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Difference between revisions of "Help:Equipment Setup"
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− | |[[ASW | + | |[[ASW Aircraft]] or just planes with good ASW should be prioritized. It is possible to maintain some surface combat capabilities, by doing a normal CVCI with high ASW panes, or by stacking {{BluePlane}}. |
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Revision as of 09:21, 12 December 2022
This article aims to cover the most commonly used equipment setups for each ship type. It is to give you an idea of what are the most efficient load-outs to make your girls effective in a particular role. This means that this article will not cover niche setups that are specific to a map. For those equipment setups, please refer to the map pages.
Destroyer (DD)
Equipment | Notes |
---|---|
This is the most basic combat setup for all destroyers. Green dual-purpose guns like the 10cm Twin High-angle Mount contribute Fleet Anti-Air (FAA) while allowing your destroyers to perform night battle double attacks. Ideally, you would be using the 10cm Twin High-angle Mount + Anti-Aircraft Fire Director. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an Anti-Air . This will allow any destroyer to activate AACI API5. | |
This is an alternative setup for maps with minimal enemy airpower. This setup should only be used for destroyers with fit bonuses. It is for maximizing firepower just to squeeze out every last bit of damage. | |
This setup is the standard torpedo cut-in (TCI) setup. It should only be used on destroyers with at least 50 . Destroyers with 40 are still possible candidates for TCI, but should be placed as the flagship to maximize their trigger chances. | |
This setup is an alternative TCI setup. This setup is typically used for either powerful destroyers (E.g. Yuudachi, Ayanami, Naganami) that can hit the night battle cap with two torpedoes or low luck (30 ) destroyers. In the case of powerful destroyers, the wild card can be night battle equipment or a main gun. The latter will help them maintain some effectiveness during day combat. For low-luck destroyers, the wild card should be a . This will help increase their trigger rate somewhat. |
Equipment | Notes |
---|---|
Small | This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a Depth Charge Projector while the other needs to be a Depth Charge (Racks). Take note that reaching the OASW threshold takes precedence over everything. So you should just replace depth charges with equipment that has better ASW if you cannot hit the threshold with this setup. |
Equipment | Notes |
---|---|
This setup is for dealing with Supply Depot Princess and her variants. Since she is the only installation that takes post-cap damage, this setup will allow any girl to kill her in one shot. | |
// | This is the more typical setup for anti-installation work. It still gives significant bonuses against all installations and allows destroyers to double attack at night. Which equipment you pick for the 3rd slot depends on your upgrade values and/or what the destroyer is capable of equipping. |
This is a unique setup for Tashkent. The two anti-ground artillery gives her a significant boost to firepower that allows her to cap in day and night. |
Equipment | Notes |
---|---|
This is an anti-PT Imp Group setup. The combination of equipment makes hits nearly guaranteed and their low HP means they can be killed in one hit. It does mean that the destroyer's combat effectiveness is severely reduced against other targets though. Therefore, it is highly recommended that you use Reinforcement Expansions to fit the so that another main gun can be used to maintain double attacks. |
Destroyer Escort (DE)
Equipment | Notes |
---|---|
Destroyer escorts will be used primarily for ASW. In the event that you need to use them for combat, green dual-purpose guns like the 10cm Twin High-angle Mount contribute Fleet Anti-Air (FAA) while allowing them to perform night battle double attacks. Ideally, you would be using the 10cm Twin High-angle Mount + Anti-Aircraft Fire Director. Small main guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an Anti-Air . This will allow any DE to activate AACI API5. |
Equipment | Notes |
---|---|
Small | This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a Depth Charge Projector while the other needs to be a Depth Charge (Racks). Take note that reaching the OASW threshold takes precedence over everything. So you should just replace depth charges with equipment that has better ASW if you cannot hit the threshold with this setup. Take note that DEs have bonus armor penetration from Depth Charges. |
Light Cruiser (CL)
Equipment | Notes |
---|---|
This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup. | |
Torpedo Torpedo | This setup is the standard torpedo cut-in (TCI) setup. The usual candidates are Yuubari Kai Ni Toku and Abukuma Kai Ni. the latter needs to be luck-modded to be viable. Two must not be minisubs, as minisubs do not count as torpedos for TCI. |
Minisub | This is a unique setup for Yura Kai Ni that allows her to provide air support while maintaining night battle double attacks and opening torpedoes. The gun in the Reinforcement Expansion must be a 8cm High-angle Mount or 8cm Twin High-angle Mount + Additional Machine Guns. |
Minisub | This is a unique setup for Yuubari Kai Ni Toku when she isn't running the full TCI setup. The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation work or a sonar for ASW work. |
Equipment | Notes |
---|---|
Small | This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a Depth Charge Projector while the other needs to be a Depth Charge (Racks). Take note that reaching the OASW threshold takes precedence over everything. So you should just replace depth charges with equipment that has better ASW if you cannot hit the threshold with this setup. |
Equipment | Notes |
---|---|
Minisub | This is a unique setup for Yura Kai Ni's AACI. The gun in the Reinforcement Expansion must be a 8cm High-angle Mount or 8cm Twin High-angle Mount + Additional Machine Guns. The wildcard should preferably be a to allow her to maintain night battle double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting. |
This is a setup to take advantage of Ooyodo's reinforcement expansion. By placing a 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns in it, it allows her to perform artillery spotting and night battle double attacks while freeing up two slots for utility purposes. The wild cards can be anything that doesn't interfere with the special attacks. It can be night battle equipment or a Fleet Command Facility. |
Torpedo Cruiser (CLT)
Equipment | Notes |
---|---|
Minisub | This is the most basic combat setup for Kai Ni torpedo cruisers, opening torpedo + night double attack. |
Minisub Torpedo Torpedo | This setup is the standard torpedo cut-in (TCI) setup. The usual candidate is Kitakami. Two must not be minisubs, as minisubs do not count as torpedos for TCI. |
Equipment | Notes |
---|---|
Minisub | Opening torp + (O)ASW. This ASW setup maximizes the ASW by taking advantage of the synergy. Take note that reaching the OASW threshold takes precedence over everything. So you should just replace the minisub/depth charge with equipment that has better ASW if you cannot hit the threshold with this setup. |
Heavy Cruiser (CA/V)
Equipment | Notes |
---|---|
This is a unique setup for Maya Kai Ni. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role you need her to specialize in. Trading a for a will let her focus more on anti-air at the expense of artillery spotting. If you have two 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment) or the GFCS variant, you can maintain artillery spotting and AACI. | |
This setup is for Suzuya Kai Ni and Kumano Kai Ni. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well. |
Battleship (F/BB/V)
Equipment | Notes |
---|---|
This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. You should be running this setup a majority of the time. For 5-slot BBs like Ise, Hyuuga and Musashi, a or would generally be used for extra air power. |
Equipment | Notes |
---|---|
This is the typical anti-installation setup for BBs. It is generally not used that often because BBs will already hit the daytime cap and losing out on APCI reduces their power and effectiveness against other targets. This setup is more viable on 5-slot BBs that can also take an AP shell and get the best of both worlds. | |
/ | This is a unique setup for Nagato Kai Ni and Mutsu Kai Ni. While it does give up APCI like the regular BB anti-installation setup, tanks and landing craft have much better multipliers across a wider range of installation types. This can make for some devastating attacks when combined with their Touch mechanic. |
Equipment | Notes |
---|---|
This is a unique setup for Musashi Kai Ni and requires a 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns in her reinforcement expansion. This setup should also only be used in a main fleet of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows Musashi to perform AACI. It also her a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks. |
Carrier (CV/L/B)
Unlike other ship types, equipment placement order matters for carriers.
The general rules are:
- Bombers in top slot
- Torpedo bomber in largest slot
Equipment | Notes |
---|---|
This is the basic setup for CV/Ls. It balances striking power with fighter power. You can just adjust the amount of and depending on how much enemy airpower you expect to encounter. One can be swapped out with a Saiun if preventing Red-T engagement is necessary. |
CVE and Kaga Kai Ni Go are the main carriers effective against submarines.
Equipment | Notes |
---|---|
///// | ASW Aircraft or just planes with good ASW should be prioritized. It is possible to maintain some surface combat capabilities, by doing a normal CVCI with high ASW panes, or by stacking . |
Equipment | Notes |
---|---|
For the standard CV/L setup to work against installations, the must be one of the anti-installation DBs. Otherwise, all bombers must be . Take note that using only will prevent CV/Ls from doing CVCI. |
Equipment | Notes |
---|---|
This setup is known as a "fighter mule". The CV/L will be unable to attack and her only role is to provide as much fighter support as possible. | |
NOAP | This setup is to allow CV/Ls to perform night battle attacks. Since the CV/L will lose 1 slot to fit the NOAP , careful consideration needs to be taken when running this setup. |
This setup is only for CVN as they are able to perform night battle special attacks without the NOAP. The should ideally be the Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) to maximize NB damage and allow CVCI during the day. |
Submarine (SS/V)
Equipment | Notes |
---|---|
This is the standard setup for SS. This setup aims to maximize their opening and closing torpedo power. Any TCI that manages to trigger in night battle is just a bonus. SS with 3 slots can either take another or utility equipment like or . Two must not be minisubs, as minisubs do not count as torpedos for TCI. | |
Sub_LM + Sub_LM | By combining Late Model Submarine Torpedoes with or with other LM sub torpedoes, the SS will be able to trigger a "new TCI" at night, while keeping the advantages listed above. |
Sub_LM + |
Seaplane Tender (AV)
Equipment | Notes |
---|---|
Bomber Bomber Minisub | This is the most basic combat setup for most seaplane tenders. Provides maximum potential opening damage. AV that can't equip Minisub or Kamoi Kai can swap for an extra Bomber. 4-slot AVs can take an extra Bomber. Seaplane bombers may be replaced with fighters if more airpower is needed. |
Fighter Mule. Used to maximize your AV's fighter power. 4-slot AVs can take an extra | |
Bomber Bomber | USE WITH CAUTION. MEDIUM GUNS MAY HAVE VERY BAD OVERWEIGHT ACCURACY PENALTIES ON AV. This setup is for Commandant Teste. The seaplanes give her a decent airstrike and the guns allow her to perform artillery spotting. |
Bomber Minisub | USE WITH CAUTION. MEDIUM GUNS MAY HAVE VERY BAD OVERWEIGHT ACCURACY PENALTIES ON AV. This setup is for Nisshin. She is able to perform opening torpedoes, an airstrike, and still do artillery spotting. |
Auxiliary Ships (Aux)
Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling.
See Also
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