World 5/5-5

< World 5
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World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area

 
Strategy Name
第二次サーモン海戦 (Second Battle of the Solomon Sea)
Difficulty
☆☆☆☆☆☆☆☆☆☆☆
Item
Strategy Content
南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it!
5-5 North route
Fleet 4-6(F)BB(V)/CV(L), 0-2CA(V)
Route B K P S
Other Notes 35% chance of off-routing if 5 or more (F)BB(V)s/CV(L)s are used or if a SS(V) is used.
AP AS AS+
175 392 784
5-5 Middle route
Fleet 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)
Route B F D H N O S
Other Notes
AP AS AS+
175 392 784
5-5 South route
Fleet 2(F)BB(V)/CV(L), 4DD
2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
Route A C E G I M O S
Other Notes If using less than 4 DDs, fleet must have 4 Drums/Landing Craft equipped on 4 ships.
AP AS AS+
175 392 784

Map Unlocking & Progression

5-5 is unlocked after clearing 5-4 HP bar and 6-1.

To clear the map, the boss's flagship must be sunk 5 times.

  • Support Expeditions are available on this map.
  • Clearing this map rewards 200 Ranking points and a medal.
  • The map will reset at midnight JST at the beginning of every month.

Stage Guide

5-5 Branching Rules
Nodes Rules
Start
A
  • Meet ANY of the following requirements to go to A
    • DD ≥ 4
    • 4 Drum carrying ships
    • 4 DLC/Tank-carrying ships
  • Otherwise, go to B
B
B
F
  • FORCE node K if meeting one of the following:
    • CV(B) ≥ 3 (CVL doesn't count)
    • (F)BB(V) ≥ 4
    • CLT ≥ 2
  • Go to F if DD ≥ 2
  • Otherwise, go to K
K
E
G
  • Meet ANY of the following to go to H
    • Fast+ fleet and DD ≥ 2
    • Fastest fleet
  • Otherwise, go to G
H
H
L
  • Go to N if the fleet is Fastest
  • Go to P if (F)BB(V)+CV(L/B) ≥ 4
  • Go to L if DD ≤ 1
  • Otherwise, go to N
N
P
I
L
  • Go to L if (F)BB(V)+CV(B) = 3 and DD ≥ 2
  • Otherwise, go to M
M
L
N
  • Fixed Route
M
L
  • FORCE node O if node L or N was reached in the same sortie
  • Go to L if (F)BB(V)+CV(B) ≥ 4
  • Go to O if DD ≥ 2
  • Otherwise, go to L
O
N
M
  • FORCE node O if node M was reached in the same sortie
  • Meet ANY of the following requirements to go to O
    • Fast+ fleet
    • Fleet contains AO
  • Meet ANY of the following requirements to go to M
    • (F)BB(V)+CVL ≥ 3
    • Fleet contains CV(B)
  • Otherwise, go to O
O
O
R
  • Random routing if fleet contains SS(V) or fleet with 63 < LoS < 67 (Cn2)
  • Meet ANY of the following to go to S
    • Pass the LoS check: ≥ 67 (Cn2)
    • Fast+ fleet (LoS check ignored)
  • Otherwise, go to R
S
P
Q
  • Meet ANY of the following to FORCE node S (LoS check ignored)
    • Fastest fleet
    • Fast+ fleet and (F)BB(V)+CV(L/B) ≤ 5
  • Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5
    • (65% to S if fleet LoS ≥ 84 (Cn2))
  • Go to S if passing the LoS Check: ≥ 81 (Cn2)
  • Go to Q if LoS ≤ 73 (Cn2)
  • Otherwise, random routing
S


Tips

  • 5-5 is arguably the most difficult non-event map in the game.
    • The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing.
      • If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, it is recommended that you attempt these quests after clearing 5-5 for the month, as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps.
      • This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle.
      • Please note that Submarine Yo-Class at the boss node will be in Elite form post-clear, so a dedicated ASW or even OASW ship must be brought if one wishes to secure an S-rank.
  • Node B is a submarine node.
  • Nodes G and M are Night Nodes.
  • Pre-boss Node P has the chance of containing an Elite Re-class in Line Ahead.
    • Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in Reinforcement Expansion may improve survivability against opening torpedoes.
  • The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier.
  • As every World 5 map, Support Expeditions are available to help you clear the map, something often useful to clear harder quests.

It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.

Recommended Fleets

  • BBs using "Special Attacks" (Touches) are recommended for every fleet.
    • Equipping the flagship with at least one Very Long range gun is recommended to trigger the Touch 1st.
  • Regarding DDs :
    • Bringing an OASW can help in passing submarine nodes as well as S ranking the boss.
    • Bringing an AACI is recommended.
    • Other cut-ins like the mixed ones can be good all-around solutions.

  • 2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD
  • Route = B F D H N O S
    • LoS required: ≥ 67 (Cn2)
    • Easier preboss, but will struggle against the double Re-Elite boss node formations.
    • Node D is a maelstrom node. It's recommended to bring some radars to reduce fuel losses.
    • CAVs can provide fighter power.
    • CLTs and Opening Torpedo Salvo capable CLs can enable powerful opening attacks.
  • 2(F)BB(V)/CV(B), 1(F)BB(V)/CVL, 2DD, 1AO
  • Route = B F D H N O S
    • If used alone, the CV(B) can use a combination of several Jets 
       
      alongside some fighters and/or a Saiun 
       
       
      .
    • The AO can be replaced with a CLT/CA(V), but only if the fleet is Fast+. Souya is the best AO choice thanks to her greater survivability.

Strongest, but also costlier fleets. The biggest threat here is the Re-class on node P.

  • 4-6BB(V)/CV(L), 0-2CA(V)
  • Route = B K P S
    • CAVs can provide fighter power, allowing for optimized set-ups on CVs.
    • One CA can be used for AACI
  • 3BB(V)/CV(L), 1CV(L), 2DD
  • Route = B F J P S
    • A route negligibly easier than the previous one.
    • F is a choice node. For the above fleet, routing to J is recommended as D is a maelstrom node, and fleet comp will route to P after H anyway.
  • LoS required: ≥ 81 (Cn2)
  • Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node Q
  • Ise Kai Ni & Hyuuga Kai Ni are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
    • SPB should not be used in smaller slots due to the potential presence of multiple Light Cruiser Tsu-Class along this route.

A weaker fleet with a lower bauxite consumption compared to other fleets.

  • 2(F)BB(V)/CV(L), 4DD
  • 2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
  • Route = A C E G I M O S
    • LoS required: ≥ 67 (Cn2)
    • The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
    • When less than 4 DD are used, 4   Drum  carrying ship are required to route to the boss.

Not recommended.

  • 6SS(V)
  • Route = B K P S
  • LoS required: ≥ 81 (Cn2)
    • Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.
    • Has a low resource cost.
    • Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.

Resource Nodes

E is a "Special Resource Node" rewarding fuel  .

  • See here for more details.

Enemy Compositions

5-5 A
# Empty Node
A 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 B: 深海南方潜水艦隊 哨戒線 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
200            0/0
0/0
Echelon
Line Abreast
220            0/0
0/0
Echelon
Line Abreast
250             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 C: 敵哨戒水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead
Double Line
130             
0/0
0/0
Line Ahead
Double Line
160             
0/0
0/0
Line Ahead
Double Line
170             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 D
# Maelstrom Node
D Lost Normal  
# Maelstrom Node
5-5 E
# Resource Node
E Gained 40   (cap 180)
# Resource Node
5-5 F
# Selection Node
F 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
5-5 G: 敵哨戒重巡戦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
G Line Ahead
Echelon
180             
0/0
0/0
Line Ahead
Echelon
190             
0/0
0/0
Line Ahead
Echelon
200             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-5 H: 敵機動部隊 C群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
H Double Line
Diamond
380             
16/31
69/138
Double Line
Diamond
400             
42/84
188/375
Double Line
Diamond
420             
69/137
306/612
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 J: 敵機動部隊 B群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
J Double Line
Diamond
400             
42/84
188/375
Double Line
Diamond
430             
69/137
306/612
Double Line
Diamond
450             
69/137
306/612
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 K: 敵機動部隊 A群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
K Double Line
Diamond
400             
42/84
188/375
Double Line
Diamond
420             
69/137
306/612
Double Line
Diamond
450             
76/152
341/681
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 L
# Maelstrom Node
L Lost Normal  
# Maelstrom Node
5-5 M: 敵新鋭戦艦戦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
M Line Ahead
Double Line
Echelon
450             
0/0
0/0
Line Ahead
Double Line
Echelon
460             
0/0
0/0
Line Ahead
Double Line
Echelon
480             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-5 N: 深海南方任務部隊 重水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
N Line Ahead
Double Line
Echelon
280             
0/0
0/0
Line Ahead
Double Line
Echelon
350             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 O
# Empty Node
O 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 P: 深海南方任務部隊 水上打撃群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
P Line Ahead
Double Line
500             
32/63
141/282
Line Ahead 520             
36/72
161/321
Double Line 530             
36/72
161/321
Line Ahead
Double Line
550             
36/72
161/321
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 Q
# Empty Node
Q 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 R
# Empty Node
R 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 S: 深海南方任務部隊 本隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
S Diamond 700             
50/100
224/447
Diamond 700             
84/168
377/753
Double Line 700             
88/175
392/783
Line Ahead 770             
88/175
392/783
Diamond
(Clear)
600             
80/159
356/711
Double Line
(Clear)
600              
64/128
287/573
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? B C G H J K M N P S
DD Uzuki ✔️
DD Hatsukaze ✔️
DD Maikaze ✔️ ✔️
CL Agano ✔️
AS Taigei ✔️
DD Yayoi ✔️
DD Yukikaze ✔️
DD Hamakaze ✔️
DD Akigumo ✔️ ✔️ ✔️ ✔️
DD Yuugumo ✔️
DD Makigumo ✔️ ✔️ ✔️ ✔️
CL Nagara ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Suzuya ✔️ ✔️
CA Kumano ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Zuihou ✔️
FBB Hiei ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kirishima ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
BB Mutsu ✔️
CV Shoukaku ✔️
CV Zuikaku ✔️
SS I-8 ✔️
SS I-19 ✔️
SS I-58 ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Suzukaze ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
SS I-168 ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️