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User:Jigaraphale/Sandbox/13

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Resource Nodes Guide

Nodes Behaviours

DLC / Ship Gain Types (per DLC or Ship)
Type Name FuelAmmunitionSteel Bauxite Consumables
& 1-6 N
5-4 & 5-5]] 7-4 1-6 G
Fuel Bauxite
Landing Craft A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 3,0 2,0 0,0 10,0 7,0 10,0 6,0
2 Daihatsu Landing CraftDaihatsu Landing Craft 5,0
3 Armed DaihatsuArmed Daihatsu 2,0
4 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 1,0
SoukouteiSoukoutei (Armored Boat Class)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Amphibious Vehicle 5 Ka-Mi TankSpecial Type 2 Amphibious Tank 0,75
Drum Canister B 6 DrumsDrum Canister (Transport Use) 2,0 1,5 0,0 15,0 8,0 6,0 0,0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
0,0 0,0 0,0 0,0 0,0 0,0
Ship Kinu Kai NiKinu Kai Ni
(only if type 1, 2, 3, or 4 are equipped in the fleet)
0,0 0,0 0,0 0,0 0,0 0,0 5,0
SouyaSouya (AGS)
Souya (AGL)
Souya (AGB)
0,0 0,0 0,0 0,0 22,0 16,0 0,0
AO 15,0 10,0
BBV 10,0 10,0
LHA 8,0 7,0
CVL 7,0 4,0
AV 6,0 5,0
AS 5,0 5,0
Other Types 0,0 0,0

Regular Ressource Nodes

Resource Node

Upon entering, adds a specific amount of a specific resources (FuelAmmunitionSteelBauxite), consumables (Instant repairInstant construction MaterialDevelopment material), or coin boxes (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

Note
  • The resources are added to the overall stockpile ONLY if either:
    • The node is a "dead-end".
    • The subsequent battle node must be completed.
  • Immediately refreshing the game after reaching such nodes does not provide resources.

Using Drum Canister Drums, some Landing Craft Landing Craft, and Amphibious Vehicle Special Amphibious Tanks increases the resource gain up to a possible node-specific cap:


Special Ressource Nodes

Finish Line Harbour Node

Is often considered an Ending node like Boss nodes.

  • It can reward none, one, or two resources at once, but no consumable so far.
    • Like Resources nodes, using Drum Canister Drums, Landing Craft Landing Craft, and Amphibious Vehicle TanksSpecial Type 2 Amphibious Tank increases the resource gain, but equipment effectiveness may vary.
  • In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment.


Resource Gains

Main Resources

The main resources FuelAmmunitionSteelBauxite:

Consumables

Consumables includes the main ones (Instant repairInstant construction MaterialDevelopment material), and the coin boxes (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)):