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Combat Portal
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Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Submarine are characterized by low armor and HP. However they are difficult to handle using normal anti-ship setups and require specific Anti Submarine Warfare (ASW) equipments and setups in order to be sunked. Submarine are typically found at pre-boss nodes.

Anti-Submarine Warfare

Attack Behavior

  • They cannot be targeted by normal shelling attack
  • Submarine are immune to air and torpedo attack.
  • Submarines cannot take more than scratch damage at night and therefore cannot be sunk.
    • The exception to this rule is when a battle starts at night, or when in a combined fleet
  • ASW attacks is the only to have a damage modifier above 1 with some formation(Diamond, Echelon, Line-Abreast)


Ship type Specific ship Condition Day Battle Night Battle
All All[1] at least 1 base   ASW prioritize SS
AV CAV BBV LHA All  Bomber     +1    prioritize SS Don't attack SS
CVL+Kaga Kai Ni Go All[2] no more than moderately damaged (中破)
have an attack aircraft with +1 [3]
prioritize SS Nigth Air Attack cannot target SS
Suzuya Kou Kai Ni
Kumano Kou Kai Ni
prioritize surface target
Taiyou-class Kai Ni 
 
 

Kaga Kai Ni Go 
prioritize SS Nigth Air Attack will prioritize surface target[4]
Nigth Shelling prioritize SS
Gambier Bay Mk.II prioritize SS prioritize SS with night air attack
  1. include Hayasui and Yamashio Maru with no   equiped
  2. include Hayasui and Yamashio Maru with   equiped
  3. a 0  attack plane paired with a rotorcraft   or a patrol plane   do work
  4. In abscnece of surface target will do a night shelling against SS

Damage calculation

Anti-Submarine Warfare

[math]\displaystyle{ \text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy} }[/math]

  • [math]\displaystyle{ \text{Type}_\text{ship} }[/math] is a constant depending on the type of the ship performing the attack. See below for details.
Ship Type Constant
Constant Ship Types
13 Coastal Defence Ships (DE)
Destroyers (DD)
Light Cruisers (CL/CT)
Oilers (AO) (without aircraft equipped)
8 Aviation Cruisers (CAV)
Aviation Battleships (BBV)
Seaplane Tenders (AV)
Light Carriers (CVL)
Landing Ships (LHA)
Oilers (AO) (with aircraft equipped)
  • [math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
ASW Damage Synergy
 Small Small Sonars
 
Type 93 Passive Sonar
 
Type 4 Passive Sonar
 
Type 3 Active Sonar
 
Type 3 Active Sonar Kai
 
Type124 ASDIC
 
Type144/147 ASDIC
 
HF/DF + Type144/147 ASDIC
 Large Large Sonars
 
Type 0 Passive Sonar
 DCP Depth Charge Projectors (DCP)
 
Type 94 Depth Charge Projector
 
Type 3 Depth Charge Projector
 
Type 3 Depth Charge Projector (Concentrated Deployment)
 
Prototype 15cm 9-tube ASW Rocket Launcher
 
RUR-4A Weapon Alpha Kai
AP
 
Mk.32 ASW Torpedo (Mk.2 Thrower)
AP
 DCR Depth Charge (Racks) (DCR)
 
Type 95 Depth Charge
AP
 
Type 2 Depth Charge
AP
 
Lightweight ASW Torpedo (Initial Test Model)
AP
 
Hedgehog (Initial Model)
AP
 
Type 2 Depth Charge Kai Ni
AP
 Other ASW Mortars
 
Type 2 12cm Mortar Kai
 
Type 2 12cm Mortar Kai (Concentrated Deployment)
ASW Damage Modifiers: [math]\displaystyle{ \text{Mod}_\text{synergy} = {Mod}_\text{1} \times {Mod}_\text{2} }[/math]
[math]\displaystyle{ {Mod}_\text{1} }[/math]   +  
(Any Sonar + Any Depth Charge)
1.15
[math]\displaystyle{ {Mod}_\text{2} }[/math]  DCP +  DCR and NO  Small 1.1
 Small +  DCP +  DCR 1.25
Examples
[math]\displaystyle{ \text{Mod}_\text{synergy} }[/math]  Small +  DCP +  DCR 1.4375[math]\displaystyle{ 1.15 \times 1.25 }[/math]
 Large +  DCP +  DCR 1.265[math]\displaystyle{ 1.15 \times 1.1 }[/math]
Armor Penetration
Indepentant of synergies, some equipment provides additional armor penetration to ASW attacks.

The flat armor penetration value is calculated as follows:

[math]\displaystyle{ \text{Pen} = \sum\limits_{\text{Equipment}} \Big( \sqrt{\text{ASW}_\text{Equipment} - 2} + \text{Mod}_\text{ship} \Big) }[/math]
With
  • [math]\displaystyle{ \text{ASW}_\text{Equipment} }[/math] the base ASW   stat of the applicable equipment,
  • [math]\displaystyle{ \text{Mod}_\text{ship} }[/math] being 1 for DE, 0 otherwise,
Note
  • Armor penetration from equipment stacks,
  • The final armor of the targetted submarine cannot go below 1.


  • The bonuses do not stack, meaning only the highest possible bonus applies.
    • The exception is when using the special depth charge projectors detailed above.
  • Multiple equipment of the same type still only apply the bonus once.
  • There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.

Notes:

  • When contributing to ASW power, Base ASW is square rooted, while equipment ASW is multiplied by 1.5
    • ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
    • However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.

LBAS

See LBAS page

LBAS

  • LBAS plane with 7 or more   ASW can attack submarine durinth this phase
  • ASW capable planes will prioritize submarines while the others will attacks surface target.

OASW

See OASW

  • Most ship that can attack submarine can under some condition perform an Opening ASW attack
    • this is very important for multiple reason:
      • this add an ASW attack
      • this allow to sink Submarien before they do O-torp
      • this allow to kill the sub before other ship not equiped with ASW set-up target it
  • As performing an opening attack effectively doubles the damage output, reaching this OASW threshold is in general more important than tacking on additional synergy.

ASW Support Expedition

See ASW Support Expedition

  • If a CVL is present, plane with   ASW will attack submarine regardless of the ship on which it's equiped