Summer 2019 Event

The "Summer 2019 Event", European Counterattack Operation! Commence "Operation Shingle" is scheduled to begin on August 30th. The scale of the event is Small Scale, and it consists of 3 maps (2 Main Operations and 1 Extra Operation).

The theme of the event will be a "European Interception / Counterattack Operation. The first operational area will have your fleet sortieing from the naval base in Brest, France to intercept Abyssal forces heading to Brittany, France. Eventually, your fleet will travel to Italy, where the final operation will be an amphibious landing operation. Expect to use Anti-Installation equipment for the final part of the event.

For additional information regarding event-related subjects and content, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.

Operation Shingle

Information

New Mechanics

  1. Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
  2. On Medium and Hard difficulties, a new type of high-altitude enemy bomber may conduct air raids against admirals' LBAS bases after the midpoint of the operation.
    • A new type of land-based interceptor capable of countering these bombers will be obtainable from E-1 onwards.

New Ships

The details of 2 new ships have been released so far. A total of 4 new ships will be released as part of the event.

???

  • A ship drawn by a brand new artist who hails from Taiwan will make an apperance.

??? Cruiser

  • Announced at the 1YB3H in Wonderland play during the final day of the show on 10th August. It was announced that a cruiser of Italian descent that had a very long name would be added to the game.

Returning Ships

New Equipment

Confirmed to be pre-released as ranking rewards:

New Enemy Vessels

New Enemy Equipment

Friend Fleet

Fleet Formations

Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions   to allow you call in a more powerful Friend Fleet to aid you into battle.

If you choose to opt in for the powerful Friend fleet, the Instant Constructions   will not be consumed unless a powerful Friend Fleet appears.


Friend Fleet Voice Lines

Ship Japanese/English Notes
Destroyers
'
Light Cruisers
'
Battleships
'
Standard Carriers
'
Auxiliaries
'
'

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
  3. It might be possible, that they will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
    • The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
    • The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
    • A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
      • The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
        • It is possible for the damage to become even worse during a Single Ship Evacuation.
        • Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
      • Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  4. Returning this event, the Vanguard Formation can be used .
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.
  5. New: NPC Friend Fleets have been introduced into the game.
    • Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
      • NPC Friend Fleets are selected from a randomized preset list of ship.
      • Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
  6. New: Enemy Radar Ambush Nodes is introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.

Quick Info Table

Classification Map Name Fleet Type? Land-Based Air Squadron? Friendly Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
E-1 Brest Defense Operation Single Yes ??? Confirmed Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
No restrictions. All difficulties OK
E-2 Crossing Gibraltar Combined Yes ??? Confirmed In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
Final Operation
E-3 Commence! "Operation Shingle" Single/Combined Fleet (?) Yes ??? Confirmed for Hard

Event Maps

E-1

 

Brest Defense Operation
ブレスト防衛作戦

Information

  • Event Tag:

(Phase 1 - Boss): Summer French Battleship Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Casual ():

Branching rules

E-1 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Ship drops

NodeShip List
CDestroyers
EDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
Seaplane Tenders
Auxiliary Ships
HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships


E-2

 

Crossing Gibraltar
ジブラルタルを越えて

Information

  • Event Tag:

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Casual ():

Branching rules

E-2 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Ship drops

NodeShip List
CDestroyers
EDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
Seaplane Tenders
Auxiliary Ships
HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships


E-3

 

Commence! "Operation Shingle"
発動!「シングル作戦」

Information

  • Event Tag:

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Casual ():

Branching rules

E-3 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
Pattern 3
N
Pattern 1
O
Pattern 1
P
Pattern 1
Pattern 2
Pattern 3
Q
Pattern 1
Pattern 2
R
Pattern 1
S
Pattern 1
Pattern 2
T
Pattern 1
Pattern 2
Pattern 3
U
Pattern 1
V
Pattern 1
Pattern 2
W
Pattern 1
Pattern 2

Ship drops

NodeShip List
CDestroyers
EDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
Seaplane Tenders
Auxiliary Ships
HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships