Changes

→‎E-5: Revising Node V to commuincate unique comp specific features
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* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 
** Pass the LoS check.
 
** Pass the LoS check.
** Amount of ships ≤ 4
+
** Amount of ships ≤ 5
 +
** If amount of ships = 5, fleet may only contain DD.
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 
** No CAV
 
** No CAV
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Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
|-| Node V=
 
|-| Node V=
* '''Recommended Fleet: (Carrier Task Force) 2 CVL, 1 CA, (2SS(V) <Optional> ) + 1 CL,1 CA 3 DD''' ('''All Fast Fleet''')
+
* '''Recommended Fleet (Option 1): (Carrier Task Force) 2 CVL, 1 CA, + 1 CL,1 CA 3 DD''' ('''All Fast Fleet''')
 +
* '''Recommended Fleet (Option 2): (Carrier Task Force) 2 CVL, 1 CA, 2SS(V)or 1 AO + 1 CL,1 CA 3 DD'''
 
* '''LBAS Recommendation: '''
 
* '''LBAS Recommendation: '''
 
** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
 
** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node W) (Distance of 7)
+
** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node V) (Distance of 7)
 
* '''Path: D-E-H-J-P-R-V'''
 
* '''Path: D-E-H-J-P-R-V'''
* Speed mod your slow CVLs and subs to make them fast
+
* If you bring 2 SS(V) or an AO, you can ignore speed moding your ships
 +
* If you choose not to bring the above mentioned, speed mod your slow CVLs to make them fast to meed the requirement.
 
* You must only have 3 DD or less
 
* You must only have 3 DD or less
 
* CVL should be armed with 2 Torpedo Bombers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
 
* CVL should be armed with 2 Torpedo Bombers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
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* Ships in your fleet should be mainly armed for surface battle.
 
* Ships in your fleet should be mainly armed for surface battle.
 
* At least one ship should be armed to OASW against the subs on Node H and I
 
* At least one ship should be armed to OASW against the subs on Node H and I
* Use Vanguard formation on Nodes H, M and Q and put your tankiest DD or Jintsuu in slot 4.
+
* Use Line Abrests on Nodes H and Vanguard on Noded M and Q and put your tankiest DD or Jintsuu in slot 4.
 
* If you go towards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
 
* If you go towards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
 
* You calso avoid the Airstrike if you don't choose H at the start
 
* You calso avoid the Airstrike if you don't choose H at the start
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