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Template:Gain Modifier

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Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name Normal Nodes 2-4 A
Instant repair
2-5 3-5 J
Ammunition
5-4 I Ammunition
5-5 O Fuel
7-4 O 1-6
FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)
M
Fuel
N
Steel
Fuel Bauxite G
Ammunition
M
Fuel
N
Improved Total on all "Landing Craft"[2] 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.01? 0.01? 0.0
Landing Craft A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 3.0 2.0 0.0 ??? 5.00 10.00 3.0 10.0 7.0 10.0 6.00 12.00
2 Daihatsu Landing CraftDaihatsu Landing Craft 5.00 10.00
3 Armed DaihatsuArmed Daihatsu 2,50 5.00
4 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
1.50 3.00
5 SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.10 2.20
Amphibious Vehicle 6 Ka-Mi TankSpecial Type 2 Amphibious Tank 0.75 1.50
Drum Canister B 7 DrumsDrum Canister (Transport Use) 2.0 1.5 0.0 ??? 10.00 5.00 10.0 15.0 8.0 6.0 0.0 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Ship Kinu Kai NiKinu Kai Ni[3] 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 5.0 10.0
SouyaSouya (AGS)
Souya (AGL)
Souya (AGB)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 22.0 16.0 0.0 0.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Ressource Cap N/A N/A 1 2 150 150 150 180 200 120 40 80 N/A
Random Ressource Increments 5 5 0 0/1[4] 0 0 0 0 0 0 0 0 N/A
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  2. Those values are uncertain with some contradictory tests within number types. They nonetheless exist.
  3. Those bonuses only appear if any type 1, 2, 3, 4, or 5 is equipped in the fleet.
  4. This value is affect by the number of used type A craft.