Changes

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Line 17: Line 17:  
|map_5_text=LBAS
 
|map_5_text=LBAS
 
|boss_hard= 470 HP + 1950 HP
 
|boss_hard= 470 HP + 1950 HP
|boss_medium= ? HP
+
|boss_medium= 280 HP + 540 HP
|boss_easy= ? HP
+
|boss_easy= 280 HP + 540 HP
|boss_casual= ? HP
+
|boss_casual= 280 HP + 390 HP
|reward_all=
   
|phase_1_boss= {{EnemyLink|Light Carrier Nu-Class Kai Flagship}}
 
|phase_1_boss= {{EnemyLink|Light Carrier Nu-Class Kai Flagship}}
 
|phase_2_boss= {{EnemyLink|Submarine Princess Kai B Flagship IV}}
 
|phase_2_boss= {{EnemyLink|Submarine Princess Kai B Flagship IV}}
Line 37: Line 36:  
|A/empty -> B, E/empty = Active Branching
 
|A/empty -> B, E/empty = Active Branching
 
|C/empty -> C1/pink, C3 = Active Branching
 
|C/empty -> C1/pink, C3 = Active Branching
|C1/pink -> C2 = Pass the LoS check (Cn3=40~45 '''Hard''')
+
|C1/pink -> C2 = Pass the LoS check (Cn3=45 '''Hard''')
 
|C1/pink -> D/empty = Fail the LoS check
 
|C1/pink -> D/empty = Fail the LoS check
 
|C3 -> C1/pink = * Does not meet the requirements to go to O
 
|C3 -> C1/pink = * Does not meet the requirements to go to O
Line 59: Line 58:  
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
 
** Amount of DD ≥ 5
 
** Amount of DD ≥ 5
|H/empty -> H1, H2 = Active Branching
+
|H/empty -> H1, H2/red/darkorange = Active Branching
 
|H1 -> J = * Meet '''ANY''' of the following requirements:
 
|H1 -> J = * Meet '''ANY''' of the following requirements:
 
** Amount of DD+DE ≥ 5
 
** Amount of DD+DE ≥ 5
 +
** Amount of DD+DE ≤ 1 ?
 
** Amount of (F)BB(V) ≥ 2
 
** Amount of (F)BB(V) ≥ 2
** Amount of CVL ≥ 2
   
** Amount of LHA ≥ 1
 
** Amount of LHA ≥ 1
 
** Amount of ships ≤ 3
 
** Amount of ships ≤ 3
 
** ???
 
** ???
|H1 -> H2/darkorange = * Does not meet the requirements to go to J
+
|H1 -> H2/red/darkorange = * Does not meet the requirements to go to J
|H2/darkorange -> I/empty = * Node K is locked
+
|H2/red/darkorange -> I/empty = * Node K is locked
 
* Fail the LoS check
 
* Fail the LoS check
|H2/darkorange -> K = * Node K is unlocked
+
|H2/red/darkorange -> K = * Node K is unlocked
* Pass the LoS check (Cn3=40~45 '''Hard''')
+
* Pass the LoS check (Cn3=45 '''Hard''')
 
|K -> L = * Does not meet the requirements to go to M
 
|K -> L = * Does not meet the requirements to go to M
 
|K -> M = * Meet '''ALL''' of the following requirements:
 
|K -> M = * Meet '''ALL''' of the following requirements:
** Amount of DD+DE ≥ 2 ?
+
** Amount of DD+DE ≥ 2
** Pass the LoS check (Cn3=45~50 '''Hard''')
+
** Pass the LoS check (Cn3=50 '''Hard''')
** ???
+
|P/red/darkorange -> S = * Meet '''ALL''' of the following requirements:
|P/darkorange -> S = * Meet '''ALL''' of the following requirements:
   
** Amount of DD+DE ≥ 3
 
** Amount of DD+DE ≥ 3
 
** If slow, amount of CV = 0
 
** If slow, amount of CV = 0
** Pass the LoS check (Cn3=45~50 '''Hard''')
+
** Pass the LoS check (Cn3=50 '''Hard''')
 
** ???
 
** ???
|P/darkorange -> Q = * Does not meet the requirements to go to M
+
|P/red/darkorange -> Q/red/darkorange = * Does not meet the requirements to go to M
|Q -> S = * Pass the LoS check
+
|Q/red/darkorange -> S = * Pass the LoS check
 
* ???
 
* ???
|Q -> R = * Fail the LoS check
+
|Q/red/darkorange -> R = * Fail the LoS check
 
* ???
 
* ???
 
}}
 
}}
Line 111: Line 109:  
| Hard  || S || S || S
 
| Hard  || S || S || S
 
|-
 
|-
| Medium|| ? || ? || ?
+
| Medium|| ? || A+ || A+
 
|-
 
|-
 
| Easy  || A+|| A+|| A+
 
| Easy  || A+|| A+|| A+
 
|-
 
|-
| Casual|| ? || ? ||?
+
| Casual|| A+|| -||A+
 
|}
 
|}
   Line 122: Line 120:  
* Single Fleet: '''0-1CV(L)/CVE, 0-1CL/CT, 5-6DD/DE'''  
 
* Single Fleet: '''0-1CV(L)/CVE, 0-1CL/CT, 5-6DD/DE'''  
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|pink|C2|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|pink|C2|red}}
** {{MapRoute|C2|red}} is a submarine node. [[ASW]] equipment should be used for S rank,
+
** {{MapRoute|C2|red}} is a submarine node. [[ASW]] equipment should be used for S rank.
*** LBAS strike can help to pass {{MapRoute|C1|red}} else.  
+
** An LBAS figher sweep can help pass the air node {{MapRoute|C1|pink}}.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.  
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.  
 +
** There is an LOS check to reach the node
 +
*** LOS: Cn4 = 32/45/49/65 for Casual/Easy/Medium/Hard
    
|-|Node G2=
 
|-|Node G2=
 
* Single Fleet: '''0-1CV(L)/CVE, 5-6DD/DE'''  
 
* Single Fleet: '''0-1CV(L)/CVE, 5-6DD/DE'''  
 
* Route: {{MapRoute|1||A|blue|E|blue|F|red|G|pink|G2|red}}
 
* Route: {{MapRoute|1||A|blue|E|blue|F|red|G|pink|G2|red}}
** {{MapRoute|G2|red}} is a submarine node. [[ASW]] equipment should be used for S rank,
+
** {{MapRoute|G2|red}} is a submarine node. [[ASW]] equipment should be used for S rank.
** A 6DD fleet will skip node {{MapRoute|G1|red}},
+
** A 5-6DD fleet ONLY will skip node {{MapRoute|G1|red}}.
*** LBAS strike can help to pass {{MapRoute|G1|red}} else.  
+
*** Otherwise, an LBAS strike can help pass node {{MapRoute|G1|red}}.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.  
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.  
   Line 137: Line 137:  
* Single Fleet: '''1CL/CT, 5DD/DE'''
 
* Single Fleet: '''1CL/CT, 5DD/DE'''
 
* Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H1|pink|J|red}}
 
* Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H1|pink|J|red}}
** {{MapRoute|J|red}} is a Submarine node. [[ASW]] equipment should be used for S rank,
+
** {{MapRoute|J|red}} is a Submarine node. [[ASW]] equipment should be used for S rank.
*** LBAS strike can help to pass {{MapRoute|H1|red}} else.  
+
** An LBAS figher sweep can help pass the air node {{MapRoute|H1|pink}}.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.  
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.  
 
</tabber>
 
</tabber>
Line 160: Line 160:  
* AD/AP = 89/177 on '''HARD'''
 
* AD/AP = 89/177 on '''HARD'''
 
* LBAS Range = 7 to {{MapRoute|M|red}}.
 
* LBAS Range = 7 to {{MapRoute|M|red}}.
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
+
* Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" node.
 +
* LOS: Cn4 = 32/45/49/65 for Casual/Easy/Medium/Hard
    
==Phase 2 - Submerge the Submarine Princess==
 
==Phase 2 - Submerge the Submarine Princess==
 
<tabber>
 
<tabber>
 
|-|Light Fleet=
 
|-|Light Fleet=
* Single Fleet: '''1CV(L)/CVE, 0-1CLT, 1CL/CT, 3DD/DE'''
+
* Single Fleet: '''1CV(L)/CVE, 0-1CLT, 1CL/CT, 3-4DD/DE'''
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}}
**A light fleet introducing no new lock.
+
**A light fleet, limited to ships previously used on this map.
    
|-|Heavy Fleet=
 
|-|Heavy Fleet=
* Single Fleet: '''1FBB, 1CV(L)/CVE, 1CL/CT, 3DD/DE'''
+
* Single Fleet: '''1FBB, 1CV(L)/CVE, 1CL/CT, 3-4DD/DE'''
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}}
**An heavyer fleet bringinf the "[[Combat/Day Battle#Second Shelling Phase|Second Shelling Phase]]".
+
**A heavier fleet, allowing for a "[[Combat/Day Battle#Second Shelling Phase|Second Shelling Phase]]".
 +
**The fleet can be "Slow".
 
</tabber>
 
</tabber>
    
*AD/AP = 89/177 for '''HARD'''
 
*AD/AP = 89/177 for '''HARD'''
 
* LBAS Range = 2
 
* LBAS Range = 2
* Fleet must contain at least 1CL/CT & 3DD,
+
* Fleet must contain at least 1CL/CT & 3DD.
* The enemy flagship is [[Submarine Princess]].
+
* The enemy flagship is {{Enemy/Link|Submarine Princess Kai B Flagship|Submarine Princess Kai B Flagship II|Submarine Princess Kai B Flagship III|Submarine Princess Kai B Flagship IV|text=Submarine Princess}}.
 
** Bringing [[ASW]] equipment should be used to focus on killing the flagship, ignoring the other ships.
 
** Bringing [[ASW]] equipment should be used to focus on killing the flagship, ignoring the other ships.
* Use of ASW LBAS is recommended if your ships cannot kill the boss effectively,
+
* The use of [[ASW aircraft]] in the LBAS is recommended if the ships struggle to kill the boss.
* Bringing an [[AACI]] capable ship is recommended to pass through the air node and for the boss,
+
* Bringing an [[AACI]] capable ship is recommended to pass through the air node and for the boss.
 
* {{MapRoute|P|darkorange}} is the new "Airstrike Supported Battle" node.
 
* {{MapRoute|P|darkorange}} is the new "Airstrike Supported Battle" node.
 +
* LOS: Cn4: 32/44/48/65 for Casual/Easy/Medium/Hard
    
==Enemy Compositions==
 
==Enemy Compositions==
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