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Difference between revisions of "Early Spring 2023 Event/E-4/Sandbox"
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|title = E-4 Branching Rules | |title = E-4 Branching Rules | ||
|id = 56-4 | |id = 56-4 | ||
− | |order = A,B,D,H,I,M,P,S | + | |order = A,B,D,G,H,I,M,P,S |
|A/empty -> B,D = Active Branching | |A/empty -> B,D = Active Branching | ||
|B -> C = * Does not meet the requirements to go to G | |B -> C = * Does not meet the requirements to go to G | ||
− | * Meet ''' | + | * Meet '''ALL''' of the following requirements: |
− | ** Amount of CL ≥ 1 | + | ** Amount of CL ≥ 1 or amount of DD ≥ 5 |
− | ** | + | ** If fleet contains (F)BB(V) or CVL, amount of CL ≥ 1 |
− | + | |B -> E/red/darkorange = Does not meet the requirements to go to C | |
− | |B -> E = Does not meet the requirements to go to C | + | |B -> G/empty = * Meet '''ALL''' of the following requirements: |
− | |B -> G = * Meet '''ALL''' of the following requirements: | ||
** Fast fleet | ** Fast fleet | ||
** Fleet contains only CL + DD | ** Fleet contains only CL + DD | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
** Amount of DD ≥ 5 | ** Amount of DD ≥ 5 | ||
− | |D -> E = ??? | + | |D -> E/red/darkorange = ??? |
− | |D -> F = * Does not meet the requirements to go to H | + | |D -> F/red/darkorange = * Does not meet the requirements to go to H |
− | |D -> H = * Meet '''ALL''' of the following requirements: | + | |D -> H/pink = * Meet '''ALL''' of the following requirements: |
** Amount of BBV = 0 | ** Amount of BBV = 0 | ||
** Amount of CVL ≤ 1 | ** Amount of CVL ≤ 1 | ||
Line 48: | Line 47: | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
** Amount of DD ≥ 4 | ** Amount of DD ≥ 4 | ||
− | *** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5 | + | *** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5 |
− | |H -> I = * Phase 1: Fixed routing | + | |G/empty -> H/pink,I/night = Active Branching |
+ | |H/pink -> I/night = * Phase 1: Fixed routing | ||
* Phase 2: Unreachable | * Phase 2: Unreachable | ||
− | |H -> P = * Meet '''ALL''' of the following requirements: | + | |H/pink -> P/pink = * Meet '''ALL''' of the following requirements: |
** Amount of (F)BB = 0 | ** Amount of (F)BB = 0 | ||
− | ** Amount of BBV ≤ 1 | + | ** Amount of BBV ≤ 1 |
** Amount of CVL + AV ≤ 1 | ** Amount of CVL + AV ≤ 1 | ||
− | |H -> Q = * Does not meet the requirements to go to P | + | |H/pink -> Q = * Does not meet the requirements to go to P |
− | |I -> J = * Does not meet the requirements to go to K | + | |I/night -> J/pink = * Does not meet the requirements to go to K |
− | |I -> K = * Meet '''ALL''' of the following requirements: | + | |I/night -> K = * Meet '''ALL''' of the following requirements: |
** Fleet does not contain (F)BB(V) or CAV | ** Fleet does not contain (F)BB(V) or CAV | ||
** Amount of CVL ≤ 1 | ** Amount of CVL ≤ 1 | ||
Line 63: | Line 63: | ||
** Amount of DD+DE ≥ 4 | ** Amount of DD+DE ≥ 4 | ||
** Does not meet the requirements to go to L | ** Does not meet the requirements to go to L | ||
− | |I -> L = * Meet '''ALL''' of the following requirements: | + | |I/night -> L/pink = * Meet '''ALL''' of the following requirements: |
** Node L is unlocked | ** Node L is unlocked | ||
** Fleet does not contain (F)BB(V), CVL, or CAV ? | ** Fleet does not contain (F)BB(V), CVL, or CAV ? | ||
** Amount of CL ≥ 1 ? | ** Amount of CL ≥ 1 ? | ||
** Amount of DD+DE ≥ 4 ? | ** Amount of DD+DE ≥ 4 ? | ||
− | |M -> N = * Fail the LoS check | + | |M/resource -> N/empty = * Fail the LoS check |
− | |M -> O = * Pass the LoS check | + | |M/resource -> O = * Pass the LoS check (Cn2=30~33 '''HARD''') |
− | |P -> Q = * Does not meet the requirements to go to R | + | |P/pink -> Q = * Does not meet the requirements to go to R |
− | |P -> R = * Meet '''ALL''' of the following requirements: | + | |P/pink -> R/empty = * Meet '''ALL''' of the following requirements: |
** Fast Fleet | ** Fast Fleet | ||
− | ** Amount of (F)BB(V) = 0 | + | ** Amount of (F)BB(V) = 0 |
+ | ** Amount of CVL = 0 | ||
** Amount of DD = 5 | ** Amount of DD = 5 | ||
− | |S -> T = * ??? | + | |S/night -> T = * ??? |
− | |S -> U = * Fail the LoS check | + | |S/night -> U/empty = * Fail the LoS check |
− | |S -> V = * Pass the LoS check | + | |S/night -> V = * Pass the LoS check (Cn2=37~39 '''HARD''') |
* ??? | * ??? | ||
}} | }} | ||
− | =Jiga | + | =Jiga + Grunilg Initial Guide= |
==Map Overview== | ==Map Overview== | ||
− | E- | + | E-4 consists of 2 main phases and requires the use of Strike Forces |
* This map uses 2 locks: | * This map uses 2 locks: | ||
Line 90: | Line 91: | ||
** {{TextGlow|'''Both tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. | ** {{TextGlow|'''Both tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. | ||
− | * | + | * 3 [[LBAS]] are available on this map: |
+ | ** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. | ||
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}} | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}} | ||
* '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}} | * '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}} | ||
+ | |||
+ | ==Phase 0.5 - Gimmick 1== | ||
+ | {|class="wikitable" | ||
+ | ! !! K !! J | ||
+ | |- | ||
+ | |Hard || S x2|| AS x2 | ||
+ | |- | ||
+ | |Medium|| ??|| ?? | ||
+ | |- | ||
+ | |Easy || ??|| ?? | ||
+ | |- | ||
+ | |Casual|| ??|| ?? | ||
+ | |} | ||
+ | |||
+ | <tabber> | ||
+ | |-|Node J= | ||
+ | * Striking Force: '''0-1/AV, 1-2CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|J|pink}} | ||
+ | ** AP/AS: '''112/251''' (Hard) | ||
+ | *** This AS value only applies to 2 out of 3 compositions, it is possible to roll a significantly harder composition at 192/431 AP/AS | ||
+ | |||
+ | |-|Node K= | ||
+ | * Single Fleet // Striking Force: '''1CL, 5-6DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|K|red}} | ||
+ | </tabber> | ||
==Phase 1 - TP== | ==Phase 1 - TP== | ||
Line 99: | Line 126: | ||
* Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | * Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
* Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}} | * Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}} | ||
+ | ** There is a LoS check before the boss | ||
+ | * LBAS: Range 8, 56/112 AD/AP | ||
** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | ||
+ | ** The [[Elite Torpedo Squadron Command Facility]] or [[Striking Force Fleet Command Facility]] also may be utilized | ||
− | ==Phase 1.5 - Gimmick | + | ==Phase 1.5 - Gimmick 2== |
{|class="wikitable" | {|class="wikitable" | ||
− | ! | + | ! !! S |
|- | |- | ||
− | |Hard || S | + | |Hard || S x3 |
|- | |- | ||
− | |Medium|| | + | |Medium|| S x2 |
|- | |- | ||
− | |Easy || | + | |Easy || A+ x2 |
|- | |- | ||
− | |Casual|| | + | |Casual|| A+ x2 |
|} | |} | ||
− | + | ;Node S | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Use [[#Phase 2]]'s fleet | *Use [[#Phase 2]]'s fleet | ||
− | |||
− | |||
==Phase 2== | ==Phase 2== | ||
* Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | * Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
* Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}} | * Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}} | ||
+ | * LBAS: Range 7, 131/261 AD/AP on Hard | ||
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes. | ** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes. | ||
Line 137: | Line 159: | ||
===Ship Bonuses=== | ===Ship Bonuses=== | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | ! colspan=3|Ships | ||
+ | !Damage | ||
+ | !Accuracy | ||
+ | !Evasion | ||
+ | |- | ||
+ | ! colspan=3|All [[CA]]/[[CAV]] | ||
+ | | 1.02x|| rowspan=2| 1.04x||rowspan=2| 1.04x | ||
+ | |- | ||
+ | ! colspan=3|All [[CL]]/[[CLT]] | ||
+ | | 1.03x | ||
+ | |- | ||
+ | ! colspan=3|All [[DD]] | ||
+ | | 1.04x|| 1.02x|| 1.10x | ||
+ | |- | ||
+ | ! colspan=3|All [[DE]] | ||
+ | | 1.15x | ||
+ | ! -!! - | ||
+ | |- | ||
+ | ! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}} | ||
+ | | 1.08x|| 1.2x?|| 1.2x? | ||
+ | |- | ||
+ | ! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}} | ||
+ | | 1.08x|| 1.2x?|| 1.2x? | ||
+ | |- | ||
+ | !{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Souya|small=true}} | ||
+ | |rowspan=5| 1.13x||rowspan=5| 1.2x||rowspan=5| 1.2x | ||
+ | |- | ||
+ | !{{Ship/Banner|Nagara/Kai|small=true}}!!{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Hatakaze/Kai|small=true}}!!{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Wakaba/Kai|small=true}}!!{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Ume/Kai|small=true}}!!{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}} | ||
+ | |} | ||
− | + | ;Notes | |
+ | *Damage bonuses given by types stack with names ships, | ||
+ | *Accuracy or Evasion bonuses given by types do not stack with names ships. |
Latest revision as of 19:15, 28 March 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-4 Branching Rules | ||
---|---|---|
Nodes | Rules | |
A |
B |
Active Branching |
D | ||
B |
C |
|
E |
Does not meet the requirements to go to C | |
G |
| |
D |
E |
??? |
F |
| |
H |
| |
G |
H |
Active Branching |
I | ||
H |
I |
|
P |
| |
Q |
| |
I |
J |
|
K |
| |
L |
| |
M |
N |
|
O |
| |
P |
Q |
|
R |
| |
S |
T |
|
U |
| |
V |
|
Jiga + Grunilg Initial Guide
Map Overview
E-4 consists of 2 main phases and requires the use of Strike Forces
- This map uses 2 locks:
- Yokosuka Defence Squadron (from E-1),
- Operation I-go Fleet
- Both tags can be mixed in all difficulties , see here.
- 3 LBAS are available on this map:
- Only 2 can be set on Sortie, the other being limited to Defense.
- "Airstrike Supported Battle" node is present on F
- "Night Battle" nodes are present on I S
Phase 0.5 - Gimmick 1
K | J | |
---|---|---|
Hard | S x2 | AS x2 |
Medium | ?? | ?? |
Easy | ?? | ?? |
Casual | ?? | ?? |
Phase 1 - TP
Phase 1 is a "Transport Operation":
- Single Fleet // Striking Force: 1CL, 5-6DD (Fast?)
- Route: 1 A B G1 I L M O
- There is a LoS check before the boss
- LBAS: Range 8, 56/112 AD/AP
- Bringing an AACI capable ship is recommended to pass through the air node.
- The Elite Torpedo Squadron Command Facility or Striking Force Fleet Command Facility also may be utilized
Phase 1.5 - Gimmick 2
S | |
---|---|
Hard | S x3 |
Medium | S x2 |
Easy | A+ x2 |
Casual | A+ x2 |
- Node S
- Use #Phase 2's fleet
Phase 2
- Striking Force: 1CA(V)/CL/AV, 1CL, 5DD (Fast?)
- Route: 1 D H P R S V
- LBAS: Range 7, 131/261 AD/AP on Hard
- Bringing an AACI capable ship is recommended to pass through the air nodes.
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
Ships | Damage | Accuracy | Evasion | ||
---|---|---|---|---|---|
All CA/CAV | 1.02x | 1.04x | 1.04x | ||
All CL/CLT | 1.03x | ||||
All DD | 1.04x | 1.02x | 1.10x | ||
All DE | 1.15x | - | - | ||
1.08x | 1.2x? | 1.2x? | |||
1.08x | 1.2x? | 1.2x? | |||
1.13x | 1.2x | 1.2x | |||
- Notes
- Damage bonuses given by types stack with names ships,
- Accuracy or Evasion bonuses given by types do not stack with names ships.