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Difference between revisions of "Summer 2022 Event/E-5/Sandbox"
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** Amount of CV(B) ≤ 3 | ** Amount of CV(B) ≤ 3 | ||
** Amount of CV(L/B) ≤ 4 | ** Amount of CV(L/B) ≤ 4 | ||
− | ** If Combined Fleet, amount of CL/CT + DD/DE ≥ 5 | + | ** Amount of DD ≥ 2 |
− | ** If Single Fleet, amount of | + | ** If Combined Fleet, amount of CL/CT + DD/DE ≥ 5 '''or''' Fast(?) |
+ | ** If Single Fleet, Fast '''or''' amount of DD/DE ≥ 3 | ||
|D/empty -> E,F = Choose your own adventure! | |D/empty -> E,F = Choose your own adventure! | ||
|E -> G/resource = * Meet '''ALL''' of the following requirements: | |E -> G/resource = * Meet '''ALL''' of the following requirements: | ||
Line 49: | Line 50: | ||
** Single Fleet | ** Single Fleet | ||
** Meet '''ANY''' of the following requirements: | ** Meet '''ANY''' of the following requirements: | ||
− | *** Fleet came from node E | + | *** Fleet came from node E (?) |
− | *** Amount of | + | *** Amount of CA(V) ≤ 1 '''and''' LHA = 0 |
|G1 -> I = * Meet '''ALL''' of the following requirements: | |G1 -> I = * Meet '''ALL''' of the following requirements: | ||
** Does not meet the requirements to go to G | ** Does not meet the requirements to go to G | ||
Line 57: | Line 58: | ||
|J -> Q/empty = * Meet '''ALL''' of the following requirements: | |J -> Q/empty = * Meet '''ALL''' of the following requirements: | ||
** Path to Q is Unlocked | ** Path to Q is Unlocked | ||
− | ** Fleet | + | ** Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only) |
− | |||
** Amount of AV ≤ 1 | ** Amount of AV ≤ 1 | ||
− | ** Amount of LHA ≤ | + | ** Amount of LHA = 0 (?) |
− | ** | + | ** If CTF, meet '''ALL''' of the following: |
+ | *** Amount of DD ≤ 3 | ||
+ | ** If STF, meet '''ALL''' of the following: | ||
+ | *** If amount of DD ≥ 4, Amount of (F)BB(V) ≥ 3 | ||
|K/empty -> L,M = Choose your own adventure! | |K/empty -> L,M = Choose your own adventure! | ||
|N1 -> N2/empty = * Does not meet the requirements to go to O | |N1 -> N2/empty = * Does not meet the requirements to go to O | ||
Line 67: | Line 70: | ||
|N1 -> O = * Meet '''ALL''' of the following requirements: | |N1 -> O = * Meet '''ALL''' of the following requirements: | ||
** Pass the LoS check (Cn2 = 60(?) on Hard) | ** Pass the LoS check (Cn2 = 60(?) on Hard) | ||
− | ** | + | ** Fleet only contains Tag 4 (Hard/Normal only) (?) |
|Q/empty -> R = * Does not meet the requirements to go to Q | |Q/empty -> R = * Does not meet the requirements to go to Q | ||
|Q/empty -> S/empty = * Meet '''ALL''' of the following requirements: | |Q/empty -> S/empty = * Meet '''ALL''' of the following requirements: | ||
** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]] | ** Fleet contains [[Akitsushima Kai]], [[Akashi Kai]], or [[AO]] | ||
− | ** Amount of CV(B) ≤ 2( | + | ** Amount of CV(B) ≤ 2 |
+ | ** Amount of (F)BB(V) ≤ 2 | ||
** Amount of CL + DD ≥ 5 | ** Amount of CL + DD ≥ 5 | ||
|R -> S/empty = * Meet '''ALL''' of the following requirements: | |R -> S/empty = * Meet '''ALL''' of the following requirements: | ||
Line 88: | Line 92: | ||
|T -> U = * Does not meet the requirements to go to X | |T -> U = * Does not meet the requirements to go to X | ||
|T -> X = * Meet '''ALL''' of the following requirements: | |T -> X = * Meet '''ALL''' of the following requirements: | ||
− | ** Amount of | + | ** Amount of DD + DE ≥ 3 |
− | ** ?? | + | ** For STF, meet '''ALL''' of the following requirements: |
+ | *** Amount of (F)BB(V) ≤ 2 (?) | ||
+ | **** If Amount of CL ≥ 2, amount of (F)BB(V) ≤ 3 (?) | ||
+ | ** For CTF, meet '''ALL''' of the following requirements: | ||
+ | *** Amount of CV(B) ≤ 2 | ||
+ | **** If Amount of CL ≥ 2, amount of CV(B) ≤ 3 | ||
}} | }} | ||
Line 95: | Line 104: | ||
==Map Overview== | ==Map Overview== | ||
− | + | * There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases | |
− | * This | + | * There are 3 [[LBAS]] to use in this map. |
− | ** [[File:{{ROOTPAGENAME}} Tag 7.png]] ''' | + | ** 2 can be set on Offense and 1 be set on Defense. |
− | ** [[File:{{ROOTPAGENAME}} Tag 8.png]] ''' | + | * Refer to the Special locking guide for additional information on ship locks for this map. |
− | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] ''' | + | |
− | * There | + | ==Special Locking Guide== |
+ | * Unlike previous event maps, ship locking works differently in this map. | ||
+ | * This new locking mechanic can prevent players from accidentally locking ships with the wrong tag. | ||
+ | * If the fleet is a '''Combined Fleet''', the tag will not apply to any ship unless the fleet reaches certain nodes. | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 7.png]] will be applied to '''Combined Fleets''' that reach {{MapRoute|G1|red}} or {{MapRoute|E|pink}}, or to '''Single Fleets''' immediately upon sortieing | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 8.png]] will be applied to '''Combined Fleets''' that reach {{MapRoute|K|blue}} | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] will be applied to '''Combined Fleets''' that reach {{MapRoute|Q|blue}} | ||
+ | |||
+ | ==Phase 1: Transport Operation to Oran, Algeria== | ||
+ | <tabber> | ||
+ | |-|Fast/Heavy Fleet= | ||
+ | * SF: 0-1 (F)BB(V), 0-2 CV(L/B), 0-2 CA(V), 0-3 CL(T), 2-4 DD (Fast) [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | ||
+ | * Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}} | ||
+ | * A Fast fleet allows a heavier composition | ||
+ | |-|Slow/Light Fleet= | ||
+ | * SF: 0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-2 LHA/AV, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | ||
+ | * Route: {{MapRoute|A|red|C|red|D|blue|E|pink|G|green|H|red}} | ||
+ | </tabber> | ||
+ | * There is a LoS check to enter node {{MapRoute|H|red}} (Cn2 = 40(?) on Hard) | ||
+ | * Using Boss [[Support Expedition]] may help to secure A ranks | ||
+ | {{Anti-PT Imp Setups}} | ||
+ | |||
+ | ==Phase 1.5: Unlock Node {{MapRoute|O|red}}== | ||
+ | Completing the following tasks will unlock the route to Phase 2 {{MapRoute|O|red}} | ||
+ | {|class="wikitable" | ||
+ | ! !! I !! F | ||
+ | |- | ||
+ | | Hard || S x3 || AS | ||
+ | |- | ||
+ | | Medium|| A+ x3? || AS | ||
+ | |- | ||
+ | | Easy || A+ x3 || AS | ||
+ | |- | ||
+ | | Casual|| A+ x2 || AS | ||
+ | |} | ||
− | = | + | <tabber> |
− | + | |-|Node I= | |
− | * | + | * For the fleet used, refer to Phase 1 as it is the same fleet. |
− | + | ** However, the fleet must include an LHA and/or CA(V) ≥ 2 | |
− | ** | + | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|G1|red|I|red}} |
− | |||
− | |||
− | |||
− | |||
− | = | + | |-|Reach F= |
+ | * For the fleet used, refer to Phase 1 as it is the same fleet. | ||
+ | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink}} | ||
+ | </tabber> | ||
+ | |||
+ | ==Phase 2: Transport supply to the Coast of Algeria== | ||
+ | * This phase will utilized the [[File:{{ROOTPAGENAME}} Tag 8.png]] tag. | ||
+ | ** On Normal/Hard, including any ship with the [[File:{{ROOTPAGENAME}} Tag 4.png]] tag will result in an off-route to {{MapRoute|N2|blue}} | ||
+ | ** The fleet will only be tagged once they reach node {{MapRoute|K|blue}} | ||
+ | <tabber> | ||
+ | |-|CTF= | ||
+ | * CTF: '''0-2 XX, 0-2 (F)BB(V), 2-3 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD''' | ||
+ | ** Max of 4 CV(L/B) | ||
+ | * Highest airpower and opening strike possible | ||
+ | |||
+ | |-|STF= | ||
+ | * STF: '''0-2 XX, 1-3 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD''' | ||
+ | * Strongest surface combat possible | ||
+ | |||
+ | |-|TCF= | ||
+ | * TCF: '''0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)''' | ||
+ | * Fastest TP Drain by using many Daihatsu equipped on DD. | ||
+ | * Node & Boss [[Support Expedition]] are recommended in order reduce the risk of retreats help to secure A rank at the boss | ||
+ | |||
+ | </tabber> | ||
+ | |||
+ | * All Fleet options must include CL/CT + DD/DE ≥ 5 | ||
+ | * No SS(V) are allowed | ||
+ | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|L|pink|N|green|N1|red|O|red}} | ||
+ | * There is a LoS check to reach node {{MapRoute|O|red}} (Cn2 = 60(?) on Hard) | ||
+ | * The fleet will face PT Imps on the way to the boss node | ||
+ | {{Anti-PT Imp Setups}} | ||
+ | |||
+ | ==Phase 2.5: Unlock Node {{MapRoute|P|red}}== | ||
+ | * This requirement is '''only required on Hard'''. Other difficulties skip this requirement. | ||
+ | ** S rank {{MapRoute|M|red}} Once | ||
+ | * For the fleet used, refer to Phase 2 as it is the same fleet. | ||
+ | |||
+ | ==Phase 3: Destroy the Supply Depot Princess== | ||
+ | * For the fleet used, refer to Phase 2 as it is the same fleet. | ||
+ | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|K|blue|M|red|P|red}} | ||
+ | * Both tags [[File:{{ROOTPAGENAME}} Tag 4.png]] '''OR''' [[File:{{ROOTPAGENAME}} Tag 8.png]] can be used for this phase | ||
+ | ** '''Caution:''' Any untagged ships that reach node {{MapRoute|K|blue}} will be given the [[File:{{ROOTPAGENAME}} Tag 8.png]] tag. | ||
+ | *** This means that if the rest of the fleet contains the [[File:{{ROOTPAGENAME}} Tag 4.png]] tag, the fleet will be '''unable to sortie again''' on higher difficulties as mixing tags is not allowed. | ||
+ | ** To prevent applying the wrong tag during this phase, it is highly recommended to tag any ship that is going to be used in Phase 4 or as part of any fleet using the [[File:{{ROOTPAGENAME}} Tag 4.png]] tag by entering [[{{ROOTPAGENAME}}/E-3]] in a Combined Fleet before beginning this phase. | ||
+ | * If the fleet is reused from E3, using a Special Attack mechanic BB can help clear this phase more quickly and efficiently. | ||
+ | * [[Anti-Installation]] is required to clear this phase. | ||
+ | |||
+ | ==Phase 4: Eliminate The Prototype Carrier Hime== | ||
+ | <tabber> | ||
+ | |-|CTF Fleet= | ||
+ | * CTF: '''0-1 XX, 2 (F)BB(V), 0-2 CV(B) 1-4 CVL, 1 CL + 1 CL, 2 XX, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png]] | ||
+ | ** Max of 4 CV(L/B) | ||
+ | ** 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at {{MapRoute|R|pink}} | ||
+ | |-|STF Fleet= | ||
+ | * STF: '''0-1 XX, 2 (F)BB(V), 2 CVL, 1 CL + 1 CL, 2 XX, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png]] | ||
+ | ** 1 CL, 1 DD, and/or 1 XX may be swapped for an additional 1-2 (F)BB(V) at the cost of an extra Air node at {{MapRoute|R|pink}} | ||
+ | </tabber> | ||
+ | * Route: {{MapRoute|A|red|C|red|D|blue|F|pink|J|red|Q|blue|S|blue|X|red}} | ||
+ | * There are LoS checks to avoid dead ends at {{MapRoute|V|blue|W|blue}} (Cn2 = 85(?) on Hard) | ||
+ | * Node {{MapRoute|S|blue}} is an Anchorage Repair node. | ||
+ | * All Fleets must contain [[Akashi Kai]], [[Akitsushima Kai]], or [[AO|AO Kai]] | ||
− | = | + | ==Phase 4.5: Debuff== |
− | {|class="wikitable | + | The following steps have to be performed to debuff the boss |
− | ! | + | {|class="wikitable" |
− | ! | + | ! !! I !! P !! T !! U !! LBAS |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | + | | Hard || A+ || A+ x3 || S || A+ || AS | |
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
|- | |- | ||
− | + | | Medium|| ?? || ?? || || || | |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Easy || ?? || ?? || || || | |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | | | ||
|- | |- | ||
− | + | | Casual|| ?? || ?? || || || | |
− | | | + | |} |
− | |{{ | + | |
− | + | <tabber> | |
− | | | + | |-|Node I= |
− | + | * For the fleet used, refer to Phase 1.5 as it is the same fleet. | |
− | + | |-|Node P= | |
+ | * For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet. | ||
+ | ** If using a fleet with [[File:{{ROOTPAGENAME}} Tag 4.png]], amount of DD ≥ 4 | ||
+ | |-|Node T= | ||
+ | * For the fleet used, refer to Phase 4 as it is the same fleet. | ||
+ | ** However, [[Akitsushima Kai]], [[Akashi Kai]], and [[AO|AO Kai]] must be '''removed''' from the fleet | ||
+ | *** They may be either removed or safely replaced with a CA(V), CLT, or AV | ||
+ | |-|Node U= | ||
+ | * For the fleet used, refer to Node T | ||
+ | ** However, the fleet must also include ≥ 5 (F)BB(V) + 3 CV(B) (???) | ||
+ | |-|LBAS= | ||
+ | * LBAS: Air Defense | ||
+ | * This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense | ||
+ | </tabber> | ||
+ | |||
+ | |||
+ | |||
+ | {|class="wikitable" | ||
+ | ![[Prototype Carrier Princess]] | ||
|- | |- | ||
− | + | |<gallery> | |
− | + | Enemy Full Prototype Carrier Princess Vacation Mode.png|Regular | |
− | | | + | Enemy Full Prototype Carrier Princess Vacation Mode Damaged.png|Last Dance |
− | | | + | Enemy Full Prototype Carrier Princess Vacation Mode Debuffed.png|Debuffed |
− | | | + | </gallery> |
− | | | ||
− | |||
|} | |} | ||
+ | |||
+ | =YY's Guide= |
Latest revision as of 05:15, 20 September 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-5 Branching Rules | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
C |
| |
D |
E |
Choose your own adventure! |
F | ||
E |
G |
|
G1 |
| |
F |
G1 |
|
J |
| |
G |
G2 |
|
H |
| |
G1 |
E |
|
G |
| |
I |
| |
J |
K |
|
Q |
| |
K |
L |
Choose your own adventure! |
M | ||
N1 |
N2 |
|
O |
| |
Q |
R |
|
S |
| |
R |
S |
|
T |
| |
W |
| |
X |
| |
S |
V |
|
X |
| |
T |
U |
|
X |
|
Dark's Initial Guide
Map Overview
- There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases
- There are 3 LBAS to use in this map.
- 2 can be set on Offense and 1 be set on Defense.
- Refer to the Special locking guide for additional information on ship locks for this map.
Special Locking Guide
- Unlike previous event maps, ship locking works differently in this map.
- This new locking mechanic can prevent players from accidentally locking ships with the wrong tag.
- If the fleet is a Combined Fleet, the tag will not apply to any ship unless the fleet reaches certain nodes.
Phase 1: Transport Operation to Oran, Algeria
- There is a LoS check to enter node H (Cn2 = 40(?) on Hard)
- Using Boss Support Expedition may help to secure A ranks
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
Phase 1.5: Unlock Node O
Completing the following tasks will unlock the route to Phase 2 O
I | F | |
---|---|---|
Hard | S x3 | AS |
Medium | A+ x3? | AS |
Easy | A+ x3 | AS |
Casual | A+ x2 | AS |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- However, the fleet must include an LHA and/or CA(V) ≥ 2
- Route: A C D F G1 I
- For the fleet used, refer to Phase 1 as it is the same fleet.
- Route: A C D F
Phase 2: Transport supply to the Coast of Algeria
- CTF: 0-2 XX, 0-2 (F)BB(V), 2-3 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD
- Max of 4 CV(L/B)
- Highest airpower and opening strike possible
- STF: 0-2 XX, 1-3 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD
- Strongest surface combat possible
- TCF: 0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)
- Fastest TP Drain by using many Daihatsu equipped on DD.
- Node & Boss Support Expedition are recommended in order reduce the risk of retreats help to secure A rank at the boss
- All Fleet options must include CL/CT + DD/DE ≥ 5
- No SS(V) are allowed
- Route: A C D F J K L N N1 O
- There is a LoS check to reach node O (Cn2 = 60(?) on Hard)
- The fleet will face PT Imps on the way to the boss node
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
Phase 2.5: Unlock Node P
- This requirement is only required on Hard. Other difficulties skip this requirement.
- S rank M Once
- For the fleet used, refer to Phase 2 as it is the same fleet.
Phase 3: Destroy the Supply Depot Princess
- For the fleet used, refer to Phase 2 as it is the same fleet.
- Route: A C D F J K M P
- Both tags OR can be used for this phase
- Caution: Any untagged ships that reach node K will be given the tag.
- To prevent applying the wrong tag during this phase, it is highly recommended to tag any ship that is going to be used in Phase 4 or as part of any fleet using the tag by entering Summer 2022 Event/E-3 in a Combined Fleet before beginning this phase.
- If the fleet is reused from E3, using a Special Attack mechanic BB can help clear this phase more quickly and efficiently.
- Anti-Installation is required to clear this phase.
Phase 4: Eliminate The Prototype Carrier Hime
- Route: A C D F J Q S X
- There are LoS checks to avoid dead ends at V W (Cn2 = 85(?) on Hard)
- Node S is an Anchorage Repair node.
- All Fleets must contain Akashi Kai, Akitsushima Kai, or AO Kai
Phase 4.5: Debuff
The following steps have to be performed to debuff the boss
I | P | T | U | LBAS | |
---|---|---|---|---|---|
Hard | A+ | A+ x3 | S | A+ | AS |
Medium | ?? | ?? | |||
Easy | ?? | ?? | |||
Casual | ?? | ?? |
- For the fleet used, refer to Phase 1.5 as it is the same fleet.
- For the fleet used, refer to Phase 4 as it is the same fleet.
- However, Akitsushima Kai, Akashi Kai, and AO Kai must be removed from the fleet
- They may be either removed or safely replaced with a CA(V), CLT, or AV
- However, Akitsushima Kai, Akashi Kai, and AO Kai must be removed from the fleet
- For the fleet used, refer to Node T
- However, the fleet must also include ≥ 5 (F)BB(V) + 3 CV(B) (???)
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
Prototype Carrier Princess |
---|