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Difference between revisions of "Summer 2024 Event/E-5/Sandbox"
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|W/empty -> X/battle, Z/battle = Active Branching | |W/empty -> X/battle, Z/battle = Active Branching | ||
|Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements: | |Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements: | ||
− | ** Route to ZZ is locked | + | ** Route to ZZ is locked: |
− | ** Amount of CV(B/L) ≥ 3 | + | *** Amount of CA(V) + AV ≥ 4 |
− | ** Amount of CA(V) ≥ 4 | + | *** Amount of CV(B/L) ≥ 3 |
+ | *** If amount of (F)BB(V) ≤ 3 and BBV = 0, then at least 1CV(B/L) 2CA(V)/AV | ||
+ | *** If amount of (F)BB(V) ≤ 3 and BBV ≤ 1, then at least 2CV(B/L) 1CA(V)/AV | ||
+ | *** Pass the LoS check | ||
+ | ** Route to ZZ is unlocked: | ||
+ | *** Amount of CV(B/L) ≥ 3 | ||
+ | *** Amount of CA(V) ≥ 4 | ||
|Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ | |Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ | ||
|Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check | |Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check |
Latest revision as of 15:23, 7 September 2024
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other's work without their consent/approval.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-5 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-5 Branching Rules (Start Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
1 |
A |
|
A1 |
| |
A1 |
A |
??? |
A2 |
??? | |
C |
C1 |
|
C2 |
|
E-5 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
2 |
D |
|
E |
| |
E |
F |
|
G |
| |
G |
H |
Active Branching |
I | ||
J |
K |
|
L |
| |
S |
S1 |
|
S2 |
| |
T |
| |
S2 |
S1 |
|
T |
| |
T |
U |
|
V |
|
E-5 Branching Rules (Start Point 3) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
M2 |
M3 |
|
N |
| |
O |
O1 |
|
O2 |
| |
O2 |
P |
Active Branching |
Q | ||
Q |
R |
|
R1 |
| |
R1 |
R |
|
R2 |
| |
R3 |
| |
W |
X |
Active Branching |
Z | ||
Z |
Y |
|
Z1 |
| |
ZZ |
| |
Z1 |
Z2 |
|
ZZ |
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Jiga's omega-early Guide
Map Overview
E5 is a striking force, and combined fleet five-phase map, consisting of one transport and four boss phases.
- 3 LBAS are available to sortie on this map.
- Initially, no LBAS is available,
- After Phase 1, all can be set on Sortie,
- After Phase 3, the LBAS is relocated closer to the final boss.
- This map uses 2 locks:
- Bug: Despite having many installations, node V is not an installation node and Barrage Balloons cannot be deployed here.
Phase 1 - TP
Phase 1 is a "Transport Operation":
- LoS check: Casual/Easy/Med/Hard = Cn3 30/35/40/50Approximate, actual value may be higher
- LBAS range: 2 (post clear)
After clearing this phase, the LBAS becomes available.
Phase 2 - Boss
- LoS check: ?
- LBAS range: 5
- Bringing ASW and AACI is recommended.
- Using Smokes is recommended to pass through node J.
- Using the FCF FCF can help increase the reach rate.
Phase 3 - Boss
- CTF: Fast+
- Main: 2 (F)BB(V), 4 CV
- Escort: 1-2 CA(V), 1 CL, 3-4 DD
- Route: 3 M M1 M2 N O O2 Q R
- Shortest route
- This fleet must be Fast+ when using both Yamato-class (see Speed).
- LoS check: ?
- LBAS range: 8
- Bringing ASW and AACI is recommended.
- Using Smokes is recommended to pass through node Q.
- Using the FCF FCF can help increase the reach rate.
Prototype Carrier Princess Vacation Mode |
---|
After clearing this phase, the LBAS is relocated closer to the final boss.
Phase 4 - Boss
- LoS check: ?
- LBAS range: 7
- The boss contains up to 8 strong Installations and require adequate gearing.
- Using several Nuke Setups is mandatory to defeat the boss.
- Bug: Despite having many installations, node V is not and installation node and Barrage Balloons cannot be deployed here.
- Bringing ASW and AACI is also recommended.
- It is recommended to bring a Nelson-class Touch.
- If T became an issue, can consider sending LBAS there to help with the pass the node to get to boss.
- Send LBAS to boss on LD and employ other strategies to hop pass through T
- Using Smokes can help to pass through nodes S T.
- Using the FCF FCF can help increase the reach rate.
- Node S contains several PT boats:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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[edit] |
Supply Depot Princess E Vacation Mode |
---|
Phase 4.5 - Gimmick
To unlock the last boss, the following steps have to be performed:
R | V | X | Y | |
---|---|---|---|---|
Hard | S | A+ x2 | A+ x2 | A+ x2 |
Medium | - | - | A+ x2 | A+ x2 |
Easy | - | - | A+ x2 | A+ x2 |
Casual | - | - | A+ | A+ |
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- Refer to #Phase 4 - Boss's fleet for composition and routing.
- To secure A rank, running a Boss Support expedition is highly recommended to help clear out the escort fleet.
- If LBAS was previously used on T, consider sending 1 to boss and 1 to T only.
- CTF: Fast
- Main: 2 (F)BB(V), 4 CV
- Escort: 1-2 CA(V), 1 CL, 3-4 DD
- Route: 3 M M1 M2 N O O1 O2 P W X
- Route: 3 M M1 M2 N O O1 O2 P W Z Y
- Using #Phase 5 - Boss's fleet is also possible.
Phase 5 - Boss
CTF fleets usually bring the best firepower against the boss. However, the Fast+ STF advantageous shelling order makes it a better choice in most cases, especially to pass node Z.
- STF: Fast+
- Main: 3 (F)BB(V), 1 CV, 1 CA(V), 0-1 CL/DD, 1 AV
- Escort: 1-3 CA(V)/AV, 1 CL, 2-4 DD
- Route: 3 M M1 M2 N O O2 P W Z ZZ
- The LoS check is overwritten when Fast+.
- Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
- Achieving air superiority on higher difficulties is harder without appropriate equipment.
- Fast/Slow can be used STF but this will go through additional node M3.
- LoS check: ? (rather high: reached at 91.3 on easy, failed at 70.8) for Cn1 HQ x0.4
- LBAS range: 6
- If Yamato is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route.
- In addition to having 2 BB MAX.
- Bringing AACI is strongly recommended.
- Using a Special Attack is highly recommended.
- It is recommended to send 1 LBAS on submarine node M1, and 2 LBAS on the boss.
- Node Z is extremely tough to pass, and may require to either use:
Phase 5.5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
O1 | R | V | X | Y | LBAS | |
---|---|---|---|---|---|---|
Hard | AS | S | A+ | S | S x2 | AS x2 |
Medium | AS | A+ | - | S | S | AS |
Easy | AS | A+ | - | S | S | AS |
Casual | - | A+ | - | A+ | S? | - |
- Refer to #Phase 4.5 - Gimmick's fleet for composition and routing.
O1 | AS |
---|---|
Hard | 546 |
Medium | 518 |
Easy | 330 |
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- Refer to #Phase 4 - Boss's fleet for composition and routing.
LBAS | AS |
---|---|
Hard | 854 |
Medium | 525 |
Easy | 518 |
Once on LD, the CG will change to the following:
Abyssal Coral Sea Water Demon |
---|