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Difference between revisions of "Special Attacks/Yamato Touch"

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Line 1: Line 1:
 
Yamato gains two different special attacks on Kai Ni/Juu.
 
Yamato gains two different special attacks on Kai Ni/Juu.
  
The devs use:
+
They're distinguished by how many ships participate, there's a '''2-ship touch''' and a '''3-ship touch''':
*For the touch with only Yamato and Musashi:
 
**Yamato flagship: "'''Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo!'''" (大和突撃します!武蔵、続いて!第一戦隊、全主砲、全力斉射!).
 
**Musashi flagship: "'''Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship'''" (おぉ、大和よ。お前とこうして戦隊と組むと格物はだな。これが戦艦だ。).
 
*For all other touches:
 
** "'''Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo!'''" (大和突撃します!二番艦も続いてください。全主砲、全力斉射!).
 
  
However, mechanic-wise it makes more sense to distinguish the touches as '''2-ship touch''' and '''3-ship touch''':
+
Devs also have stated that the touch helpers will be updated with relevant ship implementation [https://twitter.com/KanColle_STAFF/status/1534456312054304769?s=20].
 +
*So far, only [[Maryland]] + [[Colorado]] and [[Kongou]] + [[Haruna]] have been added for the 3-ship touch. [[Jean Bart]], [[Massachusetts]], and [[Rodney]] have not yet been added as any touch helpers.
  
<div class="mw-collapsible {{{1}}}" |"mw-collapsible"}}><h3>Yamato 2-Ship Special Attack</h3>
+
<div class="mw-collapsible {{{1}}}" |"mw-collapsible"}}><h3>Yamato-class 2-Ship Special Attack</h3>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<tabber>
 
<tabber>
 
|-|Activation requirements=
 
|-|Activation requirements=
{| class="wikitable" style="float:right
+
{|class="wikitable" style="float:right
!"Touch Helpers"
+
!colspan=3|"Touch Helpers"
 
|-
 
|-
|{{Ship/Banner|Musashi Kai Ni|small=true}}<br>{{Ship/Banner|Iowa Kai|small=true}}<br>{{Ship/Banner|Bismarck Kai|small=true}}<br>{{Ship/Banner|Richelieu Kai|small=true}}
+
!Yamato Flagship:
|}  
+
!Musashi Flagship:
 +
|-
 +
|{{Ship/Banner|Musashi Kai Ni|small=true}}<br>{{Ship/Banner|Iowa Kai|small=true}}<br>{{Ship/Banner|Bismarck Drei|small=true}}<br>{{Ship/Banner|Richelieu Kai|small=true}}
 +
|{{ItemStack|item={{Ship/Banner|Yamato Kai Ni|small=true}}|text=Kai Ni/Juu|text-position=bottom:-15px;right:4px}}
 +
|}
  
* '''Yamato Kai Ni/Juu''' must be the '''flagship'''.
+
* A '''{{Class|Yamato|Kai Ni/Juu}}''' must be '''flagship'''.
 
** '''Secretary''' for combined fleets.
 
** '''Secretary''' for combined fleets.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
* Another "Touch Helper" must be in the 2nd position.
 
* Another "Touch Helper" must be in the 2nd position.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
** When using [[Musashi Kai Ni]] as the helper, Yamato and Musashi positions can be swapped freely.
 
 
** When using [[Musashi Kai Ni]] as the helper in the 2nd position with [[Nagato Kai Ni]] or [[Mutsu Kai Ni]] in the 3rd one being {{color|gold|'''lightly damaged (小破)'''}} or better, there is a random chance to trigger the "'''3-Ship Special Attack'''" instead.
 
** When using [[Musashi Kai Ni]] as the helper in the 2nd position with [[Nagato Kai Ni]] or [[Mutsu Kai Ni]] in the 3rd one being {{color|gold|'''lightly damaged (小破)'''}} or better, there is a random chance to trigger the "'''3-Ship Special Attack'''" instead.
  
 
* There must be 6 or more surface ships in the fleet.
 
* There must be 6 or more surface ships in the fleet.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in the escort fleet are not affected.
+
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
 
 
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
 
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
 
  
 +
* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
 +
* In a combined fleet, {{ToolTip|[[Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
 
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
 
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
  
Line 40: Line 38:
 
If triggered:
 
If triggered:
 
*The flagship will do '''a 1st & 2nd attack''',
 
*The flagship will do '''a 1st & 2nd attack''',
*The Helper will do '''a 3rd attack'''.
+
*The Helper will do '''a 3rd attack''',
*Each attack target a ship at random.
+
*Each attack targets a ship at random,
 +
*If all enemies sunk, then touch stops early.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
Line 47: Line 46:
 
!colspan=2|{{Ship/Link|Yamato/Kai Ni Juu}} 2nd
 
!colspan=2|{{Ship/Link|Yamato/Kai Ni Juu}} 2nd
 
!colspan=2|{{Ship/Link|Yamato/Kai Ni|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}} 2nd
 
!colspan=2|{{Ship/Link|Yamato/Kai Ni|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}} 2nd
!colspan=2|{{Ship/Link|Iowa/Kai|Bismarck/Kai|Richelieu/Kai|text=Other Helpers}}
+
!colspan=2|{{Ship/Link|Iowa/Kai|Bismarck/Drei|Richelieu/Kai|text=Other Helpers}}
 
|-
 
|-
 
|'''Attacks 1 & 2'''||'''Attack 3'''||'''Attacks 1 & 2'''||'''Attack 3'''||'''Attacks 1 & 2'''||'''Attack 3'''
 
|'''Attacks 1 & 2'''||'''Attack 3'''||'''Attacks 1 & 2'''||'''Attack 3'''||'''Attacks 1 & 2'''||'''Attack 3'''
 
|-
 
|-
 
|'''No Bonus Equipment'''
 
|'''No Bonus Equipment'''
| 1.54|| 2.10|| 1.54|| 2.02|| 1.40|| 1.68
+
| 1.54|| 1.94|| 1.54|| 1.86|| 1.40|| 1.55
 
|-
 
|-
 
|{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only'''
 
|{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only'''
| 1.77|| 2.42|| 1.77|| 2.32|| 1.61|| 1.93
+
| 1.77|| 2.23|| 1.77|| 2.14|| 1.61|| 1.78
 
|-
 
|-
|{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} '''{{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} Only'''
+
|{{Very Large Radar}} '''{{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} Only'''
| 1.96|| 2.66|| 1.95|| 2.55|| 1.77|| 2.13
+
| 1.96|| 2.45|| 1.95|| 2.35|| 1.77|| 1.96
 
|-
 
|-
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
| 2.08|| 2.84|| 2.08|| 2.72|| 1.89|| 2.27
+
| 2.08|| 2.62|| 2.08|| 2.51|| 1.89|| 2.09
 
|-
 
|-
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]'''
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]'''
| 2.39|| 3.26|| 2.39|| 3.13|| 2.17|| 2.61
+
| 2.39|| 3.01|| 2.39|| 2.89|| 2.17|| 2.41
 
|-
 
|-
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}}'''
+
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Very Large Radar}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}}'''
| 2.63|| 3.59|| 2.63|| 3.44|| 2.39|| 2.87
+
| 2.63|| 3.31|| 2.63|| 3.18|| 2.39|| 2.65
 
|}
 
|}
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
+
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*Only ships equipped with those equipment will get a bonus for their attack(s).
+
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
 +
**Only ships equipped with those equipment will get a bonus for their attack(s).
  
 
|-|Cost=
 
|-|Cost=
Line 77: Line 77:
 
|-|Trigger Rate=
 
|-|Trigger Rate=
 
Currently measured above 70%, it seems similar to Big 7 touches:
 
Currently measured above 70%, it seems similar to Big 7 touches:
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.
+
* Trigger rate is affected by:
 +
**The Level and luck {{Luck}} stat of the participating ships.
 +
**{{Radar}} [[:Category:Surface Radar|Surface Radars]] (5+ LoS?) on attacking ships (+8~10%)<ref>https://twitter.com/Divinity_123/status/1541123774736908290?s=20&t=aT63CJ7RkK57JeMU7s0xGQ</ref>.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
* Has a chance to trigger every time Yamato takes a turn at shelling.  
+
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 +
<references/>
  
 
</tabber>
 
</tabber>
Line 91: Line 94:
 
|-|Activation requirements=
 
|-|Activation requirements=
 
* '''Yamato Kai Ni/Juu''' must be the '''flagship'''.
 
* '''Yamato Kai Ni/Juu''' must be the '''flagship'''.
 +
** '''Secretary''' for combined fleets.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
* A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
 
* A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
Line 100: Line 104:
 
* There must be 6 or more surface ships in the fleet.
 
* There must be 6 or more surface ships in the fleet.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in the escort fleet are not affected.
+
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
+
* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
+
* In a combined fleet, {{ToolTip|[[Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
 +
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
  
{| class="wikitable"
+
{|class="wikitable"
!colspan=5|"Helper Pairs"
+
!colspan=7|"Helper Pairs"
 
|-
 
|-
|style="text-align: center"; colspan=5| One of the following pairs:
+
|style="text-align:center" colspan=7| One of the following pairs:
 
|-
 
|-
|style="text-align: center"|[[Musashi Kai Ni]] 2nd ship:
+
|style="text-align:center"|[[Musashi Kai Ni]] 2nd ship:
|style="text-align: center"; colspan=4|In any order:
+
!rowspan=3|
 +
|style="text-align:center" colspan=5|In any order:
 
|-
 
|-
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|Musashi Kai Ni|small=true}}<br>{{Ship/Banner|Nagato Kai Ni|small=true}}
 
!{{Ship/Banner|Musashi Kai Ni|small=true}}<br>{{Ship/Banner|Nagato Kai Ni|small=true}}
|}  
+
|}
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|Nagato Kai Ni|small=true}}<br>{{Ship/Banner|Mutsu Kai Ni|small=true}}
 
!{{Ship/Banner|Nagato Kai Ni|small=true}}<br>{{Ship/Banner|Mutsu Kai Ni|small=true}}
|}  
+
|}
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|Kongou Kai Ni C|small=true}}<br>{{Ship/Banner|Hiei Kai Ni C|small=true}}
 
!{{Ship/Banner|Kongou Kai Ni C|small=true}}<br>{{Ship/Banner|Hiei Kai Ni C|small=true}}
 
|}
 
|}
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 +
!{{Ship/Banner|Kongou Kai Ni C|small=true}}<br>{{ItemStack|item={{Ship/Banner|Haruna Kai Ni B|small=true}}|text=Kai Ni B/C}}
 +
|}
 +
|
 +
{|class="wikitable"
 
!{{Ship/Banner|Ise Kai Ni|small=true}}<br>{{Ship/Banner|Hyuuga Kai Ni|small=true}}
 
!{{Ship/Banner|Ise Kai Ni|small=true}}<br>{{Ship/Banner|Hyuuga Kai Ni|small=true}}
|}  
+
|}
 
|
 
|
 
{|class="wikitable"
 
{|class="wikitable"
 
!{{Ship/Banner|Fusou Kai Ni|small=true}}<br>{{Ship/Banner|Yamashiro Kai Ni|small=true}}
 
!{{Ship/Banner|Fusou Kai Ni|small=true}}<br>{{Ship/Banner|Yamashiro Kai Ni|small=true}}
|}  
+
|}
 
|-
 
|-
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|Musashi Kai Ni|small=true}}<br>{{Ship/Banner|Mutsu Kai Ni|small=true}}
 
!{{Ship/Banner|Musashi Kai Ni|small=true}}<br>{{Ship/Banner|Mutsu Kai Ni|small=true}}
|}  
+
|}
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|South Dakota Kai|small=true}}<br>{{Ship/Banner|Washington Kai|small=true}}
 
!{{Ship/Banner|South Dakota Kai|small=true}}<br>{{Ship/Banner|Washington Kai|small=true}}
|}  
+
|}
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|Colorado Kai|small=true}}<br>{{Ship/Banner|Maryland Kai|small=true}}
 
!{{Ship/Banner|Colorado Kai|small=true}}<br>{{Ship/Banner|Maryland Kai|small=true}}
 
|}
 
|}
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|Warspite Kai|small=true}}<br>{{Ship/Banner|Nelson Kai|small=true}}
 
!{{Ship/Banner|Warspite Kai|small=true}}<br>{{Ship/Banner|Nelson Kai|small=true}}
|}  
+
|}
 
|
 
|
{| class="wikitable"
+
{|class="wikitable"
 
!{{Ship/Banner|Italia|small=true}}<br>{{Ship/Banner|Roma Kai|small=true}}
 
!{{Ship/Banner|Italia|small=true}}<br>{{Ship/Banner|Roma Kai|small=true}}
|}  
+
|}
|}  
+
|}
  
 
|-|Multiplier=
 
|-|Multiplier=
Line 160: Line 170:
 
*Yamato will do '''a 1st attack''',
 
*Yamato will do '''a 1st attack''',
 
*The 2nd ship will do '''a 2nd attack''',
 
*The 2nd ship will do '''a 2nd attack''',
*The 3rd ship will do '''a 3rd attack'''.
+
*The 3rd ship will do '''a 3rd attack''',
*Each attack target a ship at random.
+
*Each attack targets a ship at random,
 +
*If all enemies sunk, then touch stops early.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
Line 177: Line 188:
 
|-
 
|-
 
|{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only'''
 
|{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only'''
| 1.90|| 2.07|| 1.90|| 1.90|| 1.80|| 1.73|| 1.90
+
| 1.90|| 2.07|| 1.90|| 1.90|| 1.80|| 1.73|| rowspan=2| 1.90
 
|-
 
|-
|{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} '''{{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} Only'''
+
|{{Very Large Radar}} '''{{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} Only'''
| 2.09|| 2.28|| 2.09|| 2.09|| 1.99|| 1.90|| 1.65
+
| 2.09|| 2.28|| 2.09|| 2.09|| 1.99|| 1.90
 
|-
 
|-
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
Line 186: Line 197:
 
|-
 
|-
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]'''
 
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]'''
| 2.56|| 2.79|| 2.56|| 2.56|| 2.45|| 2.33|| 2.56
+
| 2.56|| 2.79|| 2.56|| 2.56|| 2.45|| 2.33|| rowspan=2| 2.56
 
|-
 
|-
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}}'''
+
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Very Large Radar}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}}'''
| 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56|| 2.56
+
| 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56
 
|}
 
|}
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
+
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*Only ships equipped with those equipment will get a bonus for their attack(s).
+
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
 +
**Only ships equipped with those equipment will get a bonus for their attack(s).
  
 
|-|Cost=
 
|-|Cost=
Line 199: Line 211:
 
|-|Trigger Rate=
 
|-|Trigger Rate=
 
Currently measured above 70%, it seems similar to Big 7 touches:
 
Currently measured above 70%, it seems similar to Big 7 touches:
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.
+
* Trigger rate is affected by:
 +
**The Level and luck {{Luck}} stat of the participating ships.
 +
**{{Radar}} [[:Category:Surface Radar|Surface Radars]] (5+ LoS?) on attacking ships (+8~10%)<ref>https://twitter.com/Divinity_123/status/1541123774736908290?s=20&t=aT63CJ7RkK57JeMU7s0xGQ</ref>.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
 
* Has a chance to trigger every time Yamato takes a turn at shelling.  
 
* Has a chance to trigger every time Yamato takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 +
<references/>
  
 
</tabber>
 
</tabber>

Revision as of 09:16, 14 April 2024

Yamato gains two different special attacks on Kai Ni/Juu.

They're distinguished by how many ships participate, there's a 2-ship touch and a 3-ship touch:

Devs also have stated that the touch helpers will be updated with relevant ship implementation [1].

Yamato-class 2-Ship Special Attack

"Touch Helpers"
Yamato Flagship: Musashi Flagship:
Ship Banner Musashi Kai Ni.png
Ship Banner Iowa Kai.png
Ship Banner Bismarck Drei.png
Ship Banner Richelieu Kai.png
Ship Banner Yamato Kai Ni.pngKai Ni/Juu
  • A Yamato-class Kai Ni/Juu must be flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another "Touch Helper" must be in the 2nd position.
    • She must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, EchelonEchelon.png needs to be selected.
  • In a combined fleet, Cruising Formation 4Formation 4.png needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The Helper will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Equipment Yamato Kai Ni JuuYamato Kai Ni Juu 2nd Yamato-class Kai NiYamato Kai Ni
Musashi Kai Ni
2nd
Other HelpersIowa Kai
Bismarck Drei
Richelieu Kai
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.94 1.54 1.86 1.40 1.55
RADAR Surface Radar Only 1.77 2.23 1.77 2.14 1.61 1.78
Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
1.96 2.45 1.95 2.35 1.77 1.96
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.08 2.62 2.08 2.51 1.89 2.09
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.39 3.01 2.39 2.89 2.17 2.41
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.63 3.31 2.63 3.18 2.39 2.65
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by:
    • The Level and luck Luck stat of the participating ships.
    • RADAR Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Yamato 3-Ship Special Attack

  • Yamato Kai Ni/Juu must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
    • They must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
      • If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
      • If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, EchelonEchelon.png needs to be selected.
  • In a combined fleet, Cruising Formation 4Formation 4.png needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs"
One of the following pairs:
Musashi Kai Ni 2nd ship: In any order:
Ship Banner Musashi Kai Ni.png
Ship Banner Nagato Kai Ni.png
Ship Banner Nagato Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Ship Banner Kongou Kai Ni C.png
Ship Banner Hiei Kai Ni C.png
Ship Banner Kongou Kai Ni C.png
Ship Banner Haruna Kai Ni B.pngKai Ni B/C
Ship Banner Ise Kai Ni.png
Ship Banner Hyuuga Kai Ni.png
Ship Banner Fusou Kai Ni.png
Ship Banner Yamashiro Kai Ni.png
Ship Banner Musashi Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Ship Banner South Dakota Kai.png
Ship Banner Washington Kai.png
Ship Banner Colorado Kai.png
Ship Banner Maryland Kai.png
Ship Banner Warspite Kai.png
Ship Banner Nelson Kai.png
Ship Banner Italia.png
Ship Banner Roma Kai.png

If triggered:

  • Yamato will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Equipment Musashi Kai NiMusashi Kai Ni (& HelperNagato Kai Ni
Mutsu Kai Ni
)
Nagato-classNagato Kai Ni
Mutsu Kai Ni
Pair
Ise-classIse Kai Ni
Hyuuga Kai Ni
Pair
Other "Helper Pairs" Any "Helper Pairs"
Attacks 1 Attacks 2 Attack 1 & 2 Attacks 1 Attacks 2 Attack 1 & 2 Attacks 3
No Bonus Equipment 1.65 1.80 1.65 1.65 1.58 1.50 1.65
RADAR Surface Radar Only 1.90 2.07 1.90 1.90 1.80 1.73 1.90
Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
2.09 2.28 2.09 2.09 1.99 1.90
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.23 2.43 2.23 2.23 2.13 2.03 2.23
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.56 2.79 2.56 2.56 2.45 2.33 2.56
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.82 3.07 2.82 2.82 2.69 2.56
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by:
    • The Level and luck Luck stat of the participating ships.
    • RADAR Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Yamato takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Main source: [2]