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Difference between revisions of "Spring 2025 Event/E-5/Sandbox"
Jigaraphale (talk | contribs) |
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{{FleetGuide | {{FleetGuide | ||
| Map = Heavy Fleet | | Map = Heavy Fleet | ||
− | | Fleet = '''Striking: 3-6 (F)BB(V), 0-1 CV, 0-2 DD, 0-1 | + | | Fleet = '''Striking: 3-6 (F)BB(V), 0-1 CV, 0-2 DD, 0-2 AV [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
+ | Striking: 3-4 (F)BB(V), 0-2 AV, 1 SS(V) [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | ||
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J1|pink|J|green|K|red}} | | Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J1|pink|J|green|K|red}} | ||
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
− | |||
| ASC = 0 | | ASC = 0 | ||
| ASE = 0 | | ASE = 0 | ||
Line 124: | Line 124: | ||
| AS = 0 | | AS = 0 | ||
| Note = A strong fleet able to reliably defeat the boss node, but with a lower TP potential. | | Note = A strong fleet able to reliably defeat the boss node, but with a lower TP potential. | ||
+ | * The use of 1 SS(V) is recommended for taking advantage of sub-tanking but may require the use of {{Emergency Repair}} | ||
| Range = Boss {{MapRoute|K|red}}: 2 | | Range = Boss {{MapRoute|K|red}}: 2 | ||
| LBASS = 0 / 0 / 0 / 0 | | LBASS = 0 / 0 / 0 / 0 | ||
Line 135: | Line 136: | ||
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J|green|K|red}} | | Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J|green|K|red}} | ||
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
+ | | Speed = '''Fast | ||
| ASC = 0 | | ASC = 0 | ||
| ASE = 0 | | ASE = 0 | ||
Line 160: | Line 162: | ||
| AS = 0 | | AS = 0 | ||
| Note = 3 to 5 historical ships are required to route there depending on the difficulty, else, it will pass through extra node {{MapRoute|O|pink}}. | | Note = 3 to 5 historical ships are required to route there depending on the difficulty, else, it will pass through extra node {{MapRoute|O|pink}}. | ||
+ | * The fleet must also contain at least 5-6 DD (depending on difficulty) to avoid an extra air raid at {{MapRoute|O|pink}} | ||
+ | Bringing any Yamato-class will encounter an extra surface battle at {{MapRoute|Q|red}}<br> | ||
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapRoute|R|red}} or {{MapRoute|N|red}}. | *The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapRoute|R|red}} or {{MapRoute|N|red}}. | ||
*Bringing some ASW can help | *Bringing some ASW can help | ||
Line 185: | Line 189: | ||
==Phase 3 - Boss== | ==Phase 3 - Boss== | ||
{{FleetGuide | {{FleetGuide | ||
− | | Map = | + | | Map = South Route |
− | | Main = ''' | + | | Main = '''1 (F)BB(V), 0-1 CV(B), 0-2 CA(V), 0-2 CL, 0-1 DD, 1 AV, 1 LHA [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| Escort = '''0-1 CA(V)/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | | Escort = '''0-1 CA(V)/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | | Route = {{MapRoute|2||L|blue|M|red| | + | | Route = {{MapRoute|2||L|blue|M|red|U1|pink|U2|red|U3|pink|X|red|P2|blue|R|red|T|red}} |
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
− | |||
| ASC = 0 | | ASC = 0 | ||
| ASE = 275 | | ASE = 275 | ||
| ASM = 318 | | ASM = 318 | ||
| AS = 366 | | AS = 366 | ||
− | | Note = A slightly | + | | Note = A slightly longer route that has less fleet restrictions at the cost of 1 more air node. |
+ | In order to avoid extra battles at {{MapRoute|Q|red}} or {{MapRoute|Y|pink}}, the fleet must contain either: | ||
+ | * (?) to 5 historical ships (depending on difficulty) | ||
+ | * Or at least 6 DD | ||
+ | If [[No.101 Transport Ship]] is available, it is very highly recommended to use her in combination with a {{Class|Nelson}} touch as she is capable of eliminating the boss in a single hit. | ||
| Range = Boss {{MapRoute|Z|red}}: 4 | | Range = Boss {{MapRoute|Z|red}}: 4 | ||
− | | LBASS = | + | | LBASS = 0 / 0 / 0 / 0 |
| LBASD = 0 / 0 / 0 / 0 | | LBASD = 0 / 0 / 0 / 0 | ||
| NoteLBAS = All LBAS should be sent on the boss. | | NoteLBAS = All LBAS should be sent on the boss. | ||
Line 203: | Line 210: | ||
{{FleetGuide | {{FleetGuide | ||
− | | Map = | + | | Map = North Route |
− | | Main = '''1 (F)BB(V), | + | | Main = '''0-1 (F)BB(V), 2 CVL/CAV, 0-2 CL, 0-1 DD, 1-2 AV/LHA [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| Escort = '''0-1 CA(V)/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | | Escort = '''0-1 CA(V)/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | | Route = {{MapRoute|2||L|blue|M|red| | + | | Route = {{MapRoute|2||L|blue|M|red|U|red|U3|pink|X|red|P2|blue|R|red|T|red}} |
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
+ | | Speed = '''Fast | ||
| ASC = 0 | | ASC = 0 | ||
| ASE = 275 | | ASE = 275 | ||
| ASM = 318 | | ASM = 318 | ||
| AS = 366 | | AS = 366 | ||
− | | Note = A slightly | + | | Note = A slightly shorter route that has 1 less air node at the cost of more fleet restrictions. |
+ | In order to avoid extra battles at {{MapRoute|Q|red}} or {{MapRoute|Y|pink}}, the fleet must contain either: | ||
+ | * (?) to 5 historical ships (depending on difficulty) | ||
+ | * Or at least 6 DD | ||
| Range = Boss {{MapRoute|Z|red}}: 4 | | Range = Boss {{MapRoute|Z|red}}: 4 | ||
− | | LBASS = | + | | LBASS = 12 / 282 / 326 / 425 |
| LBASD = 0 / 0 / 0 / 0 | | LBASD = 0 / 0 / 0 / 0 | ||
| NoteLBAS = All LBAS should be sent on the boss. | | NoteLBAS = All LBAS should be sent on the boss. |
Revision as of 09:31, 1 April 2025
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-5 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Jiga's Guide
Map Overview
E5 is a single and combined fleet, three-phase map consisting of one transport and two boss phases.
- 3 LBAS are available on this map:
- Initially, only 1 can be set on Sortie, the other being useless as no enemy air raid will happen,
- After phase 2, all 3 LBAS can be set on Sortie.
- Thi LBAS is supposed to be a "seaplane base", and so will be nerferd unless using the proper planes (see above)
- This map uses 3 locks:
Barrage Balloons can be deployed on nodes Q Z
Gimmick 1 - Unlock
To unlock the 1st boss, the following steps have to be performed:
B1 | B2 | D2 | F2 | |
---|---|---|---|---|
Hard | S | S | S | S x2 |
Medium | S | S | S | S |
Easy | S | S | S | S |
Casual | S | S | S | S |
ExpandNode B1 & B2 |
---|
ExpandNodes D2 & F2 |
---|
Phase 1 - TP
Phase 1 is a new kind of Transport Operation, where "tanks" do work better:
During "Landing Operation", the TP drain formula is altered, with regular modifiers being nerfed, and tanks gaining additional bonuses:
- [math]\displaystyle{ \text{Mod}_\text{map} }[/math], a map-dependent nerf mod, is applied, reducing the value of regular TP sources.
- During Spring 2025 Event it was:
- 0.65 for E-2,
- 0.8 for E-5.
Tank TP
The additional "tank bonus" given by equipment Landing Operations is as follows:
- The values are from the Spring 2025 Event.
ExpandLanding Operation - Tanks [1] [2] | |||
---|---|---|---|
Type | Equipment | [math]\displaystyle{ \text{TP}_\text{tank} }[/math] | |
E-2 | E-5 |
ExpandHeavy Fleet |
---|
ExpandLight Fleet |
---|
The use of a Special Attack is highly recommended, preferably the Yamato Touch.
Phase 2 - Boss
ExpandShort Route |
---|
The use of a Special Attack is highly recommended, preferably a Nelson-class one.
PT Imp Packs are on the boss, it is therefore advised to bring some anti-PT setups:
ExpandAnti-PT boat |
---|
Once on LD, the CG will change to the following:
Destroyer Ra-Class ζ |
---|
Phase 3 - Boss
ExpandSouth Route |
---|
ExpandNorth Route |
---|
The boss is an Installation and requires appropriate gear to be defeated,
- She is especially weak to "Nuke" setups.
The use of a Special Attack is highly recommended, preferably a Nelson-class one.
PT Imp Packs are on the boss, it is therefore advised to bring some anti-PT setups:
ExpandAnti-PT boat |
---|
Gimmick 2 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
? | ? | ? | |
---|---|---|---|
Hard | ? | ? | ? |
Medium | ? | ? | ? |
Easy | ? | ? | ? |
Casual | ? | ? | ? |
Once on LD, the CG will change to the following:
Supply Depot Princess Kai |
---|