World 6-1: 潜水艦作戦 Submarine Operation

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Stage Guide

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTASS-only (3 or more),
or Taigei + Subs-only
or Taigei + Subs + 1 CL.
Weighted Random towards A (instead of B) with Taigei + Subs + DDs
BAny composition not going to A or G
GSS-only (2 or fewer),
or BB≥2,
or [(F)BB(V) + CV(L) + CA(V)]≥3,
or [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL
ACTaigei not in fleet
DTaigei in fleet
EFLoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.
HSS≤2,
or LoS check failed.
High chance if [(F)BB(V) + CV(L) + CA(V)]≥2
or no LoS equipment carried.
Small chance even with sufficient LoS.
FIFailed LoS check for K.
Small chance even with sufficient LoS.
JFailed LoS check for K.
Small chance even with sufficient LoS.
KLoS check with animation. Can still possibly drift to I or J even with sufficient LoS.
  • The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.
  • At least 3 SS are required to reach the boss.
  • There are LoS checks E -> F and F -> K. They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
  • Fleet composition for clearing purposes typically are one of the three types:
    • 1 CLT + 1 CL + 1 CV(L) + 3 SS(V) (B -> D -> E -> F ->K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.
      • CV(L) may or may not wish to equip SCAMP, as it allows the CV(L) to act first. But if the CV(L) is in orange or red the enemy will have the first move, so consider that factor.
      • Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
    • All all-sub fleet (A -> C -> D -> E -> F -> K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.
      • You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).
    • Taigei + 3~5 SS(V) + 0~2 escorts (AorB -> D -> E -> F -> K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.
      • The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the ships that can't perform ASW, which includes Wa-class Transport Elite at D, CA Ri-class Flagship/Elite and CLT Chi-class Elite at F.
      • You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.
  • Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B -> D -> E -> H and are good enough to get S Rank.

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternNode InfoForm
A
No Combat
Pattern 1"Must be my imagination" (battle avoided)
B
中部海域
敵遊撃部隊
Pattern 1      
Pattern 2      

C
中部海域哨戒戦
A地点
Pattern 1     

D
中部海域哨戒戦
B地点
Pattern 1     
Pattern 2     
Pattern 3     
E
No Combat
Pattern 1"Must be my imagination" (battle avoided)
F
中部海域哨戒戦
D地点
Pattern 1      
Pattern 2      
Pattern 3      
G
No Combat
Pattern 1"Must be my imagination" (battle avoided)
H
敵機動部隊
Pattern 1      
Pattern 2      
Pattern 3      
I
No Combat
Pattern 1"Must be my imagination" (battle avoided)
J
中部海域
敵輸送船団
Pattern 1      
Pattern 2      

K
敵回航中空母
Pattern 1      

Pattern 2      

Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A Shouhou
B Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Kinu Furutaka, Kako, Ashigara, Haguro, Choukai, Maya Hiyou, Junyou I-168
C Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Natori, Yura, Jintsuu, Naka Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba Hiyou, Junyou, Shouhou, Ryuujou Kirishima I-19, I-168
D Ayanami, Shikinami, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Kumano Hiyou, Junyou, Shouhou, Ryuujou Kongou I-19, I-168
G
H Ayanami, Kisaragi, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare Kiso, Isuzu, Yura, Naka Kako, Ashigara, Haguro, Maya, Nachi, Aoba, Mogami, Myoukou Hiyou, Shouhou Hiei, Kongou I-19, I-168, I-58, I-401, Maruyu
F Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Tone Hiyou, Junyou, Shouhou, Ryuujou Kongou, Hiei, Kirishima, Haruna I-19, I-168, I-58
J
K Yukikaze, Amatsukaze, Naganami, Makigumo Yuubari, Ooi, Kinu Kinugasa, Kumano, Takao, Mogami, Suzuya Chiyoda

Hiyou, Souryuu, Ryuujou, Zuihou, Hiryuu

Hiei, Ise, Kongou, Kirishima, Yamashiro, Mutsu, Nagato I-19, I-8, I-168, I-58, Maruyu Taigei

World 6-2: MS諸島防衛戦 Defense of the MS Archipelago

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Stage Guide

Branching Rules
Nodes Rules
Starts with A
  • 3+ BB goes to node A
  • 4+ [CL + DD] goes to node A (?)
  • 3 or less [BB + CV(L)] goes to node B
  • Otherwise it's random (?)
B
A B
  • 3+ BB or 3+ CV(L) goes to node B
  • 0-1 [BB(V) + CV(L)] & 0-1 [CA(V) + CLT] & 4+ [CL + DD] goes to node D (?)
  • Otherwise it's random (?)
D
B C
  • 6 [BB + CV + CA(V)] goes to node C (?)
  • 0-1 BB & 0-2 [BB + CV(L)] goes to node F
  • 4+ [BB(V) + CV(L) can go to node C (?)
  • Otherwise it's node D (?)
D
F
D E
  • 3+ DD & 4+ [CL + DD] & 0 [BB + CV] goes to node G (?)
  • Otherwise it's node E (?)
G
E H

Always

F E
  • Node I if enough LOS
  • Node H if LOS is not enough for node I but still too much for node E
  • 0-1 BB & 0-1 CV(L) & 2+ DD always goes to node H or I, but never node E (?)
  • Otherwise it's node E (?)
H
I
G/H J
  • Node K if enough LOS, otherwise node J
K

Requires sinking the flagship at the boss node 3 times to deplete the gauge.

  • Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
  • Compositions:
    • B-F-H/I-K : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT (31+ Refined LoS needed for F->I)
      • There is a LoS check for F->I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H->K. 29~30.88 Refined LoS guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
      • Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
    • B-F-E-H-K : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB (29+ Refined LoS guarantees H-K)
      • Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.
      • 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
    • A-D-G-K: CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.
      • Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternNode InfoForm
A
敵攻略支援部隊A群
Pattern 1      
Pattern 2      

B
敵攻略支援部隊B群
Pattern 1      
Pattern 2      
Pattern 3      
C
No Combat
Pattern 1"Must be my imagination" (battle avoided)
D
No Combat
Pattern 1maelstorm:   -15
E
敵空母機動部隊
Pattern 1      
Pattern 2      

Pattern 3      
F
No Combat
Pattern 1"Must be my imagination" (battle avoided)
G
敵高速水上打撃部隊
Pattern 1      
line ahead
Pattern 2      

Pattern 3      
H
敵任務部隊B群
Pattern 1      

Pattern 2      

I
敵任務部隊A群
Pattern 1      
Pattern 2      
Pattern 3      
J
No Combat
Pattern 1"Must be my imagination" (battle avoided)
K
敵攻略部隊本体
Pattern 1      
Pattern 2      

Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A
B Arashio, Asashio, Fubuki, Kasumi, Murakumo, Nenohi Isuzu, Jintsuu, Kinu, Naka, Sendai Aoba, Atago, Haguro, Kako, Maya Hiyou, Junyou, Shouhou
C
E Naka Mogami
G
H Hatsuharu, Hatsuyuki, Ooshio, Shirayuki, Yuugumo Isuzu, Jintsuu, Kinu, Nagara Aoba, Ashigara, Kinugasa, Kumano, Myoukou, Suzuya, Tone Junyou, Shouhou Mutsu, Yamashiro Akashi
I Kinu, Sendai Ashigara, Choukai, Kinugasa, Kumano, Suzuya, Takao Ise, Mutsu Akashi
J
K Hamakaze, Shimakaze, Yuugumo Sakawa, Yahagi, Yuubari Atago, Kinugasa, Kumano, Mogami, Myoukou, Suzuya, Tone Junyou, Ryuujou, Shoukaku, Shouhou, Zuihou, Zuikaku Fusou, Haruna, Hiei, Hyuuga, Ise, Kirishima, Mutsu, Nagato, Yamashiro I-168, I-19, Maruyu

World 6-3: K作戦 Operation K

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Stage Guide

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABActive Branching
CActive Branching
  • Only seaplane tenders, light cruisers, practice cruisers (Katori), and destroyers allowed!
  • Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.
  • No, torpedo cruisers (CLT) cannot be used here.
  • Node B and C are both submarine nodes, but you will not get the normal indication that they are submarine nodes.
  • Node G can be reached with 4 destroyers.

Nodes And Enemy Encounters

To come soon

Drops

To come soon

Sortie Worlds
  World 1 | 1-1 · 1-2 · 1-3 · 1-4 · 1-5 · 1-6   World 2 | 2-1 · 2-2 · 2-3 · 2-4 · 2-5   World 3 | 3-1 · 3-2 · 3-3 · 3-4 · 3-5
  World 7 | 7-1 · 7-2   World 4 | 4-1 · 4-2 · 4-3 · 4-4 · 4-5   World 5 | 5-1 · 5-2 · 5-3 · 5-4 · 5-5
  World 6 | 6-1 · 6-2 · 6-3 · 6-4 · 6-5

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