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− | + | Anti-Submarine Warfare | |
− | + | *Submarine are immune by air and torpedo attack. | |
− | * | + | *They cannot be targeted by normal shellign attack |
− | * | + | *They can only be damaged by ASW attacks |
+ | *They cannot be sink at night in single fleet, only a combine fleet can. | ||
+ | ** Friendly Fleet can sink submarine (at night) | ||
+ | ** wikiwiki mention that "開幕夜戦マス" can sink sub at night | ||
+ | *ASW attacks is the only to have a damage modifier above 1 with some formation(Diamond, Echelon, Line-Abreast) | ||
− | { | + | LBAS |
− | + | *LBAS plane with 7 or more {{ASW}} ASW can attack submarine durinth this phase | |
− | + | Support | |
− | + | * If a CVL is present, plane with {{ASW}} ASW will attack submarine | |
− | + | OASW | |
− | + | *Ever ship that can attack submarine can under some condition perform an Opening ASW attack | |
− | + | **this is very important for multiple reason: | |
− | + | ***this add an ASW attack | |
− | + | *** this allow to sink Submarien before they do O-torp | |
− | + | *** this allow to kill the sub before other ship not equiped with ASw set-up target it | |
− | + | Shelling | |
− | + | *Ship that can target submarine will prioritize the submarine | |
− | + | ** Kumano and Suzuya being the exception | |
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{|class="wikitable" | {|class="wikitable" | ||
− | ! | + | !Ship type |
− | ! | + | !Specific ship |
− | + | !Condition | |
− | + | !Day Battle | |
− | + | !Night Battle | |
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|- | |- | ||
− | | | + | |DE DD CL(T) CT AO? |
− | | | + | |All |
− | + | |at least 1 base {{ASW}} ASW | |
− | + | |colspan=2|prioritize SS | |
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|- | |- | ||
− | | | + | |AV CAV BBV LHA |
− | | | + | |All |
− | + | |SPB RotorCraft Flying Boat Carrier bomber with ASW | |
− | + | |prioritize SS | |
− | + | |Don't attack SS | |
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|- | |- | ||
− | | | + | |rowspan=3|CVL |
− | | | + | |All |
− | + | |rowspan=3|?? | |
− | + | |prioritize SS | |
− | + | |rowspan=2|Nigth Air Attack cannot target SS | |
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|- | |- | ||
− | | | + | |[[Suzuya Carrier Kai Ni]] [[Kumano Carrier Kai Ni]] |
− | + | |prioritize surface target | |
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|- | |- | ||
− | + | |[[Kaga Kai Ni Go]] | |
− | |[[ | + | |prioritize SS |
+ | |prioritize SS with night shelling | ||
|- | |- | ||
− | + | |colspan=3|Other ship type | |
− | | | + | |colspan=2|Cannot attack SS |
|} | |} | ||
− | === | + | ==Damage calculation== |
− | + | ===Anti-Submarine Warfare=== | |
− | + | <math>\text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy}</math> | |
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− | + | * <math>\text{Type}_\text{ship}</math> is a constant depending on the type of the ship performing the attack. See below for details. | |
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− | {|class="wikitable | + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto" |
− | + | !colspan=2| Ship Type Constant | |
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|- | |- | ||
− | + | ! Constant | |
− | + | ! Ship Types | |
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|- | |- | ||
− | + | | 13 | |
− | + | | Coastal Defence Ships ([[DE]])<br>Destroyers ([[DD]])<br>Light Cruisers ([[CL]]/[[CT]])<br>Oilers ([[AO]]) (without aircraft equipped) | |
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|- | |- | ||
− | + | | 8 | |
− | + | | Aviation Cruisers ([[CAV]])<br>Aviation Battleships ([[BBV]])<br>Seaplane Tenders ([[AV]])<br>Light Carriers ([[CVL]])<br>Landing Ships ([[LHA]])<br>Oilers ([[AO]]) (with aircraft equipped) | |
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|} | |} | ||
− | + | * <math>\text{Mod}_\text{synergy}</math> is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details. | |
− | + | {{Template:Equipment/ASW_Synergy}} | |
− | {{ | ||
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+ | * The bonuses do not stack, meaning only the highest possible bonus applies. | ||
+ | ** The exception is when using the special depth charge projectors detailed above. | ||
+ | * Multiple equipment of the same type still only apply the bonus '''once'''. | ||
+ | * There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus. | ||
− | * | + | '''Notes:''' |
− | * | + | * When contributing to ASW power, Base ASW is '''square rooted''', while equipment ASW is '''multiplied by 1.5''' |
− | + | ** ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role. | |
+ | ** However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks. | ||
+ | * Submarines cannot take more than scratch damage at night (and therefore cannot be sunk). | ||
+ | ** The exception to this rule is when a battle starts at night, or when in a combined fleet | ||
+ | * It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]] (OASW). | ||
+ | ** As performing an opening attack effectively doubles the damage output, reaching this OASW threshold is in general more important than tacking on additional synergy. | ||
+ | ===Synergy=== | ||
+ | {{Template:Equipment/ASW_Synergy}} | ||
− | + | ==LBAS== | |
− | + | See [[LBAS]] page | |
− | |||
− | |||
− | = | + | ==OASW== |
− | + | See [[OASW]] |
Revision as of 08:31, 4 August 2022
Anti-Submarine Warfare
- Submarine are immune by air and torpedo attack.
- They cannot be targeted by normal shellign attack
- They can only be damaged by ASW attacks
- They cannot be sink at night in single fleet, only a combine fleet can.
- Friendly Fleet can sink submarine (at night)
- wikiwiki mention that "開幕夜戦マス" can sink sub at night
- ASW attacks is the only to have a damage modifier above 1 with some formation(Diamond, Echelon, Line-Abreast)
LBAS
Support
OASW
- Ever ship that can attack submarine can under some condition perform an Opening ASW attack
- this is very important for multiple reason:
- this add an ASW attack
- this allow to sink Submarien before they do O-torp
- this allow to kill the sub before other ship not equiped with ASw set-up target it
- this is very important for multiple reason:
Shelling
- Ship that can target submarine will prioritize the submarine
- Kumano and Suzuya being the exception
Ship type | Specific ship | Condition | Day Battle | Night Battle |
---|---|---|---|---|
DE DD CL(T) CT AO? | All | at least 1 base ASW | prioritize SS | |
AV CAV BBV LHA | All | SPB RotorCraft Flying Boat Carrier bomber with ASW | prioritize SS | Don't attack SS |
CVL | All | ?? | prioritize SS | Nigth Air Attack cannot target SS |
Suzuya Carrier Kai Ni Kumano Carrier Kai Ni | prioritize surface target | |||
Kaga Kai Ni Go | prioritize SS | prioritize SS with night shelling | ||
Other ship type | Cannot attack SS |
Damage calculation
Anti-Submarine Warfare
[math]\displaystyle{ \text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy} }[/math]
- [math]\displaystyle{ \text{Type}_\text{ship} }[/math] is a constant depending on the type of the ship performing the attack. See below for details.
Ship Type Constant | |
---|---|
Constant | Ship Types |
13 | Coastal Defence Ships (DE) Destroyers (DD) Light Cruisers (CL/CT) Oilers (AO) (without aircraft equipped) |
8 | Aviation Cruisers (CAV) Aviation Battleships (BBV) Seaplane Tenders (AV) Light Carriers (CVL) Landing Ships (LHA) Oilers (AO) (with aircraft equipped) |
- [math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
ASW Damage Synergy | |||
---|---|---|---|
Small Small Sonars | |||
Large Large Sonars | |||
DCP Depth Charge Projectors (DCP) | AP AP | ||
DCR Depth Charge (Racks) (DCR) | AP AP AP AP AP | ||
Other ASW Mortars | |||
ASW Damage Modifiers: [math]\displaystyle{ \text{Mod}_\text{synergy} = {Mod}_\text{1} \times {Mod}_\text{2} }[/math] | |||
[math]\displaystyle{ {Mod}_\text{1} }[/math] | + (Any Sonar + Any Depth Charge) |
1.15 | |
[math]\displaystyle{ {Mod}_\text{2} }[/math] | DCP + DCR and NO Small | 1.1 | |
Small + DCP + DCR | 1.25 | ||
Examples | |||
[math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] | Small + DCP + DCR | 1.4375[math]\displaystyle{ 1.15 \times 1.25 }[/math] | |
Large + DCP + DCR | 1.265[math]\displaystyle{ 1.15 \times 1.1 }[/math] | ||
Armor Penetration | |||
Indepentant of synergies, some equipment provides additional armor penetration to ASW attacks.
The flat armor penetration value is calculated as follows:
|
- The bonuses do not stack, meaning only the highest possible bonus applies.
- The exception is when using the special depth charge projectors detailed above.
- Multiple equipment of the same type still only apply the bonus once.
- There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.
Notes:
- When contributing to ASW power, Base ASW is square rooted, while equipment ASW is multiplied by 1.5
- ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
- However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.
- Submarines cannot take more than scratch damage at night (and therefore cannot be sunk).
- The exception to this rule is when a battle starts at night, or when in a combined fleet
- It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see Opening Anti-Submarine Warfare (OASW).
- As performing an opening attack effectively doubles the damage output, reaching this OASW threshold is in general more important than tacking on additional synergy.
Synergy
ASW Damage Synergy | |||
---|---|---|---|
Small Small Sonars | |||
Large Large Sonars | |||
DCP Depth Charge Projectors (DCP) | AP AP | ||
DCR Depth Charge (Racks) (DCR) | AP AP AP AP AP | ||
Other ASW Mortars | |||
ASW Damage Modifiers: [math]\displaystyle{ \text{Mod}_\text{synergy} = {Mod}_\text{1} \times {Mod}_\text{2} }[/math] | |||
[math]\displaystyle{ {Mod}_\text{1} }[/math] | + (Any Sonar + Any Depth Charge) |
1.15 | |
[math]\displaystyle{ {Mod}_\text{2} }[/math] | DCP + DCR and NO Small | 1.1 | |
Small + DCP + DCR | 1.25 | ||
Examples | |||
[math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] | Small + DCP + DCR | 1.4375[math]\displaystyle{ 1.15 \times 1.25 }[/math] | |
Large + DCP + DCR | 1.265[math]\displaystyle{ 1.15 \times 1.1 }[/math] | ||
Armor Penetration | |||
Indepentant of synergies, some equipment provides additional armor penetration to ASW attacks.
The flat armor penetration value is calculated as follows:
|
LBAS
See LBAS page
OASW
See OASW