World 1/1-5

< World 1
Revision as of 04:20, 30 March 2021 by Chocolatecravinghobo (talk | contribs) (Akashi HQ40+ note copied from wikia.)

World 1-5: 【Extra Operation】 鎮守府近海 Seas Near the Naval Base

Strategy Name
鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
None
Strategy Content
なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ!
Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!

Stage Guide

1-5 Branching Rules
Nodes Rules
D
E
  • Meet ANY of the following to go to E
    • Fleet only contains DEs
    • Fleet contains AO
    • Amount of ships in fleet = 1
  • If Amount of ships in fleet ≥ 5 (Overrides E node branching)
    • Go to F if fleet also contains SS(V)
    • Otherwise, random routing
  • Otherwise, go to F
F
E
C
  • Go to C if the amount of ships in fleet ≥ 5
  • Go to J if fleet only contains DE
  • Otherwise, C
J
C
B
  • Meet ANY of the following to go to J
    • Fleet only contains DE
    • Amount of ships in fleet ≤ 4 and DD+DE ≥ 2
  • Random if amount of ships in fleet ≤ 4, fleet contains AO and DD+DE ≤ 1
  • Otherwise, B
J
F
G
  • Meet ALL of the following requirements:
    • No (F)BB (BBV does not count)
    • No SS(V)
    • No CV(B)
    • Amount of CVL ≤ 1
    • Amount of CL ≤ 2
I
  • Do not meet the requirements to go to G.
G
H
  • Amount of ships in fleet is ≥ 5
J
  • Amount of ships in fleet is ≤ 4


Tips

Clearing this map gives you 75 points and a medal. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.

  • Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
  • If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
  • Enemy fleets along the route to boss are composed purely of submarines.
    • At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of Destroyers, Light Cruisers and Escorts and maintain strong ASW equipment it should be manageable.
      • Using Isuzu Kai Ni or any DD/CL that has ASW stats that go over 100, or DE that has an ASW of 60 or higher will allow them to perform a OASW attack, which can be very helpful on this map. It can easily turn this map to your advantage for the most part.


Recommended Fleet

  • 1CVL, 1 BBV, 2 DD/CL - recommended for beginners.
    • Equipping the Saiun to the CVL will minimize the chance of Crossing the T - Disadvantage
    • At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
  • If you happen to own Taiyou, she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
    • At Kai, she's capable of Preemptive ASW attack using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
    • If you do not own Taiyou, any other CVL can work, but their damage output will be limited in comparison to her's.
  • 2-4 DD/DE, 0-2 CL capable of Preemptive ASW attack is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
    • Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you will get routed to I.
  • DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
    • A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node


Sparkling

  • This map can now also double for Flagship Sparkling for any DD / CL, preferably with Preemptive ASW attack.
  • Recommended Sparkling Fleet: 1 DD/CL with ASW equipment (Preemptive ASW attack is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
    • By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
    • Critically, this leveling method works best after level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
    • Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
    • If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵偵察潜水艦
Pattern 1  
Pattern 2  
Pattern 3   
Pattern 4    
Pattern 5    
Pattern 6   
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵通商破壊高速水上艦隊 A群
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4      
Pattern 5       
Pattern 6      
D
敵潜水艦隊B群
Pattern 1   
Pattern 2    
Pattern 3   
Pattern 4    
Pattern 5   
Pattern 6    
E
敵潜水艦隊C群
Pattern 1    
Pattern 2    
Pattern 3    
Pattern 4    
Pattern 5    
Pattern 6    
F
敵潜水艦隊A群
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5    
Pattern 6    
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H
敵通商破壊高速水上艦隊 B群
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4       
Pattern 5      
Pattern 6      
I
敵侵攻機動部隊
Pattern 1       AP:16
AS:36
AS+:72
Pattern 2       AP:19
AS:42
AS+:84
Pattern 3       AP:16
AS:35
AS+:69
Pattern 4       AP:19
AS:42
AS+:84
Pattern 5       AP:16
AS:35
AS+:69
Pattern 6       AP:19
AS:42
AS+:84
J
敵通商破壊主力潜水艦隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5    
Pattern 6    
Pattern 7    

Drops

Show/Hide Drops


Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tenders Aircraft Carriers Submarines Auxiliary Ships
A Kisaragi, Sazanami, Hatsuyuki, Samidare, Arare, Nagatsuki, Miyuki, Murakumo, Shigure, Mochizuki, Shikinami, Hatsushimo, Yuudachi, Ooshio, Ushio, Ikazuchi, Hibiki, Inazuma, Murasame, Kikuzuki, Mikazuki, Nagatsuki, Shiranui, Akebono, Satsuki, Isonami, Nenohi, Shirayuki, Arashio, Kasumi Naka, Isuzu Chitose, Chiyoda
B Shiranui, Kuroshio, Yuudachi, Shigure, Miyuki, Kikuzuki, Fumizuki, Akebono, Hatsuyuki, Isonami, Hibiki, Samidare, Oboro, Michishio, Wakaba, Shikinami, Arare, Sazanami, Mochizuki, Ooshio, Kisaragi, Shirayuki, Mikazuki, Nenohi, Arare, Ikazuchi, Murakumo Natori, Jintsuu, Naka, Kitakami, Isuzu, Yura Chitose, Chiyoda Houshou
C Kisaragi, Mochizuki, Hibiki, Kuroshio, Shiranui, Oboro, Ikazuchi, Isonami, Michishio, Mutsuki, Satsuki, Mikazuki, Nagatsuki, Arashio, Nenohi, Sazanami, Murasame, Hatsushimo, Kuroshio, Kikuzuki, Akebono, Shirayuki, Shigure, Ushio, Nenohi, Hatsushimo, Ooshio, Shikinami, Murakumo, Kasumi, Yayoi Kiso, Jintsuu, Kitakami, Isuzu, Naka, Yura, Natori Chitose, Chiyoda Houshou

I-58,I-168
I-19(HQ Lv80+?)

D Inazuma, Akebono, Wakaba, Kuroshio, Satsuki, Hatsuyuki, Shigure, Arare, Samidare Naka, Kitakami, Jintsuu Chitose Houshou

I-58,I-168
I-19(HQ Lv80+?)

F Ikazuchi, Shigure, Hibiki, Kisaragi, Mochizuki Chitose I-58
G Houshou
I
Boss Node
Akatsuki, Oboro, Kikuzuki, Ayanami, Sazanami, Arashio, Kisaragi, Fubuki, Hatsuyuki, Miyuki, Shiranui, Shiratsuyu, Ushio, Samidare, Suzukaze, Murasame, Murakumo, Mochizuki, Nagatsuki, Asashio, Shigure, Isonami, Fumizuki, Mikazuki, Shirayuki, Shikinami, Kuroshio Natori, Isuzu, Nagara, Yura, Sendai, Naka, Jintsuu, Kuma, Tama, Kiso Kinugasa, Aoba, Kako, Furutaka Houshou, Junyou, Hiyou, Ryuujou I-58,I-168

I-19 (HQ Lv40+?)
I-8 (HQ LV80+?)

Akashi*** (HQ Lv40+)

Notes

  • Akashi  drops for those who are HQ40+. She only drops in 1-5 if you currently do not have Akashi , meaning that you cannot get duplicates this way.