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Difference between revisions of "Spring 2025 Event/E-5/Sandbox"

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| Fleet = '''Striking: 3-6 (F)BB(V), 0-1 CV, 0-2 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
| Fleet = '''Striking: 3-6 (F)BB(V), 0-1 CV, 0-2 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J1|pink|J|green|K|red}}
 
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J1|pink|J|green|K|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
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| Fleet = '''Striking: ? [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
| Fleet = '''Striking: ? [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J|green|K|red}}
 
| Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J|green|K|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0

Revision as of 13:37, 29 March 2025

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-5 Branching Rules (Start Points) ▼/▲
Nodes Rules

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Jiga's Guide

Map Overview

E5 is a single and combined fleet, three-phase map consisting of one transport and two boss phases.

  • 3 LBAS are available on this map:
    • Initially, only 1 can be set on Sortie, the other being useless as no enemy air raid will happen,
    • After phase 2, all 3 LBAS can be set on Sortie.
    • Thi LBAS is supposed to be a "seaplane base", and so will be nerferd unless using the proper planes (see above)
  • This map uses 3 locks:
    • Spring 2025 Event Tag 6.png Operation Rei-go Unit, Starting point 2 (reused from E-4 and in E-6)
    • Spring 2025 Event Tag 7.png Cavite Reinforcement Unit, Starting point 1
    • Spring 2025 Event Tag 8.png 31st Squadron, Starting point 1

Gimmick 1 - Unlock

To unlock the 1st boss, the following steps have to be performed:

B1 B2 D2 F2
Hard S S S S x2
Medium S S S S
Easy S S S S
Casual S S S S
Node B1 & B2
Fleet Info
Single Striking: refer to #Phase 1 - TP's fleet Spring 2025 Event Tag 7.png
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B B1

1 A B B2

Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Nodes B1 B2: 4 0 / 0 / 0 / 0 0 / 0 / 0 / 0
Fleet Notes
Both nodes are basic surface nodes
LBAS Notes
All LBAS should be sent on the nodes.
Nodes D2 & F2
Fleet Info
Single Striking: 1 FBB, 1 CV(B/L), 0-1 CLT, 2-4 DD Spring 2025 Event Tag 8.png
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 C D D1 D2

1 C D E E2 F F2

Air State (C / E / M / H)
AD AP AS AS+
25 / 56 / 48 / 59 38 / 84 / 71 / 88 84 / 189 / 159 / 198 168 / 378 / 318 / 396
LBAS
Range AS Sortie AS Defense
Nodes D2 F2: 6 89 / 195 / 165 / 204 0 / 0 / 0 / 0
Fleet Notes
Bringing an AACI is recommended.
  • For F2, using a Smoke Generator Smoke on E and ASW dor E2 can help reach the node.
LBAS Notes
All LBAS should be sent on the nodes.

Phase 1 - TP

Phase 1 is a new kind of Transport Operation, where "tanks" do work better:

Landing Operation - Equipment [1]
Type Equipment S-Rank A-Rank
Landing Craft Daihatsu Landing CraftDaihatsu Landing Craft
Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
5.2 3.64
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 14.2 9.94
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 21.2 14.84
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank 40.2 28.14
Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment 46.2 32.34
M4A1 DDM4A1 DD 24.2 16.94
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification) 27.2 19.04
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha 22.2 15.54
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai 28.2 19.74
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf J 32.2 22.54
Amphibious Vehicle Ka-Mi tankSpecial Type 2 Amphibious Tank 9.3 6.51
Ka-Tsu tankSpecial Type 4 Amphibious Tank 6.3 4.41
Ka-Tsu tank KaiSpecial Type 4 Amphibious Tank Kai 8.3 5.81
Landing Forces Army Infantry CorpsArmy Infantry Corps 15.0 10.50
Chi-HaType 97 Medium Tank (Chi-Ha) 17.0 11.90
Chi-Ha KaiType 97 Medium Tank New Turret (Chi-Ha Kai) 23.0 16.10
Infantry + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai 38.0 26.60
Drum Canister Drum CanistersDrum Canister (Transport Use) 3.25 2.275
Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
0.65 0.455
Landing Operation - Ship [2]
Ship Type S-Rank A-Rank
AO Fleet Oiler 9.75 6.825
LHA Amphibious Assault Ship 7.8 5.46
Kinu Kai NiKinu Kai Ni 8 5.6
AV Seaplane Tender 5.85 4.095
BBV Aviation Battleship 4.55 3.185
AS Submarine Tender
CT Training Cruiser 3.90 2.730
DD Destroyer 3.25 2.275
CAV Aviation Cruiser 2.60 1.820
CL Light Cruiser 1.30 0.910
SSV Aircraft Carrying Submarine 0.65 0.455
BB Battleship 0.0 0.0
FBB Fast Battleship
CV Standard Carrier
CVB Armored Carrier
CVL Light Carrier
CA Heavy Cruiser
CLT Torpedo Cruiser
DE Coastal Defense Ships
SS Submarine
Notes
  • The total amount of TP is computed separately for each fleet in a combined fleet, with a rounding down on each.
Heavy Fleet
Fleet Info
Single Striking: 3-6 (F)BB(V), 0-1 CV, 0-2 DD, 0-1 AV Spring 2025 Event Tag 7.png
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B B1 H I J1 J K
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss K: 2 0 / 0 / 0 / 0 0 / 0 / 0 / 0
Fleet Notes
A strong fleet able to reliably defeat the boss node, but with a lower TP potential.
LBAS Notes
?
Light Fleet
Fleet Info
Single Striking: ? Spring 2025 Event Tag 7.png
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B B1 H I J K
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss K: 2 0 / 0 / 0 / 0 0 / 0 / 0 / 0
Fleet Notes
A light fleet with a greater TP potential, but may struggle to score A+ ranks.
LBAS Notes
?

The use of a Special Attack is highly recommended, preferably the Yamato Touch.

Phase 2 - Boss

?
Fleet Info
Main ? Spring 2025 Event Tag 6.png
Escort ? Spring 2025 Event Tag 6.png
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 L M N P P2 R T
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss T: 5 0 / 0 / 0 / 0 0 / 0 / 0 / 0
Fleet Notes
?
LBAS Notes
?

The use of a Special Attack is highly recommended, preferably a Nelson-class one.

Once on LD, the CG will change to the following:

Destroyer Ra-Class ζ

Phase 3 - Boss

?
Fleet Info
Main ? Spring 2025 Event Tag 6.png
Escort ? Spring 2025 Event Tag 6.png
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 L M U U3 X P2 R T

2 L M U1 U2 U3 X P2 R T

Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss Z: 4 0 / 0 / 0 / 0 0 / 0 / 0 / 0
Fleet Notes
?
LBAS Notes
?

The use of a Special Attack is highly recommended, preferably a Nelson-class one.

Gimmick 2 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss.

? ? ?
Hard ? ? ?
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?


Once on LD, the CG will change to the following:

Supply Depot Princess Kai

YY's Guide