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Difference between revisions of "Fall 2021 Event/Info"
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#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . | #The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . | ||
#*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | #*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | ||
− | #*''' | + | #*When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. |
− | # | + | #*When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. |
− | |||
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed. | #To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed. | ||
#*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. | #*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. | ||
Line 260: | Line 259: | ||
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. | #*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. | ||
#*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. | #*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. | ||
− | # | + | #'''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things : |
+ | #*Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form. | ||
+ | #*Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. | ||
+ | #**Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. | ||
# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''. | # It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''. | ||
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships. | #*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships. |
Revision as of 12:33, 2 December 2021
The Fall 2021 Event also known under the title of The Return of the Saury Festival is a special event that will be taking place along with the Naval District Saury Festival (concluded on the 19th of November). Unlike previous events, this will be the first event map to use the Saury Festival as part of it's theme.
The exact scale of this event is 1 Main Operation and 2 Extra Operations.
There will also be 2 new ships this Event.
The main operation will take place in Hokkaido and there will be saury that will drop in the area. Completing this map will reward you with powerful ASW gear depending on the difficulty you choose.
The Extra Operation segment is called "Maritime Escort! Defend the Seas of the Mainland" and will involve you fleet defending against a submarine invasion near the Japanese mainland as the conduct "Operation Nangou. Expect to being ASW gear, and while at it, also deal with Air defense against carrier fleets and do transport operations.
For additional information regarding event-related subjects and content, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
- Vanguard Formation
- Striking Force Fleet
- Emergency Anchorage Repair
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.
Related Historical Campaigns
Information
Quick Info Table
Classification | Map | Name | Fleet Type | #LBAS available | Friendly Fleet | Fleet Tag | Notes | |
---|---|---|---|---|---|---|---|---|
Main Operation | E-1 | Northern Inshore Patrols |
Single | 0 | None from 10/29 - 11/19 | After 11/19 104th Squadron |
||
Extra Operation | E-2 | Operation Nangou | Single | 1/2 | TBD | |||
Hi Convoy | ||||||||
E-3 | Decisive Patrol Line outside Hachijou-Jima | Single / Striking Force/ Combined Fleet |
2/3 | TBD | ||||
Yokosuka Defense Force | Combined Fleet |
New Mechanics
New Ships
Returning Ships
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
- One notable returning ship is Intrepid on E3.
New Equipment
- Hedgehog (Initial Model)
- 21inch 6-tube Bow Torpedo Launcher (Initial Model)
- Submarine 4-tube Stern Torpedo Launcher (Initial Model)
- 21inch 6-tube Bow Torpedo Launcher (Late Model)
- Submarine 4-tube Stern Torpedo Launcher (Late Model)
New Enemy Vessels
New Enemy Equipment
Friend Fleet
Fleet Formations
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions to allow you call in a more powerful Friend Fleet to aid you into battle.
If you choose to opt in for the powerful Friend fleet, the Instant Constructions will not be consumed unless a powerful Friend Fleet appears. Fall 2021 Event/Friend Fleets
Voice Lines
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Casual) .
- Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- To simulate simultaneity of battles in different locations, Tag Conditions & Deployment Restrictions are employed.
- Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
- Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
- e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
- Gimmicks are returning, asking you to accomplish certain requirements on a given map to unlock several things :
- Boss debuff, from Summer 2015 Event's final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
- Map phases, where some map areas need to be unlocked, like on 7-2 and 7-3.
- Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
- It is possible that a fleet with seven ships (Striking Force Fleet) will be allowed to sortie to certain event maps that permit single fleet operations.
- The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
- The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
- A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report.
- Note that the relevant quest will consume the Fleet Command Facility in order to convert it into the new Striking Force Fleet Command Facility.
- Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
- The evacuation does not require an escort destroyer.
- The evacuation consumes the ship's entire fuel & ammo reserves.
- Only one ship can be evacuated per battle.
- The damage the ship suffered may become worse during the evacuation, but she will never sink.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report.
- Returning this event, the Vanguard Formation can be used.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- NPC Friend Fleets are selected from a randomized preset list of ships.
- Depending on who you have in your fleet can also influence who will arrive to aid you in battle.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- Enemy Radar Ambush Nodes have been introduced into the game.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Your Fleet will not be able to fight against the enemy Fleet.
- By meeting certain conditions, you can evade these nodes.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
- Both Akashi Kai and Akitsushima Kai will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
- See under Emergency Anchorage Repairs for details.
- High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the Land-based rocket interceptors
may also return this event.