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Difference between revisions of "Help:Ship Farming"
Minhfongboy (talk | contribs) |
Minhfongboy (talk | contribs) |
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*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}} | *Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}} | ||
*LBAS Node {{MapRoute|P|red}}: Range = 2 | *LBAS Node {{MapRoute|P|red}}: Range = 2 | ||
+ | *Fleet setup reference: [https://jervis.vercel.app/?p=YssZKDypdH8] | ||
;Tips | ;Tips | ||
− | * | + | *'''<font color="red">4 OASW (with 3 being a strong OASW) is the absolute minimum requirement'''</font> to stabilize the route. Going less than 4 will start introducing more retreat rate. |
+ | **<font color="red">'''A strong OASW'''</font> is defined as a setup with Sonar + Depth Charge that can take out So-Class Flagship in oneshot reliably. For {{ShipLink|Hyuuga Kai Ni}}, S-51J + Zuiun Kai Ni + Sonar will also work. | ||
+ | **This is important to keep in mind of as most of the retreats here are due to enemy submarines, especially if you are at '''HQ 120'''. By this point, map 7-4 would be mutated into it's last HQ scaling stage, where node J will always have 3 So-Class Flagship, the boss will gain more armor, and the boss node in LD will always have a So-Class Flagship as well, making clearing and farming more difficult if you don't have enough strong OASWs. | ||
+ | *CVL should be either Zuihou or Ryuuhou for OASW. While it's not as strong as the strong OASW setup above, it can still sink some weaker submarine on the way. | ||
+ | *An AACI is recommended to disable the boss and pass node E on the way. | ||
+ | **There are some comp combination you can pick depending on who you leave the AACI duty on. | ||
+ | ***If you use {{ShipLink|Atlanta}}, your other 3 DDs can go TCI (Works better if you have 4-slot DD such as {{ShipLink|Hatsuzuki Kai Ni}}, {{ShipLink|Tashkent}} or {{ShipLink|Mogador}} as they can still keep their strong OASW setup as well). | ||
+ | ***If you use {{ShipLink|Maya Kai Ni}}, same idea as above, but Maya now can bring night scout to increase night accuracy for the whole fleet. | ||
+ | ***If you use DD for AACI such as {{ShipLink|Fletcher}} or better, {{ShipLink|Hatsuzuki Kai Ni}} (as she can have a strong OASW setup along with her AACI one), your CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for Night Zuiun attack. | ||
+ | **These comp's clear rate generally do not differ much, so it's up to you to pick which one. | ||
+ | *<font color="red">'''Do not give {{ShipLink|Hyuuga Kai Ni}} guns as the usual 2 guns setup doesn't work well for her here, and it will also reduce the clear rate a lot'''</font>. Best to give her 2 fighter to carry air power, along with 3 other equipment that can deal with submarine like mentioned above. | ||
+ | *For LBAS, just use 4 fighter that you will never want to pull out in this map LBAS and <font color="red">'''never resupply them'''</font>! After some point, their slots will never go below 3, '''so you can keep sortieing with 3 fighter left in each slot to keep the sortieing cost cheap.''' | ||
+ | **In this map, '''target node E and the boss node''' for the best efficiency. | ||
=Misc= | =Misc= |
Revision as of 19:13, 25 December 2024
This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:
Maruyu
Maruyu Kai is the best way to modernize reliably the luck of any ship in the game.
- For more information on this topic, see Maruyu modding.
LSC
Maruyu is a reliable LSC craft, being obtained by using the minimum amount of resources.
- She gets even better crafting rates by crafting her with as few "free docks" as possible.
- It is advised to attempt such craft only when reaching the resource caps, to avoid wasting any resource gain.
Maruyu | |||||
---|---|---|---|---|---|
Note | |||||
1500 | 1500 | 2000 | 1000 | 1 | Recommended recipe |
|
Sorties
Dropping Maruyuu is usually the best way to farm her, as it is cheaper than doing LSC crafts.
3-5
3-5 is the best place to farm Maruyuu, being cheaper and faster. The main downside is the moral drain resulting in ending the sortie on an "off-route node".
- It is important to first clear the map in order to have the proper drop rate.
- If HQ ≤ 84: 0 %
- If if HQ ≥ 85, LD & post clear: 2.5 %
- If if HQ ≥ 85, pre-LD:
- 1.4 % (on the 2 Ro-class LM formation)
- 0 % (on the 5 Escort Fortress formations)
This effectively means that if your HQ is 84 or lower, don't even bother farming here as it's impossible to get her.
- Recommended Fleet
- 1 (F)BB(V), 3 CVL, 2 CAV/AV
- Route = B D H J
- Tips
- Node H flagship is a soft-skin installation, requiring gears such as AA Shells and Landing Equipment.
- It is recommended to bring a Nelson-class to utilize her touch.
- The CAV/AV should be preferably Mogami-class Kai Ni Toku
. - As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.
- The uses of Ka-Tsu tanks
is recommended in order to boost the ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).
4-5
- If HQ ≥ 111, LD only OR HQ ≤ 110 and the boss comp DOES NOT have 2 Transport Wa-class Elite:
- If owning 0 Maruyu: 3.0 %
- If owning 1+ Maruyu: 1.75 %
- If HQ ≤ 110, LD only and the boss comp has 2 Transport Wa-class Elite OR pre-LD and post clear only (all HQ levels):
- If owning 0 Maruyu: 2.0 %
- If owning 1+ Maruyu: 0.75 %
- Recommended Fleet
- 1-2 (F)BB(V)/CV(B), 1 CL, 3 DD
- Route = Random:
- A D H T
- C D H T
- Tips
- ?
6-2
- Recommended Fleet
- 1 (F)BB(V), 2 CAV/AV, 2 DD
- Route = C E J K
Drop rate: 2.0 %
- Tips
- It is advised to bring a Nelson-class to utilize her touch.
- The CAV/AV should be preferably Mogami-class Kai Ni Toku
.
DE
DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.
- For more information on this topic, see DE modding.
Sorties
DE can only be obtained via drops, and only limited time drops so far, thus, there is almost no reliable way to farm them.
DE Drop Behaviors
Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. To farm for them efficiently, knowing how their drop mechanic works is important.
- Having more than 3 duplicate of a certain DE will decrease its rate on all maps.
- Using 10+ times a certain DE as fodder will start introducing the chance of decreasing its rate on all maps, as seen in map 1-3, so it's safe to assume the same counter is applied for map 7-4.
- For more information on this topic, see Overfishing Cap.
7-4
So far, only 7-4 has a constant set of DE drops, being a reliable farm location.
Drop rate: The drop rate of all DEs here change depends on how many of their copies you currently own and how many of them have been removed from your base. To check their drop rate, please refer to KcNav and PoiDB.
- Recommended Fleet
- Hyuuga Kai Ni, Zuihou Kai Ni B/Ryuuhou Kai Ni E, 1 CL/CA(V), 3 DD
- Route = A B E J L P
- LBAS Node P: Range = 2
- Fleet setup reference: [1]
- Tips
- 4 OASW (with 3 being a strong OASW) is the absolute minimum requirement to stabilize the route. Going less than 4 will start introducing more retreat rate.
- A strong OASW is defined as a setup with Sonar + Depth Charge that can take out So-Class Flagship in oneshot reliably. For Hyuuga Kai Ni, S-51J + Zuiun Kai Ni + Sonar will also work.
- This is important to keep in mind of as most of the retreats here are due to enemy submarines, especially if you are at HQ 120. By this point, map 7-4 would be mutated into it's last HQ scaling stage, where node J will always have 3 So-Class Flagship, the boss will gain more armor, and the boss node in LD will always have a So-Class Flagship as well, making clearing and farming more difficult if you don't have enough strong OASWs.
- CVL should be either Zuihou or Ryuuhou for OASW. While it's not as strong as the strong OASW setup above, it can still sink some weaker submarine on the way.
- An AACI is recommended to disable the boss and pass node E on the way.
- There are some comp combination you can pick depending on who you leave the AACI duty on.
- If you use Atlanta, your other 3 DDs can go TCI (Works better if you have 4-slot DD such as Hatsuzuki Kai Ni, Tashkent or Mogador as they can still keep their strong OASW setup as well).
- If you use Maya Kai Ni, same idea as above, but Maya now can bring night scout to increase night accuracy for the whole fleet.
- If you use DD for AACI such as Fletcher or better, Hatsuzuki Kai Ni (as she can have a strong OASW setup along with her AACI one), your CL can be Yahagi Kai Ni B for opening torpedo, or CA(V) like Mogami Kai Ni Toku for Night Zuiun attack.
- These comp's clear rate generally do not differ much, so it's up to you to pick which one.
- There are some comp combination you can pick depending on who you leave the AACI duty on.
- Do not give Hyuuga Kai Ni guns as the usual 2 guns setup doesn't work well for her here, and it will also reduce the clear rate a lot. Best to give her 2 fighter to carry air power, along with 3 other equipment that can deal with submarine like mentioned above.
- For LBAS, just use 4 fighter that you will never want to pull out in this map LBAS and never resupply them! After some point, their slots will never go below 3, so you can keep sortieing with 3 fighter left in each slot to keep the sortieing cost cheap.
- In this map, target node E and the boss node for the best efficiency.
Misc
?
See Also
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