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Difference between revisions of "Special Attacks/Yamato Touch"
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| 1.54|| 1.94|| 1.54|| 1.86|| 1.40|| 1.55 | | 1.54|| 1.94|| 1.54|| 1.86|| 1.40|| 1.55 | ||
|- | |- | ||
− | |{{Radar}} '''[[ | + | |{{Radar}} '''[[Surface Radar]] Only''' |
| 1.77|| 2.23|| 1.77|| 2.14|| 1.61|| 1.78 | | 1.77|| 2.23|| 1.77|| 2.14|| 1.61|| 1.78 | ||
|- | |- | ||
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| 2.08|| 2.62|| 2.08|| 2.51|| 1.89|| 2.09 | | 2.08|| 2.62|| 2.08|| 2.51|| 1.89|| 2.09 | ||
|- | |- | ||
− | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[ | + | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[Radar]]''' |
| 2.39|| 3.01|| 2.39|| 2.89|| 2.17|| 2.41 | | 2.39|| 3.01|| 2.39|| 2.89|| 2.17|| 2.41 | ||
|- | |- | ||
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|-|Trigger Rate= | |-|Trigger Rate= | ||
− | + | The touch: | |
− | |||
− | |||
− | |||
* Can be triggered even if artillery spotting fails to activate. | * Can be triggered even if artillery spotting fails to activate. | ||
* Can only be activated '''once per sortie'''. | * Can only be activated '''once per sortie'''. | ||
* Has a chance to trigger every time the flagship takes a turn at shelling. | * Has a chance to trigger every time the flagship takes a turn at shelling. | ||
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
+ | *The rate is:<ref>https://x.com/chang1124414276/status/1634896670575198209</ref><ref>https://x.com/chang1124414276/status/1636190200593522688</ref> | ||
+ | |||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math> | ||
+ | \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} + \text{C} + 35 | ||
+ | </math> | ||
+ | |} | ||
+ | |||
+ | ;With | ||
+ | *<math>\text{Lv}_\text{FS}</math> the flagship's Level, | ||
+ | *<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level, | ||
+ | *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck, | ||
+ | *<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck, | ||
+ | *<math>\text{A}</math> being '''2''' if Yamato is flagship, '''0''' otherwise, | ||
+ | *<math>\text{B}</math> being '''5''' if Musashi is the helper, '''0''' otherwise, | ||
+ | *<math>\text{C}</math> the bonus for equipping a {{Surface Radar}} [[Surface Radar]]s (5+ LoS?)<ref>https://twitter.com/Divinity_123/status/1541123774736908290?s=20&t=aT63CJ7RkK57JeMU7s0xGQ</ref>, being: | ||
+ | **'''10''' if 1 ships has a radar, | ||
+ | **'''20''' if both ships have a radar, | ||
+ | **'''0''' otherwise. | ||
+ | |||
<references/> | <references/> | ||
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| 1.65|| 1.80|| 1.65|| 1.65|| 1.58|| 1.50|| 1.65 | | 1.65|| 1.80|| 1.65|| 1.65|| 1.58|| 1.50|| 1.65 | ||
|- | |- | ||
− | |{{Radar}} '''[[ | + | |{{Radar}} '''[[Surface Radar]] Only''' |
| 1.90|| 2.07|| 1.90|| 1.90|| 1.80|| 1.73|| rowspan=2| 1.90 | | 1.90|| 2.07|| 1.90|| 1.90|| 1.80|| 1.73|| rowspan=2| 1.90 | ||
|- | |- | ||
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| 2.23|| 2.43|| 2.23|| 2.23|| 2.13|| 2.03|| 2.23 | | 2.23|| 2.43|| 2.23|| 2.23|| 2.13|| 2.03|| 2.23 | ||
|- | |- | ||
− | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[ | + | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[Surface Radar|Radar]]''' |
| 2.56|| 2.79|| 2.56|| 2.56|| 2.45|| 2.33|| rowspan=2| 2.56 | | 2.56|| 2.79|| 2.56|| 2.56|| 2.45|| 2.33|| rowspan=2| 2.56 | ||
|- | |- | ||
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| 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56 | | 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56 | ||
|} | |} | ||
− | *The modifiers are [[Damage Calculations|post-cap]]. | + | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. |
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. | *The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. | ||
**Only ships equipped with those equipment will get a bonus for their attack(s). | **Only ships equipped with those equipment will get a bonus for their attack(s). | ||
Line 210: | Line 227: | ||
|-|Trigger Rate= | |-|Trigger Rate= | ||
− | + | The touch: | |
− | |||
− | |||
− | |||
* Can be triggered even if artillery spotting fails to activate. | * Can be triggered even if artillery spotting fails to activate. | ||
* Can only be activated '''once per sortie'''. | * Can only be activated '''once per sortie'''. | ||
− | * Has a chance to trigger every time | + | * Has a chance to trigger every time the flagship takes a turn at shelling. |
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
+ | *The rate is probably: | ||
+ | |||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math> | ||
+ | \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y} | ||
+ | </math> | ||
+ | |} | ||
+ | |||
+ | ;With | ||
+ | *<math>\text{Lv}_\text{FS}</math> the flagship's Level, | ||
+ | *<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level, | ||
+ | *<math>\text{Lv}_\text{3rd}</math> the 3rd ship's Level, | ||
+ | *<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck, | ||
+ | *<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck, | ||
+ | *<math>\text{Luck}_\text{3rd}</math> the 3rd ship's {{Luck}} Luck, | ||
+ | *<math>\text{X}</math> some yet unknown bonus variables, | ||
+ | *<math>\text{Y}</math> some yet unknown base rate. | ||
+ | |||
+ | It is notably affected by: | ||
+ | *The Level and luck {{Luck}} stat of the participating ships, | ||
+ | *{{Radar}} [[Surface Radar]]s (5+ LoS?) on attacking ships (+8~10 %)<ref>https://twitter.com/Divinity_123/status/1541123774736908290?s=20&t=aT63CJ7RkK57JeMU7s0xGQ</ref>. | ||
+ | It is currently measured above 70 %. | ||
<references/> | <references/> | ||
Latest revision as of 17:15, 6 June 2024
Yamato gains two different special attacks on Kai Ni/Juu.
They're distinguished by how many ships participate, there's a 2-ship touch and a 3-ship touch:
Devs also have stated that the touch helpers will be updated with relevant ship implementation [1].
- So far, only Maryland + Colorado and Kongou + Haruna have been added for the 3-ship touch. Jean Bart, Massachusetts, and Rodney have not yet been added as any touch helpers.
Yamato-class 2-Ship Special Attack
"Touch Helpers" | ||
---|---|---|
Yamato Flagship: | Musashi Flagship: | |
![]() ![]() ![]() ![]() |
![]() |
- A Yamato-class Kai Ni/Juu must be flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- Another "Touch Helper" must be in the 2nd position.
- She must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 4
needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Equipment | Yamato Kai Ni Juu![]() |
Yamato-class Kai Ni![]() ![]() |
Other Helpers![]() ![]() ![]() | |||
---|---|---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.94 | 1.54 | 1.86 | 1.40 | 1.55 |
![]() |
1.77 | 2.23 | 1.77 | 2.14 | 1.61 | 1.78 |
![]() ![]() ![]() |
1.96 | 2.45 | 1.95 | 2.35 | 1.77 | 1.96 |
![]() ![]() ![]() ![]() |
2.08 | 2.62 | 2.08 | 2.51 | 1.89 | 2.09 |
![]() ![]() ![]() ![]() ![]() |
2.39 | 3.01 | 2.39 | 2.89 | 2.17 | 2.41 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.63 | 3.31 | 2.63 | 3.18 | 2.39 | 2.65 |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is:[1][2]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} + \text{C} + 35 }[/math] |
- With
- [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
- [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
- [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's
Luck,
- [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's
Luck,
- [math]\displaystyle{ \text{A} }[/math] being 2 if Yamato is flagship, 0 otherwise,
- [math]\displaystyle{ \text{B} }[/math] being 5 if Musashi is the helper, 0 otherwise,
- [math]\displaystyle{ \text{C} }[/math] the bonus for equipping a
Surface Surface Radars (5+ LoS?)[3], being:
- 10 if 1 ships has a radar,
- 20 if both ships have a radar,
- 0 otherwise.
Yamato 3-Ship Special Attack
- Yamato Kai Ni/Juu must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
- They must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
- If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
- If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 4
needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs" | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
One of the following pairs: | |||||||||||
Musashi Kai Ni 2nd ship: | In any order: | ||||||||||
|
|
|
|
|
| ||||||
|
|
|
|
|
If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Equipment | Musashi Kai Ni![]() ![]() ![]() |
Nagato-class![]() ![]() |
Ise-class![]() ![]() |
Other "Helper Pairs" | Any "Helper Pairs" | ||
---|---|---|---|---|---|---|---|
Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 3 | |
No Bonus Equipment | 1.65 | 1.80 | 1.65 | 1.65 | 1.58 | 1.50 | 1.65 |
![]() |
1.90 | 2.07 | 1.90 | 1.90 | 1.80 | 1.73 | 1.90 |
![]() ![]() ![]() |
2.09 | 2.28 | 2.09 | 2.09 | 1.99 | 1.90 | |
![]() ![]() ![]() ![]() |
2.23 | 2.43 | 2.23 | 2.23 | 2.13 | 2.03 | 2.23 |
![]() ![]() ![]() ![]() ![]() |
2.56 | 2.79 | 2.56 | 2.56 | 2.45 | 2.33 | 2.56 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.82 | 3.07 | 2.82 | 2.82 | 2.69 | 2.56 |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y} }[/math] |
- With
- [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
- [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
- [math]\displaystyle{ \text{Lv}_\text{3rd} }[/math] the 3rd ship's Level,
- [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's
Luck,
- [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's
Luck,
- [math]\displaystyle{ \text{Luck}_\text{3rd} }[/math] the 3rd ship's
Luck,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is notably affected by:
- The Level and luck
stat of the participating ships,
Surface Radars (5+ LoS?) on attacking ships (+8~10 %)[1].
It is currently measured above 70 %.
Main source: [2]