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User:Fujihita
Combined fleet
Highlight
In an amazing streak of luck, Carrier division 1, Fleet carrier Kaga has led the daily crafting team to unbelievable breakthrough, accomplishing a months worth of plane development in one morning.
Three Reppuu (Strong Gale) were finished within mere four attempts.
An honorable mention in the Combined Fleet board for the new Reppuu Queen is all but a small reward to the long list of achievements she had attained in crafting and in battle.
On an unrelated note, the previous title holder was Akagi.Hall of Fame
- Akatsuki - excellent performance in E2, Fall 2014 Event E2
Destroyer division 6
Hibiki's bookshelf
Exped | Time | Flag | Fleet | Drum | Lvl |
---|---|---|---|---|---|
2 | 0:30 | 2 | 4XX | ||
6 | 0:40 | 4 | 4XX | ||
4 | 0:50 | 3 | 1CL 2DD | ||
5 | 1:30 | 3 | 1CL 2DD 1XX | ||
21 | 2:20 | 15 | 1CL 4DD | x3 | 30 |
37 | 2:45 | 50 | 1CL 5DD | x4 | 200 |
38 | 2:55 | 65 | 5DD 1XX | x8 | 250 |
11 | 5:00 | 6 | 2DD 2XX | ||
35 | 7:00 | 40 | 2CV 1CA 1DD 2XX | ||
12 | 8:00 | 4 | 2DD 2XX | ||
36 | 9:00 | 30 | 2AV 1CL 1DD 2XX | ||
15 | 12:00 | 8 | 2CV 2DD 2XX | ||
16 | 15:00 | 10 | 1CL 2DD 3XX |
Inazuma's diary
- Noshiro: Construction recipe 4000/6000/6000/2000/20 flagship Z1
- Yamato: Construction recipe 4000/6000/6000/2000/20 flagship Z1
- Yuubari: Construction recipe 30/30/30/30 flagship Hiryuu (8 weeks of default)
- I-8: Construction recipe 250/30/200/30 flagship Ayanami
- Yahagi: Construction recipe 1500/1500/2000/1000/1 flagship Hibiki
- Maruyu x 3: Construction recipe 1500/1500/2000/1000/1 flagship Hibiki
- Type 22 Surface RADAR: 10/11/251/250 flagship Nagato
- Reppuu (Strong Gale) x 3: Development recipe 30/60/10/130 flagship Kaga
- Saiun (Iridescent Cloud) x2: Development recipe 30/60/10/120 Kaga
- Suisei Model 12A: Development recipe 20/60/10/100 flagship Zuikaku
- Type 3 Shell x2: Development recipe 20/90/60/100 flagship Hiryuu
- Type 14 Air RADAR: Development recipe 10/11/300/250 flagship Souryuu
- Type 33 Surface RADAR: Development recipe 10/11/300/251 flagship Souryuu
- 10cm Twin High-angle Mount x5: Development recipe 10/10/30/10 flagship Ayanami
- Drum Canister x4: Development recipe 10/10/30/10 flagship Ayanami
- Type 3 Depth Charge: Development recipe 10/30/10/10 flagship Hibiki
- Elite Second Carrier Division sortie quest cleared (3 attempts - pure luck, nuff said)
- Battleship Squadron in the Northern Waters sortie quest cleared
- Sixth Squadron in the Southwestern Waters sortie quest cleared
- World 5-3 cleared
Searchlight was abandoned in favor of boilers because searchlight causes the bearer not only to be attacked more often but also to get hit more often as well (lowered evasion). It does not work well as we want everyone to survive till boss. Not to mention shenanigans from RnG seems to lead to more frequent Ri-class cut-in when searchlight was equipped. See four straight easy boss kills without seeing a single cut-in when the cursed searchlight was shoveled over board.
Echelon/Double Line formation pre-boss. Line Abreast boss node when 2/3 heavy ships had taken moderate damage, Double Line otherwise. Echelon appears to grant better cut-in resistance at the cost of accuracy. Support expedition in last dance. They killed the boss, they are the boss!
- World 5-2 cleared
- Second Carrier Division sortie quest cleared (1 attempt)
- Destroyer Division 30 (1st Gen.) sortie quest cleared (2 attempts)
- Fall 2014 Event is over
In general, the event is one of the easier events—although, personally, not much can be said since it is our fleet's first major event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.
- New Mikawa Fleet sortie quest cleared (11 tries)
The key point to achieve victory at boss node is to survive Wo-class's opening airstrike with minimal damage. A successful recon check significantly lessens the otherwise devastating bombing damage (with up to 3 ships in red) and gives bonus accuracy and in shelling phase. Cut-in setup with 2x main gun and 1x secondary gun on high luck ships to maximize night battle capability. Double attacks deal scratch damage to Ru-class and Wo-class.
Anti-air guns and radars do nothing against Wo-class's airstrike and the fleet doesn't have enough firepower to take care of boss this way.Ikazuchi's anchor
Winter 2015 Event
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The calm before the storm, this is the easiest map (and possibly the only easy map) in this event. 1CL 5DD is the staple composition. Anti-submarine weapons will do the trick nicely. There's a LoS check pre-boss, it appears high LoS results in more ACDGI and low LoS results in more BEFHI. The LoS seems to be around 42-49 effective LoS (old formula).
It's recommended to have at least 4 sets of full ASW ships and 1-2 partial ASW ship for the final run. This leaves only two ships with radars/seaplanes to meet LoS requirement. In either cases, Ooyodo with 2x Type 0 Observation Seaplane and another DD with Type 33 Surface RADAR solved LoS issue.
To make matters worse, G node has surface ships. Our fleet relied on Yuudachi with surface equipment and Ayanami for surface damage. We went double line against G node during the first run. Afterwards, we adjusted the LoS (threw out a radar and put a surface gun in) and went north instead. Line ahead Yo-class's preemptive torp is bad but at least we were prepared for anti-sub warfare.
Another note: never, ever, go into night battle against a flagship submarine. Can't hit 'em at all.
A | Echelon | |
---|---|---|
D | Echelon | |
Echelon (F) | ||
E | Echelon | |
G | Line Ahead | |
Line Ahead (F) | ||
H | Line Ahead | |
Line Ahead (F) | ||
I | Echelon | |
Line Abreast (F) |
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This map is similar to World 3-3, but it's taken to 11. Possible compositions in this map are:
- 2CV 2FBB 1CLT 1DD for BCFHI, with B node is a fuel maelstrom
- 1CV 1CVL 2FBB 1CA 1CL for AFHI
- 1CL 5DD for ADEFI (?)
There is a LoS check preboss which we were able to pass with 1x Saiun, 2x Type 0 Observation Seaplane and 1x FuMO25 Radar. Our fleet went with the first composition. For the first 6 kills, we followed this order: Hiryuu, Kongou, Kaga, Kirishima, Yuudachi, Kitakami.
Hiryuu was deployed with the following load out in slot order: Suisei (Egusa Squadron), Reppuu, Suisei Model 12A and Saiun. Kaga went into battle with Tenzan Model 12 (Tomonaga Squadron), Reppuu (601 Air Group), Reppuu, Suisei Model 12A Yuudachi had AA Cut-in setup and Kitakami has Torpedo cut-in setup.
This composition allowed our carriers to shell heavily in daytime and Kitakami to preemptively cripple a Wo-class at boss, taking into account of the ammo penalty. As air power is limited in this set up, we ran into a major risk at boss against the opening airstrike.
However, this set up allowed us to pass F node against double Ru-class flagship easily as we have up to 4 ships capable of crippling Ru-class in daytime and Kitakami can also one-shot a Ru-class with her torp. High opening damage wiped the floor with the light ships and focused our shelling damage on the heavy hitters.
Things changed at boss in final form because the number of heavy hitters on the enemy side increased to 4. We swapped positions and put our Fast Battleships in the first two position following by the Carriers. This gave us the first strike in night battle and second shelling should the carriers are crippled by Wo-class.
In total, we needed 3 more runs on the last kill. We retreated twice at F node and twice did we fail to hit boss. We did 13 runs in total and used up a measly 35 buckets. All the hard works in World 3-3 paid up!
A | Line Ahead | |
---|---|---|
C | Line Ahead | |
F | Double Line | |
H | Diamond | |
Diamond | ||
I | Diamond | |
Diamond (F) |
Akatsuki's shoebox