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(PT Imp source and note)
(Moved the Table to Template:Anti-PT Imp Setups)
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==Trivia==
 
==Trivia==
*Unlike most standard Abyssal enemies, the PT Imp Group is relatively small and fast. Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
 
 
*On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.
 
*On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.
 +
[[PT Imp Group|PT Imps]] were introduced during the [[Summer 2017 Event]].
  
[[PT Imp Group|PT Imps]] were introduced during the [[Summer 2017 Event]]. They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
+
{{Anti-PT Imp Setups|uncollapsed=true}}
 
 
These rates are <font color="#FF0000">based on tests conducted during the Summer 2017 Event</font>.<ref>https://wikiwiki.jp/kancolle/%E5%91%BD%E4%B8%AD%E3%81%A8%E5%9B%9E%E9%81%BF%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6#oc69c684, https://bs-arekore.at.webry.info/201709/article_3.html</ref> The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this. The actual relation with [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|accuracy calculations]] as well as PT Imp evasion stats are unknown.
 
 
 
{| class="wikitable"
 
|-
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;" rowspan="2"|Equipment Setup
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:96px;" colspan="3"|Bonus
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"|Notes
 
|-
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|DD
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|CL
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|CA/BB
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{SurfaceShipPersonnel}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 25%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate.
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"|{{SurfaceShipPersonnel}} {{GreenGunMG}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 25%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"|{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 100%?
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 30%
 
|style="text-align: center; border-style: solid; border-width: 1px;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 100%?
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{SurfaceShipPersonnel}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 35%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 15%
 
|style="text-align: center; border-style: solid; border-width: 1px;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{Radar}} {{SurfaceShipPersonnel}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"| Only applies to RADARs with LOS stats greater than 5.
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{GreenGunMG}} {{Seaplane}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 45%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| Only applies to [[:Category:Zuiun|Zuiuns]].
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 75%
 
|style="text-align: center; border-style: solid; border-width: 1px;"|
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{GreenGunMG}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 30%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 
|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
 
|-
 
|}<references/>
 
{{clear}}
 
 
 
 
 
'''Important Notes'''
 
* Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
 
* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
 
* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun.
 
* The values presented above are theorised to be '''fixed hit rates'''.
 
** This means they are unaffected by any outside factors.
 
* Certain {{GreenGunDP}} that count as small caliber main guns can substitute for {{RedGunLight}}.
 
* Certain {{GreenGunDP}} that count as secondary guns can substitute for {{YellowGun}}.
 
  
  
 
{{enemyshiplist}}
 
{{enemyshiplist}}

Revision as of 15:57, 9 May 2021

Info

PT Imp Group (A)

No.637 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 9 Icon Gun.png Firepower 9
Icon Armor.png Armor 19 Icon Torpedo.png Torpedo 88
Icon Evasion.png Evasion ' Icon AA.png AA 18
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
0
- -
- -

PT Imp Group (B)

No.638 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 9 Icon Gun.png Firepower 9
Icon Armor.png Armor 29 Icon Torpedo.png Torpedo 98
Icon Evasion.png Evasion ' Icon AA.png AA 18
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

PT Imp Group (C)

No.639 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 15 Icon Gun.png Firepower 15
Icon Armor.png Armor 29 Icon Torpedo.png Torpedo 98
Icon Evasion.png Evasion ' Icon AA.png AA 18
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

PT Imp Group (D)

No.640 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 18 Icon Gun.png Firepower 18
Icon Armor.png Armor 39 Icon Torpedo.png Torpedo 118
Icon Evasion.png Evasion ' Icon AA.png AA 24
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

Trivia

  • On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.

PT Imps were introduced during the Summer 2017 Event.

Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]