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Difference between revisions of "Summer 2022 Event/E-5/Sandbox"

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Line 34: Line 34:
 
** Amount of CV(L/B) ≤ 4
 
** Amount of CV(L/B) ≤ 4
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
** If Combined Fleet, amount of CL/CT + DD/DE ≥ 5
+
** If Combined Fleet, amount of CL/CT + DD/DE ≥ 5 '''or''' Fast(?)
 
** If Single Fleet, Fast '''or''' amount of DD/DE ≥ 3
 
** If Single Fleet, Fast '''or''' amount of DD/DE ≥ 3
 
|D/empty -> E,F = Choose your own adventure!
 
|D/empty -> E,F = Choose your own adventure!
Line 51: Line 51:
 
** Meet '''ANY''' of the following requirements:
 
** Meet '''ANY''' of the following requirements:
 
*** Fleet came from node E (?)
 
*** Fleet came from node E (?)
*** Amount of AV + CA(V) ≤ 2 '''and''' LHA = 0 (?)
+
*** Amount of CA(V) ≤ 1 '''and''' LHA = 0
 
|G1 -> I = * Meet '''ALL''' of the following requirements:
 
|G1 -> I = * Meet '''ALL''' of the following requirements:
 
** Does not meet the requirements to go to G
 
** Does not meet the requirements to go to G
Line 59: Line 59:
 
** Path to Q is Unlocked
 
** Path to Q is Unlocked
 
** Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only)
 
** Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only)
 +
** Amount of AV ≤ 1
 +
** Amount of LHA = 0 (?)
 
** If CTF, meet '''ALL''' of the following:
 
** If CTF, meet '''ALL''' of the following:
 
*** Amount of DD ≤ 3
 
*** Amount of DD ≤ 3
*** Amount of AV ≤ 1
 
*** Amount of LHA = 0 (?)
 
 
** If STF, meet '''ALL''' of the following:
 
** If STF, meet '''ALL''' of the following:
*** Amount of (F)BB(V) ≥ 3
+
*** If amount of DD ≥ 4, Amount of (F)BB(V) ≥ 3
*** ???
 
 
|K/empty -> L,M = Choose your own adventure!
 
|K/empty -> L,M = Choose your own adventure!
 
|N1 -> N2/empty = * Does not meet the requirements to go to O
 
|N1 -> N2/empty = * Does not meet the requirements to go to O
Line 75: Line 74:
 
|Q/empty -> S/empty = * Meet '''ALL''' of the following requirements:
 
|Q/empty -> S/empty = * Meet '''ALL''' of the following requirements:
 
** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]]
 
** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]]
** Amount of CV(B) ≤ 2(?)
+
** Amount of CV(B) ≤ 2
 +
** Amount of (F)BB(V) ≤ 2
 
** Amount of CL + DD ≥ 5
 
** Amount of CL + DD ≥ 5
 
|R -> S/empty = * Meet '''ALL''' of the following requirements:
 
|R -> S/empty = * Meet '''ALL''' of the following requirements:
Line 92: Line 92:
 
|T -> U = * Does not meet the requirements to go to X
 
|T -> U = * Does not meet the requirements to go to X
 
|T -> X = * Meet '''ALL''' of the following requirements:
 
|T -> X = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) ≤ 3(?)
+
** Amount of DD + DE ≥ 3
** Amount of (F)BB(V) + CV(B) ≤ 5 '''or''' CL + DD ≥ 5 (???)
+
** For STF, meet '''ALL''' of the following requirements:
** ???
+
*** Amount of (F)BB(V) ≤ 2 (?)
 +
**** If Amount of CL ≥ 2, amount of (F)BB(V) ≤ 3 (?)
 +
** For CTF, meet '''ALL''' of the following requirements:
 +
*** Amount of CV(B) ≤ 2
 +
**** If Amount of CL ≥ 2, amount of CV(B) ≤ 3
 
}}
 
}}
  
Line 114: Line 118:
  
 
==Phase 1: Transport Operation to Oran, Algeria==
 
==Phase 1: Transport Operation to Oran, Algeria==
* SF: 0-1 AV, 1-2 CL, 0-1 CV(B), 2-4 DD [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
+
<tabber>
 +
|-|Fast/Heavy Fleet=
 +
* SF: 0-1 (F)BB(V), 0-2 CV(L/B), 0-2 CA(V), 0-3 CL(T), 2-4 DD (Fast) [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}}
 +
* A Fast fleet allows a heavier composition
 +
|-|Slow/Light Fleet=
 +
* SF: 0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-2 LHA/AV, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
* Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}}
* LOS Cn1 = 20.7? on '''Medium'''
+
</tabber>
* Boss [[Support Expedition]] is recommended to help secure A rank if cannot secure A rank with [[LBAS]]
+
* There is a LoS check to enter node {{MapRoute|H|red}} (Cn2 = 40(?) on Hard)
 +
* Using Boss [[Support Expedition]] may help to secure A ranks
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
  
 
==Phase 1.5: Unlock Node {{MapRoute|O|red}}==
 
==Phase 1.5: Unlock Node {{MapRoute|O|red}}==
The following steps have to be performed to unlock the next node for 2nd TP Phase:
+
Completing the following tasks will unlock the route to Phase 2 {{MapRoute|O|red}}
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! I  !! F
 
!      !! I  !! F
Line 127: Line 138:
 
| Hard  || S x3 || AS  
 
| Hard  || S x3 || AS  
 
|-
 
|-
| Medium|| A+ x3?|| AS
+
| Medium|| A+ x3? || AS
 
|-
 
|-
| Easy  || ??    || ??
+
| Easy  || A+ x3 || AS
 
|-
 
|-
| Casual|| A+ x2 || AS
+
| Casual|| A+ x2 || AS
 
|}
 
|}
  
Line 137: Line 148:
 
|-|Node I=
 
|-|Node I=
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 +
** However, the fleet must include an LHA and/or CA(V) ≥ 2
 +
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|G1|red|I|red}}
  
 
|-|Reach F=
 
|-|Reach F=
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 
* For the fleet used, refer to Phase 1 as it is the same fleet.
 
+
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink}}
 
</tabber>
 
</tabber>
  
 
==Phase 2: Transport supply to the Coast of Algeria==
 
==Phase 2: Transport supply to the Coast of Algeria==
 
* This phase will utilized the [[File:{{ROOTPAGENAME}} Tag 8.png]] tag.
 
* This phase will utilized the [[File:{{ROOTPAGENAME}} Tag 8.png]] tag.
** The fleet will only be tagged once they reaches node {{MapRoute|K|blue}}  
+
** On Normal/Hard, including any ship with the [[File:{{ROOTPAGENAME}} Tag 4.png]] tag will result in an off-route to {{MapRoute|N2|blue}}
 +
** The fleet will only be tagged once they reach node {{MapRoute|K|blue}}  
 
<tabber>
 
<tabber>
 
|-|CTF=
 
|-|CTF=
* CTF: 3 CV(B), 1 CL, 2 DD + 1 CL, 0-1 CA, 4-5 DD  
+
* CTF: '''0-2 XX, 0-2 (F)BB(V), 2-3 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD'''
* Put emphasis on
+
** Max of 4 CV(L/B)
 +
* Highest airpower and opening strike possible
  
 
|-|STF=
 
|-|STF=
* STF: 1-3 (F)BB(V), 0-1 CV, 1-2 CVL, 0-2 DD, 0-2 CA(V), 0-2 CL + 1 CL, 4-5 DD, 0-1 CLT, 0-1 CA, 0-1 AV
+
* STF: '''0-2 XX, 1-3 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD'''
* For STF have either 1 CV and 0 CVL '''OR''' 2 CVL and 0 CV.
+
* Strongest surface combat possible
* Stronger shelling
 
  
 
|-|TCF=
 
|-|TCF=
* TCF: 0-1 AV, 4-5 DD + 1 CL, 1 CA, 4-5 DD
+
* TCF: '''0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)'''
* Faster TP Drain with using many Daihatsu equipped on DD.  
+
* Fastest TP Drain by using many Daihatsu equipped on DD.
* Node & Boss [[Support Expedition]] may be mandatory in order to guarantee to reach the boss and to secure the A rank.
+
* Node & Boss [[Support Expedition]] are recommended in order reduce the risk of retreats help to secure A rank at the boss
  
 +
</tabber>
  
</tabber>
+
* All Fleet options must include CL/CT + DD/DE ≥ 5
 +
* No SS(V) are allowed
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|L|pink|N|green|N1|red|O|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|L|pink|N|green|N1|red|O|red}}
* LOS Cn1 = 33 for '''Hard'''
+
* There is a LoS check to reach node {{MapRoute|O|red}} (Cn2 = 60(?) on Hard)
 
* The fleet will face PT Imps on the way to the boss node
 
* The fleet will face PT Imps on the way to the boss node
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
  
 
==Phase 2.5: Unlock Node {{MapRoute|P|red}}==
 
==Phase 2.5: Unlock Node {{MapRoute|P|red}}==
* This requirement is '''only required on Hard'''. Other difficulties can pass this requirement.  
+
* This requirement is '''only required on Hard'''. Other difficulties skip this requirement.  
 
** S rank {{MapRoute|M|red}} Once
 
** S rank {{MapRoute|M|red}} Once
* STF: 2-3 BB(V), 1 CV, 0-1 AV, 1-2 CA(V) + 1 CL, 2-4 DD, 1-3 CLT, 0-1 CA. [[File:{{ROOTPAGENAME}} Tag 4.png]]
+
* For the fleet used, refer to Phase 2 as it is the same fleet.
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red}}
 
  
 
==Phase 3: Destroy the Supply Depot Princess==
 
==Phase 3: Destroy the Supply Depot Princess==
* STF: 2-3 BB(V), 1 CV, 0-1 AV, 1-2 CA(V) + 1 CL, 2-4 DD, 1-3 CLT, 0-1 CA. [[File:{{ROOTPAGENAME}} Tag 4.png]]
+
* For the fleet used, refer to Phase 2 as it is the same fleet.
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red|P|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red|P|red}}
* Need 1 CL + 4 DD at the minimum to take the shortest route to the boss.
+
* Both tags [[File:{{ROOTPAGENAME}} Tag 4.png]] '''OR''' [[File:{{ROOTPAGENAME}} Tag 8.png]] can be used for this phase
* It is possible to reuse ships that were used in E3 here to do this phase.  
+
** '''Caution:''' Any untagged ships that reach node {{MapRoute|K|blue}} will be given the [[File:{{ROOTPAGENAME}} Tag 8.png]] tag.
* To prevent any mistagging for this phase, it's recommended to tag any ship that is going to be used in this phase in E3 first before doing this phase.  
+
*** This means that if the rest of the fleet contains the [[File:{{ROOTPAGENAME}} Tag 4.png]] tag, the fleet will be '''unable to sortie again''' on higher difficulties as mixing tags is not allowed.
* If the fleet is reused from E3, using the Special Attack mechanic BB is highly recommended to clear the phase quickly and efficiently.  
+
** To prevent applying the wrong tag during this phase, it is highly recommended to tag any ship that is going to be used in Phase 4 or as part of any fleet using the [[File:{{ROOTPAGENAME}} Tag 4.png]] tag by entering [[{{ROOTPAGENAME}}/E-3]] in a Combined Fleet before beginning this phase.  
* [[Anti-Installation]] is key to clearing this phase.  
+
* If the fleet is reused from E3, using a Special Attack mechanic BB can help clear this phase more quickly and efficiently.  
 
+
* [[Anti-Installation]] is required to clear this phase.
  
 
==Phase 4: Eliminate The Prototype Carrier Hime==
 
==Phase 4: Eliminate The Prototype Carrier Hime==
* CTF: 2 BB, 3 CV(L), 1 CL + 1 CL, 1 CVL, 2-3 DD, 0-1 CA(V) [[File:{{ROOTPAGENAME}} Tag 4.png]]
+
<tabber>
 +
|-|CTF Fleet=
 +
* CTF: '''0-1 XX, 2 (F)BB(V), 0-2 CV(B) 1-4 CVL, 1 CL + 1 CL, 2 XX, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png]]
 +
** Max of 4 CV(L/B)
 +
** 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at {{MapRoute|R|pink}}
 +
|-|STF Fleet=
 +
* STF: '''0-1 XX, 2 (F)BB(V), 2 CVL, 1 CL + 1 CL, 2 XX, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png]]
 +
** 1 CL, 1 DD, and/or 1 XX may be swapped for an additional 1-2 (F)BB(V) at the cost of an extra Air node at {{MapRoute|R|pink}}
 +
</tabber>
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|Q|blue|S|blue|X|red}}
 
* Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|Q|blue|S|blue|X|red}}
* Node {{MapRoute|S|blue}} is an Anchorage Repair node.  
+
* There are LoS checks to avoid dead ends at {{MapRoute|V|blue|W|blue}} (Cn2 = 85(?) on Hard)
* Heavy CTF with 2 BB, 4 CV will take 2 additional nodes instead of the shortest route highlighted above.
+
* Node {{MapRoute|S|blue}} is an Anchorage Repair node.
 +
* All Fleets must contain [[Akashi Kai]], [[Akitsushima Kai]], or [[AO|AO Kai]]
  
 
==Phase 4.5: Debuff==
 
==Phase 4.5: Debuff==
Line 195: Line 219:
 
!      !! I  !! P !! T !! U !! LBAS
 
!      !! I  !! P !! T !! U !! LBAS
 
|-
 
|-
| Hard  || A+ || A+ x3 || S || A+ || AS
+
| Hard  || A+ || A+ x3 || S || A+ || AS
 
|-
 
|-
| Medium|| ??|| ??
+
| Medium|| ?? || ??   ||  ||    ||
 
|-
 
|-
| Easy  || ??   || ??
+
| Easy  || ?? || ??   ||  ||    ||
 
|-
 
|-
| Casual|| ??  || ??
+
| Casual|| ??  || ??   ||  ||    ||
 
|}
 
|}
  
 
+
<tabber>
 +
|-|Node I=
 +
* For the fleet used, refer to Phase 1.5 as it is the same fleet.
 +
|-|Node P=
 +
* For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet.
 +
** If using a fleet with [[File:{{ROOTPAGENAME}} Tag 4.png]], amount of DD ≥ 4
 +
|-|Node T=
 +
* For the fleet used, refer to Phase 4 as it is the same fleet.
 +
** However, [[Akitsushima Kai]], [[Akashi Kai]], and [[AO|AO Kai]] must be '''removed''' from the fleet
 +
*** They may be either removed or safely replaced with a CA(V), CLT, or AV
 +
|-|Node U=
 +
* For the fleet used, refer to Node T
 +
** However, the fleet must also include ≥ 5 (F)BB(V) + 3 CV(B) (???)
 +
|-|LBAS=
 +
* LBAS: Air Defense
 +
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
 +
</tabber>
  
  

Latest revision as of 05:15, 20 September 2022

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-5 Branching Rules
Nodes Rules
A
B
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0 (?)
    • Amount of CV(B) ≤ 3
    • Amount of CV(L/B) ≤ 4
    • Amount of DD ≥ 2
    • If Combined Fleet, amount of CL/CT + DD/DE ≥ 5 or Fast(?)
    • If Single Fleet, Fast or amount of DD/DE ≥ 3
D
E

Choose your own adventure!

F
E
G
  • Meet ALL of the following requirements:
    • If Slow, Amount of CV(L/B) = 0
G1
  • Does not meet the requirements to go to G
F
G1
  • Single Fleet
J
  • Combined Fleet
G
G2
  • Fail the LoS check
H
  • Pass the LoS check (Cn2 = 40? on Hard)
G1
E
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to G or I
    • ???
G
  • Meet ALL of the following requirements:
    • Single Fleet
    • Meet ANY of the following requirements:
      • Fleet came from node E (?)
      • Amount of CA(V) ≤ 1 and LHA = 0
I
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to G
    • ???
J
K
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Path to Q is Unlocked
    • Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only)
    • Amount of AV ≤ 1
    • Amount of LHA = 0 (?)
    • If CTF, meet ALL of the following:
      • Amount of DD ≤ 3
    • If STF, meet ALL of the following:
      • If amount of DD ≥ 4, Amount of (F)BB(V) ≥ 3
K
L

Choose your own adventure!

M
N1
N2
  • Does not meet the requirements to go to O
  • Fail the LoS check
O
  • Meet ALL of the following requirements:
    • Pass the LoS check (Cn2 = 60(?) on Hard)
    • Fleet only contains Tag 4 (Hard/Normal only) (?)
Q
R
  • Does not meet the requirements to go to Q
S
  • Meet ALL of the following requirements:
R
S
T
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to S or X
    • Pass the LoS check(?)
W
  • Fail the LoS check(?)
X
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to S
    • ???
    • Pass the LoS check(?)
S
V
  • Fail the LoS check
X
  • Pass the LoS check (Cn2 = 60(?) on Hard)
T
U
  • Does not meet the requirements to go to X
X
  • Meet ALL of the following requirements:
    • Amount of DD + DE ≥ 3
    • For STF, meet ALL of the following requirements:
      • Amount of (F)BB(V) ≤ 2 (?)
        • If Amount of CL ≥ 2, amount of (F)BB(V) ≤ 3 (?)
    • For CTF, meet ALL of the following requirements:
      • Amount of CV(B) ≤ 2
        • If Amount of CL ≥ 2, amount of CV(B) ≤ 3


Dark's Initial Guide

Map Overview

  • There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases
  • There are 3 LBAS to use in this map.
    • 2 can be set on Offense and 1 be set on Defense.
  • Refer to the Special locking guide for additional information on ship locks for this map.

Special Locking Guide

  • Unlike previous event maps, ship locking works differently in this map.
  • This new locking mechanic can prevent players from accidentally locking ships with the wrong tag.
  • If the fleet is a Combined Fleet, the tag will not apply to any ship unless the fleet reaches certain nodes.
    • Summer 2022 Event Tag 7.png will be applied to Combined Fleets that reach G1 or E, or to Single Fleets immediately upon sortieing
    • Summer 2022 Event Tag 8.png will be applied to Combined Fleets that reach K
    • Summer 2022 Event Tag 4.png will be applied to Combined Fleets that reach Q

Phase 1: Transport Operation to Oran, Algeria

  • SF: 0-1 (F)BB(V), 0-2 CV(L/B), 0-2 CA(V), 0-3 CL(T), 2-4 DD (Fast) Summer 2022 Event Tag 7.png
  • Route: A C D E G H
  • A Fast fleet allows a heavier composition

  • SF: 0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-2 LHA/AV, 3-4 DD Summer 2022 Event Tag 7.png
  • Route: A C D E G H

  • There is a LoS check to enter node H (Cn2 = 40(?) on Hard)
  • Using Boss Support Expedition may help to secure A ranks
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Phase 1.5: Unlock Node O

Completing the following tasks will unlock the route to Phase 2 O

I F
Hard S x3 AS
Medium A+ x3? AS
Easy A+ x3 AS
Casual A+ x2 AS

  • For the fleet used, refer to Phase 1 as it is the same fleet.
    • However, the fleet must include an LHA and/or CA(V) ≥ 2
  • Route: A C D F G1 I

  • For the fleet used, refer to Phase 1 as it is the same fleet.
  • Route: A C D F

Phase 2: Transport supply to the Coast of Algeria

  • This phase will utilized the Summer 2022 Event Tag 8.png tag.
    • On Normal/Hard, including any ship with the Summer 2022 Event Tag 4.png tag will result in an off-route to N2
    • The fleet will only be tagged once they reach node K

  • CTF: 0-2 XX, 0-2 (F)BB(V), 2-3 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD
    • Max of 4 CV(L/B)
  • Highest airpower and opening strike possible

  • STF: 0-2 XX, 1-3 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD
  • Strongest surface combat possible

  • TCF: 0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)
  • Fastest TP Drain by using many Daihatsu equipped on DD.
  • Node & Boss Support Expedition are recommended in order reduce the risk of retreats help to secure A rank at the boss

  • All Fleet options must include CL/CT + DD/DE ≥ 5
  • No SS(V) are allowed
  • Route: A C D F J K L N N1 O
  • There is a LoS check to reach node O (Cn2 = 60(?) on Hard)
  • The fleet will face PT Imps on the way to the boss node
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Phase 2.5: Unlock Node P

  • This requirement is only required on Hard. Other difficulties skip this requirement.
    • S rank M Once
  • For the fleet used, refer to Phase 2 as it is the same fleet.

Phase 3: Destroy the Supply Depot Princess

  • For the fleet used, refer to Phase 2 as it is the same fleet.
  • Route: A C D F J K M P
  • Both tags Summer 2022 Event Tag 4.png OR Summer 2022 Event Tag 8.png can be used for this phase
    • Caution: Any untagged ships that reach node K will be given the Summer 2022 Event Tag 8.png tag.
      • This means that if the rest of the fleet contains the Summer 2022 Event Tag 4.png tag, the fleet will be unable to sortie again on higher difficulties as mixing tags is not allowed.
    • To prevent applying the wrong tag during this phase, it is highly recommended to tag any ship that is going to be used in Phase 4 or as part of any fleet using the Summer 2022 Event Tag 4.png tag by entering Summer 2022 Event/E-3 in a Combined Fleet before beginning this phase.
  • If the fleet is reused from E3, using a Special Attack mechanic BB can help clear this phase more quickly and efficiently.
  • Anti-Installation is required to clear this phase.

Phase 4: Eliminate The Prototype Carrier Hime

  • CTF: 0-1 XX, 2 (F)BB(V), 0-2 CV(B) 1-4 CVL, 1 CL + 1 CL, 2 XX, 3 DD Summer 2022 Event Tag 4.png
    • Max of 4 CV(L/B)
    • 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at R

  • STF: 0-1 XX, 2 (F)BB(V), 2 CVL, 1 CL + 1 CL, 2 XX, 3 DD Summer 2022 Event Tag 4.png
    • 1 CL, 1 DD, and/or 1 XX may be swapped for an additional 1-2 (F)BB(V) at the cost of an extra Air node at R

  • Route: A C D F J Q S X
  • There are LoS checks to avoid dead ends at V W (Cn2 = 85(?) on Hard)
  • Node S is an Anchorage Repair node.
  • All Fleets must contain Akashi Kai, Akitsushima Kai, or AO Kai

Phase 4.5: Debuff

The following steps have to be performed to debuff the boss

I P T U LBAS
Hard A+ A+ x3 S A+ AS
Medium ?? ??
Easy ?? ??
Casual ?? ??

  • For the fleet used, refer to Phase 1.5 as it is the same fleet.

  • For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet.
    • If using a fleet with Summer 2022 Event Tag 4.png, amount of DD ≥ 4

  • For the fleet used, refer to Phase 4 as it is the same fleet.

  • For the fleet used, refer to Node T
    • However, the fleet must also include ≥ 5 (F)BB(V) + 3 CV(B) (???)

  • LBAS: Air Defense
  • This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense


Prototype Carrier Princess

YY's Guide