Introduction

Experience in Kantai Collection is divided into two types. Ship Girl experience and Admiral experience. The former makes your ship girls more powerful and the latter increases your HQ level and plays into Ranking.

Ship Girl Experience

Ship girls earn experience through sorties, expeditions and exercises.

  • The most time and resource efficient way to earn experience is through exercises.
    • But it is only limited to 10 times a day.
    • This is the best method to level weak or expensive ship girls.
    • A downside is that your experience gain is heavily dependent on other admirals putting up good fleets.
  • A vast majority of ship girl experience is earned through sorties.
  • Expeditions are for minor passive exp gain.

Sorties

Experience earned by ship girls in sorties is:

[math]\displaystyle{ \text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor }[/math]

  • [math]\displaystyle{ \text{Exp}_\text{base} }[/math] is the base experience of the node.
    • This is dependent upon the map and the composition faced. Please see the individual map pages for exact base exp values.
  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] is the MVP bonus. It is [math]\displaystyle{ 2 }[/math] for the MVP and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] is the flagship bonus. It is [math]\displaystyle{ 1.5 }[/math] for the flagship and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank bonus according to the table below.
Sortie Rank Bonus
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.8
D 0.7
E 0.5

Notes

  • The maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
  • It isn't worth it to night battle to increase your rank in sorties. It is more time-efficient to take what you get.
  • Most maps heavily reward full clears.

Exercises

Experience earned in exercises is:

[math]\displaystyle{ \text{Exp}_\text{exercise} = \lfloor \text{Exp}_\text{post-cap} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor }[/math]

Experience earned through exercises has a cap where experience over 500 is square rooted.

[math]\displaystyle{ \text{Exp}_\text{post-cap} = \lfloor 500 + \sqrt{\text{Exp}_\text{pre-cap}-500} \rfloor }[/math]

[math]\displaystyle{ \text{Exp}_\text{pre-cap} = \lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \rfloor + \text{Rand} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] is the MVP bonus. It is [math]\displaystyle{ 2 }[/math] for the MVP and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] is the flagship bonus. It is [math]\displaystyle{ 1.5 }[/math] for the flagship and [math]\displaystyle{ 1 }[/math] for all other ships.
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank bonus according to the table below.
  • [math]\displaystyle{ \text{Mod}_\text{CT} }[/math] is the training cruiser bonus according to the table below.
  • [math]\displaystyle{ \text{Exp}_\text{Ship1} }[/math] is the minimum experience value of the opponent's flagship based on exp tables below.
  • [math]\displaystyle{ \text{Exp}_\text{Ship2} }[/math]is the minimum experience value of the opponent's 2nd ship based on exp tables below.
  • [math]\displaystyle{ \text{Rand} }[/math] is a random number from 0 to 3.
Exercise Rank Bonus
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.64
D 0.56
E 0.4

Training Cruisers (CT) behave similarly to Light Cruisers, with the ability to increase exp earned from Exercises.

  • The bonus depends on their position and number in the fleet as well as their level. See below for bonus values:
CT Experience Bonus: [math]\displaystyle{ \text{Mod}_\text{CT} }[/math]
Fleet Affected
Ships
CT Level Notes
1-9 10-29 30-59 60-99 100+ The flagship's level if it is a CT,
highest leveled CT otherwise.
1 Katori-class non-flagship All 1.030 1.050 1.070 1.100 1.150 Asahi not present
2 Katori-class non-flagship 1.040 1.060 1.080 1.120 1.175
1 Katori-class flagship 1.050 1.080 1.120 1.150 1.200
1 Katori-class flagship + 1 Katori-class 1.100 1.130 1.160 1.200 1.250
1 CT non-flagship All 1 Asahi present,
but not counted as a CT
2 CT non-flagship 1.030 1.050 1.070 1.100 1.150
3 CT non-flagship 1.040 1.060 1.080 1.120 1.175
Asahi flagship All surface 0.630 0.648 0.672 0.690 0.720 Asahi present [1][2]
SS(V) 1.365 1.404 1.456 1.495 1.560
Katori-class flagship + 1/2CT All surface 1.103 1.134 1.176 1.208 1.260
SS(V) 1.523 1.566 1.624 1.668 1.740
Asahi flagship + 2CT All surface 1.155 1.187 1.218 1.260 1.313
SS(V) 1.595 1.639 1.682 1.740 1.813
CT list: Asahi  (Base), Katori/Kai 
 
, Kashima/Kai 
 
  • Some level intervals have not been sampled yet.
  • Bug: when no CT is flagship, Asahi bonuses do not work.

Notes

  • Like sorties, the maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
    • With two married CT in the fleet, it is 4.23.
    • It is not recommended to have a CT flagship as a more valuable ship can use that experience.
  • It is recommended to do night battle in order to attempt to get a higher rank for better exp.
    • Participation per day in exercises is limited so it is important to maximize the exp.
  • Because of the way exp is calculated, even losses can yield a lot of experience.
  • See Exercises for calculated experience values.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 4 on a great success.

Ship Girl Exp Tables

Pre-Marriage Table
Lv Exp. Exp. Diff Lv Exp. Exp. Diff Lv Exp. Exp. Diff Lv Exp. Exp. Diff
1 0 0 26 32,500 2,500 51 127,500 5,000 76 331,000 12,000
2 100 100 27 35,100 2,600 52 132,700 5,200 77 343,400 12,400
3 300 200 28 37,800 2,700 53 138,100 5,400 78 356,200 12,800
4 600 300 29 40,600 2,800 54 143,700 5,600 79 369,400 13,200
5 1,000 400 30 43,500 2,900 55 149,500 5,800 80 383,000 13,600
6 1,500 500 31 46,500 3,000 56 155,500 6,000 81 397,000 14,000
7 2,100 600 32 49,600 3,100 57 161,700 6,200 82 411,500 14,500
8 2,800 700 33 52,800 3,200 58 168,100 6,400 83 426,500 15,000
9 3,600 800 34 56,100 3,300 59 174,700 6,600 84 442,000 15,500
10 4,500 900 35 59,500 3,400 60 181,500 6,800 85 458,000 16,000
11 5,500 1,000 36 63,000 3,500 61 188,500 7,000 86 474,500 16,500
12 6,600 1,100 37 66,600 3,600 62 195,800 7,300 87 491,500 17,000
13 7,800 1,200 38 70,300 3,700 63 203,400 7,600 88 509,000 17,500
14 9,100 1,300 39 74,100 3,800 64 211,300 7,900 89 527,000 18,000
15 10,500 1,400 40 78,000 3,900 65 219,500 8,200 90 545,500 18,500
16 12,000 1,500 41 82,000 4,000 66 228,000 8,500 91 564,500 19,000
17 13,600 1,600 42 86,100 4,100 67 236,800 8,800 92 584,500 20,000
18 15,300 1,700 43 90,300 4,200 68 245,900 9,100 93 606,500 22,000
19 17,100 1,800 44 94,600 4,300 69 255,300 9,400 94 631,500 25,000
20 19,000 1,900 45 99,000 4,400 70 265,000 9,700 95 661,500 30,000
21 21,000 2,000 46 103,500 4,500 71 275,000 10,000 96 701,500 40,000
22 23,100 2,100 47 108,100 4,600 72 285,400 10,400 97 761,500 60,000
23 25,300 2,200 48 112,800 4,700 73 296,200 10,800 98 851,500 90,000
24 27,600 2,300 49 117,600 4,800 74 307,400 11,200 99 1,000,000 148,500
25 30,000 2,400 50 122,500 4,900 75 319,000 11,600

Marrying ship girls instantly raises their level to 100. No experience is necessary for this level up. Please see Marriage for more details.

Post-Marriage Table
Lv Exp. Exp. Diff Lv Exp. Exp. Diff Lv Exp. Exp. Diff Lv Exp. Exp. Diff
100 1,000,000 120 1,255,000 32,000 140 2,760,000 120,000 160 6,120,000 150,000
101 1,010,000 10,000 121 1,290,000 35,000 141 2,887,000 127,000 161 6,320,000 200,000
102 1,011,000 1,000 122 1,329,000 39,000 142 3,021,000 134,000 162 6,580,000 260,000
103 1,013,000 2,000 123 1,372,000 43,000 143 3,162,000 141,000 163 6,910,000 330,000
104 1,016,000 3,000 124 1,419,000 47,000 144 3,310,000 148,000 164 7,320,000 410,000
105 1,020,000 4,000 125 1,470,000 51,000 145 3,465,000 155,000 165 7,820,000 500,000
106 1,025,000 5,000 126 1,525,000 55,000 146 3,628,000 163,000 166 7,920,000 100,000
107 1,031,000 6,000 127 1,584,000 59,000 147 3,799,000 171,000 167 8,033,000 113,000
108 1,038,000 7,000 128 1,647,000 63,000 148 3,978,000 179,000 168 8,172,000 139,000
109 1,046,000 8,000 129 1,714,000 67,000 149 4,165,000 187,000 169 8,350,000 178,000
110 1,055,000 9,000 130 1,785,000 71,000 150 4,360,000 195,000 170 8,580,000 230,000
111 1,065,000 10,000 131 1,860,000 75,000 151 4,564,000 204,000 171 8,875,000 295,000
112 1,077,000 12,000 132 1,940,000 80,000 152 4,777,000 213,000 172 9,248,000 373,000
113 1,091,000 14,000 133 2,025,000 85,000 153 4,999,000 222,000 173 9,705,000 457,000
114 1,107,000 16,000 134 2,115,000 90,000 154 5,230,000 231,000 174 10,266,000 561,000
115 1,125,000 18,000 135 2,210,000 95,000 155 5,470,000 240,000 175 10,950,000 684,000
116 1,145,000 20,000 136 2,310,000 100,000 156 5,720,000 250,000
117 1,168,000 23,000 137 2,415,000 105,000 157 5,780,000 60,000
118 1,194,000 26,000 138 2,525,000 110,000 158 5,860,000 80,000
119 1,223,000 29,000 139 2,640,000 115,000 159 5,970,000 110,000

HQ Experience

Like ship girls, Admirals earn HQ experience through sorties, expeditions and exercises.

  • The best way to earn HQ experience is through sorties.
  • Exercises and expeditions give minimial HQ experience. They are only for supplementary gain.
  • The most important use of HQ experience is for Ranking.
  • HQ experience is capped at 360,000,000.

Sorties

HQ experience from sorties is only affected by rank.

Sortie Experience Modifiers
Rank Non-boss Multiplier Boss Multiplier
S 1.0x Non-Boss Exp 1.0x Boss Exp
A 0.8 Boss Exp - (0.5 x Non-Boss Exp)
B 0.5x Boss Exp - (0.8x Non-Boss Exp)
C 0x Non-boss exp
D 0x 0x
E 0x 0x

The value of non-boss and boss node experience is given by the table below.

Sortie HQ EXP Table
Map Non-Boss Exp Boss Exp Map Non-Boss Exp Boss Exp Map Non-Boss Exp Boss Exp Map Non-Boss Exp Boss Exp
1-1 10 20 2-1 60 720 3-1 110 1,420 7-1 140 1,680
1-2 20 140 2-2 70 840 3-2 120 1,740 7-2-1 180 360
7-2-2 2,360
1-3 40 380 2-3 90 1,180 3-3 140 2,280 7-3-1 ?? ??
7-3-2 ??
1-4 60 720 2-4 120 1,740 3-4 160 3,320 7-4 ?? ??
1-5 80 1,060 2-5 160 2,320 3-5 190 2,880 -
1-6 100 - - - -
- - - -
4-1 110 1,520 5-1 160 2,020 6-1 180 2,160
4-2 120 1,640 5-2 170 2,340 6-2 200 2,600
4-3 140 1,880 5-3 190 2,680 6-3 180 2,760
4-4 170 2,340 5-4 210 3,020 6-4 230 3,160
4-5 200 2,900 5-5 240 3,480 6-5 260 3,520
- - -
- - -

Important Notes

  • You only gain HQ exp for every combat node. Please see Nodes for more details.
  • It is not worth the time to night battle in an attempt to increase your rank for more exp.

Exercises

HQ exp earned in exercises depends on the level difference between you and your opponent.

Level Difference S A B Defeat

(C/D/E)

≥5 160 120 96 80
3~4 120 80 64 60
1~2 80 60 48 40
0 60 40 32 30
-1~-2 40 30 24 20
-3~-4 30 20 16 15
≤-5 20 15 12 10

Important Notes

  • The closer you get to the HQ level cap, the less HQ experience you'll earn from exercises.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 2 on a great success.

Admiral Rank

These are the ranks displayed on your Military Record screen and beside your name in the server rankings.

  • Ranks depend on your current position in the Rankings.
  • Ranks currently serve no purpose beyond cosmetic.
  • Ranks are calculated off the total number of valid admirals on the server.
    • Admirals who have registered but not started the game aren't counted.
Insignia Rank
Full Rank Name
Translation Notes Rank
  元帥 (Gensui?)
元帥海軍大将 (Gensui Kaigun Taishō?)
Marshal Admiral Top 1% of the server. 1
  大将 (Taishō?)
海軍大将 (Kaigun Taishō?)
Admiral Top 5% of the server. 2
  中将 (Chūjō?)
海軍中将 (Kaigun Chūjō?)
Vice-Admiral Top 10% of the server. 3
  少将 (Shōshō?)
海軍少将 (Kaigun Shōshō?)
Rear-Admiral Top 20% of the server. 4
  大佐 (Taisa?)
海軍大佐 (Kaigun Taisa?)
Captain Top 40% of the server. 5
  中佐 (Chūsa?)
海軍中佐 (Kaigun Chūsa?)
Commander Top 55% of the server. 6
  新米中佐 (Shinmai Chūsa?)
-
Junior Commander Top 65% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant-Commander and Commander. 7
  少佐 (Shōsa?)
海軍少佐 (Kaigun Shōsa?)
Lieutenant-Commander Top 80% of the server. 8
  中堅少佐 (Chūken Shōsa?)
-
Vice Lieutenant-Commander Top 90% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. Translates literally to "Mid-level Lt-Commander". 8
  新米少佐 (Shinmai Shōsa?)
-
Junior Lieutenant-Commander Rest of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. 10

HQ Exp Table

Disclaimer: EXP list from Lv100 through Lv120 is guessed based on patterns observed from known data across several levels. Value may be off by 100000-200000 points per level.

Effects of HQ Level

Effective LoS

The Line of Sight formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing.

Resource Soft Cap

A higher HQ level will result in a higher soft cap on primary resources (    ). Please see Resources for more information.

Development Rarity

The higher your HQ level, the higher your chance of obtaining rare equipment from Development.

Difficulty Tiers

The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected.

HQ level also affects the enemy compositions you can encounter in extra operations. Please see the individual extra operation pages for the difficulty tier breakdown.

Tier HQ Level Range Rare Drop Availability Notes
I Casual 1+ Very Limited
Easy Limited
II Medium 35+ Most of Easy or higher must have been selected on the previous map
III Hard 80+ All Medium or higher must have been selected on the previous map

Server Ranking

HQ experience earned throughout the year and the month determine your rank in the server. This differs from the Admiral Ranks detailed above. This is a numerical ranking that awards rare equipment when you achieve certain thresholds. Please see Ranking for more details and the help page for advice on how to rank.

See Also

Ranking
Tutorial:Leveling
Help:Fleet Formation
Rank Rewards
Rank History
http://senka.com.ru/
Minhfongboy's P2 Ranking guide