- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Early Spring 2023 Event/E-5/Sandbox"
(→Debuff) |
|||
Line 206: | Line 206: | ||
|-|Light= | |-|Light= | ||
* Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | * Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | * Route: {{MapRoute|1||A|blue|D|blue|F|red|H|darkorange|K|purple|M|red}} | + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
** A lighter fleet introducing no new lock. | ** A lighter fleet introducing no new lock. | ||
|-|Heavy= | |-|Heavy= | ||
* Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | * Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | * Route: {{MapRoute|1||A|blue|D|blue|F|red|H|darkorange|K|purple|M|red}} | + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
** An heavier fleet introducing new locks. | ** An heavier fleet introducing new locks. | ||
** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]]. | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]]. |
Revision as of 19:24, 6 April 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-5 Branching Rules (Start Points) | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-5 Branching Rules (Single / Striking Force) | ||
---|---|---|
Nodes | Rules | |
A |
B |
Active Branching |
D | ||
B |
B1 |
Does not meet the requirements to go to C |
C |
| |
B1 |
B2 |
|
C |
| |
C |
C1 |
|
C2 |
| |
C1 |
C2 |
??? |
C3 |
??? | |
E1 |
??? | |
D |
E |
Active Branching |
F | ||
E |
C1 |
|
E1 |
| |
E1 |
E2 |
|
E3 |
| |
G |
G1 |
|
H |
| |
G1 |
G2 |
|
H |
| |
H |
I |
|
J |
| |
K |
| |
K |
L |
|
M |
|
E-5 Branching Rules (Combined Fleet) | ||
---|---|---|
Nodes | Rules | |
2 |
N |
|
N1 |
| |
3 |
V |
|
W |
| |
H |
J |
Fixed Route |
J |
P |
Fixed Route |
N1 |
N |
??? |
N2 |
??? | |
N2 |
N |
??? |
P |
??? | |
O |
H |
Does not meet the requirements to go to J |
J |
| |
N2 |
| |
P |
| |
P |
Q |
|
R |
| |
X |
| |
S |
T |
|
U |
| |
X |
Y |
|
Z |
|
Jiga + Grunilg Initial Guide
Map Overview
E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
- This map uses 3 locks:
- 2nd Torpedo Squadron (from E-2 & E-3),
- Operation I-go Fleet (from E-4),
- This tag gets applied to ships at the 1st and 2nd starting point
- Carrier Task Force (from E-3),
- This tag gets applied to ships at the 3rd starting point
- Tags can be mixed in all difficulties , see here.
- 3 LBAS are available on this map:
- Only 2 can be set on Sortie, the other being limited to Defense.
- After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on Sortie.
- "Airstrike Supported Battle" node is present on B2 E H N1
- "Night Battle" nodes are present on K X
Phase 0.5 - Gimmick 1
The following steps have to be performed to unlock the 1st boss:
C2 | E2 | J | |
---|---|---|---|
Hard | S | S | Sx2 |
Medium | S | S | Sx2 |
Easy | ?? | ?? | ?? |
Casual | ?? | ?? | ?? |
- Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"
- Route: 1 A D E E2
- Bringing an AACI capable ship is recommended to pass through the ASS node.
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 89/198 (Hard)
- LBAS range: 4, then 5 after phase 2
- Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"
- Route: 1 A D F G H J
- Bringing an AACI capable ship is recommended to pass through the ASS node.
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 203/455 (Hard)
- LBAS range: 6, then 3 after phase 2
Phase 1
- Striking Force: "2FBB, 1CAV, 1CL, 3DD" (Fast)
- Route: 1 A D F G H K M
- An heavier fleet introducing new locks.
- This fleet can utilize a Kongou-class Touch.
- Bringing an AACI capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
- Bringing some ASW capacity is recomanded.
- LoS check: 61 Cn3 (Hard)
- AP/AS: 0/0 (Hard)
- LBAS range: 7, then 3 after phase 2
Phase 1.5 - Gimmick 2
The following steps have to be performed to unlock the 1st boss:
R | |
---|---|
Hard | Sx3 |
Medium | Sx2 |
Easy | Sx2 |
Casual | ? |
- Node R
- Use #Phase 2's fleet
Phase 2
Phase 2 is a "Transport Operation":
- TCF: "1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD " (Fast)
- Route: 2 N O P R S U
- Going too heavy might lead to an offroute to Q
- OASW and AACI are recommended for P
- LoS check: 40 Cn2 (Hard)
- AD/AP: 123/245 (Hard)
- LBAS range: 7, then 2 after phase 2
Phase 3
- Bringing an AACI capable ship is recommended to pass through the airstrikes and P
- Those fleets should utilize a Special Attack.
- LoS check: 77 Cn2 (Hard)
- AD/AP: 211/421 (Hard)
- LBAS range: 2
Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
E2 | G2 | M | Q | U | W | LBAS | |
---|---|---|---|---|---|---|---|
Hard | S | AS | S | AS | A+ | AS | AS x2 |
Medium | - | - | S | AS | A | AS | AS x2 |
Easy | - | - | S | AS | A | - | AS |
Casual | - | - | ?? | ?? | ?? | - | ?? |
- refer to #Phase 0.5 - Gimmick
- refer to #Phase 2
- refer to #Phase 3
- AS: 753 (Hard)
- This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
- Alternatively, sending one SS is also an option.
AP | AS | |
---|---|---|
Hard | 325 | 729 |
Medium | 299 | 671 |
Easy | 226 | 507 |
Casual | 193 | 432 |
Once Debuff is complete the CG will change to the following:
Abyssal Heavy Cruiser Water Princess |
---|
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
Ships | Damage | Accuracy | Evasion | |||
---|---|---|---|---|---|---|
Mapwide | Z | Mapwide | ||||
All CA/CAV | 1.02x | 1.03x | 1.04x | 1.11x | ||
All CL/CLT/CT | 1.03x | 1.04x | ||||
All DD | 1.04x | 1.05x | ||||
All AV | - | - | - | 1.35x | ||
1.03x | - | 1.1x | 1.1x | |||
1.08x | ||||||
1.11x | 1.1x | 1.1x | ||||
1.13 | 1.2x | 1.1x | ||||
- Notes
- Damage bonuses given by types stack with names ships,
- Accuracy or Evasion bonuses given by types do not stack with names ships.
Equipment Bonuses
Equipment | LBAS (Map-wide) |
---|---|
Saiun (4th Recon Squad) | 1.05~1.06x each |
Shiden Kai (343) 301st · 701st · 407th | |
Ki-96 · Hien 244th | |
bomber Hayabusa Bomber 65th | |
Zero Fighter Mod64 (AS Spec) | |
Ryuusei Kai (CD1/Sk) · (Sk) | 1.11x each |
Hiryuu Sk · T1 Attacker (Nonaka) · Ginga (Egusa) | |
Ki-102 · Ki-102 + Missile | |
Type 1 LB Attacker (Yawata) | 1.175x each |
Zero (Yawata) |
Those bonuses only apply to planes in LBAS.
- All 4 planes in the base will gain the bonus provided by any bonus plane,
- Bonuses will stack between each other.
Debuff
Ships | Node X |
---|---|
-38 | |
-16 |