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User:Jigaraphale/Sandbox/13
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Resource Nodes Guide
Nodes Behaviours
DLC / Ship | Gain Types (per DLC or Ship) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Type | Name | Consumables & 1-6 N |
5-4 & 5-5]] | 7-4 | 1-6 G | |||||
A | 1 | Toku Daihatsu Landing Craft | 3,0 | 2,0 | 0,0 | 10,0 | 7,0 | 10,0 | 6,0 | |
2 | Daihatsu Landing Craft | 5,0 | ||||||||
3 | Armed Daihatsu | 2,0 | ||||||||
4 | DLC + T89 Tank | 1,0 | ||||||||
Soukoutei | ||||||||||
DLC + Panzer II | ||||||||||
Toku DLC + Ho-Ni Tank | ||||||||||
5 | Ka-Mi Tank | 0,75 | ||||||||
B | 6 | Drums | 2,0 | 1,5 | 0,0 | 15,0 | 8,0 | 6,0 | 0,0 | |
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai |
0,0 | 0,0 | 0,0 | 0,0 | 0,0 | 0,0 | |||
Ship | Kinu Kai Ni (only if type 1, 2, 3, or 4 are equipped in the fleet) |
0,0 | 0,0 | 0,0 | 0,0 | 0,0 | 0,0 | 5,0 | ||
Souya |
0,0 | 0,0 | 0,0 | 0,0 | 22,0 | 16,0 | 0,0 | |||
AO | 15,0 | 10,0 | ||||||||
BBV | 10,0 | 10,0 | ||||||||
LHA | 8,0 | 7,0 | ||||||||
CVL | 7,0 | 4,0 | ||||||||
AV | 6,0 | 5,0 | ||||||||
AS | 5,0 | 5,0 | ||||||||
Other Types | 0,0 | 0,0 |
Regular Ressource Nodes
Upon entering, adds a specific amount of a specific resources (), consumables (), or coin boxes () to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
- Note
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Using Drums, some Landing Craft, and Special Amphibious Tanks increases the resource gain up to a possible node-specific cap:
Special Ressource Nodes
Is often considered an Ending node like Boss nodes.
- It can reward none, one, or two resources at once, but no consumable so far.
- Like Resources nodes, using Drums, Landing Craft, and Tanks increases the resource gain, but equipment effectiveness may vary.
- In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment.
Resource Gains
Main Resources
Consumables
Consumables includes the main ones (), and the coin boxes ():