Difference between revisions of "Early Spring 2023 Event/E-5/Sandbox"

 
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Line 25: Line 25:
 
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-5 Branching Rules (Starting Point)
+
|title = E-5 Branching Rules (Start Points)
 
|id = 56-5a
 
|id = 56-5a
 
|0 -> 1 = * Single / Striking Force fleet
 
|0 -> 1 = * Single / Striking Force fleet
* Tag requirements: ('''Normal/Hard''')
+
* Tag requirements: ('''Normal / Hard''')
 
** 2nd Torpedo Squadron [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]  
 
** 2nd Torpedo Squadron [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]  
 
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
|0 -> 2 = * Combined Fleet
+
|0 -> 2 = * Phase 2: Combined Fleet
* Amount of DD ≥ 6
+
* Phase 3: TCF
* Tag requirements: ('''Normal/Hard''')
+
* Tag requirements: ('''Normal / Hard''')
 
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
** Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]  
 
** Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]  
|0 -> 3 = * Combined Fleet
+
|0 -> 3 = * Phase 3: CTF / STF
* Amount of DD ≤ 5
+
* Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] tag only ('''Normal / Hard''')
* Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] tag only ('''Normal/Hard''')
 
 
}}
 
}}
  
Line 52: Line 51:
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
 
** ???
 
** ???
|B1/pink -> B2/red/darkorange = ???
+
|B1/pink -> B2/red/darkorange = * Does not meet the requirements to go to C
|B1/pink -> C = ???
+
|B1/pink -> C = * Amount of DD ≥ 3
 +
* ???
 
|C -> C1/pink = * Does not meet the requirements to go to C2
 
|C -> C1/pink = * Does not meet the requirements to go to C2
 
|C -> C2 = * Meet '''ALL''' of the following requirements:
 
|C -> C2 = * Meet '''ALL''' of the following requirements:
** Fast fleet ?
+
** Fast fleet
** Amount of CL ≥ 1 ?
+
** Amount of (F)BB(V) ≤ 1
** Pass the LoS check ?
+
** Amount of CL ≥ 1
 +
** Pass the LoS check
 +
** ???
 
|C1/pink -> C2 = ???
 
|C1/pink -> C2 = ???
 
|C1/pink -> C3 = ???
 
|C1/pink -> C3 = ???
 +
|C1/pink -> E1 = ???
 
|D/empty -> E/red/darkorange,F = Active Branching
 
|D/empty -> E/red/darkorange,F = Active Branching
|E/red/darkorange -> C1/pink = ???
+
|E/red/darkorange -> C1/pink = * Does not meet the requirements to go to E1
|E/red/darkorange -> E1 = ???
+
|E/red/darkorange -> E1 = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CL ≥ 1 ?
 +
** Amount of DD ≥ 3 ?
 
|E1 -> E2 = * Pass the LoS check
 
|E1 -> E2 = * Pass the LoS check
 
|E1 -> E3/empty = * Fail the LoS check
 
|E1 -> E3/empty = * Fail the LoS check
Line 78: Line 84:
 
|H/red/darkorange -> J = * Route to K locked: Pass the LoS check
 
|H/red/darkorange -> J = * Route to K locked: Pass the LoS check
 
* Route to K unlocked: Unreachable
 
* Route to K unlocked: Unreachable
|H/red/darkorange -> K/night = * Route to K unlocked
+
|H/red/darkorange -> K/night = * Meet '''ALL''' of the following requirements:
* Amount of DD ≥ 2
+
** Route to K unlocked
|K/night -> L/empty = * Fail the LoS check ?
+
** Amount of CL ≥ 1
|K/night -> M = * Pass the LoS check ?
+
** Amount of DD ≥ 2
 +
** ???
 +
|K/night -> L/empty = * Fail the LoS check
 +
|K/night -> M = * Pass the LoS check
 
}}
 
}}
  
Line 88: Line 97:
 
|id = 56-5c
 
|id = 56-5c
 
|order = 2,3,H,J,N1,N2,O,P,S,X
 
|order = 2,3,H,J,N1,N2,O,P,S,X
|2 -> N1/red/darkorange = * Does not meet the requirements to go to N
+
|2 -> N1/red/darkorange = * Phase 2: Does not meet the requirements to go to N
|2 -> N = * Does not contain CV(B)?
+
* Phase 3: Unreachable
* Amount of DD ≥ 6
+
|2 -> N = * TCF
 +
* For STF, meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of CV(B) = 0
 +
** Amount of DD ≥ 6
 +
** ???
 
|3 -> V = * Does not meet the requirements to go to W
 
|3 -> V = * Does not meet the requirements to go to W
 
|3 -> W/pink = * Meet '''ALL''' of the following requirements:
 
|3 -> W/pink = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB(V) + CV(B) ≤ 5
 
** Amount of (F)BB(V) + CV(B) ≤ 5
 
*** If slow, amount of (F)BB(V) + CV(B) ≤ 4
 
*** If slow, amount of (F)BB(V) + CV(B) ≤ 4
** Amount of DD ≥ 3 and ≤ 5
+
** If slow, amount of CV(B) ≤ 2/3 (?)
 +
** Amount of DD ≥ 3
 
|H/red/darkorange -> J = Fixed Route
 
|H/red/darkorange -> J = Fixed Route
 
|J -> P/red/darkorange = Fixed Route
 
|J -> P/red/darkorange = Fixed Route
Line 103: Line 118:
 
|N2/pink -> P/red/darkorange = ???
 
|N2/pink -> P/red/darkorange = ???
 
|O -> H/red/darkorange = Does not meet the requirements to go to J
 
|O -> H/red/darkorange = Does not meet the requirements to go to J
|O -> J = * Meet '''ANY''' of the following requirements:
+
|O -> J = * Meet '''ALL''' of the following requirements:
** CTF / STF: Amount of DD ≥ 5
+
** CTF / STF: Amount of DD ≥ 4
 +
*** CTF / STF: If fleet contains CAV or CLT, amount of DD ≥ 5
 +
** CTF / STF: Does not meet the requirements to go to N2
 
** TCF: Does not meet the requirements to go to P
 
** TCF: Does not meet the requirements to go to P
 
|O -> N2/pink = * Meet '''ALL''' of the following requirements:
 
|O -> N2/pink = * Meet '''ALL''' of the following requirements:
 
** CTF / STF
 
** CTF / STF
 
** Fast fleet
 
** Fast fleet
 +
** Amount of (F)BB(V) + CV + CAV + CLT ≤ 5
 
** Amount of CL ≥ 2
 
** Amount of CL ≥ 2
 
** Amount of DD ≥ 4
 
** Amount of DD ≥ 4
 
|O -> P/red/darkorange = * Meet '''ALL''' of the following requirements:
 
|O -> P/red/darkorange = * Meet '''ALL''' of the following requirements:
 
* Transport Fleet
 
* Transport Fleet
* Amount of BBV + CVL + CA(V) ≤ 3 ?
+
* Amount of BBV + CVL + CA(V) ≤ 3
 
|P/red/darkorange -> Q/pink = * Does not meet the requirements to go to R
 
|P/red/darkorange -> Q/pink = * Does not meet the requirements to go to R
 
|P/red/darkorange -> R = * Meet '''ALL''' of the following requirements:
 
|P/red/darkorange -> R = * Meet '''ALL''' of the following requirements:
 
** Start from Point 2
 
** Start from Point 2
** If Slow fleet and contains CVL/LHA, amount of CA(V) ≤ 1 ?
+
** If slow and fleet contains BBV, CVL, or LHA, amount of AV + LHA + BBV + CVL + CA(V) ≤ 3
 
|P/red/darkorange -> X/night = * Start from Point 3
 
|P/red/darkorange -> X/night = * Start from Point 3
 
|S/resource -> T/empty = * Fail the LoS check
 
|S/resource -> T/empty = * Fail the LoS check
Line 125: Line 143:
 
}}
 
}}
  
=Jiga's Initial Guide=
+
=Jiga + Grunilg‎ Initial Guide=
 
==Map Overview==
 
==Map Overview==
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
+
E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
  
 
* This map uses 3 locks:
 
* This map uses 3 locks:
 
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3),
 
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3),
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4),
 +
*** This tag gets applied to ships at the 1st and 2nd starting point
 
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3),
 
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3),
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4),
+
*** This tag gets applied to ships at the 3rd starting point
 
** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
 
** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
  
* ?? [[LBAS]] are available to sortie into this map.
+
* 3 [[LBAS]] are available on this map:
** After phase 2, the LBAS is relocated closer to the final boss.
+
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.  
 +
** After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on '''Sortie'''.
  
 
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}}
 
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}}
  
==Phase 0.5 - Gimmick==
+
==Phase 0.5 - Gimmick 1==
 
The following steps have to be performed to unlock the 1st boss:
 
The following steps have to be performed to unlock the 1st boss:
 
{|class="wikitable"  
 
{|class="wikitable"  
!      !! C2!! E2!! ??
+
!      !! C2!! E2!! J
 
|-
 
|-
|Hard  || S || S || ??
+
|Hard  || S || S || Sx2
 
|-
 
|-
|Medium|| ??|| ??|| ??
+
|Medium|| S || S || Sx2
 
|-
 
|-
 
|Easy  || ??|| ??|| ??
 
|Easy  || ??|| ??|| ??
Line 171: Line 192:
 
** LBAS range: '''4''', then '''5''' after phase 2
 
** LBAS range: '''4''', then '''5''' after phase 2
  
|-|Node ??=
+
|-|Node J=
??
+
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|J|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
 +
** LoS check: ??~?? Cn? (Hard)
 +
** AP/AS: '''203/455''' (Hard)
 +
** LBAS range: '''6''', then '''3''' after phase 2
  
 
</tabber>
 
</tabber>
Line 180: Line 206:
 
|-|Light=
 
|-|Light=
 
* Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Route: {{MapRoute|1||A|blue|D|blue|F|red|H|darkorange|K|purple|M|red}}
+
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
 
** A lighter fleet introducing no new lock.
 
** A lighter fleet introducing no new lock.
  
 
|-|Heavy=
 
|-|Heavy=
 
* Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Route: {{MapRoute|1||A|blue|D|blue|F|red|H|darkorange|K|purple|M|red}}
+
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
 
** An heavier fleet introducing new locks.
 
** An heavier fleet introducing new locks.
** This fleet should utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]].
+
** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]].
  
 
</tabber>
 
</tabber>
Line 193: Line 219:
 
* Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
 
* Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
 
* Bringing some [[ASW]] capacity is recomanded.
 
* Bringing some [[ASW]] capacity is recomanded.
** LoS check: ??~?? Cn? (Hard)
+
** LoS check: 61 Cn3 (Hard)
 
** AP/AS: '''0/0''' (Hard)
 
** AP/AS: '''0/0''' (Hard)
 
** LBAS range: '''7''', then '''3''' after phase 2
 
** LBAS range: '''7''', then '''3''' after phase 2
 +
 +
==Phase 1.5 - Gimmick 2==
 +
The following steps have to be performed to unlock the 1st boss:
 +
{|class="wikitable"
 +
!      !! R
 +
|-
 +
|Hard  || Sx3
 +
|-
 +
|Medium|| Sx2
 +
|-
 +
|Easy  || Sx2
 +
|-
 +
|Casual|| ?
 +
|}
 +
 +
;Node R
 +
*Use [[#Phase 2]]'s fleet
  
 
==Phase 2==
 
==Phase 2==
 
Phase 2 is a '''"[[Transport Operation]]"''':
 
Phase 2 is a '''"[[Transport Operation]]"''':
  
* TCF: '''"1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* TCF: '''"0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|T|red}}
+
* Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|U|red}}
 
+
** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}}
** LoS check: ??~?? Cn? (Hard)
+
** OASW and AACI are recommended for {{MapRoute|P|darkorange}}
** AP/AS: '''245/549''' (Hard)
+
** LoS check: 40 Cn2 (Hard)
 +
** AD/AP: '''123/245''' (Hard)
 
** LBAS range: '''7''', then '''2''' after phase 2
 
** LBAS range: '''7''', then '''2''' after phase 2
  
Line 215: Line 259:
  
 
|-|STF=
 
|-|STF=
* STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
  
Line 221: Line 265:
 
* CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 
* CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
** A fleet enphasing yasen.
+
** A fleet with a higher Night Battle Focus.
 +
 
 +
|-|Submarine STF=
 +
* CTF: '''"2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
** A fleet with a higher Night Battle Focus.
 +
** The Submarines should be I-201 and I-203 due to their high historical bonus
 +
*** Note that they are also important for E6P4, which uses a different tag
  
 
</tabber>
 
</tabber>
* Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
+
* Bringing an [[AACI]] capable ship is recommended to pass through the airstrikes and {{MapRoute|P|darkorange}}
 
* Those fleets should utilize a [[Special Attack]].
 
* Those fleets should utilize a [[Special Attack]].
* LoS check: ??~?? Cn? (Hard)
+
* LoS check: 77 Cn2 (Hard)
* AP/AS: '''421/947''' (Hard)
+
* AD/AP: '''211/421''' (Hard)
 
* LBAS range: '''2'''
 
* LBAS range: '''2'''
 
  
 
==Debuff==
 
==Debuff==
Line 239: Line 289:
 
|Hard  || S || AS|| S || AS|| A+|| AS|| AS x2
 
|Hard  || S || AS|| S || AS|| A+|| AS|| AS x2
 
|-
 
|-
|Medium|| ??|| ??|| ??|| ??|| ??|| ??|| ??
+
|Medium|| -|| -|| S|| AS|| A|| AS|| AS x2
 
|-
 
|-
|Easy  || ??|| ??|| ??|| ??|| ??|| ??|| ??
+
|Easy  || -|| -|| S|| AS|| A|| -|| AS
 
|-
 
|-
|Casual|| ??|| ??|| ??|| ??|| ??|| ??|| ??
+
|Casual|| -|| -|| ??|| ??|| ??|| -|| ??
 
|}
 
|}
 +
 +
<tabber>
 +
|-|Node E2=
 +
* refer to [[#Phase 0.5 - Gimmick]]
 +
 +
|-|Node G2=
 +
* Striking Force: '''"3CV, 1CVL, 0-1CL, 2-3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|G1|red|G2|pink}}
 +
* AS: 455 (Hard)
 +
 +
|-|Node M=
 +
* refer to [[#Phase 1]]
 +
 +
|-|Node Q=
 +
* TCF: '''"1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route {{MapRoute|2||N|red|O|red|P|darkorange|Q|pink}}
 +
* AS: 455 (Hard)
 +
 +
|-|Node U=
 +
* refer to [[#Phase 2]]
 +
 +
|-|Node W=
 +
* refer to [[#Phase 3]]
 +
* AS: 753 (Hard)
 +
 +
|-|LBAS=
 +
* This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
 +
* Alternatively, sending one SS is also an option.
 +
 +
{|class="wikitable"
 +
!      !! AP!! AS
 +
|-
 +
|Hard  || 325|| 729
 +
|-
 +
|Medium|| 299|| 671
 +
|-
 +
|Easy  || 226|| 507
 +
|-
 +
|Casual|| 193|| 432
 +
|}</tabber>
  
 
Once Debuff is complete the CG will change to the following:
 
Once Debuff is complete the CG will change to the following:
Line 264: Line 354:
  
 
===Ship Bonuses===
 
===Ship Bonuses===
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=3 rowspan=2|Ships
 +
!colspan=2|Damage
 +
!Accuracy
 +
!Evasion
 +
|-
 +
!Mapwide
 +
!Z
 +
!colspan=2|Mapwide
 +
|-
 +
! colspan=3|All [[CA]]/[[CAV]]
 +
| 1.02x|| 1.03x|| rowspan=3| 1.04x||rowspan=3| 1.11x
 +
|-
 +
! colspan=3|All [[CL]]/[[CLT]]/[[CT]]
 +
| 1.03x|| 1.04x
 +
|-
 +
! colspan=3|All [[DD]]
 +
| 1.04x|| 1.05x
 +
|-
 +
! colspan=3|All [[AV]]
 +
! -!! -!!-
 +
|1.35x
 +
|-
 +
! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}}
 +
| 1.03x
 +
!rowspan=10| -
 +
|rowspan=2| 1.1x||rowspan=2| 1.1x
 +
|-
 +
! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}}
 +
| 1.08x
 +
|-
 +
!{{Ship/Banner|South Dakota/Kai|small=true}}!!{{Ship/Banner|Saratoga Mk.II Mod.2|small=true}}!!{{Ship/Banner|Hornet/Kai|small=true}}
 +
|rowspan=3| 1.11x||rowspan=3| 1.1x||rowspan=3| 1.1x
 +
|-
 +
!{{Ship/Banner|Intrepid/Kai|small=true}}!!{{Ship/Banner|Langley/Kai|small=true}}!!{{Ship/Banner|Tuscaloosa/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Heywood L. Edwards/Kai|small=true}}!! !!
 +
|-
 +
!{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Nagara/Kai|small=true}}
 +
|rowspan=5| 1.13||rowspan=5| 1.2x||rowspan=5| 1.1x
 +
|-
 +
!{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}}!!{{Ship/Banner|Hatakaze/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}}!!{{Ship/Banner|Wakaba/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}!!{{Ship/Banner|Ume/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}}
 +
|}
 +
 +
;Notes
 +
*Damage bonuses given by types stack with names ships,
 +
*Accuracy or Evasion bonuses given by types do not stack with names ships.
  
 
===Equipment Bonuses===
 
===Equipment Bonuses===
 +
{|class="wikitable" style="text-align:center"
 +
!Equipment
 +
!LBAS (Map-wide)
 +
|-
 +
!{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)}}
 +
|rowspan=5| 1.05~1.06x each
 +
|-
 +
!{{LB Fighter 1}} Shiden Kai (343) {{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron|text=301st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron|text=701st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron|text=407th}}
 +
|-
 +
!{{LB Fighter 2}} {{Equipment/Link|Ki-96}}{{·}}{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)|text=Hien 244th}}
 +
|-
 +
!{{IconText|{{Interceptor Fighter2}}|bomber}} {{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa Bomber 65th}}
 +
|-
 +
!{{Fighter}} {{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)|text=Zero Fighter Mod64 (AS Spec)}}
 +
|-
 +
!{{Torpedo Bomber}} Ryuusei Kai {{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)|text=(CD1/Sk)}}{{·}}{{Equipment/Link|Ryuusei Kai (Skilled)|text=(Sk)}}
 +
|rowspan=3| 1.11x each
 +
|-
 +
!{{LB Attacker}} {{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)|text=Hiryuu Sk}}{{·}}{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)|text=T1 Attacker (Nonaka)}}{{·}}{{Equipment/Link|Ginga (Egusa Squadron)|text=Ginga (Egusa)}}
 +
|-
 +
!{{LB Assault}} {{Equipment/Link|Ki-102 B|text=Ki-102}}{{·}}{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile|text=Ki-102 + Missile}}
 +
|-
 +
!{{LB Attacker}} {{Equipment/Link|Type 1 Land-based Attack Aircraft (Yawata Force)|text=Type 1 LB Attacker (Yawata)}}
 +
|rowspan=3| 1.175x each
 +
|-
 +
!{{Fighter}} {{Equipment/Link|Zero Fighter Model 52C (Yawata Force)|text=Zero  (Yawata)}}
 +
|}
 +
 +
Those bonuses only apply to planes in LBAS.
 +
*All 4 planes in the base will gain the bonus provided by any bonus plane,
 +
*Bonuses will stack between each other.
  
 
===[[Debuff]]===
 
===[[Debuff]]===
 +
{|class="wikitable" style="text-align:center"
 +
! Ships
 +
! Node X
 +
|-
 +
!{{Enemy/Banner|Abyssal Heavy Cruiser Water Princess Damaged Debuffed|small=true}}<br>{{Enemy/Banner|Aircraft Carrier Princess B|small=true}}<br>{{Enemy/Banner|Heavy Cruiser Ne-Class Kai IV|small=true}}
 +
| -38 {{Armor}}
 +
|-
 +
!{{Enemy/Banner|Light Cruiser He-Class Kai Flagship II|small=true}}<br>{{Enemy/Banner|Light Cruiser Tsu-Class Elite|small=true}}
 +
| -16 {{Armor}}
 +
|}

Latest revision as of 03:37, 9 April 2023

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-5 Branching Rules (Start Points)
Nodes Rules
Start
1
  • Single / Striking Force fleet
  • Tag requirements: (Normal / Hard)
    • 2nd Torpedo Squadron  
    • Operation I-go Fleet  
2
  • Phase 2: Combined Fleet
  • Phase 3: TCF
  • Tag requirements: (Normal / Hard)
    • Operation I-go Fleet  
    • Carrier Task Force  
3
  • Phase 3: CTF / STF
  • Carrier Task Force   tag only (Normal / Hard)


E-5 Branching Rules (Single / Striking Force)
Nodes Rules
A
B

Active Branching

D
B
B1

Does not meet the requirements to go to C

C
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
    • ???
B1
B2
  • Does not meet the requirements to go to C
C
  • Amount of DD ≥ 3
  • ???
C
C1
  • Does not meet the requirements to go to C2
C2
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of (F)BB(V) ≤ 1
    • Amount of CL ≥ 1
    • Pass the LoS check
    • ???
C1
C2

???

C3

???

E1

???

D
E

Active Branching

F
E
C1
  • Does not meet the requirements to go to E1
E1
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 1
    • Amount of CL ≥ 1 ?
    • Amount of DD ≥ 3 ?
E1
E2
  • Pass the LoS check
E3
  • Fail the LoS check
G
G1
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
    • ???
G1
G2
  • Does not meet the requirements to go to H
H
  • Amount of (F)BB(V) + CV(B/L) ≤ 3
H
I
  • Route to K locked: Fail the LoS check
  • Route to K unlocked: Does not meet the requirements to go to K
J
  • Route to K locked: Pass the LoS check
  • Route to K unlocked: Unreachable
K
  • Meet ALL of the following requirements:
    • Route to K unlocked
    • Amount of CL ≥ 1
    • Amount of DD ≥ 2
    • ???
K
L
  • Fail the LoS check
M
  • Pass the LoS check


E-5 Branching Rules (Combined Fleet)
Nodes Rules
2
N
  • TCF
  • For STF, meet ALL of the following requirements:
    • Fast fleet
    • Amount of CV(B) = 0
    • Amount of DD ≥ 6
    • ???
N1
  • Phase 2: Does not meet the requirements to go to N
  • Phase 3: Unreachable
3
V
  • Does not meet the requirements to go to W
W
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ 5
      • If slow, amount of (F)BB(V) + CV(B) ≤ 4
    • If slow, amount of CV(B) ≤ 2/3 (?)
    • Amount of DD ≥ 3
H
J

Fixed Route

J
P

Fixed Route

N1
N

???

N2

???

N2
N

???

P

???

O
H

Does not meet the requirements to go to J

J
  • Meet ALL of the following requirements:
    • CTF / STF: Amount of DD ≥ 4
      • CTF / STF: If fleet contains CAV or CLT, amount of DD ≥ 5
    • CTF / STF: Does not meet the requirements to go to N2
    • TCF: Does not meet the requirements to go to P
N2
  • Meet ALL of the following requirements:
    • CTF / STF
    • Fast fleet
    • Amount of (F)BB(V) + CV + CAV + CLT ≤ 5
    • Amount of CL ≥ 2
    • Amount of DD ≥ 4
P
  • Meet ALL of the following requirements:
  • Transport Fleet
  • Amount of BBV + CVL + CA(V) ≤ 3
P
Q
  • Does not meet the requirements to go to R
R
  • Meet ALL of the following requirements:
    • Start from Point 2
    • If slow and fleet contains BBV, CVL, or LHA, amount of AV + LHA + BBV + CVL + CA(V) ≤ 3
X
  • Start from Point 3
S
T
  • Fail the LoS check
U
  • Pass the LoS check
X
Y
  • Fail the LoS check
Z
  • Pass the LoS check


Jiga + Grunilg‎ Initial Guide

Map Overview

E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.

  • This map uses 3 locks:
    •   2nd Torpedo Squadron (from E-2 & E-3),
    •   Operation I-go Fleet (from E-4),
      • This tag gets applied to ships at the 1st and 2nd starting point
    •   Carrier Task Force (from E-3),
      • This tag gets applied to ships at the 3rd starting point
    • Tags can be mixed in all difficulties , see here.
  • 3 LBAS are available on this map:
    • Only 2 can be set on Sortie, the other being limited to Defense.
    • After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on Sortie.

Phase 0.5 - Gimmick 1

The following steps have to be performed to unlock the 1st boss:

C2 E2 J
Hard S S Sx2
Medium S S Sx2
Easy ?? ?? ??
Casual ?? ?? ??

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD" (Fast)   
  • Route: 1 A B C C2
    • It is recommended to only used already locked ships.
    • AP/AS: 112/251 (Hard)
    • LBAS range: 3, then 8 after phase 2

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"   
  • Route: 1 A D E E2
    • Bringing an AACI capable ship is recommended to pass through the ASS node.
    • LoS check: ??~?? Cn? (Hard)
    • AP/AS: 89/198 (Hard)
    • LBAS range: 4, then 5 after phase 2

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"   
  • Route: 1 A D F G H J
    • Bringing an AACI capable ship is recommended to pass through the ASS node.
    • LoS check: ??~?? Cn? (Hard)
    • AP/AS: 203/455 (Hard)
    • LBAS range: 6, then 3 after phase 2

Phase 1

  • Striking Force: "0-1CVL, 1-2CAV/CLT, 1CL, 4DD" (Fast)   
  • Route: 1 A D F G H K M
    • A lighter fleet introducing no new lock.

  • Striking Force: "2FBB, 1CAV, 1CL, 3DD" (Fast)   
  • Route: 1 A D F G H K M
  • Bringing an AACI capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
  • Bringing some ASW capacity is recomanded.
    • LoS check: 61 Cn3 (Hard)
    • AP/AS: 0/0 (Hard)
    • LBAS range: 7, then 3 after phase 2

Phase 1.5 - Gimmick 2

The following steps have to be performed to unlock the 1st boss:

R
Hard Sx3
Medium Sx2
Easy Sx2
Casual ?
Node R

Phase 2

Phase 2 is a "Transport Operation":

  • TCF: "0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD " (Fast)   
  • Route: 2 N O P R S U
    • Going too heavy might lead to an offroute to Q
    • OASW and AACI are recommended for P
    • LoS check: 40 Cn2 (Hard)
    • AD/AP: 123/245 (Hard)
    • LBAS range: 7, then 2 after phase 2

Phase 3

  • CTF: "2(F)BB, 3CV, 1CL + 1CL, 5DD" (Fast)  
  • Route: 3 W O N2 P X Z
    • Provides a good balance between air power and surface power.

  • STF: "2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD" (Fast)  
  • Route: 3 W O N2 P X Z

  • CTF: "4CV, 1CL, 1DD + 1FBB, 1CL, 4DD" (Fast)  
  • Route: 3 W O N2 P X Z
    • A fleet with a higher Night Battle Focus.

  • CTF: "2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS" (Fast)  
  • Route: 3 W O N2 P X Z
    • A fleet with a higher Night Battle Focus.
    • The Submarines should be I-201 and I-203 due to their high historical bonus
      • Note that they are also important for E6P4, which uses a different tag

  • Bringing an AACI capable ship is recommended to pass through the airstrikes and P
  • Those fleets should utilize a Special Attack.
  • LoS check: 77 Cn2 (Hard)
  • AD/AP: 211/421 (Hard)
  • LBAS range: 2

Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

E2 G2 M Q U W LBAS
Hard S AS S AS A+ AS AS x2
Medium - - S AS A AS AS x2
Easy - - S AS A - AS
Casual - - ?? ?? ?? - ??

  • Striking Force: "3CV, 1CVL, 0-1CL, 2-3DD" (Fast)   
  • Route: 1 A D F G G1 G2
  • AS: 455 (Hard)

  • TCF: "1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"  
  • Route 2 N O P Q
  • AS: 455 (Hard)

  • This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
  • Alternatively, sending one SS is also an option.
AP AS
Hard 325 729
Medium 299 671
Easy 226 507
Casual 193 432

Once Debuff is complete the CG will change to the following:

Abyssal Heavy Cruiser Water Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

Ships Damage Accuracy Evasion
Mapwide Z Mapwide
All CA/CAV 1.02x 1.03x 1.04x 1.11x
All CL/CLT/CT 1.03x 1.04x
All DD 1.04x 1.05x
All AV - - - 1.35x
  1.03x - 1.1x 1.1x
  1.08x
      1.11x 1.1x 1.1x
     
 
      1.13 1.2x 1.1x
     
     
     
   
Notes
  • Damage bonuses given by types stack with names ships,
  • Accuracy or Evasion bonuses given by types do not stack with names ships.

Equipment Bonuses

Equipment LBAS (Map-wide)
  Saiun (4th Recon Squad)  1.05~1.06x each
  Shiden Kai (343) 301st  · 701st  · 407th 
  Ki-96  · Hien 244th 
 bomber Hayabusa Bomber 65th 
  Zero Fighter Mod64 (AS Spec) 
  Ryuusei Kai (CD1/Sk)  · (Sk)  1.11x each
  Hiryuu Sk  · T1 Attacker (Nonaka)  · Ginga (Egusa) 
  Ki-102  · Ki-102 + Missile 
  Type 1 LB Attacker (Yawata)  1.175x each
  Zero (Yawata) 

Those bonuses only apply to planes in LBAS.

  • All 4 planes in the base will gain the bonus provided by any bonus plane,
  • Bonuses will stack between each other.

Debuff

Ships Node X
 
 
 
-38  
 
 
-16