Spring 2019 Event

Revision as of 12:38, 26 May 2019 by Acrone (talk | contribs) (E-1 Casual enemy fleet compositions.)

The "Spring 2019 Event", Commence Allied Relief! "The 2nd Hawaii Operation" is scheduled to begin on May 20th, 2019. The current scale of the event will be Medium Scale consisting of 5 maps (3 Main Operations and 2 Extra Operations).

The theme of the event will be based on a "what-if" presentation of Pearl Harbor. The Main Operation will be using your fleet's force to gather and assemble thier force in the Northern Waters while the Extra Operation will have you fleet conduct a long distance expedition with your carrier forces into Enemy Territory. Admirals have been advised to prepare thier ASW, Air Forces, and Surface Fleet for the upcoming event.

It's been noted players who managed to complete all of the event maps will earn a new Battleship Class upon completion.

A total of 5 ships will be released with the event.

For additional information regarding event-related subjects and content, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.

The Attack on Pearl Harbor

On December 7th, 1941, the Japanese would commence with a full carrier attack against the United State's naval forces stationed at Pearl Harbor with the intent and goal to knock out many of the main ships and forces located in the area and to attempt to delay the Americans from launching a possible counter attack while they attempted to gain control of the Philippines later on in hopes of maintaining a route to transport oil back to thier country. On this day, the Kido Butai would launch massive air strike damaging many facilities in the Pearl Harbor front and incapacitating and sink many large ships include a large number of battleships, and various cruisers. This would would mark the beginning of Japan's War against the United States and would be known as the "date that would live on in infamy".

Kito Butai
This was the fleet that mainly conducted the attack on Pearl Harbor.
Historical Ships:

Carriers: Akagi, Kaga, Souryuu, Hiryuu, Shoukaku, Zuikaku
Battleships: Hiei, Kirishima
Heavy Cruisers: Tone, Chikuma
Light Cruiser: Abukuma
Destroyers: Arare, Kasumi, Kagerou, Shiranui, Urakaze, Tanikaze, Hamakaze, Isokaze, Akigumo

Main Support Forces
This fleet was here to provide support to the Kito Butai if any problems rose out from thier attack. They did not participate in the main battle.

Battleships: Nagato, Mutsu, Ise, Hyuuga, Fusou, Yamashiro
Carriers: Zuihou, Houshou
Heavy Cruisers: Atago
Destroyers: Mikazuki, Hatsuharu, Wakaba, Nenohi, Hatsushimo, Shiratsuyu, Shigure

Submarine Forces
Mainly served in the same forces as the support Forces, but were mainly there for lookout duty.

I-8, I-19

Information

New Ships

A total of 5 ships have been confrimed for the event

Escorts

  • A Shimushu-class DE Hachijou will be an E-2 Reward
  • A Shimushu-class DE Ishigaki will be an MO Drop
    • The recent Reppu Paradise live event confirmed one will be a reward for E-2 while the other will be a drop.

Light Cruiser

  • The recent Reppu Paradise live event confirmed that one ship that will appear as an E-3 Reward will be a CL of unknown origin.

Destroyer

  • A Destroyer that is a member of the Fletcher-class will appear in EO operations.

Battleship

  • A brand new Battleship class will be introduced in this event as the final reward.
  • The BB will be a member of the American Big Seven.

Remodel

  • Akagi will be getting her Kai Ni remodel in conjunction to the event.

Returning Ships

Tashkent has reported to return as a drop on the e-3 MO map.

New Equipment

  • The Carrier version of the Reppu Kai and the Land Base Version of the Reppu Kai will be released with this event along with Akagi Kai Ni.
  • Exact requirement to obtaining said gear is unknown.

New Enemy Vessels

New Enemy Equipment

Friend Fleet

Friend Fleet Voice Lines

Ship Japanese/English Notes
Destroyers
'
'
'
Light Carriers
'
Auxiliaries
'
'

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
  3. It might be possible, that they will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
    • The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
    • The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
    • A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
      • The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
        • It is possible for the damage to become even worse during a Single Ship Evacuation.
        • Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
      • Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  4. Returning this event, the Vanguard Formation can be used .
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.
  5. New: NPC Friend Fleets have been introduced into the game.
    • Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
      • NPC Friend Fleets are selected from a randomized preset list of ship.
      • Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
  6. New: Enemy Radar Ambush Nodes is introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.

Quick Info Table

Classification Map Name Fleet Type? Land-Based Air Squadron? Friendly Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
E-1 Fleet Gathering Area Partol! To Hitokappu Anchorage! Single Yes No   Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
No restrictions. All difficulties OK
E-2 Defense Expansion! The Nansei Island Defense Operation! Single Yes No   In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
E-3 Divert the Enemy Forces! The 2nd AL Operation Combined Fleet Yes No  
Final Operation
E-4 The 2nd Hawaii Operation Combined Fleet Yes No (Coming Soon)
E-5 Beyond the Surging Sea... Combined Fleet Yes No (Coming Soon)

Event Maps

E-1

 

Fleet Gathering Area Patrol! To Hitokappu Anchorage!
艦隊集結地哨戒! 単冠湾泊地

Information

  • Event Tag:   104th Division Tag

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

  • Clearing on Hard (): Mamiya x3, Furniture Fairy x1, Reinforcement Expansion x2, Reppuu Kai x1, Action Report x1, New Type Aviation Armament Materials x1
  • Clearing on Medium (): Mamiya x3, Furniture Fairy x1, Reinforcement Expansion x1, Reppuu Kai x1, Action Report x1
  • Clearing on Easy (): Mamiya x2, Furniture Fairy x1, Reinforcement Expansion x1, Reppuu Kai x1
  • Clearing on Casual (): Mamiya x1, Furniture Fairy x1, Reinforcement Expansion x1

Branching rules

E-1 Branching Rules
Nodes Rules
D
B
  • Active branching
H
B
A
  • Do not meet the requirements to go to C.
C
  • Meet ALL of the following requirements:
    • Amount of DE+DD ≥ 2
    • Amount of CA(V) ≤ 1
    • Amount of CL ≤ 2
C
E
  • Do not meet the requirements to go to F.
F
  • Meet ALL of the following requirements:
    • Amount of DE+DD ≥ 2
    • Amount of CT+CA(V) ≤ 3
I
J
  • Do not meet the requirements to go to either K or L.
K
  • Meet ANY of the following requirements:
    • Fleet contains SS(V).
    • Amount of ships ≤ 3
L
  • Meet ALL of the following requirements:
    • No CA(V) (Easy+)
    • No SS(V)
    • Amount of ships ≥ 4
    • If Slow fleet:
      • Amount of ships = 6
      • CL+CT = 1
      • No CLT
    • If Fast fleet:
      • Amount of DD ≥ 4
      • Amount of ships ≤ 6 OR Fleet contains CL.
L
O
  • Active branching
Q
Q
P
  • Meet ALL of the following requirements:
    • Amount of ships = 6
    • Amount of CL+CT = 1
    • If fleet contains CLT, fleet must also contain CA.
    • No AV
T
  • Do not meet the requirements to go to P.
P
N
  • Fail the LoS check.
S
  • Pass the LoS check.
O
R
  • Fail the LoS check.
V
  • Pass the LoS check, but fail to meet the requirements to go to W.
W
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of DD ≥ 2
    • Amount of ships equipped with Surface Radars ≥ 3 (Medium+)
    • Amount of CA(V) ≤ 1 (Hard)


Branching compositions were reported over the course of the event.

Tips
Note: This guide is an initial release guide for E-1 that has been released. Most information released at this point is based on an early examination of the map and may be futher updated once more information comes out.

E-1 is relatively simple to do on this event even on hard difficulty with a moderately trained fleet. As most of the map will require you to engage against simple surface fleets and submarines.

A good general recommendation for who to choose for this map if you play on normal or hard difficulty is avoid using fleets affiliated with Pearl Harbor, the 2nd Fleet and Operation Ten-Go Members, and fleets that made up Operation AL and Northern Forces. Most other standard ships that are not key ships and are average in combat are suitable for this map.

If you are a newer player who only just recently started playing KanColle, playing on Easy or Casual difficulty omits Ship Locks. This allows you lots of flexibility as you can use your best ships while attempting to clear the map without heavy resource depletion.

Node Summary

  • Nodes D & L are choice nodes.
  • Nodes S & W (boss node) have LoS checks (see boss node details below).
  • Nodes C, O, Q, S, and W are surface nodes. Most other nodes are sub nodes, choice nodes, or blue nodes.

Objective

Over the course of this map you will need to complete a patrolling operation around 4 major key points:

  • Patrol around the Stugaru Strait and reach the base in Northern Hokkaidou (Node G)
  • Patrol and take out all enemy forces (S Rank) in the outer Hokkaidou Sea (Node O)
  • Patrol and take out all enemy forces (S Rank) near Hitokappu Bay (Node S)
  • Patrol and reach Hitokappu Bay (Node U)

Note that all condition as of current are based on Hard Difficulty and can vary in lower difficulty. Most of these nodes can be done without the assistance of LBAS at this point unless you need assistance.

Patrol around the Stugaru Strait and reach the base in Northern Hokkaidou (Node G) and take out all enemy forces (S Rank) in the Outer Hokkaidou Sea (Node O) and Hitokappu Bay (Node S)

Recommended Fleet
1CL, 4DD, 1DE

Path: D-B-C-F-G
Path: D-H-I-L-O-R
Path: D-H-I-L-Q-P-S LoS of 27 (Cn2)[1] needed

  • Bring a fleet with a mix of combat and ASW for Node G.
  • Use Line Abreast against subs and use Vangard against surface fleets
  • Your fleet should eventually reach G with little to no difficulty.
  • For Node O and Node S fleet will need to be more armed for Surface combat.
  • Use Line Abreast against subs and use Vanguard against surface fleets while making your trip to the nodes you need to target.
  • Use Line Ahead on both node to ensure you can eliminate the enemy fleet in the area and get an S rank.
  • Be sure to bring enough Radars and Seaplane Scouts to meet the requirements to go to node S

Patrol and reach Hitokappu Bay (Node U)

Recommended Fleet
1CL, 3-4DD, 0-1DE (5 ships only) 4-6 DD, 0-2 DE

Path: D-H-I-J-L-Q-T-U

  • Bring a Fleet with a mix of combat and ASW for Node G.
  • Use Line Abreast against subs and use Vanguard against surface fleets.
  • Your fleet should eventually reach Node U with little to no difficulty.

Once all conditions are met the path to Node W will be revealed.

From there all you need to do is defeat the main enemy fleet led by the new Tsu-class Flagship.

Recommended Fleet
0-1 CAV, 1-2 CL, 4DD
1 CL, 5 DD

Path: D-H-I-J-L-O-W LoS of 50 (Cn3)[2] needed

  • Bring a surface combat focused fleet to help provide a chance to stand up against the enemy fleets in boss node.
  • It's optional to begin a CAV (which can provide an edge in both Node O and W) or use 2 CL to conserve CAVs for possible later operations.
  • You will need a relatively good LoS (about 50 (CN 3)(verification required)) to avoid hitting node V and go straight to W.
  • Node O may present the only problem with your fleet at Node O due to it's strong torpedo squadron. Using an LBAS on this can be considered if necessary.
  • On Medium Difficulty or higher, you'll need to bring 3 or more Surface Radars.

The boss will be a Tsu-class Flagship which has HP on par to a Flagship Transport, and the combat strength similar to a battleship along with a much higher AA which will give it's fleet stronger AA in general. The Tsu-class will have several other CLs and DD in tow (and more elite Tsu-classes on higher difficulty).

Bringing an LBAS to the boss may present some risks for you planes as they may get shot down and possibly lose rank but otherwise should help you clear out most of the enemy ships easily. If you bring name squadron planes like the Nonaka Squadron and other various named or skilled planes, it'll be more likely to survive the surface AA attacks.

If your LBAS clear out enough enemy ships it should result in an easy fight where you wipe out almost everyone and finish off the Tsu-class in night battle. Repeat until the operation is complete. Alternatively, you can target Node O if it provides difficulty or if you're concerned about plane ranks and would prefer to use a support fleet on the boss.

Support Fleets

  • Using a Support fleet at the boss node is not entirely necessary as the boss is easy enough to defeat without it, but if for some reason you experience problems setting up a support fleet can be considered with a fleet consisting of 3BB, 1 CV, 2DD and having your BBs with Guns/radar, CV with your Dive Bombers and Radars and DDs with Radars.
  • Alternatively you can also consider 4 CA, 2 DD in support fleet in a similar set up since it'll be cheaper and can kill most of the lighter enemy ships.

LBAS Recommendation

4 Ryuusei or 4 Land Base Bombers (Range 5)

  • Everything on this map will have no air power, so bringing only bombers here is a good way to take out any problems that may appear and due to how easy the map is, it's possible to use this place to rank up planes as well.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
Pattern 4
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
H
Pattern 1
I
Pattern 1
Pattern 2
J
Pattern 1
Pattern 2
K
Pattern 1
L
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
Pattern 4
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
H
Pattern 1
I
Pattern 1
Pattern 2
J
Pattern 1
Pattern 2
K
Pattern 1
L
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
Pattern 4
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
H
Pattern 1
I
Pattern 1
Pattern 2
J
Pattern 1
Pattern 2
K
Pattern 1
L
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
浸透深海潜水艦隊 IV群
Pattern 1   
Pattern 2    
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
浸透潜水艦隊 支援群
Pattern 1     
Pattern 2     
D
Pattern 1Choose your route
E
浸透潜水艦隊 支援群本体
Pattern 1     
Pattern 2     
F
浸透深海潜水艦隊 I群
Pattern 1    
Pattern 2    
G
Transport Drop-Off Node
Pattern 1  
H
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
I
浸透深海潜水艦隊 III群
Pattern 1   
Pattern 2    
L
Pattern 1Choose your route
N
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
O
深海高速浸透任務部隊 前衛群
Pattern 1       
P
浸透深海潜水艦隊 I群
Pattern 1    
Pattern 2    
Q
強行偵察水雷戦隊 B群
Pattern 1       
Pattern 2       
R
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
S
強行偵察水雷戦隊 A群
Pattern 1       
Pattern 2       
T
浸透深海潜水艦隊 泊地封鎖部隊
Pattern 1    
Pattern 2    
U
Transport Drop-Off Node
Pattern 1  

Ship drops

NodeShip List
CDestroyers
EDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
Seaplane Tenders
Auxiliary Ships
HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships


E-2

 

Defense Expansion! The Nansei Island Defense Operation!
防備拡充! 南西諸島防衛作戦

Information

  • Event Tag:   2nd Fleet Tag

(Phase 1 - Transport Phase):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

(Phase 2 - Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

Branching rules

E-2 Branching Rules Phase 1
Nodes Rules
A
B
  • Active branching
C
C
D
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to F.
    • Amount of (F)BB(V)+CV(L/B)+CA(V) ≤ 3
E
  • Do not meet the requirements to go to either E or F.
F
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • No (F)BB(V) or CV(B)
    • Amount of LHA+CVL+CA(V) ≤ 1
D
G
  • Amount of DD ≤ 2
I
  • Amount of DD ≥ 3
F
I
  • Slow Fleet
J
  • Fast Fleet
K
L
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of ships equipped with Surface Radars ≥ 1/2 on Medium/Hard
M
  • Do not meet the requirements to go to L.


E-2 Branching Rules Phase 2
Nodes Rules
Start
1
  • Do not meet the requirements to start at 2.
2
  • Meet ALL of the following requirements:
    • Starting point 2 is unlocked.
    • No SS(V)
    • Fleet contains (F)BB(V)
    • Amount of CVL ≤ 2
O1
O2
  • Active branching
P1
O2
O3
  • Do not meet the requirements to go to P2.
P2
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • No CVL
Q1
E
  • Meet ALL of the following requirements:
    • Amount of CL = 1
    • Amount of (F)BB(V) ≤ 1
    • No CVL, CA(V) or CLT
Q2
  • Do not meet the requirements to go to E.
Q3
R
  • Amount of DD ≤ 4
S
  • Amount of DD ≥ 5
R
E
  • Do not meet the requirements to go to either H or S.
H
  • Meet ANY of the following requirements:
    • Do not meet the requirements to go to S.
    • Amount of (F)BB(V)+CVL+CA(V) ≤ 2
S
  • Meet ALL of the following requirements:
    • No CVL (Easy+)
    • Fleet contains CL
    • Amount of (F)BB(V)+CVL+CA(V) ≤ 3/1 on Casual/Easy+
H
J
  • Fleet started at 1.
T
  • Fleet started at 2.
T
U
  • Meet ALL of the following requirements:
    • Pass the LoS check. (Estimated around 35 Cn2)
    • Amount of ships equipped with Surface Radars ≥ 1 (Hard)
V
  • Do not meet the requirements to go to U.


Branching compositions were reported over the course of the event.

Tips
The following guide was created based upon notes provided before EO release. This guide may be subject for change in the future:

Regarding the 2nd Fleet

In this operation you will be using the 2nd Fleet which are considered important of operation as they will all have special buffs on this map since it takes place in Okinawa. As such, most of the ships that have benifits are from the 2nd Fleet from April 1st, 1945 that were still alive during Operation Ten-Go and they are follows:

Both Node L and U

Yamato, Yahagi, Yukikaze, Hatsushimo, Asashimo, Suzutsuki, Isokaze, Hamakaze - 1.15x
Kasumi - 1.1x

Node L Only

Ryuuhou, Junyou, Sakawa, Hibiki, Ushio - 1.1x

Most fleets here are not entirely tied to Pearl Harbor except for Hamakaze, Isokaze, Hatsushimo, and Kasumi. So you decide to choose among members of Ten-Go for this operation, please consider the fact that these ships along with other key TCI ships Yukikaze may also become more vital for later EO operations.

Objective

In this map, your objective will be to provide reinforcement in the Nansei Island area by completing a transport operation to Node L before later engaging against a Carrier force in the western part of the waters. Overall you mission will consist of the following:

  • Transport Supplies to Nansei Islands (Node U)
  • Clear the air attack nodes from carriers attacks by gaining AS (Nodes B and C)
  • Eliminate the Aircraft Carrier Princess and her Carrier Task Force Fleet.

As noted in Ooyodo's chalkboard, CVs and CVB are not allowed in this operation.


Transport Supplies to Nansei Islands (Node U)

Recommended Fleet

1 CVL or CAV, 1 CL, 4 DD (Fast Fleet recommended)

Path

A-C-F-J-K-L
A-C-F-I-J-K-L (if fleet is slow)

Summary

  • It's possible to use a CAV instead of a CVL, but it is probably preferable to save them for EOs considering how few of them there are in the game at the moment. (Note: Written prior to release of EO maps.)
    • CAVs contribute TP points, while CVLs do not.
  • At least 1 DD capable of carrying Daihatsu will help to clear the TP gauge more quickly.
  • Suzutsuki with an AACI set-up is an ideal choice to help deal with the air raid node.
  • See Routing Rules for the number of Surface Radars required to pass the pre-boss check.
  • Support expeditions are optional, but may help.
    • Route support may help with survivability, although Vanguard will also help.
    • Boss support may help to achieve more consistent S-Ranks, but isn't strictly necessary.
  • Your fleet will have limited combat capability as most DDs will likely be carrying Daihatsu and/or drums. Use Vanguard on the surface nodes.
  • Both LBAS with 4 LBAA should be sent to the boss node.
    • BB Himes take additional postcap damage from LBAA.
    • Alternatively, 1 LBAS can be sent to sweep the air raid node. This means one less LBAS at the boss node (potentially less A/S-Ranks), but also better pass rate (for the air raid node).


For this operations, it's recommended to have a fleet that can carry a mixture of Transport supplies(at least 1-2 DDs with some drums or Daihatsu, and some ships geared for combat while also maintaining enough surface radars (based from Casual to Hard 0/0/1/2)v to achieve the LoS needed to reach the boss.

Your CVL should be armed as a fighter mule (On lower difficulties, you can use 1 Torpedo bomber and 3 Fighters) due to the dangers the air node presents to your fleet. In addition to this , the bringing and LBAS to provide air protection for your fleet along the trip is also recommended.

Most nodes following this are small surface ships like DDs and CLs along with some subs prior to reaching the boss, Vangaurd and line abreast accordingly to try surviving these fights.

To avoid hitting the sub node at Node I please bring an All Fast Fleet.

Once you reach the boss node you'll face against a Battleship Princess (which you may face up to 2 of them in harder difficulties) along with some other CLs and DDs Since the boss lacks in air power, you can consider using a full bombing LBAS unit for this node. Repeat until TP gauge has been depleted.

Once the TP gauge is depleted the a new boss gauge will appear but before you can use go further you'll need to complete to unlock the path to the new boss.

Recommended LBAS

Air Protection for Node C

LBAS 1

4 Fighters/Land Base Fighters (Range 4 needed)

Along with a fighter mule CVL this combination is likely to survive the map in question with little difficulty.

Bombing the Battleships Princess at Node L

LBAS 1 and/or 2

4 Land Base Bombers (Range 7 needed)

As the boss has no air power, you can use this fleet to help clear out most of the enemies without trouble. If you are feel like taking a risk with Node C and going all out, you can use both LBAS on this node for an effective result.

Unlocking the Path: Clear the air attack nodes from carriers attacks by gaining AS (Nodes B and C)

Recommended Fleet

2 CVL

Path

A-B
A-C

LBAS 1 and/or 2

4 Fighters/Land Base Fighters (Range 4 needed)

In this phase, simply arm your two CVL with fighters and use your Land Base to engage the air nodes on each node, use your 1-2 LABS with only fighters and have them target these nodes. The rest should come easily as you gain AS from these node and once done, the path to the new boss node will be open.

Eliminate the Aircraft Carrier Princess and her Carrier Task Force Fleet.

Once you enter this part of the operation, you will be facing a large series of attacks from submarines, along with a large amount of air stirkes that you'll need to pass and then finally facing a tough surface fleet before fighting the Aircraft Carrier Princess. You will need to bring a considerable amount of AA defenses, along with combat, and LoS (with a flagship that has a Surface Radar as part of the LoS requirement) Because of the difficulty this map presents there are only several ways people can consider playing this map, all which present thier own risks.

Here are a Summary of the possible compositions that the player can consider:

  1. Ten-Gou, with possible variants:
    • 1BB 1CL 4DD
    • 1BB 5DD
    • 1BB 4DD 1CVL / 1BB 3DD 1CL 1CVL
    • 1BB 4DD 1 Ise/Hyuuga? 4DD 1 Ise 1 Hyuuga? (Comment: Depends on whether Ise & Hyuuga are needed for E-4 & E-5, pending release of EOs)
  2. Heavy Fleet, with possible variants:
    • 1DD 4(F)BB(V) 1CVL
    • 1DD 3(F)BB(V) 2CVL

Below is a more detailed explanation of some of the fleets which have been commonly used by players:

Ten-Go Fleet Overview:

Ten-Gou style fleets (preferably using actual Ten-Gou members for the damage bonuses) have a shorter route to the boss, but are vulnerable and will struggle to deal damage prior to the night battle phase.

  • They will also have to fight under AI conditions unless a CVL is used (which leads to additional node(s), depending on which route is used).
  • Note that fighting under AI (or AD) conditions means that the Abyssal fleet will be capable of using artillery spotting and CVCIs against your fleet.
  • AACI is effectively mandatory, ideally equipped on Suzutsuki.
  • Vanguard formation at the preboss (node T) is recommended.
  • Both support expeditions are recommended.
  • LBAS will help with clearing the preboss and/or boss nodes. See under Heavy Fleets for suggested LBAS comp and main fleet FP.
    • (Depending on the fleet used, AS may not be of much use at the boss node anyway, given the number of of DDs in the fleet that are incapable of artillery spotting.)
    • A fleet with 1CL (ideally Yahagi) and 1BB (ideally Yamato) will need AS for artillery spotting, of course.
  • The optimal route for Ten-Gou comps is probably N-O1-O2-O3-P3-Q3-S-T-U (requires 5DD), or N-O1-O2-O3-P3-Q3-R-H-T-U (with ≤4DD and/or 1CVL).
    • 1BB 1CL 4DD will route N-O1-O2-P2-Q2-R-S-T-U.

Recommended Fleet

1 BB, 5 DD (Yamato + 3-5 Ten-Go DDs recommended)

Path

2-N-O1-O2-O3-P3-Q3-S-T-U

Strengths

  • Will allow you to go through the least amount of air attack nodes (Only 2)
  • Will conserve more resources compared to other comps

Weaknesses

  • Will leave you vulnerable to air nodes and boss as you face themAir Incapability
  • Leaves you with a relatively weak fleet to engage the boss
  • Will be bucket intensive

This comp ensure you a relatively safer path away from most air node but in return you are bound to have to hope you can dodge the bombing attacks as both air strikes and boss fleet will have AS+ and contact on thier side over the course of the attack. Arming your DDs fleet with HA guns is recommended along 2 members that can AACI. You will need to fully entrust in a support fleet both in-route and at boss node to ensure your chances at survival.

BB, CVL, CL, 3 DD (Yamato + Yahagi + 3 Ten-Go DDs recommended)

Path

2-N-O1-O2-O3-P3-Q3-R-H-T-U

Strengths

  • Will be able to bring some air power to for both air nodes and boss
  • Will provide some additional combat strength from with most Ten-Go members

Weaknesses

  • Will have to fight through 3 Air Attack Nodes
  • Will be bucket intensive
  • Can leave you one member short to fight at boss since CVL will need to be a fighter mule

This comp is more of a middle of the road composition which will give you some air power, but in return you'll need to have go through more air battles, so having 2 AACI members ready along with Yahagi and Yamato being more combat ready can help. Also if you have an expansion slot on your CVL and have a Rocket Launcher Kai 2 consider equipping it to her to negate any damage she might receive during the air attack nodes. This comp can also be decent for handling the boss node if you bring enough air power to support it from both your LBAS. Like the previous comp, in-route and boss support is recommended.

Heavy Fleet Summary:

Heavy Fleets (using Ten-Gou members where possible for the damage bonuses) have a longer route to the boss that goes through more air raid nodes, but have better survivability and damage output at the boss node.

  • If the notion of committing so many heavies to an early map is disconcerting, wait for information on EOs to be released before committing to any one fleet for E2 P2.
  • Use of multiple 12cm 30 Tube Rocket Launcher Kai 2 on relevant ships will help with surviving air raid nodes.
  • Once again, AACI is effectively mandatory, ideally equipped on Suzutsuki.
  • Both support expeditions are recommended.
  • Line Ahead is more likely to help with clearing out the preboss node as quickly as possible. Vanguard may be viable, but your mileage may vary (especially since only 1 ship in the fleet is a DD).
  • Send both LBAS to the boss equipped for Air Parity (64th/54th/T1 M34 LBAA/T1 M34 LBAA + T21(Skilled)/T21(Skilled)/LBAA/LBAA), and have about 330 FP on your main fleet, if you want to achieve AS at the boss node.
    • Unlike the Ten-Gou comp, AS is much more helpful here as your BBs will be able to use artillery spotting to clear out the enemy fleet more quickly before the night battle phase.
    • For reference, 3xT21(Skilled+Max) + 1x T1 M34 LBAA has the same FP as (64th/54th/T1 M34 LBAA/T1 M34 LBAA).
    • Use an FP calculator to determine what you need to meet the sample FPs listed above with your available equipment.
    • Note that without 4 waves of LBAS at Air Parity (e.g. if you split LBAS to pre-boss and boss), you will need higher FP on your main fleet in order to achieve AS at the boss node. Make the calculations and plan accordingly.
    • Also remember that your starting FP of ≈330 or higher will be whittled down continuously by the numerous air battles along the way.

Recommended Fleet

4 (F)BB(V), 2 CVL
3 (F)BB(V), 1 DD, 2 CVL

Path

2-N-O1-P1-Q1-Q2-R-E-H-T-U

Strengths

  • Allow you to use the strongest fleet you can possibly use to fight through and defend yourself along the way to the boss
  • Will be able to fight the boss node more efficiently
  • Will have considerable air power to fight against the air nodes and the boss
  • Can use Rocket Launcher Kai 2 on BBV and CVL to negate possible damaged received

Weaknesses

  • Will have to fight through 4 Air Attack Nodes
  • Will force you to lock away 3 other Battleships that may be relevant/useful to later operations (Normal and Hard Mode difficulty only)

This come can indeed be probably one of the more easier ways to successfully clear the map, but it will present a possible issue in later event maps as Nagato, Mutsu, Ise, Hyuuga, Fusou and Yamashiro are all relevant to Pearl Harbor if possible, you can consider using foreign battleships if you have any. But keep in mind that some of them such as Gangut will have importance in later maps as well. Locking your BBs here can mean the difference between running a fleet for EO or being forced to possibly reduce the difficulty. Like the previous comp, in-route and boss support is recommended.

If you are uncertain, avoid using this composition until more information is updated regarding this comp once EO maps are released.

Offensive Assault against the Carrier Princess (Pre-kill and Final Kill) LBAS 1 - 2

2 Land Bases Fighters/ Carrier Fighters, 2 Land Base Bombers (Range 7 needed)

You will need considerable a means to protect your land base bombers to a degree, but due to the amount of air power + Tsu-class (especially flagship on hard) there will always be a chance your bombers will be shot down and loose rank. Because of this, you need to be ready to deal with this factor and accpet that you'll need to retrain your planes.

For final kill, it's especially recommended to have your bombers at top rank to ensure the best chances at taking out the boss fleet. Otherwise overall, can be effective at providing some air power and wiping out the boss's fleet to a degree.


Air Coverage against the Air Strikes LBAS 1

4 Fighters (Range 3-5 depending on where needed needed)

This comp is mainly a defensive measure meant to protect your fleet along the way if you feel you need a defensive measure. It'll be useful only under certain comps so please carefully consider only if you really need to find a way to access a safe way through the air attack nodes.


The boss node will consist of Aircraft Carrier Princess (with a possibility of a 2nd one on Hard) and some CVL, CLs and DDs. Air power will be intense on this node and may not be easy to gain AS. Overall though if you use both LBAS at the boss node, your goal will be to shut down as many of the enemy units as you can over day battle so you can pave way for Yamato and her Ten-go members (if you bring them) to take out the Aircraft Carrier Princess. Outside of this though, chance of survival will depend on if your LBAS manages to take down as many of thier core enemy units as they can and also how much damage your support fleet delivers on the enemy fleet. The rest will ride on if you fleet manage to live through without most of them getting heavily damaged.

No matter what comp you use, there will be difficulty completing this map, keep trying until you succeed and once the boss is successfully killed on her last bit of HP the map is considered complete.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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Ship drops

NodeShip List
CDestroyers
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Light Aircraft Carriers[
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E-3

 

Divert the Enemy Forces! The 2nd AL Operation
敵戦力牽制! 第二次AL作戦

Information

  • Event Tag:   Northern Forces Tag

(Phase 1 - Boss): Heavy Cruiser Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

(Phase 2 - Boss:) Little Northern Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Casual ():

Branching rules

E-3 Branching Rules
Nodes Rules
Start
1
  • Do not meet the requirements to start at 2.
2
  • Meet ANY of the following requirements:
    • If Carrier Task Force, fleet must contain AO.
    • If Surface Task Force, fleet may not contain CV(B)
    • Transport Escort Fleets always start at 2.
1
A
  • Carrier Task Force
B
  • Surface Task Force
B
C
  • Slow Fleet
F
  • Fast Fleet
D
E
  • Do not meet the requirements to go to H.
H
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CV(L/B) ≤ 2
E
G
  • Meet ALL of the following requirements to go to H:
    • Fast Fleet
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
  • For every requirement that is not met, increase the chance of offrouting to G.
H
F
I
  • Active branching
K
H
I
  • Active branching
J
I
K
  • Meet ALL of the following requirements to go to L:
    • Fast Fleet
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
  • For every requirement that is not met, increase the chance of offrouting to K.
L
J
L
  • Do not meet the requirements to go to either O or P.
P
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to O.
    • Node is unlocked.
    • Amount of (F)BB(V)+CV(L/B) = 4
O
  • Meet ALL of the following requirements:
    • Node is unlocked
    • Carrier Task Force
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
L
M
  • Fail the LoS check.
N
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Surface Task Force.
P
  • Meet ALL of the following requirements:
    • Node P is unlocked.
    • Pass the LoS check.
    • Carrier Task Force.
P
O
  • Do not meet the requirements to go to R.
R
  • Meet ALL of the following requirements:
    • Carrier Task Force
    • Fast Fleet
    • Fleet contains AO (Medium+)
    • Amount of (F)BB(V)+CV(L/B) ≤ 4
  • Alternatively, use a Transport Combined Fleet to go directly to R.
O
Q
  • Fail the LoS check.
R
  • Pass the LoS check.


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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NodeShip List
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Light Aircraft Carriers[
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E-4

 

The 2nd Hawaii Operation
第二次ハワイ作戦

Information

  • Event Tag:

(Phase 1 - Boss): Central Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():
  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Casual ():

Branching rules

E-4 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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NodeShip List
CDestroyers
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GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
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E-5

 

Beyond the Surging Sea...
波濤の先に――――

Information

  • Event Tag:

(Phase 1 - Boss): Abyssal Jellyfish Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

(Phase 1 - Boss): Northern Pacific Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():
  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Casual ():

Branching rules

E-4 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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NodeShip List
CDestroyers
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Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
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HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
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Battleships
Light Aircraft Carriers
Seaplane Tenders
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