Difference between revisions of "World 6/6-3"

 
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==World 6-3: K作戦 Operation K==
+
{{World/Hub}}
 +
==World 6-3: グアノ環礁沖海域 Guano Atoll Offshore Sea==
 
{{LabSortieworld
 
{{LabSortieworld
| map = Map6-3.png
+
| page = World 6/6-3
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆  
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆  
 
| item = Depends
 
| item = Depends
Line 10: Line 11:
 
| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 6-3 Heavyer fleet
+
| Map = 6-3 Heavier fleet
 
| Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 
| Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 
| AS = 0
 
| AS = 0
Line 24: Line 25:
 
}}
 
}}
 
}}
 
}}
 +
 +
===Map Unlocking & Progression===
 +
'''6-3''' is unlocked after clearing [[6-2]] HP bar.
 +
 +
To clear the map, the boss's flagship must be sunk 4 times.
  
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 6-3 Branching Rules
 
|title = 6-3 Branching Rules
|expand = true
 
 
|id = 2-5
 
|id = 2-5
 
|A/empty -> B,C = * Choice node
 
|A/empty -> B,C = * Choice node
Line 49: Line 54:
 
===Tips===
 
===Tips===
 
====Regarding the map====
 
====Regarding the map====
Requires 4 Boss kills to deplete the HP gauge.
+
Once the map is cleared, it no longer possible to roll the final boss form.
*Once the map is cleared, you can no longer roll the Final Form at the boss node.
+
*'''Only AVs, CLs, CTs, and DDs are allowed to sortie!'''
*'''Only AVs, CLs, CTs, and DDs are allowed!'''
 
 
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
 
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
 +
*Maximum of 2AV allowed.
  
 
====Node notes====
 
====Node notes====
 
*Node {{MapRoute|C|red}} is a normal submarine node
 
*Node {{MapRoute|C|red}} is a normal submarine node
*Node {{MapRoute|B|red}} can be a submarine node, but isn't always.
+
*Node {{MapRoute|B|red}} is a submarine node that sometimes contains surface ships instead of submarines
**The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/don't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}}. But doing so requires an additional fight which is not preferable.
+
**Regardless of enemies present, {{MapRoute|B|red}} is treated as a Submarine node for {{Ammo}}/{{Fuel}} consumption
 +
**The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/doesn't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}} but at the cost of an extra surface node
 
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
 
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
 
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
 
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
  
====Air reconnaissance mechanic====
+
===Recommended Fleets===
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
 
*Successful reconnaissance will reward additional resources upon '''winning at the boss node'''(B rank or higher).
 
**Neither Nodes {{MapRoute|G|green}} or {{MapRoute|G|green}} have combat.
 
**Animation will be shown for the Air Reconnaissance; if both {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} and other seaplanes are brought, Flying Boat animation takes priority.
 
**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
 
**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
 
 
 
 
 
===Recommend Fleets===
 
 
AVs and CLs able to carry a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised in every composition.
 
AVs and CLs able to carry a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} are advised in every composition.
 
*Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime.
 
*Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime.
*Using SPBs on your AV's biggest slots can help you achieve AS and Artillery Spotting.
+
*Using [[:Category:Seaplane Bombers|Seaplane Bombers]] on your AV's biggest slots can help you achieve AS and Artillery Spotting.
*Consider using special night cut-ins on your DDs to damage the boss during night battle.
 
  
 
<tabber>
 
<tabber>
 +
|-|Heavier fleet=
 +
*2AV, 1CL, 1DD, 2CL/CT/DD
 +
*'''2AV, 3CL, 1DD'''
 +
*Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 +
**Has the highest damage output at the boss, especially since the boss fight almost always requires night battle.
 +
**Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]]
 +
 
|-|Light fleet=
 
|-|Light fleet=
 
*'''1AV, 1CL, 4DD'''
 
*'''1AV, 1CL, 4DD'''
 
*Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
*Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
**The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards.  
 
**The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards.  
**The setup with the lowest damage output, that may not consistently get a victory at the boss.
+
**The setup with the lowest damage output. It may not consistently get a victory at the boss.
  
 
|-|Medium fleet=
 
|-|Medium fleet=
Line 88: Line 91:
 
**{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
**{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 
**{{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 
**{{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
**Has better damage over the Light fleet, and on the shortest route, can fight at the boss with better output.
+
**Has better damage over the Light fleet, and on the shortest route, can fight at the boss with better damage output.
**Has to deal with RNG, and being sent to Node {{MapRoute|F|red}} may hurts a bit more.
+
**Has to deal with RNG. Being sent to Node {{MapRoute|F|red}} may hurt a bit more.
  
|-|Heavyer fleet=
 
*1AV, 1CL, 1DD, 3AV/CL/DD
 
*'''2AV, 3CL, 1DD'''
 
*Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
 
**The highest damage output at the boss, especially due to the boss fight almost always requiring night battle.
 
**Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has battleship-like stats.
 
 
</tabber>
 
</tabber>
  
 +
===[[Air Reconnaissance]] Mechanic===
 +
{{:Air Reconnaissance}}
  
===Air Reconnaissance===
+
{{Map/Footer|6-3|
The formula for Air Reconnaissance is
 
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
 
 
 
*For node {{MapRoute|G|green}}, the minimum <math>R</math> to achieve success is 12 for {{MapRoute|G|green}} and 16 for {{MapRoute|H|green}}.
 
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
 
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
 
  
'''Rewards for Nodes G and H :'''
+
|enemycompsnotes=
{| class="wikitable"
 
|+ Great Success
 
|-
 
! Item !! Chance to Obtain
 
|-
 
| 4 {{DM}} || 5%
 
|-
 
| 3 {{DM}} || 10%
 
|-
 
| 2 {{DM}} || 25%
 
|-
 
| 200 {{Ammo}} || 5%
 
|-
 
| 150 {{Ammo}}|| 10%
 
|-
 
| 100 {{Ammo}} || 15%
 
|-
 
| 150 {{Bauxite}} || 5%
 
|-
 
| 100 {{Bauxite}}|| 10%
 
|-
 
| 80 {{Bauxite}}|| 15%
 
|}
 
{| class="wikitable"
 
|+ Normal Success
 
|-
 
! Item !! Chance to Obtain
 
|-
 
| 1 {{DM}} || 35%
 
|-
 
| 80 {{Ammo}} || 5%
 
|-
 
| 60 {{Ammo}} || 10%
 
|-
 
| 50 {{Ammo}} || 15%
 
|-
 
| 50 {{Bauxite}} || 5%
 
|-
 
| 40 {{Bauxite}} || 10%
 
|-
 
| 30 {{Bauxite}} || 20%
 
|}
 
  
 +
|shipdropnotes=
  
 
===Nodes And Enemy Encounters===
 
{{#invoke:EnemyEncounters2|encounterTemplate
 
|A_label = '''<span style="color:blue">Choose your route</span>'''
 
|A-1_node_info = Choose your route
 
|
 
|B_label = 泊地哨戒線
 
|B-1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class ss_ka-class
 
|B-1_form = line_abreast echelon
 
|B-1_xp =
 
|B-1_enemy_air_power =
 
|B-2_node_info = cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|B-2_form = double_line
 
|B-2_xp =
 
|B-2_enemy_air_power =
 
|B-3_node_info = ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
 
|B-3_form = echelon line_abreast
 
|B-3_xp =
 
|B-3_enemy_air_power =
 
|B-4_node_info = dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 
|B-4_form = double_line
 
|B-4_xp =
 
|B-4_enemy_air_power =
 
|
 
|C_label = 深海潜水艦隊
 
|C-1_node_info = ss_so-class_elite ss_yo-class_elite ss_ka-class_elite ss_ka-class ss_ka-class
 
|C-1_form = echelon line_abreast
 
|C-1_xp =
 
|C-1_enemy_air_power =
 
|C-2_node_info = ss_yo-class_elite ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class ss_ka-class
 
|C-2_form = echelon line_abreast
 
|C-2_xp =
 
|C-2_enemy_air_power =
 
|C-3_node_info = ss_yo-class_elite ss_yo-class_elite ss_ka-class ss_ka-class ss_ka-class
 
|C-3_form = echelon line_abreast
 
|C-3_xp =
 
|C-3_enemy_air_power =
 
|
 
|D_label = 深海ピケット艦隊
 
|D-1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 
|D-1_form = line_ahead double_line
 
|D-1_xp =
 
|D-1_enemy_air_power =
 
|D-2_node_info = cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|D-2_form = double_line line_ahead
 
|D-2_xp =
 
|D-2_enemy_air_power =
 
|D-3_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|D-3_form = double_line line_ahead
 
|D-3_xp =
 
|D-3_enemy_air_power =
 
|
 
|E_label = 深海哨戒水雷戦隊
 
|E-1_node_info = cl_tsu-class_elite clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
 
|E-1_form = line_ahead double_line
 
|E-1_xp =
 
|E-1_enemy_air_power =
 
|E-2_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|E-2_form = line_ahead double_line
 
|E-2_xp =
 
|E-2_enemy_air_power =
 
|E-3_node_info = cl_he-class_flagship clt_chi-class_elite clt_chi-class_elite dd_i-class_late_model dd_i-class_late_model
 
|E-3_form = line_ahead double_line
 
|E-3_xp =
 
|E-3_enemy_air_power =
 
|
 
|F_label = 深海中部水上打撃群
 
|F-1_node_info = ca_ne-class_elite ca_ri-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 
|F-1_form = line_ahead double_line
 
|F-1_xp =
 
|F-1_enemy_air_power =
 
|F-2_node_info = ca_ne-class_elite cl_to-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 
|F-2_form = line_ahead double_line
 
|F-2_xp =
 
|F-2_enemy_air_power =
 
|F-3_node_info = ca_ne-class_elite cl_to-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 
|F-3_form = double_line line_ahead
 
|F-3_xp =
 
|F-3_enemy_air_power =
 
|
 
|G_label =
 
|G-1_node_info =
 
|
 
|H_label =
 
|H-1_node_info =
 
|
 
|I_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|I-1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|J_label = 留守泊地旗艦艦隊
 
|J-1_node_info = bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
 
|J-1_form = line_ahead
 
|J-1_xp =
 
|J-1_enemy_air_power =
 
|J-2_node_info = destroyer_princess bb_ta-class_flagship bb_ta-class_flagship ca_ri-class_flagship dd_ni-class_late_model dd_ni-class_late_model
 
|J-2_form = line_ahead
 
|J-2_xp =
 
|J-2_enemy_air_power =
 
|J-3_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ni-class_late_model dd_ni-class_late_model
 
|J-3_form = line_ahead
 
|J-3_xp =
 
|J-3_enemy_air_power =
 
|J-4_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ha-class_late_model dd_ha-class_late_model
 
|J-4_form = line_ahead
 
|J-4_xp =
 
|J-4_enemy_air_power =
 
|J-5_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
 
|J-5_form = line_ahead
 
|J-5_xp =
 
|J-5_enemy_air_power =
 
|J-6_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship destroyer_princess dd_ro-class_late_model dd_ro-class_late_model
 
|J-6_form = line_ahead
 
|J-6_xp =
 
|J-6_enemy_air_power =
 
|
 
|final_form =
 
|boss_node =
 
 
}}
 
}}
 
{{:{{BASEPAGENAME}}/6-3/Drop list}}
 

Latest revision as of 13:09, 28 December 2023

World 6-3: グアノ環礁沖海域 Guano Atoll Offshore Sea

 
Strategy Name
K作戦 (Operation K)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Depends
Strategy Content
飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ!
Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with Flying boats 
 
or recon seaplanes, and undertake the air reconnaissance "Operation K"!
6-3 Heavier fleet
Fleet 1AV, 1CL, 1DD, 3AV/CL/DD
Route A C E F H J
Other Notes
AP AS AS+
0 0 0
6-3 Light fleet
Fleet 1AV, 1CL, 4DD
Route A C E G H J
Other Notes
AP AS AS+
0 0 0

Map Unlocking & Progression

6-3 is unlocked after clearing 6-2 HP bar.

To clear the map, the boss's flagship must be sunk 4 times.

Stage Guide

6-3 Branching Rules
Nodes Rules
A
B
  • Choice node
C
E
F
  • Meet ANY of the following to go to F
    • Amount of AV+CL ≥ 4
    • Amount of AV ≥ 2
  • Go to G if CL ≤ 1 and DD ≥ 3
  • Otherwise, random routing (More likely to go to F)
G
G
H
  • Fixed route
H
I
  • Fail the LoS check
    • Random routing if the 36 ≤ LoS ≤ 38 (Cn3)
J
  • Pass the LoS check: > 38 (Cn3)


Tips

Regarding the map

Once the map is cleared, it no longer possible to roll the final boss form.

  • Only AVs, CLs, CTs, and DDs are allowed to sortie!
    • Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
  • Maximum of 2AV allowed.

Node notes

  • Node C is a normal submarine node
  • Node B is a submarine node that sometimes contains surface ships instead of submarines
    • Regardless of enemies present, B is treated as a Submarine node for  /  consumption
    • The only reason to head towards B is to have a fleet that cannot/doesn't want to face SS So-Class Elite at node C but at the cost of an extra surface node
  • A CL Tsu-Class Elite can show up at node E.
  • Node G can be guaranteed with 4 DDs in the fleet.

Recommended Fleets

AVs and CLs able to carry a Midget Submarine 
 
 
are advised in every composition.

  • Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime.
  • Using Seaplane Bombers on your AV's biggest slots can help you achieve AS and Artillery Spotting.

  • 2AV, 1CL, 1DD, 2CL/CT/DD
  • 2AV, 3CL, 1DD
  • Route = A C E F H J
    • Has the highest damage output at the boss, especially since the boss fight almost always requires night battle.
    • Needs to fight an extra battle against a fleet led by a CA Ne-Class Elite

  • 1AV, 1CL, 4DD
  • Route = A C E G H J
    • The most cost-effective way to get to the boss, and guarantees G branching, which allows two air reconnaissance rewards.
    • The setup with the lowest damage output. It may not consistently get a victory at the boss.

  • 1AV, 2CL, 3DD
  • Route = Random:
    • A C E G H J
    • A C E F H J
    • Has better damage over the Light fleet, and on the shortest route, can fight at the boss with better damage output.
    • Has to deal with RNG. Being sent to Node F may hurt a bit more.

Air Reconnaissance Mechanic

On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).

  • Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
    • Neither G or H have combat.
    • Animation will be shown for the Air Reconnaissance; if both   Large Flying Boats 
       
      and other   Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority.
    • Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
    • All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.

The formula for Air Reconnaissance is:

Air Reconnaissance Success Formula
[math]\displaystyle{ R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} } }[/math]
With
  • [math]\displaystyle{ \text{LoS} }[/math] is the base LoS   of the plane without fit bonuses.
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is the remaining amount of planes in a slot.
Notes
  • The minimum "[math]\displaystyle{ R }[/math]" to achieve success is 12 for G and 16 for H.
  • For Great Success, the requirement is
[math]\displaystyle{ R_\text{GS} = R \times (1.6 + rand(0 ; 0.6)) }[/math]
  • This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
 
Air recon success shown after boss node win

To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.

Rewards for Nodes G and H
Normal Success Great Success
Item Chance to Obtain Item Chance to Obtain
1   35% 4   5%
80  5% 3   10%
60  10% 2   25%
50  15% 200  5%
50  5% 150  10%
40  10% 100  15%
30  20% 150  5%
100   10%
80   15%


Enemy Compositions

6-3 A
# Selection Node
A 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
6-3 B: 泊地哨戒線 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Line Abreast
Echelon
90          0/0
0/0
Line Abreast
Echelon
100            0/0
0/0
Line Ahead 100        0/0
0/0
Line Ahead 110        0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
6-3 C: 深海潜水艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Abreast 90            0/0
0/0
Line Abreast
Echelon
100             
0/0
0/0
Line Abreast
Echelon
110            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
6-3 D: 深海ピケット艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Double Line 100        0/0
0/0
Line Ahead 110        0/0
0/0
Double Line 120          0/0
0/0
Line Ahead 130          0/0
0/0
Double Line 140          0/0
0/0
Line Ahead 150          0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
6-3 E: 深海哨戒水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead
Double Line
200            0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
Line Ahead
Double Line
220            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
6-3 F: 深海中部水上打撃群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Double Line 200            0/0
0/0
Line Ahead 210            0/0
0/0
Double Line 220            0/0
0/0
Line Ahead 230            0/0
0/0
Double Line 240            0/0
0/0
Line Ahead 250            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
6-3 G
# Resource Node
G Gained 100-200   with  
G Gained 100-150   with  
G Gained 100-150   with  
G Gained 30-40-80-100   with  
G Gained 2-4   with  
G Gained 2-3-4   with  
# Resource Node
6-3 H
# Resource Node
H Gained 100-200   with  
H Gained 80-150   with  
H Gained 100-150   with  
H Gained 30-40   with  
H Gained 2-4   with  
H Gained 1-2-3   with  
# Resource Node
6-3 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
6-3 J: 留守泊地旗艦艦隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
J Line Ahead 400             
0/0
0/0
Line Ahead 400             
0/0
0/0
Line Ahead 400             
0/0
0/0
Line Ahead 400             
0/0
0/0
Line Ahead 400             
0/0
0/0
Line Ahead
(Final)
400             
0/0
0/0
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? B C D E F J
DD Harusame ✔️
CL Noshiro ✔️
CV Unryuu ✔️
CL Kitakami ✔️ ✔️ ✔️
CL Ooi ✔️ ✔️
CL Nagara ✔️ ✔️ ✔️ ✔️
CL Abukuma ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️
CL Yuubari ✔️
CA Kinugasa ✔️ ✔️ ✔️
CA Myoukou ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️
CA Suzuya ✔️
CA Kumano ✔️
CA Tone ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️
CVL Ryuujou ✔️
CVL Shouhou ✔️
CVL Zuihou ✔️
CVL Hiyou ✔️
CVL Junyou ✔️
FBB Kongou ✔️ ✔️ ✔️
FBB Hiei ✔️ ✔️ ✔️
FBB Haruna ✔️ ✔️ ✔️
FBB Kirishima ✔️ ✔️ ✔️
BB Ise ✔️ ✔️ ✔️
BB Hyuuga ✔️ ✔️ ✔️
CV Shoukaku ✔️
CV Zuikaku ✔️
SS I-19 ✔️ ✔️ ✔️
SS I-58 ✔️
CT Katori ✔️ ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Oboro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Akebono ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Sazanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ushio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️
DD Nenohi ✔️
DD Wakaba ✔️
DD Hatsushimo ✔️
DD Shiratsuyu ✔️
DD Shigure ✔️
DD Murasame ✔️
DD Yuudachi ✔️
DD Asashio ✔️
DD Ooshio ✔️
DD Michishio ✔️
DD Arashio ✔️
DD Arare ✔️
DD Kasumi ✔️
DD Kagerou ✔️
DD Shiranui ✔️
DD Kuroshio ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️ ✔️ ✔️ ✔️ ✔️
CL Kuma ✔️ ✔️ ✔️
CL Tama ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️
CA Aoba ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️
SS I-168 ✔️