Combat/Battle Opening

< Combat
Revision as of 13:13, 31 December 2022 by Jigaraphale (talk | contribs) (Yamato OASW hiden until better gears are given)
Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Battle Opening Breakdown

Battle Opening is one of the daytime combat intermediary phases, taking place immediately before the First shelling starts. In this phase, allied and enemy fleets launch attacks with the intent to disable or remove enemy targets before the combat proper starts. This grants either fleet substantial advantages by possibly disabling key ships on the opposing side.

Battle Opening has the following structure:

  • Opening ASW Shelling (OASW)
  • Opening Torpedo Salvo

In case neither fleets meet the requirements, the sub-phase will be skipped.

Opening ASW Shelling (OASW)

Commonly referred to as OASW (opening ASW). All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.

OASW has the following trigger conditions:

  • Only ships listed below can trigger an OASW,
    • The ship is not required to be able to perform any ASW shelling.
  • They must meet their specific ASW stat threshold and requirements, listed below,
OASW Ship ASW Stat Required[1] Equipment Required[2][3][4]
Any Destroyer/Light Cruiser/Torpedo Cruiser/Fleet Oiler/Training Cruiser 100+ ASW   1 Sonar Equipped
Any Coastal Defense Ship 60+ ASW   1 Sonar Equipped
75+ ASW Total of 4+ ASW from equipment
 
 
 Kai Ni D
 
 
 
 
 
Can OASW innately N/A
Any Light Aircraft Carrier 50+ ASW   +   /   /  
Sonar + Any with 7+ ASW
Any Escort Carriers (CVE) 65+ ASW   /   /  
Any with 7+ ASW
100+ ASW   +   /   /   /  
Sonar + Any with 1+ ASW
 
 
 
 Kai Ni Go
N/A   /   /   /  
Any with 1+ ASW
  N/A   2 Autogyros 
 
 

-or-
 1 Helicopter 
 
 
 Kai Ni Juu
100+ ASW   +  Bomber /  
Sonar + Seaplane Bomber or Rotorcraft
 
 
100+ ASW   +  Bomber /   /  
Sonar + Seaplane Bomber, or Rotorcraft, or Depth Charge
  1. The Required ASW Stat does include Visible Bonuses, but does not include Improvements.
  2. Visible Bonuses or Improvements do not count as equipment ASW (e.g. a +6 ASW equipment with +1 ASW bonus does not count as a +7 equipment but just as a +6 one).
  3. When applicable, if all relevant ASW aircraft are in zero plane slots, and no bomber  /  with 1+   are present in non-zero plane slot, the ship cannot OASW.
  4. Regardless of their ASW stat,    Fighters or   Carrier Recons cannot trigger any OASW.

See the list of Anti-submarine Weaponry and ASW Aircraft to better see what can help achieve OASW on a given ship.

Abyssals

Abyssal ships do not follow these rules. The following may perform OASW unconditionally:

Other abyssals cannot perform OASW.

Opening Torpedo Salvo

Commonly referred to as oTorp (opening torpedo). Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.

Opening Torpedo salvo has the following trigger conditions:

This phase follows the same rules as Closing Torpedo Salvo, with some exceptions:

  • Ships at Moderate or Heavy damage can still fire torpedoes.
  • If only submarines are left in the opposing fleet, torpedoes will randomly target them, never dealing damage, and always being displayed as "miss".

After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).

See Also