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==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E-1 Branching Rules | + | |title = E-2 Branching Rules (Start Point) |
− | |id = ? | + | |id = 56-2a |
− | | | + | |0 -> 1 = * Single Fleet |
− | | | + | * 2nd Torpedo Squadron Tag only ('''Normal/Hard''') |
+ | |0 -> 2 = * Combined Fleet | ||
+ | * Supporting Combined Fleet Tag only ('''Normal/Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-2 Branching Rules (Start Point 1) | ||
+ | |id = 56-2b | ||
+ | |order = A,B,C,E,F2,H | ||
+ | |A/pink -> B/red/darkorange = * Fast Fleet | ||
+ | |A/pink -> F/empty = * Slow Fleet | ||
+ | |B/red/darkorange -> B1 = * Does not meet the requirements to go to B2 | ||
+ | |B/red/darkorange -> B2/pink = * Meet '''ANY''' of the following requirements: | ||
+ | ** Fast fleet that does not meet the requirements to go to C | ||
+ | ** If slow, amount of (F)BB(V) + CV(B) + CA(V) = 0 | ||
+ | |B/red/darkorange -> C = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 1 | ||
+ | |C -> D/pink = * Does not meet the requirements to go to E | ||
+ | |C -> E = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet ('''Hard''' only?) | ||
+ | ** Amount of (F)BB(V) ≤ 1 | ||
+ | ** Amount of DD ≥ 3 | ||
+ | ** If slow, amount of CVL ≤ 1 | ||
+ | |E -> E1/empty = Fail the LoS check | ||
+ | |E -> E2 = * Does not meet the requirements to go to G | ||
+ | * Pass the LoS check (Cn4=67~73 '''Hard''') | ||
+ | |E -> G = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B) = 0 | ||
+ | ** Amount of CL ≥ 1 or amount of DD ≥ 3 | ||
+ | ** Pass the LoS check (Cn4=67~73 '''Hard''') | ||
+ | |F/empty -> F1/pink,F2/red/darkorange = Active Branching | ||
+ | |F2/red/darkorange -> H = *Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of SS(V) = 0 | ||
+ | ** ??? | ||
+ | |F2/red/darkorange -> H1/pink = * Does not meet the requirements to go to H | ||
+ | |H -> H2/empty = * Fail the LoS check | ||
+ | |H -> I = *Does not meet the requirements to go to J | ||
+ | * Pass the LoS check | ||
+ | |H -> J = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) ≤ 1 | ||
+ | ** Amount of CL + DD ≥ 4 | ||
+ | ** Pass the LoS check | ||
+ | ** ??? | ||
+ | }} | ||
+ | {{MapBranchingTable | ||
+ | |title = E-2 Branching Rules (Start Point 2) | ||
+ | |id = 56-2c | ||
+ | |order = 2,K,M,O,R,U | ||
+ | |2 -> K = * Does not meet the requirements to go to M | ||
+ | |2 -> M/red/darkorange = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 2 | ||
+ | |K -> L = ??? | ||
+ | |K -> M/red/darkorange = ??? | ||
+ | |M/red/darkorange -> N/pink = * Does not meet the requirements to go to O | ||
+ | |M/red/darkorange -> O = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** Amount of CV(B) ≤ 1 | ||
+ | ** Amount of SS(V) = 0 | ||
+ | |O -> P/red/darkorange = * Does not meet the requirements to go to Q | ||
+ | |O -> Q/empty = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet ('''Hard''' only?) | ||
+ | ** Amount of (F)BB(V) ≤ 2 | ||
+ | ** Amount of CVL ≤ 2 | ||
+ | ** Amount of SS(V) = 0 | ||
+ | ** If slow, amount of BB ≤ 1 | ||
+ | |Q/empty -> R,U = Active Branching | ||
+ | |R/pink -> S/empty = ??? | ||
+ | |R/pink -> T = ??? | ||
+ | |U -> V/empty = * Fail the LoS check | ||
+ | |U -> E2 = * Pass the LoS check | ||
+ | * Does not meet the requirements to go to W | ||
+ | |U -> W = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B) ≤ 2 | ||
+ | ** If slow, amount of CA(V) ≤ 2 | ||
+ | ** Pass the LoS check | ||
}} | }} | ||
− | = | + | =Dark + Jiga Initial Guide= |
+ | ==Map Overview== | ||
+ | E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. | ||
+ | * This map uses 2 locks: | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3) for the 1st starting point | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' for the 2nd starting point | ||
+ | * 2 [[LBAS]] are available on this map: | ||
+ | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense'''. | ||
+ | ** After phase 1 ??, the LBAS is relocated closer to the final boss. | ||
+ | ** Be aware that [[Land-Based_Air_Squadron#High_Altitude_Air-Raid|High Altitude LBAS defense]] is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties. | ||
+ | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|F2|darkorange|M|darkorange|P|darkorange}} | ||
+ | {{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.'''''}} | ||
+ | |||
+ | ==Phase 1== | ||
+ | <tabber> | ||
+ | |-|Light Fleet= | ||
+ | * Striking Force: '''1CL, 0-2CLT, 3-6DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} | ||
+ | **The lightest fleet for this route. | ||
+ | **This fleet should utilize the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF|link=Evacuation#Elite Torpedo Squadron Command Facility}}. | ||
− | = | + | |-|Heavy Fleet= |
+ | * Striking Force: '''0-1FBB, 0-1CVL, 1CAV, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} | ||
− | = | + | |-|Heaviest Fleet= |
+ | * Striking Force: '''1FBB, 3CVL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} | ||
+ | **Heaviest fleet for this route. | ||
+ | |||
+ | |-|Sub Fleet= | ||
+ | * Striking Force: '''1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}} | ||
+ | **This use an SS(V) for Sub-Tanking. | ||
+ | **Highly recommend to use Repair Team/Goddess on Submarine for passing rate | ||
+ | </tabber> | ||
+ | * Bringing an [[AACI]] capable ship is recommended to pass through the air node. | ||
+ | * Bringing an [[OASW]] capable ship is recommended to pass through the new node. | ||
+ | |||
+ | *Striking Force fleets can utilize the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF|link=Evacuation#Striking Force Fleet Command Facility}}. | ||
+ | |||
+ | ==Phase 2== | ||
+ | * Striking Force: '''1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}} | ||
+ | ** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, | ||
+ | ***She is especially weak to "Nuke" setups | ||
+ | ** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional): | ||
+ | {{Anti-PT Imp Setups}} | ||
+ | * Bringing an [[AACI]] capable ship is recommended to pass through the air node. | ||
+ | |||
+ | ==Phase 2.5 - Gimmicks== | ||
+ | The following steps have to be performed to unlock the final boss: | ||
+ | {|class="wikitable" | ||
+ | ! !! E2!! T!! V | ||
+ | |- | ||
+ | | Hard || S?|| S?|| S? | ||
+ | |- | ||
+ | | Medium|| S?|| S?|| ? | ||
+ | |- | ||
+ | | Easy || S?|| S?|| - | ||
+ | |- | ||
+ | | Casual|| S?|| S?||- | ||
+ | |} | ||
+ | |||
+ | <tabber> | ||
+ | |-|Node E2= | ||
+ | * Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}} | ||
+ | |||
+ | |-|Node T= | ||
+ | * STF: '''2FBB, 2CVL, 2CAV + 1CL, 0-1CLT, 0-1CA, 3-5DD''' (FAST) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | ||
+ | * Route: {{MapRoute|2||M|orange|N|pink|O|red|Q|blue|R|pink|T|red}} | ||
+ | ** {{MapRoute|Q|blue}} is a selection node. | ||
+ | |||
+ | |-|Node V= | ||
+ | * Use the same fleet as {{MapRoute|T|red}} | ||
+ | * Route: {{MapRoute|2||M|orange|N|pink|O|red|Q|blue|U|red|V|blue}} | ||
+ | ** {{MapRoute|Q|blue}} is a selection node. | ||
+ | </tabber> | ||
+ | |||
+ | ==Phase 3== | ||
+ | <tabber> | ||
+ | |-|STF/CTF BB= | ||
+ | * STF/CTF: '''2(F)BB, 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | ||
+ | * Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}} | ||
+ | **This fleet can be either an STF or a CTF, with no difference between both. | ||
+ | **This fleet can bring high Air Power. | ||
+ | **The (F)BB can potentially utilize a [[Special Attack]]. | ||
+ | |||
+ | |-|CTF CV= | ||
+ | * CTF: '''1CV, 2CVL, 3CA(V) + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | ||
+ | * Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}} | ||
+ | **This fleet can bring the highest Air Power for this route. | ||
+ | </tabber> | ||
+ | *LoS check: ?? | ||
+ | * Bringing an [[AACI]] capable ship is recommended against the boss. | ||
+ | * Bringing an [[OASW]] capable ship is recommended to pass through the new node. | ||
+ | |||
+ | ==Debuff== | ||
+ | Once LD has been reached, the following steps have to be performed to debuff the boss | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! !! G!! D!! J!! E2!! LBAS | ||
+ | |- | ||
+ | |Hard || S|| AS|| S|| S|| AS | ||
+ | |- | ||
+ | |Medium|| -|| AS|| S|| S|| AS | ||
+ | |- | ||
+ | |Easy || -|| -|| S|| S|| AS | ||
+ | |- | ||
+ | |Casual|| -|| -|| A+|| S|| AS? | ||
+ | |} | ||
+ | |||
+ | <tabber> | ||
+ | |-|Node G= | ||
+ | * Refer to [[#Phase 1]]'s fleet for composition and routing. | ||
+ | |||
+ | |-|Node D= | ||
+ | * CTF: '''1CV, 1CVL, 1-2CA, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|pink|B|darkorange|C|red|D|pink}} | ||
+ | * Having less than 3 DD and 2 CV(L) will route to D. | ||
+ | |||
+ | |-|Node J= | ||
+ | * Refer to [[#Phase 2]]'s fleet for composition and routing. | ||
+ | |||
+ | |-|Node E2= | ||
+ | * Refer to [[#Phase 2.5 - Gimmicks]]'s fleet for composition and routing. | ||
+ | |||
+ | |-|LBAS= | ||
+ | *This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered. | ||
+ | {|class="wikitable" | ||
+ | ! !! AP !! AS | ||
+ | |- | ||
+ | |Hard || 461|| 1035 | ||
+ | |- | ||
+ | |Medium|| 417|| 938 | ||
+ | |- | ||
+ | |Easy || 375|| 842 | ||
+ | |- | ||
+ | |Casual|| 352|| 791 | ||
+ | |} | ||
+ | </tabber> | ||
+ | |||
+ | Once Debuff is complete the CG will change to the following: | ||
+ | {|class="wikitable" | ||
+ | ![[European Armored Carrier Princess]] | ||
+ | |- | ||
+ | |<gallery> | ||
+ | Enemy Full European Armored Carrier Princess.png|Regular | ||
+ | Enemy Full European Armored Carrier Princess Damaged.png|Last Dance | ||
+ | Enemy Full European Armored Carrier Princess Debuffed.png|Debuffed | ||
+ | </gallery> | ||
+ | |} | ||
+ | |||
+ | =Historical Bonuses= | ||
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}} | {{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}} | ||
+ | |||
+ | ==Ship Bonuses== | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
− | ! colspan= | + | ! colspan=3|Ships |
− | ! | + | ! Mapwide |
− | ! | + | |- |
+ | ! colspan=3|All [[DD]] | ||
+ | | 1.03x | ||
|- | |- | ||
− | ! | + | ! colspan=3|All [[DE]] |
− | | 1. | + | | 1.12x |
− | |||
|- | |- | ||
− | !{{Ship/Banner| | + | !{{Ship/Banner|Yahagi/Kai Ni|small=true}}!!{{Ship/Banner|Ushio/Kai Ni|small=true}}!!{{Ship/Banner|Hibiki|small=true}} |
− | | 1. | + | | rowspan=4| 1.15x |
− | |||
|- | |- | ||
− | !{{Ship/Banner| | + | !{{Ship/Banner|Hatsushimo/Kai Ni|small=true}}!!{{Ship/Banner|Shigure/Kai Ni|small=true}}!!{{Ship/Banner|Kasumi|small=true}} |
− | | | ||
− | | | ||
|- | |- | ||
− | !{{Ship/Banner| | + | !{{Ship/Banner|Isokaze/B Kai|small=true}}!!{{Ship/Banner|Hamakaze/B Kai|small=true}}!!{{Ship/Banner|Yukikaze|small=true}} |
− | | | ||
− | | | ||
|- | |- | ||
− | !{{Ship/Banner| | + | !{{Ship/Banner|Asashimo/Kai Ni|small=true}}!!{{Ship/Banner|Suzutsuki/Kai|small=true}}!!{{Ship/Banner|Fuyutsuki/Kai|small=true}} |
− | | | ||
− | | | ||
|- | |- | ||
− | !{{Ship/Banner| | + | !{{Ship/Banner|Yamato/Kai Ni|small=true}}!!{{Ship/Banner|Kongou/Kai Ni C|small=true}}!!{{Ship/Banner|Haruna/Kai Ni|small=true}} |
− | | 1. | + | | rowspan=3| 1.08x |
− | | | + | |- |
+ | !{{Ship/Banner|Ryuuhou/Kai Ni|small=true}}!!{{Ship/Banner|Junyou/Kai Ni|small=true}}!!{{Ship/Banner|Mogami/Kai Ni|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Kitakami/Kai Ni|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}!!{{Ship/Banner|Urakaze/D Kai|small=true}} | ||
+ | |} | ||
+ | ==[[Debuff]]== | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | ! Ships | ||
+ | ! Node W | ||
+ | |- | ||
+ | !{{Enemy/Banner|European Armored Carrier Princess Debuffed|small=true}}<br>{{Enemy/Banner|Aircraft Carrier Princess B|small=true}}<br>{{Enemy/Banner|Battleship Princess|small=true}} | ||
+ | | -48 {{Armor}} | ||
|} | |} |
Latest revision as of 11:09, 7 March 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-2 Branching Rules (Start Point) | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-2 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
F |
| |
B |
B1 |
|
B2 |
| |
C |
| |
C |
D |
|
E |
| |
E |
E1 |
Fail the LoS check |
E2 |
| |
G |
| |
F |
F1 |
Active Branching |
F2 | ||
F2 |
H |
|
H1 |
| |
H |
H2 |
|
I |
| |
J |
|
E-2 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
2 |
K |
|
M |
| |
K |
L |
??? |
M |
??? | |
M |
N |
|
O |
| |
O |
P |
|
Q |
| |
Q |
R |
Active Branching |
U | ||
R |
S |
??? |
T |
??? | |
U |
E2 |
|
V |
| |
W |
|
Dark + Jiga Initial Guide
Map Overview
E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
- This map uses 2 locks:
- 2 LBAS are available on this map:
- Only 1 can be set on Sortie, the other being limited to Defense.
- After phase 1 ??, the LBAS is relocated closer to the final boss.
- Be aware that High Altitude LBAS defense is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties.
- "Airstrike Supported Battle" nodes are present on B F2 M P
This map is extremely hard to clear on all difficulties. Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it. |
Phase 1
- Striking Force: 1CL, 0-2CLT, 3-6DD
- Route: 1 A B C E G
- The lightest fleet for this route.
- This fleet should utilize the ETSCF ETSCF.
- Bringing an AACI capable ship is recommended to pass through the air node.
- Bringing an OASW capable ship is recommended to pass through the new node.
- Striking Force fleets can utilize the SFFCF SFFCF.
Phase 2
- Striking Force: 1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD
- Route: 1 A B C E E2
- The boss is an Installation and requires appropriate gear to be defeated,
- She is especially weak to "Nuke" setups
- The boss fleet includes one or two PT Imp Packs, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
- The boss is an Installation and requires appropriate gear to be defeated,
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
- Bringing an AACI capable ship is recommended to pass through the air node.
Phase 2.5 - Gimmicks
The following steps have to be performed to unlock the final boss:
E2 | T | V | |
---|---|---|---|
Hard | S? | S? | S? |
Medium | S? | S? | ? |
Easy | S? | S? | - |
Casual | S? | S? | - |
- Use the same fleet as T
- Route: 2 M N O Q U V
- Q is a selection node.
Phase 3
- STF/CTF: 2(F)BB, 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD (Fast)
- Route: 2 M O Q U W
- This fleet can be either an STF or a CTF, with no difference between both.
- This fleet can bring high Air Power.
- The (F)BB can potentially utilize a Special Attack.
- LoS check: ??
- Bringing an AACI capable ship is recommended against the boss.
- Bringing an OASW capable ship is recommended to pass through the new node.
Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
G | D | J | E2 | LBAS | |
---|---|---|---|---|---|
Hard | S | AS | S | S | AS |
Medium | - | AS | S | S | AS |
Easy | - | - | S | S | AS |
Casual | - | - | A+ | S | AS? |
- Refer to #Phase 1's fleet for composition and routing.
- Refer to #Phase 2's fleet for composition and routing.
- Refer to #Phase 2.5 - Gimmicks's fleet for composition and routing.
- This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
AP | AS | |
---|---|---|
Hard | 461 | 1035 |
Medium | 417 | 938 |
Easy | 375 | 842 |
Casual | 352 | 791 |
Once Debuff is complete the CG will change to the following:
European Armored Carrier Princess |
---|
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
Ships | Mapwide | ||
---|---|---|---|
All DD | 1.03x | ||
All DE | 1.12x | ||
1.15x | |||
1.08x | |||
Debuff
Ships | Node W |
---|---|
-48 |