Spring 2019 Event
The "Spring 2019 Event", Commence Allied Relief! "The 2nd Hawaii Operation" is scheduled to begin on May 20th, 2019. The current scale of the event will be Medium Scale consisting of 5 maps (3 Main Operations and 2 Extra Operations).
The theme of the event will be based on a "what-if" presentation of Pearl Harbor. The Main Operation will be using your fleet's force to gather and assemble thier force in the Northern Waters while the Extra Operation will have you fleet conduct a long distance expedition with your carrier forces into Enemy Territory. Admirals have been advised to prepare thier ASW, Air Forces, and Surface Fleet for the upcoming event.
It's been noted players who managed to complete all of the event maps will earn a new Battleship Class upon completion.
A total of 5 ships will be released with the event.
For additional information regarding event-related subjects and content, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
- Vanguard Formation
- Striking Force Fleet
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.
The Attack on Pearl Harbor
On December 7th, 1941, the Japanese would commence with a full carrier attack against the United State's naval forces stationed at Pearl Harbor with the intent and goal to knock out many of the main ships and forces located in the area and to attempt to delay the Americans from launching a possible counter attack while they attempted to gain control of the Philippines later on in hopes of maintaining a route to transport oil back to thier country. On this day, the Kido Butai would launch massive air strike damaging many facilities in the Pearl Harbor front and incapacitating and sink many large ships include a large number of battleships, and various cruisers. This would would mark the beginning of Japan's War against the United States and would be known as the "date that would live on in infamy".
Kito Butai
This was the fleet that mainly conducted the attack on Pearl Harbor.
Historical Ships:
Carriers: Akagi, Kaga, Souryuu, Hiryuu, Shoukaku, Zuikaku
Battleships: Hiei, Kirishima
Heavy Cruisers: Tone, Chikuma
Light Cruiser: Abukuma
Destroyers: Arare, Kasumi, Kagerou, Shiranui, Urakaze, Tanikaze, Hamakaze, Isokaze, Akigumo
Main Support Forces
This fleet was here to provide support to the Kito Butai if any problems rose out from thier attack. They did not participate in the main battle.
Battleships: Nagato, Mutsu, Ise, Hyuuga, Fusou, Yamashiro
Carriers: Zuihou, Houshou
Heavy Cruisers: Atago
Destroyers: Mikazuki, Hatsuharu, Wakaba, Nenohi, Hatsushimo, Shiratsuyu, Shigure
Submarine Forces
Mainly served in the same forces as the support Forces, but were mainly there for lookout duty.
Information
New Ships
A total of 5 ships have been confrimed for the event
Escorts
- A Shimushu-class DE Hachijou will be an E-2 Reward
- A Shimushu-class DE Ishigaki will be an MO Drop
- The recent Reppu Paradise live event confirmed one will be a reward for E-2 while the other will be a drop.
Light Cruiser
- The recent Reppu Paradise live event confirmed that one ship that will appear as an E-3 Reward will be a CL of unknown origin.
Destroyer
- A Destroyer that is a member of the Fletcher-class will appear in EO operations.
Battleship
- A brand new Battleship class will be introduced in this event as the final reward.
- The BB will be a member of the American Big Seven.
Remodel
- Akagi will be getting her Kai Ni remodel in conjunction to the event.
Returning Ships
Tashkent has reported to return as a drop on the e-3 MO map.
New Equipment
- The Carrier version of the Reppu Kai and the Land Base Version of the Reppu Kai will be released with this event along with Akagi Kai Ni.
- Exact requirement to obtaining said gear is unknown.
New Enemy Vessels
New Enemy Equipment
Friend Fleet
Friend Fleet Voice Lines
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Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Very Easy) .
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
- It might be possible, that they will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
- The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
- The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
- A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- It is possible for the damage to become even worse during a Single Ship Evacuation.
- Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
- Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
- The evacuation does not require an escort destroyer.
- The evacuation consumes the ship's entire fuel & ammo reserves.
- Only one ship can be evacuated per battle.
- The damage the ship suffered may become worse during the evacuation, but she will never sink.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- Returning this event, the Vanguard Formation can be used .
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- New: NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- NPC Friend Fleets are selected from a randomized preset list of ship.
- Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- New: Enemy Radar Ambush Nodes is introduced into the game.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Your Fleet will not be able to fight against the enemy Fleet.
- By meeting certain conditions, you can evade these nodes.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
Quick Info Table
Event Maps
E-1
Information (Phase 1 - Boss):
Key Rewards:
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Branching rules
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Tips
E-1 is relatively simple to do on this event even on hard difficulty with a moderately trained fleet. As most of the map will require you to engage against simple surface fleets and submarines. A good general recommendation for who to choose for this map if you play on normal or hard difficulty is avoid using fleets affiliated with Pearl Harbor, the 2nd Fleet and Operation Ten-Go Members, and fleets that made up Operation AL and Northern Forces. Most other standard ships that are not key ships and are average in combat are suitable for this map. If you are a newer player who only just recently started playing KanColle, playing on Easy or Casual difficulty omits Ship Locks. This allows you lots of flexibility as you can use your best ships while attempting to clear the map without heavy resource depletion. Node Summary
Objective Over the course of this map you will need to complete a patrolling operation around 4 major key points:
Note that all condition as of current are based on Hard Difficulty and can vary in lower difficulty. Most of these nodes can be done without the assistance of LBAS at this point unless you need assistance. Patrol around the Stugaru Strait and reach the base in Northern Hokkaidou (Node G) and take out all enemy forces (S Rank) in the Outer Hokkaidou Sea (Node O) and Hitokappu Bay (Node S) Recommended Fleet Path: D-B-C-F-G
Patrol and reach Hitokappu Bay (Node U) Recommended Fleet Path: D-H-I-J-L-Q-T-U
Once all conditions are met the path to Node W will be revealed. From there all you need to do is defeat the main enemy fleet led by the new Tsu-class Flagship. Recommended Fleet Path: D-H-I-J-L-O-W LoS of 50 (Cn3)[2] needed
The boss will be a Tsu-class Flagship which has HP on par to a Flagship Transport, and the combat strength similar to a battleship along with a much higher AA which will give it's fleet stronger AA in general. The Tsu-class will have several other CLs and DD in tow (and more elite Tsu-classes on higher difficulty). Bringing an LBAS to the boss may present some risks for you planes as they may get shot down and possibly lose rank but otherwise should help you clear out most of the enemy ships easily. If you bring name squadron planes like the Nonaka Squadron and other various named or skilled planes, it'll be more likely to survive the surface AA attacks. If your LBAS clear out enough enemy ships it should result in an easy fight where you wipe out almost everyone and finish off the Tsu-class in night battle. Repeat until the operation is complete. Alternatively, you can target Node O if it provides difficulty or if you're concerned about plane ranks and would prefer to use a support fleet on the boss. Support Fleets
LBAS Recommendation 4 Ryuusei or 4 Land Base Bombers (Range 5)
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-2
Information (Phase 1 - Transport Phase):
(Phase 2 - Boss:
Key Rewards:
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Branching rules
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Tips
Regarding the 2nd Fleet In this operation you will be using the 2nd Fleet which are considered important of operation as they will all have special buffs on this map since it takes place in Okinawa. As such, most of the ships that have benifits are from the 2nd Fleet from April 1st, 1945 that were still alive during Operation Ten-Go and they are follows: Both Node L and U Yamato, Yahagi, Yukikaze, Hatsushimo, Asashimo, Suzutsuki, Isokaze, Hamakaze - 1.15x Node L Only Ryuuhou, Junyou, Sakawa, Hibiki, Ushio - 1.1x Most fleets here are not entirely tied to Pearl Harbor except for Hamakaze, Isokaze, Hatsushimo, and Kasumi. So you decide to choose among members of Ten-Go for this operation, please consider the fact that these ships along with other key TCI ships Yukikaze may also become more vital for later EO operations. Objective In this map, your objective will be to provide reinforcement in the Nansei Island area by completing a transport operation to Node L before later engaging against a Carrier force in the western part of the waters. Overall you mission will consist of the following:
As noted in Ooyodo's chalkboard, CVs and CVB are not allowed in this operation.
Recommended Fleet 1 CVL or CAV, 1 CL, 4 DD (Fast Fleet recommended) Path A-C-F-J-K-L Summary
Your CVL should be armed as a fighter mule (On lower difficulties, you can use 1 Torpedo bomber and 3 Fighters) due to the dangers the air node presents to your fleet. In addition to this , the bringing and LBAS to provide air protection for your fleet along the trip is also recommended. Most nodes following this are small surface ships like DDs and CLs along with some subs prior to reaching the boss, Vangaurd and line abreast accordingly to try surviving these fights. To avoid hitting the sub node at Node I please bring an All Fast Fleet. Once you reach the boss node you'll face against a Battleship Princess (which you may face up to 2 of them in harder difficulties) along with some other CLs and DDs Since the boss lacks in air power, you can consider using a full bombing LBAS unit for this node. Repeat until TP gauge has been depleted. Once the TP gauge is depleted the a new boss gauge will appear but before you can use go further you'll need to complete to unlock the path to the new boss. Recommended LBAS Air Protection for Node C LBAS 1 4 Fighters/Land Base Fighters (Range 4 needed) Along with a fighter mule CVL this combination is likely to survive the map in question with little difficulty. Bombing the Battleships Princess at Node L LBAS 1 and/or 2 4 Land Base Bombers (Range 7 needed) As the boss has no air power, you can use this fleet to help clear out most of the enemies without trouble. If you are feel like taking a risk with Node C and going all out, you can use both LBAS on this node for an effective result. Unlocking the Path: Clear the air attack nodes from carriers attacks by gaining AS (Nodes B and C) Recommended Fleet 2 CVL Path A-B LBAS 1 and/or 2 4 Fighters/Land Base Fighters (Range 4 needed) In this phase, simply arm your two CVL with fighters and use your Land Base to engage the air nodes on each node, use your 1-2 LABS with only fighters and have them target these nodes. The rest should come easily as you gain AS from these node and once done, the path to the new boss node will be open. Eliminate the Aircraft Carrier Princess and her Carrier Task Force Fleet. Once you enter this part of the operation, you will be facing a large series of attacks from submarines, along with a large amount of air stirkes that you'll need to pass and then finally facing a tough surface fleet before fighting the Aircraft Carrier Princess. You will need to bring a considerable amount of AA defenses, along with combat, and LoS (with a flagship that has a Surface Radar as part of the LoS requirement) Because of the difficulty this map presents there are only several ways people can consider playing this map, all which present thier own risks. Here are a Summary of the possible compositions that the player can consider:
Below is a more detailed explanation of some of the fleets which have been commonly used by players: Ten-Go Fleet Overview: Ten-Gou style fleets (preferably using actual Ten-Gou members for the damage bonuses) have a shorter route to the boss, but are vulnerable and will struggle to deal damage prior to the night battle phase.
Recommended Fleet 1 BB, 5 DD (Yamato + 3-5 Ten-Go DDs recommended) Path 2-N-O1-O2-O3-P3-Q3-S-T-U Strengths
Weaknesses
This comp ensure you a relatively safer path away from most air node but in return you are bound to have to hope you can dodge the bombing attacks as both air strikes and boss fleet will have AS+ and contact on thier side over the course of the attack. Arming your DDs fleet with HA guns is recommended along 2 members that can AACI. You will need to fully entrust in a support fleet both in-route and at boss node to ensure your chances at survival. BB, CVL, CL, 3 DD (Yamato + Yahagi + 3 Ten-Go DDs recommended) Path 2-N-O1-O2-O3-P3-Q3-R-H-T-U Strengths
Weaknesses
This comp is more of a middle of the road composition which will give you some air power, but in return you'll need to have go through more air battles, so having 2 AACI members ready along with Yahagi and Yamato being more combat ready can help. Also if you have an expansion slot on your CVL and have a Rocket Launcher Kai 2 consider equipping it to her to negate any damage she might receive during the air attack nodes. This comp can also be decent for handling the boss node if you bring enough air power to support it from both your LBAS. Like the previous comp, in-route and boss support is recommended. Heavy Fleet Summary: Heavy Fleets (using Ten-Gou members where possible for the damage bonuses) have a longer route to the boss that goes through more air raid nodes, but have better survivability and damage output at the boss node.
Recommended Fleet 4 (F)BB(V), 2 CVL Path 2-N-O1-P1-Q1-Q2-R-E-H-T-U Strengths
Weaknesses
This come can indeed be probably one of the more easier ways to successfully clear the map, but it will present a possible issue in later event maps as Nagato, Mutsu, Ise, Hyuuga, Fusou and Yamashiro are all relevant to Pearl Harbor if possible, you can consider using foreign battleships if you have any. But keep in mind that some of them such as Gangut will have importance in later maps as well. Locking your BBs here can mean the difference between running a fleet for EO or being forced to possibly reduce the difficulty. Like the previous comp, in-route and boss support is recommended. If you are uncertain, avoid using this composition until more information is updated regarding this comp once EO maps are released. Offensive Assault against the Carrier Princess (Pre-kill and Final Kill) LBAS 1 - 2 2 Land Bases Fighters/ Carrier Fighters, 2 Land Base Bombers (Range 7 needed) You will need considerable a means to protect your land base bombers to a degree, but due to the amount of air power + Tsu-class (especially flagship on hard) there will always be a chance your bombers will be shot down and loose rank. Because of this, you need to be ready to deal with this factor and accpet that you'll need to retrain your planes. For final kill, it's especially recommended to have your bombers at top rank to ensure the best chances at taking out the boss fleet. Otherwise overall, can be effective at providing some air power and wiping out the boss's fleet to a degree.
4 Fighters (Range 3-5 depending on where needed needed) This comp is mainly a defensive measure meant to protect your fleet along the way if you feel you need a defensive measure. It'll be useful only under certain comps so please carefully consider only if you really need to find a way to access a safe way through the air attack nodes.
No matter what comp you use, there will be difficulty completing this map, keep trying until you succeed and once the boss is successfully killed on her last bit of HP the map is considered complete. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-3
Information (Phase 1 - Boss): Heavy Cruiser Princess
(Phase 2 - Boss:) Little Northern Princess
Key Rewards:
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Branching rules
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Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-4
Information
(Phase 1 - Boss): Central Princess
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Branching rules
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Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |
E-5
Information
(Phase 1 - Boss): Abyssal Jellyfish Princess
(Phase 1 - Boss): Northern Pacific Princess
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Branching rules
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Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Ship drops |