • Amount of Ozawa Fleet members ≧ 4/6/8 on Easy/Medium/Hard
    • Escort Fleet contains no battleships
    • Pass the LoS check.
T
  • Fail the LoS check.

Branching compositions were reported over the course of the event.

Tips

  • This map requires you to organize the Ozawa Fleet.
  • All Ships formed in the Combined Fleet or Single fleet will use the Kurita Fleet Tag.  

Unlocking the Shortcuts:

  • Reach Node H and S (Easy+)
  • Gain Air Superiority while Defending in a Land Base Air Raid (Hard)

Recommended Composition:

West Part Segment (Part 1)

  • 1SS - Highly Recommended!
  • 1CL,1CA, 4DD - (5? Drum Canister Required)
    • Path: A-B-D-F-G-H

Ozawa Fleet Segment (Part 2)

  • 2 BBV, 1 CV, 3CVL / 1CL 2-3DD, 1-2 CA, 0-1 CLT (Ozawa Fleet members required Easy - 4 , Normal - 6, Hard - 8) Fleet must be Fast
    • Path: L-J-K-N-Q-S-Q (Once shortcut is open)

Reaching Node H Node H can be done with a very simple process of using a single sub. All you will need is to have an LBAS full of Bombers that can eliminate the surface enemies on node B. If you sub completes Node B without taking critical damage, consider that segment complete.

This is the least expensive and easiest way to complete the requirements and you only need to tag 1 ship for this segment!

While it is possible to do this map with a Surface Fleet, the submarine method is highly preferred and should be considered even if you have a sub available.

LBASRecommendation

  • 4 Land Base Bombers from one Land Base

Node B is the only threat to your sub there is no air power there and killing or weakening the surface fleet of CLs and DD should be more than enough to complete this.

Defending the Land Bases (Hard)

LBASRecommendation

  • 3-4 Interceptors / Fighters, 0-1 Saiun from 1-2 Land Base

If you own enough interceptors, its possible to beat this entire segment with using just one LBAS full of interceptors as all you need to do is gain Air superiority. If for having difficulty, being a 2nd LBAS with a similar set up to have a better chance of gaining AS at the air raid.

Reaching Node S

Using a Carrier Task Force Ozawa Fleet you will have to deal with several air attack nodes and battles with Carrier Fleets over the duration of the map. Expecting this segment to be bauxite intensive. Make sure your carrier is loaded with the best fighters and can perform a Carrier Cut-ins to allow for a better chance at taking down Wo-class Carriers and other ships. In addition, if air power proves to be problematic, considering bringing additional fighters to help gain Air Superiority as it'll save you from lots of stress.

Node S is a Carrier Fleet that you'll need to battle against, but with the proper equipment management, you can easily complete this.

Once all requirements are complete, the shortcut to skip Node P will be unlocked.

Taking out the Aircraft Carrier Princess

Unlike prior versions of the Aircraft Carrier Princess, this version is much stronger in comparison to older versions that appear in the normal part of the game. However, organizing your fleet properly can benefit you are and help you lead your fleet to a more successful victory in the battle.

Using the Ozawa Fleet you have organized, beforehand and take them to boss node. The Carrier Hime will have a fleet with massive air power, so bring what fighters you need to gain over air superiority. If you have 12cm 30 Tube Rocket Launcher Kai 2s available. Use them in the expansion slot of Zuikaku or your light carriers if you have it available. One thing to note is that the Aircraft Carrier Princess is notably weak to members of the Ozawa Fleet, so any attacks that hit her directly will take her HP further down more quickly compared to attacks from other ships (Exact Modifier ammount is unknown at this time). However a strong ship like a torpedo cut in ship or a Torepdo Cruiser can also dish out simalar results if needed.

In addition, use a LBAS and a Boss Shelling Support Fleet to help take out the boss fleet more easily leaving room for your fleet to get more hits on the Aircraft Carrier Princess

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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Ship drops

NodeShip List
HDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Aircraft Carriers
Light Aircraft Carriers
Seaplane Tenders
QDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
SDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders


E-4

 

Beyond Samar... [Battle of Leyte Gulf]
サマール沖 その先へ――【レイテ沖海戦】

Information

Note: Tags are dependant on the Fleet type you use on the map, for more details check the event guide

Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Very Easy ():

Key Rewards:

Branching rules

E-4 Branching Rules Starting Points
Nodes Rules
Start
1
  • Surface Task Force
  • Carrier Task Force
2
  • Single Fleet
  • Strike Force


E-4 Branching Rules North
Nodes Rules
B
D
  • Do not meet the requirements to go to E.
E
  • Meet all of the following requirements:
    • Amount of Slow ships ≦ 3
    • Amount of Kurita Fleet members ≧ 4/6/8 on Easy/Medium/Hard
E
G
  • Do not meet the requirements to go to I.
I
  • Meet all of the following requirements:
    • Amount of (F)BB(V) ≦ 4
    • Amount of CLT ≦ 2
    • Surface Task Force
Q
P
  • Meet all of the following requirements:
    • Do not meet the requirement to go to S.
    • Amount of Kurita Fleet members ≧ ?/?/9? on Easy/Medium/Hard
    • Surface Task Force
S
  • Meet all of the following requirements:
    • Amount of Kurita Fleet members ≧ 5/7/10 on Easy/Medium/Hard
    • Surface Task Force
T
  • Do not meet the requirements to go to either S or P.
S
R
  • Active branching
V
V
U
  • ???
W
  • ???


E-4 Branching Rules South
Nodes Rules
H
J
  • Do not meet the requirements to go to K.
K
  • Meet all of the following requirements:
    • Amount of Nishimura Fleet members ≧ 3/5?/7? on Easy/Medium/Hard
    • Fleet contains no SS(V)

Branching compositions were reported over the course of the event.

Tips Recommended Composition:

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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Ship drops

NodeShip List
HDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Aircraft Carriers
Light Aircraft Carriers
Seaplane Tenders
QDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
SDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders


E-5

 

No map name yet

Information

Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Very Easy ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Very Easy ():

Branching rules

E-5 Branching Rules
Nodes Rules

Branching compositions were reported over the course of the event.

Tips Recommended Composition:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Ship drops

NodeShip List
HDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Aircraft Carriers
Light Aircraft Carriers
Seaplane Tenders
QDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
SDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders


E-6

 

No map name yet

Information

Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Very Easy ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Very Easy ():

Branching rules

E-6 Branching Rules
Nodes Rules

Branching compositions were reported over the course of the event.

Tips Recommended Composition:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
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B
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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Pattern 3
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
N
Pattern 1
Pattern 2
O
Pattern 1
Pattern 2
Pattern 3
P
Pattern 1
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2

Ship drops

NodeShip List
HDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Aircraft Carriers
Light Aircraft Carriers
Seaplane Tenders
QDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
SDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders


E-7

 

No map name yet

Information

Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Very Easy ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Very Easy ():

Branching rules

E-7 Branching Rules
Nodes Rules

Branching compositions were reported over the course of the event.

Tips Recommended Composition:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
E
Pattern 1
Pattern 2
Pattern 3
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
Pattern 3
I
Pattern 1
J
Pattern 1
Pattern 2
K
Pattern 1
Pattern 2
Pattern 3
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
N
Pattern 1
Pattern 2
O
Pattern 1
Pattern 2
Pattern 3
P
Pattern 1
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
E
Pattern 1
Pattern 2
Pattern 3
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
Pattern 3
I
Pattern 1
J
Pattern 1
Pattern 2
K
Pattern 1
Pattern 2
Pattern 3
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
N
Pattern 1
Pattern 2
O
Pattern 1
Pattern 2
Pattern 3
P
Pattern 1
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
E
Pattern 1
Pattern 2
Pattern 3
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
Pattern 3
I
Pattern 1
J
Pattern 1
Pattern 2
K
Pattern 1
Pattern 2
Pattern 3
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
N
Pattern 1
Pattern 2
O
Pattern 1
Pattern 2
Pattern 3
P
Pattern 1
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
E
Pattern 1
Pattern 2
Pattern 3
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
Pattern 3
I
Pattern 1
J
Pattern 1
Pattern 2
K
Pattern 1
Pattern 2
Pattern 3
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
N
Pattern 1
Pattern 2
O
Pattern 1
Pattern 2
Pattern 3
P
Pattern 1
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2

Ship drops

NodeShip List
HDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Aircraft Carriers
Light Aircraft Carriers
Seaplane Tenders
QDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
Seaplane Tenders
SDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders