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Difference between revisions of "Sandbox/2018WinterReview"

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'''Event Planning'''
 
'''Event Planning'''
  
* This map utilizes the same locks as E-2. However, Fast speed is no longer a hard requirement, although some restrictions still apply (maximum number of 3 ships with base Slow speed, regardless of use of engine equipment; see branching rules).
+
* This map utilizes the same locks as E-2. However, Fast speed is no longer a hard requirement, although some restrictions apply (up to 3 slow ships, no overriding wiht boilers)
  
* While [[Shimakaze]], [[Naganami]], and [[Okinami]] can be used for '''E-4''' as part of the historical fleet there, they can also have an important roles for '''E-5''' and '''E-6''' please weigh your options before locking them into the fleet you want to use them in.
+
* CAVs like [[Suzuya]], [[Kumano]], [[Tone]], and [[Chikuma]] can be used for '''E-4''' as part of the historical fleet there, but at least one CAV should be saved for E5 and E6.
  
* CAVs like [[Suzuya]], [[Kumano]], [[Tone]], and [[Chikuma]] can be used for '''E-4''' as part of the historical fleet there, but you may need to also use CAVs for later sections of '''E-5''' and '''E-6'''. Please carefully plan where you distribute your CAVs before locking them in your fleet.
+
'''Tag Notes'''[[File:2018WinterGreenTag.png|thumb|right]] [[File:Fall2017YellowTag.png|thumb|right]]
 
 
'''Tag Notes'''
 
 
*This map requires you to organize the <font color="Green">'''Kurita Fleet'''</font> and <font color="ff9900">'''Nishimura Fleet'''</font>.
 
*This map requires you to organize the <font color="Green">'''Kurita Fleet'''</font> and <font color="ff9900">'''Nishimura Fleet'''</font>.
 
**For more details on Historical Kurita/Suzuki and Nishimura Fleet members, please view the [[Winter_2018_Event#Historical_Background|Historical Background]] for more details.
 
**For more details on Historical Kurita/Suzuki and Nishimura Fleet members, please view the [[Winter_2018_Event#Historical_Background|Historical Background]] for more details.
*Ships formed in the Combined Fleet with no tag will use the <font color="Green">'''Kurita Fleet Tag'''</font>. [[File:2018WinterGreenTag.png]]
+
*Ships formed in the Combined Fleet with no tag will use the <font color="Green">'''Kurita Fleet Tag'''</font>.  
**When forming the '''Kurita Fleet''', you can use '''both the Kurita and Suzuki Fleet members'''.
+
**When forming the '''Kurita Fleet''', both Kurita and Suzuki Fleet members may be used.
*Ships formed in the Striking Force Fleet with no tag will be marked as the <font color="ff9900">'''Nishimura Fleet Tag'''</font>. [[File:Fall2017YellowTag.png]]
+
*Ships formed in the Striking Force Fleet with no tag will be marked as the <font color="ff9900">'''Nishimura Fleet Tag'''</font>.  
 
 
'''Recommended Composition:'''<br>
 
 
 
*<font color="ff9900">'''Nishimura Fleet Composition'''</font>:
 
** '''Standard Nishimura Fleet Composition''' - '''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') <br>
 
**'''Nishimura Fleet + Sub''' - '''2 BBV, 1 CAV, 3DD, 1 SS(V)''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') Will have to go through one more node <br>
 
* <font color="Green">'''Kurita Fleet Composition:'''</font>
 
** '''2-4 (F)BB, 0-2 CA(V) 2 CVL / 1 CL, 1-2CA, 2-3 DD, 0-1 CLT''' (Kurita Fleet members required '''Easy - 5''' , '''Normal - 7''', '''Hard - 10''') - At most '''3''' Slow ships are allowed ('''Note:''' The slow ships that can be used are based upon their '''original speed'''. Modifying their speed using turbines and boilers to make their speed Fast '''will not''' override the speed restriction.)
 
  
 
'''Unlocking the Boss Node'''<br>
 
'''Unlocking the Boss Node'''<br>
 
* Casual: Reach Node M
 
* Casual: Reach Node M
 
* Easy: Reach Node N
 
* Easy: Reach Node N
* Med+: Score A+ Rank at Node N
+
* Med: Score B+ Rank at Node N
 +
* Hard: Score A+ Rank at Node N
 +
 
 +
'''<font color="ff9900">Nishimura Fleet Phase</font>'''
  
'''About Friend Fleets'''<br>
+
'''Recommended Fleet'''<br>
Beginning with this map, players will be introduced to a new mechanic known as the '''Friend Fleet'''. This mechanic causes a random fleet of NPC allies to aid you in battle at the boss node, once the night battle sequence commences. The NPC friend fleets vary in actual utility in combat due to composition and equipment.
+
'''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''')
 +
 
 +
Overall, the Nishimura phase is nearly identical to its E-2 counterpart and is extremely straightforward.
 +
 
 +
The [[Vanguard Formation]] can be used to protect the fleet until the target node is reached. As with E2,  PT Imps will appear on nodes H and M, ships equipped with an Anti-Air Gun and/or [[Skilled Lookouts]] should easily counter them. (See [[PT Imp Group]] page for more details)
 +
 
 +
Node N contains an enemy fleet consisting of mostly BBs in a battle beginning at night, as only an A rank is required even on hard, this should be a fairly straightforward battle
 +
 
 +
Once the required condition (above) has been completed, the path to the boss will appear, commencing the Kurita fleet phase.
 +
 
 +
'''Recommended LBAS''' for '''<font color="ff9900">Nishimura Fleet'''</font>
 +
* 3 Bombers 1 ASW Bomber to Node F (node with mixed enemy fleet including 1 submarine)
 +
* 4 Fighters / Interceptors to Node C (air battle node)
  
In this battle, there are 5 different possible Friend Fleets that can arrive to help:
+
Use of the in-route/node support expedition is recommended should difficulties arise. '''Please note that Node N is not a boss node.'''
  
* '''Nishimura Fleet''' - [[Fusou]], [[Yamashiro]], [[Mogami]], [[Michishio]], [[Yamagumo]], [[Asagumo]], [[Shigure]]
+
'''<font color="Green">Kurita Fleet Phase</font> '''
* '''Destroyer Division 19''' - [[Ayanami]], [[Shikinami]], [[Isonami]], [[Uranami]]
 
* '''Cruiser Division 4''' - [[Takao]]. [[Atago]], [[Choukai]], [[Maya]]
 
* '''European Grand Fleet''' - [[Warspite]], [[Ark Royal]], [[Richelieu]], [[Jervis]]
 
* '''Guadacanal Fleet''' - [[Kirishima]], [[Hiei]], [[Yuudachi]], [[Harusame]], [[Yukikaze]], [[Amatsukaze]]
 
  
'''Do note that:'''
+
'''Recommended Fleets'''<br>
* It is possible to influence who decides to appear by including certain members of your fleet, which will prevent certain friend fleets from appearing in battle. (e.g. using Maya will prevent Cruiser Division 4 from appearing.)
+
'''2-4 (F)BB 2CVL + CL2DD 2CA CLT/CA'''
**'''Obviously, you should take into account overall fleet strength before making any decision to do so, as this will likely adversely affect your fleet's combat capabilities.'''
+
'''2-4 (F)BB CV CAV + CL2DD 2CA CLT/CA'''
* However, '''Destroyer Division 19 will always have a chance to appear''' regardless of whether or not you put any of their members in the main fleet.
 
* Out of the available NPC Friend Fleets, the '''Nishimura Fleet''' is the most useful fleet, since it can attack a total of 7 times. However, they arrive in varying states of damage, apparently from Surigao.
 
* For more details, please refer to the Friend Fleet Section.
 
  
'''<font color="ff9900">'''Nishimura Fleet's'''</font> Section'''
+
'''Note: The route requires no more than 3 slow ships based on ORIGINAL speed, turbines and boilers may NOT be used to override the requirements.'''
  
Overall, the Nishimura phase is nearly identical to its E-2 counterpart. However, there will be encounters with submarines in mixed fleets, as well as air battle nodes. Plan your LBAS deployment accordingly to defend the fleet as they advance into the night battle section of the map. Once you reach the night battle areas, proceed to vanguard formation to protect the fleet until you reach the point you need to get to depending on the difficulty (Node M for Easy and Node N for Normal, Score an A+ rank on N for Hard). Additionally, bringing [[Skilled Lookouts]] can help with battles involving PT Imps.  
+
This route involves 2 airstrikes followed by 3 surface battles prior to the boss.
  
Node N contains an enemy fleet consisting of mostly (if not all) battleships. Use Line Ahead and the rest should be fairly straightforward as long as your fleet is capable of double attacking.
+
* This phase requires a very high amount of fighter power, with CVLs as full fighter carriers not being uncommon
 +
** If additional air power is required, Nagato, Yamato, and Musashi can all fit seaplane fighters if needed, which will usually require the tradeoff of an AP shell (except on Musashi)
 +
** Suzuya and Kumano can be used as CVLs on this map, however, if they are unavailable, then a CV+CAV combo may be used instead
 +
* On the boss node, ships in the escort fleet can also participate in the air battle (combined fleet vs combined fleet), should Suzuya and Kumano be used in the escort fleet, they can still contribute to the air fight here.
 +
*[[Maya|Maya Kai Ni]] (also a Kurita Fleet member) is highly recommended for this map, both for her AACI, and also as a very strong attacker in the escort fleet, she is capable of running a TCI if luckmodded.
  
Once the prerequisite condition (above) has been completed, the path to the boss will appear.
 
  
'''Recommended LBAS''' for '''<font color="ff9900">'''Nishimura Fleet'''</font>
+
* The primary challenges are the surface nodes and the penultimate node, with up to 4 Nu-kais or 6 Rus.
* 3 Bombers 1 ASW Bomber to Node F (node with mixed enemy fleet including 1 submarine)
+
* A [[12cm 30 Tube Rocket Launcher Kai 2]] has a chance to neutralize the damage done by an airstrike if equipped on a BBV, CV(B/L), AV, or CAV. In this case, it would be invaluable for protecting your vulnerable CVLs
* 4 Fighters / Interceptors to Node C (air battle node)
 
**It is also possible to send this LBAS squadron - with Bombers - to Node H instead, but that node is less likely to give you trouble with the right equipment and formation.
 
  
Use of the route/node support expedition is recommended. Please note that Node '''N''' is '''not''' a boss node.
+
The FCF is usually for retreating damaged ships, however, this map possesses some differences
 +
* 5/7/10 (Easy, Med, and Hard respectively) Kurita Fleet ships are are required for the shortest route to the boss at node Q.
 +
* The only node where the FCF is completely safe to use is therefore Node R (the pre-boss node), after the Kurita member check at node Q.  
  
 +
Despite this issue, bringing an FCF is still a valid option especially when chipping, given the difficulty of node R. Additionally, there is no LoS check between the pre-boss and boss nodes.
  
  
 
'''Battling the [[Escort Water Princess]]'''
 
'''Battling the [[Escort Water Princess]]'''
  
In the <font color="Green">'''Kurita Fleet'''</font> section, the combined fleet will have to face a number of battles, including 2 air battle nodes and 2 battles against fleets consisting of mostly Nu-class type Light Carriers. Due to the amount of air power you will need to face and the difficulty you select, you may need to either organize a full fighter set-up on both CVLs or 1 Dive Bomber (preferably '''Fighter-Bomber''', for the same reasons listed in the E-2 section), 3 Fighters just so you can maintain enough air power to slightly hold out or slightly overpower the carrier fleet. Musashi's second remodel can also fit a seaplane fighter into her fifth slot to provide supplementary fighter power.
+
The [[Escort Water Princess]] will be in a combined fleet, notably, her main fleet includes transport ships which themselves pose little threat to your fleet other than drawing fire.
 +
 
 +
The boss will only attack your fleet at night if you have a [[searchlight]] equipped; consider the risk of an attack against the rewards of bringing one to increase your night battling capability.
 +
 
 +
The boss, especially on hard mode, has extremely high armor (278 on hard), torpedo CIs here are highly recommended. Yukikaze and Myoukou are amongst the best choices for this map to take advantage of the Kurita fleet bonuses, especially in the absence of a luckmodded Maya/Choukai .
  
However, this map involves multiple air battles (with very high fighter power requirements), so there remains a possibility that your CVLs' bomber slots may get wiped before you reach the boss. Even with a full fighter loadout, your fighter power will also suffer losses en route to the boss due to this. Given that the boss node also requires a fairly high amount of fighter power, do take this into account before committing bombers to your set-up.
+
With regard to LBAS options, at least 3 bombers should be used, with the final slot being either a bomber or fighter. There is no point in using a fighter if doing so would not change the air state from AI to AD (see aerial combat).
  
Bringing [[Maya|Maya Kai Ni]] (also a Kurita Fleet member) is recommended. Consider deploying LBAS, especially for Node Q, which can have a large number of light carriers present. But please also see below for other nodes that are likely to require LBAS support.
+
''AO  as an option''
  
At the pre-boss node (R), the fleet will have to take on a full battleship combined fleet consisting of 6 Ru-class Battleships along with an escort fleet of powerful Destroyers and Light Cruisers. On harder difficulties, an LBAS full of land-based bombers may be needed for this node to make things easier (prior to Last Dance).
+
With regard to final form (on hard mode), an AO with one [[Maritime Resupply]] may be considered to offset the fuel and ammo penalties.
  
FCF is useful for retreating damaged ships, but this may offroute your fleet if utilised early enough, especially on harder difficulties, where up to '''10''' Kurita Fleet ships are required for the shortest route to the boss. Generally, it is safe to use (that is, without potentially off-routing your fleet) after Node R (the pre-boss node), as the next node will be the boss node. There is also no LoS check between the pre-boss and boss nodes.
+
Nonetheless, there are two key tradeoffs that need to be made:
 +
* Firstly, there is a restriction of '''3 ships with an base speed of "Slow"''', Hayasui being one of them would almost certainly require an extra raid node (or a slow BB to be removed in favor of a Kongou).
 +
* Secondly, Hayasui would fit in the escort fleet alongside CL2DD, necessitating the removal of a CA or CLT from the composition, in itself significant.
 +
** Hard mode only allows up to 2 non-Kurita ships, of which Hayasui and a CLT would be, therefore requiring all 10 others to be historical ships (therefore shutting Abukuma usage out)
  
Upon reaching the boss node, you will encounter the [[Escort Water Princess]] who will be in a combined fleet consisting of transports, a Nu-class carrier, and some Ru-class battleships, along with some CAs and DD in the escort fleet. If possible, consider bringing at least 1 LBAS (1 Fighter 3 Bombers) here if you are willing to risk taking potential damage from the other nodes. This will also help to whittle down the fighter power requirement before the air battle phase.
+
'''The Friend Fleet'''
  
During the night battle sequence after the '''Friend Fleet''' has completed its attack, note that the [[Escort Water Princess]] is unable to attack any of your fleet members '''only if your fleet does not use a searchlight'''. However, due to how high her armor is, being able to improve your crit chances may be the difference between being successful and failing. So while you can depend on using just [[Star Shell]] and the [[Type 98 Recon Seaplane (Night Scout)]] to take on the princess, keep in mind that it may be hard to score the necessary crit you need. So if necessary, only consider bringing the [[Searchlight]] if you're willing to risk having the [[Escort Water Princess]] attacking one of your members in exchange for a better chance at achieving victory.
+
It is possible to influence what friend fleets will arrive:
  
Finally, players on harder difficulties should consider using Heavier battleships to aid them in battle such as [[Yamato]], [[Musashi]] and [[Nagato]]. However, keep in mind that this map will be a major fuel and ammo sink as you try to complete the map. Also bear in mind that speed is still an important matter, as you are limited to '''3 ships with an base speed of "Slow"'''.
+
* With the exception of DesDiv 19, Friend fleets will not appear if a member of your fleet matches one of theirs.
 +
** The best possible friend fleet that can arrive is the Nishimura fleet with its 7 members
 +
* Maya and Yukikaze would be excellent choices for E4 even if this mechanic had not existed, and as such automatically exclude the possibility of CruDiv4 and the Guadacanal fleet
  
Also, '''Support Shelling Fleets''' for both the route and the boss are '''highly recommended especially on harder difficulties'''.
+
At this point, the three fleets which could appear are DesDiv19 (default), the European fleet (weakish), and Nishimura (ideal)
 +
 
 +
To exclude the European fleet would require one of Warspite, Ark Royal, Richelieu, or Jervis to be run. The only non-impractical way to exclude this fleet would be to use Richelieu in place of a Kongou (or Warspite in place of a Nagato/Yamato). Using Richelieu, of course, comes with its tradeoffs in terms of fleet composition, and may be more practical for medium or easy difficulties.
  
 
'''[[LBAS]] Recommendations'''
 
'''[[LBAS]] Recommendations'''
  
* '''4 Land-Based Fighters''' - For carrier nodes, if necessary
+
* 4 '''Land-Based Bombers''' - For Node R
  
'''Node Q''' is the most significant threat in this regard, so if necessary, consider organizing fighters to take out the planes from the carriers. Most Carrier nodes required a '''Distance of 5''' to reach.
+
This node requires a combat radius of 5. There being no enemy carriers here allows 4 bombers to be run.
  
* 4 '''Land-Based Bombers''' - For Node R
+
* '''3 Bombers +(Fighter or Bomber)''' - For Boss node
  
Because Node R is full of [[Battleship Ru-Class]], there are chances you will be likely get hit hard by them. Because of this, using an LBAS here can be helpful in eliminating some of them to improve your chances of passing this node. This node requires a '''Distance of 5''' to reach.
+
This node requires a combat radius of 4.
  
* '''1 Interceptor / Land-Based Fighter , 3 Land-Based Bombers''' - For Boss node
+
At least three bombers should be sent to the boss, the fourth group, however, depend upon the difficulty. Achieving AD (on hard) requires approximately 96+ fighter power, if this threshold '''cannot''' be reached with the addition of a single fighter (remember that bombers contribute AA as well), it would simply be better to use four bombers. (link provided below)
  
The boss node is a priority target, as the fleet there consists of many strong and possibly tough ships depending on the difficulty. You can bring a single fighter/interceptor along with 3 Land-Based Bombers to max out your chances of taking out some units before the start of the fight, and to whittle down the enemy fleet's fighter power at the same time. '''Distance of 4''' to reach the boss.
+
On Last Dance, you may wish to consider committing both LBAS to the boss node to maximize your chances of victory. As with other last dance runs, both support expeditions are recommended; sparkling your fleet is also an additional option should issues arise.
  
On Last Dance, you will likely need to commit both LBAS to the boss node to maximise your chances of victory. As above, both support expeditions are recommended, as well as sparkling your entire combined fleet to improve your chances of making it to the boss (especially at the pre-boss node).
+
Additional Reading: [[Land-Based_Air_Squadron#Fighter_Power|LBAS Fighter Chart]]
  
 
===E-5===
 
===E-5===
Line 105: Line 118:
 
'''Event Planning'''
 
'''Event Planning'''
  
For this map, you will be using members of the <font color="Purple">''''Shima Fleet'''</font>. and also also other various members that partook in the Battle of Ormoc Bay. When planning for this map, carefully consider who can count historical team that partook in '''Battle of Ormoc Bay'''.  
+
For this map, you will be using members of the <font color="Purple">'''Shima Fleet'''</font>.  
  
 
'''Historic Members of Battle of Ormoc Bay'''
 
'''Historic Members of Battle of Ormoc Bay'''
Line 114: Line 127:
 
'''DE:''' [[Shimushu]]
 
'''DE:''' [[Shimushu]]
  
Do note that ships ships such as [[Abukuma]], [[Shiranui]], and [[Aoba]] '''do not count''' as part of the historical fleet for this segment of the event. Therefore it is possible to reconsider them for the map or for E-6 if necessary.
+
Despite historically being involved with the Shima fleet, members such as [[Abukuma]], [[Shiranui]], and [[Aoba]] '''do not count''' for this segment of the event, and may be used on other maps, Abukuma in particular may be deployed where issues arise.
 +
 
 +
'''Tagging Rules'''[[File:2018WinterPurpleTag.png|thumb|right]]
 +
 
 +
* Untagged Ships that partake in '''E-5''' will be given the  <font color="Purple">''''Shima Fleet Tag'''</font>
 +
 
 +
'''E5 Objectives'''
 +
 
 +
E5 is a map with two phases, with additional requirements to unlock the second phase.
 +
 
 +
* The first phase is a transport phase involving a strike force; in order to unlock the second phase, you'll need to:
 +
**Complete the Transport Operation
 +
**Score Air Parity / Superiority on Node D (AP for Medium / AS for Hard)
 +
**Get Air Superiority on an Land Base Air Raid (Medium +)
 +
 
 +
* The Second Phase requires a Striking force against a [[Heavy Cruiser Princess]]
 +
 
 +
'''Phase 1 - Transport Phase'''
 +
 
 +
The Transport Operation is relatively straightforward with the appropriate number of historical ships (2 on Easy / 3 on Normal / 5 on Hard). Even on hard, most of this phase presents few issues, largely due to the presence of an additional LBAS squadron.
 +
 
 +
'''Clearing the TP bar'''
 +
 
 +
Example fleet: 2CA CL 3DD DD/Akitsumaru
 +
 
 +
With the appropriate number of historical ships, the route taken is '''C-D-E-G-F-H-I-J-L''', with two airstrike nodes and 2 surface nodes prior to the boss
 +
 
 +
As with other transport operations, your main objective should be to bring as many drums and/or landing craft as possible while scoring at least an A-rank at the boss. Unusually, the [[Type 2 Ka-Mi Tank]] grants 22 TP points on an S-rank at the boss, far more than it has provided in previous TP maps.
 +
 
 +
Key points:
 +
 
 +
* The primary threat posed prior to the boss on this map are the two air raid nodes and node J, the penultimate node.
 +
* Both nodes H and J can be cleared consistently through the use of the vanguard formation
 +
* Ships that turn back after node I (i.e. those ships retreating at node J) will still count as having successfully offloaded their cargo, and will contribute towards the TP bar.
 +
 
 +
The TP phase boss consists of the [[Light Cruiser Princess]] with a CVL (2 on hard), and most other ships being CAs, CLs, and DDs. The upshot being that as only an A-rank is required to -deplete the TP bar, the enemy flagship ''does not necessarily have to be sunk'', even on the final form. As such, killing enough of the escort fleet to allow the night battle to be against the the main enemy force is usually enough to secure the 4 kills needed to deplete the bar.
 +
 
 +
'''AP/AS at node D'''
 +
 
 +
LBAS sorties with 4 fighters apiece can be used to decrease the air power requirement at node D prior to the air battle. Akitsumaru makes achieving AP/AS here a trivial issue following fighter sweeps; however, in the absence of Akitsumaru, Seaplane fighters will be required. Medium difficulty requires 326 for AP, which should be reduced by the aforementioned fighter sorties.
 +
 
 +
'''Air Superiority on a Raid'''
 +
 
 +
The simplest way to achieve this is to utilize 3 interceptors and a saiun at both available bases, set to defense. A single submarine may be sortied to trigger the raid.
 +
 
 +
Note that only Air Superiority is required, not a perfect defense.
 +
 
 +
 
 +
'''HP Bar Phase - CA Princess'''
 +
 
 +
This phase does not allow the use of AVs or Akitsumaru (which will start the fleet at the first phase start point) on any difficulty, as such, your primary source of air support will come in the form of LBAS, and if you choose to employ them, CAVs.
 +
 
 +
Given the post-cap firepower buffs received by historical members, however, this map is very doable even without any fighter power in the fleet itself. If you are not utilizing any fighter power, then utility equips may replace the recon planes as LoS requirements permit.
 +
 
 +
This guide has been written in the context of hard mode, differences will be mentioned where possible.
 +
 
 +
The best routing in this map is achieved through the use of 2CA(V) CL 4DD, with most other compositions offrouting, starting at the wrong start point, not being allowed to enter the map, or simply being inferior (e.g. bringing a DE)
 +
* 4DDs should first be selected to prevent an offroute to R node, this applies to all difficulties.
 +
** Ideally, Kasumi, Hatsuharu, Hatsushimo, and Ushio can all be used here.
 +
** One of these four DDs may be replaced by an Akizuki-class for AACI.
 +
* Nachi and Ashigara should be the two cruisers chosen for this map on account of their post-cap bonuses.
 +
** Either one of them may be substituted for a CAV if desired.
 +
* Abukuma would be the ideal CL for this map if available, Yura is also strong here.
 +
 
 +
This phase comprises a single airstrike node and two surface nodes prior to the boss node. As with the first phase of this map, vanguard formation may be utilized to make it through the surface nodes, with the FCF utilized where taihas occur.
 +
 
 +
Importantly, the pre-boss node possesses a submarine on some forms, which will draw fire from at least five of your ships. Sonars may be used as needed, or LBAS may include a single ASW bomber, with Double Line being another possible option (when support shelling is used), in most cases, however, vanguard formation should suffice.
 +
 
 +
The boss of this map is [[Heavy Cruiser Princess]]. Obtaining AS here is not likely, nonetheless, this boss is fairly easy to kill due to the combination of LBAS and the post-cap bonuses of most ships. TCIs for this boss are not required due to the previously-covered post-cap firepower bonuses.
 +
 
 +
As with other maps, pre-boss support, boss support, and sparkling should be used as required. Do remember that the use of vanguard formation will affect the efficacy of your support shelling.
 +
 
 +
'''Recommended LBAS'''
 +
 
 +
'''4 Fighters''' f or node N  or.. '''3 Bombers 1 ASW Bomber''' for node P
 +
 
 +
Combat radii of 4 and 5 are required for nodes N and P respectively.
 +
 
 +
Node N is an airstrike risk, while node P can be somewhat annoying with its submarine. This LBAS base is mostly flexible and can be used as seen fit.
 +
 
 +
 
 +
'''1 Fighter 3 Bombers''' - For Boss Node
 +
 
 +
A combat radius of 6 is required for the boss node. A fighter should be added only if doing so would improve your air state.
 +
 
 +
===E-6===
 +
'''Tips'''<br>
 +
 
 +
 
 +
'''Tagging Rules'''[[File:2018WinterPurpleTag.png|thumb|right]] <br>[[File:2018WinterGreenTag.png|thumb|right]]
 +
 
 +
* Untagged Ships that partake in '''E-6''' will be given the  <font color="Purple">'''Shima Fleet Tag'''</font>
 +
* <font color="Purple">'''Shima Fleet Tagged Members'''</font> will begin from '''Starting Point 1'''.
 +
* Mixed tags on '''Easy and Very Easy difficulty''' will begin from '''Starting Point 1'''.
 +
* <font color="Green">'''Kurita Fleet Tagged Members'''</font> will begin from '''Starting Point 2'''.
 +
* If you need to add in additional <font color="Green">'''Kurita Fleet Tagged Ships'''</font> to use for the '''Phase 2''' of the operation, you will need to sortie them to '''E-2 or E-4 first''' so they can tagged with the <font color="Green">'''Kurita Fleet Tag'''</font>.
 +
'''E6 Objectives'''
 +
 
 +
E6 contains mutiple objectives that need to be comlpleted depending of the difficulty level. Objectives will be listed in order of difficulties.
 +
 
 +
Phase 1 Objectives - <font color="Purple">'''Shima Striking Force'''</font>
 +
 
 +
* Defeat boss gauge at Node U, '''[[Seaplane Tender Princess]]''' ('''all difficulties''')
 +
**…and Reach Node I ('''Easy''')
 +
**…and S-rank I and reach node K ('''Med''')
 +
***…and A-Rank K ('''Hard''')
 +
 
 +
Phase 2 Objectives - <font color="Green">'''Kurita Striking Force'''</font>
 +
* Defeat boss gauge at node V, '''[[Battleship Princess Kai]]''' ('''all''')
 +
**…And obtain AS against an LBAS raid ('''1 on Med, 3 on Hard''')
 +
 
 +
Phase 3 Objectives - <font color="Purple">'''Shima Striking Force'''</font>
 +
* Sink '''[[Aircraft Carrier Water Demon]]'''
 +
 
 +
'''Required Ships'''<br>
 +
 
 +
Phase 1: 2DDs mandatory, fast fleet mandatory
 +
 
 +
Phase 2: 2DDs mandatory
 +
 
 +
Phase 3: 2DDs mandatory, fast fleet mandatory
 +
 
 +
'''Phase 1 - [[Seaplane Tender Princess]]'''
 +
 
 +
2DD Mandatory, Fast mandatory.
 +
 
 +
'''[[Seaplane Tender Princess]]''' will require the use of the <font color="Purple">'''Shima Fleet'''</font>. This phase is relatively straightforward.
 +
 
 +
Attaining AS here is completely impractical (504 FP) if not impossible, as it would require the sacrifice of [[Nachi]] and [[Ashigara]], removing bombers from [[LBAS]] for fighters and more.
 +
 
 +
Key Pointers:
 +
 
 +
* [[Nachi]] and [[Ashigara]] are highly recommended for their post-cap firepower bonuses, as are most historical ships.
 +
* The Littorio-Class Battleships are also excellent here for their ability to attain AS (they are capable of carrying Seaplane Fighters) when unopposed
 +
 
 +
* A submarine may be utilized to divert fire, however, as a fast fleet is a requirement, a boiler+turbine combination is mandatory
 +
** The SS may retreat without consequence. As sparkling a submarine is extremely cheap and submarines benefit greatly proportionately from the extra evasion when sparkled, it is highly recommended that you sparkle the SSV.
 +
** This can be done extremely cheaply at E5
 +
 
 +
The final composition of the fleet would, therefore, look along the lines of: SSV 2FBB 2CA 3DD
 +
 
 +
* ASW bombers may be sent to node H to increase the consistency of reaching the boss node
 +
* Node O checks for 2DD, an FCF may, therefore, be used prior to or at node O if you would still have at least 2DDs remaining
 +
 
 +
The boss node of E6 Phase 1 contains '''[[Seaplane Tender Princess]]''', due to the historical bonuses and the presence of the friend fleet, finishing this phase should be relatively simple.
 +
 
 +
'''Suggested [[LBAS]]'''
 +
 
 +
*'''Node H'''
 +
*'''1 LBAS'''
 +
*'''4 ASW Bomber Planes - Distance 3 needed'''
 +
 
 +
'''Node H''' can present some challenges on Normal and Hard difficulty with the [[Submarine So-Class]] that appear on this node. Only consider using this up until the last kill if So-class are a problem. Otherwise, you can use Vanguard Formation to try to bypass this node.
 +
 
 +
'''Node O'''
 +
*'''1 LBAS'''
 +
*'''2 Fighter, 2 Torpedo / Land Based Bombers - Distance 4 needed'''
 +
 
 +
Node O often present the greatest challenge on this map due to the strong air power the '''[[Light Carrier Nu-Class|Light Carrier Nu-Class/Kai]]''' carry. If needed, you can use an [[LBAS]] to help neutralize and make the fight there simpler, otherwise, use an SS to help bypass most of the trouble this node to save your LBAS for more important uses.
 +
 
 +
'''Node U'''
 +
*'''2-3 LBAS'''
 +
*'''LBAS 1: 2 Fighter, 2 Torpedo / Land Based Bombers - Distance 6 needed'''
 +
*'''LBAS 2-3: 1 Fighter, 3 Torpedo / Land Based Bombers - Distance 6 needed'''
 +
 
 +
Since the boss node is simple, bringing this set up with 3 [[LBAS]] should be more than enough to take out most of the enemy units leaving only the '''[[Seaplane Tender Princess]]''', and possibly a few basic enemy units left making for an easy victory on this node.
 +
 
 +
'''Unlocking the Path to the [[Battleship Princess Kai]]'''
 +
 
 +
'''Preffered Composition''''
 +
 
 +
* '''<font color="Green">Kurita Tagged Fleet</font> - 2FBB 3CA,1CAV,1DD'''
 +
 
 +
Once you have sunk the '''[[Seaplane Tender Princess]]''' you will need to complete the following conditions to unlock the next path:
 +
 
 +
* Reach '''Node I''' ('''Easy''')
 +
* A-rank '''Node I''' and reach '''Node K''' ('''Med''')
 +
* A-Rank '''Nodes I and K''' ('''Hard''')
 +
 
 +
In order to reach these nodes, you will need to bring '''less than 2 DD''' to fail the pathing requirements to reach these nodes.
 +
 
 +
*Node I consist of mainly Destroyers, Light Cruisers, and Transports, completing this node should be simple
 +
*Node K, will consist of a [[Aircraft Carrier Princess]], some Battleships, Light Cruisers and Destroyers
 +
*Use the Same LBAS you used in phase 1 to help make short work of the enemy fleets to meet the requirements.
 +
 
 +
Once conditions are met, the path to the boss will be unlocked.
 +
 
 +
'''Phase 2 - [[Battleship Princess Kai]]'''
 +
 
 +
Simlar to the previous segment, 2DD are mandatory to reach the boss node
 +
 
 +
'''Preffered Composition''''
 +
 
 +
* '''<font color="Green">Kurita Tagged Fleet</font> - 2-3 FBB,1 CLT,1-2CA,1CAV,2DD'''
 +
 
 +
'''[[Battleship Princess Kai]]''' requires the use of the <font color="Green">Kurita Fleet</font>, this phase is arguably the hardest of the three due to the extreme durability of the boss. One CAV should be used to provide AP/AS (3-4 Seaplane fighters) at the boss.
 +
 
 +
'''Key Notes:'''
 +
*If you need to bring additional members into the <font color="Green">Kurita Fleet</font> to help with this map, send them to '''E-2 or E-4 first''' so they can be tagged for the Kurita Fleet path.
 +
* All nodes you'll face along the path will consist of Destroyers, Light Cruisers and Heavy Cruisers
 +
* Node L and Q features fleets that will choose between '''Line Ahead, Double Line, or Vanguard Formation'''. The preferred method to passing through these nodes is to use '''Vangaurd Formation''' since it'll minimize damage taken.
 +
 +
'''Node V - [[Battleship Princess Kai]]'''
 +
 
 +
'''[[Battleship Princess Kai]]''' represents most of the challenge in clearing E6; this is largely due to two factors, her '''extreme durability''', and the '''lack of a Friend Fleet'''.
 +
 
 +
* This is a prime area for using TCIs
 +
** Do not neglect the flagship cut-in rate bonus. On ships without luck modifications (e.g. '''[[Naganami|Naganami K2]]'''), the use of [[Skilled lookouts]] is worth consideration.
 +
** Ideally, the CA used should be TCI capable, Myoukou in particular comes with a high base luck good night battle power. Luckmodded Choukai or Maya would be ideal for this map.
 +
** TCIs on a CLT, however, is still not recommended, they may, however, be moved further up the shelling order, ahead of a capped TCI ship
 +
 
 +
'''Suggested [[LBAS]]'''
 +
 
 +
'''Node V'''
 +
*'''3 LBAS'''
 +
*'''LBAS 1-3: 4 Land Based Bombers (Or torpedo Bombers if unavaliable) - Distance of 6 Required'''
 +
 
 +
**Due to the lack of Air Power the [[Battleship Princess Kai]] has, bringing a full set of [[LBAS]] bombers is recommended as it should clear up the majority of the Boss fleet so your fleet can focus more on the '''[[Battleship Princess Kai]]'''
 +
 
 +
'''Opening the Path to the [[Aircraft Carrier Water Demon]] (Medium and Hard Only)'''
 +
 
 +
Opening a path to the [[Aircraft Carrier Water Demon]] requires you to complete the following conditions while defending your Air Base
 +
 
 +
* Obtain AS against an '''LBAS raid''' ('''1 on Med, 3 on Hard''')
 +
 
 +
'''Preffered Composition''''
 +
 
 +
* '''<font color="Purple">Shima Tagged Fleet</font> - 1SS'''
 +
 
 +
'''Suggested [[LBAS]]'''
 +
 
 +
*'''2- 3 LBAS (Air Defense)'''
 +
*'''LBAS 2-3: 4 Interceptor / Fighters'''
 +
 
 +
* Submarine should go through 1-2 nodes before the Air Raid triggers, both fights should not pose a threat to the sub.
 +
* Once AS has been successfully obtained, rinse and repeat if necessary until the path is open.
 +
 
 +
'''Phase 3 - [[Aircraft Carrier Water Demon]]'''
 +
 
 +
Just like Phase 1's segment, 2DD and a Fast Fleet are mandatory.
 +
 
 +
'''Preffered Composition''''
 +
 
 +
'''<font color="Purple">Shima Tagged Fleet</font> - 1SSV 1CAV 2FBB 2CA 3DD'''
 +
 
 +
'''Key Notes'''
 +
* Since you will be using the '''<font color="Purple">Shima Fleet</font>''' for this segment, most battles will be the same with the exception of the pre-boss node and the Boss Node
 +
* As with Phase 1, the [[Striking Force Fleet Command Facility]] should only be used at (or prior to) node O if your fleet would have at least 2DDs after withdrawing one.
 +
* During the Final Kill, all nodes will increase in difficulty making the air power far more stronger, use [[Anti-Air Cut In]], Fleet's Anti-Air, and [[Seaplane Fighters]] where possible without sacrificing too much of your combat strength.
 +
 
 +
'''Node W - [[Aircraft Carrier Water Demon]]'''
 +
 
 +
Depending on the difficulty, [[Aircraft Carrier Water Demon]] can range from either being easy to difficult, but with using members of the '''<font color="Purple">Shima Fleet</font>''' you can get a historical bonuses allowing ships like [[Ashigara]] and [[Nachi]], ect. to be able to deal greater damage compared to normal.
 +
 
 +
*Using the LBAS suggestion for Phase 1 along with a Boss Support Fleet is recommended.
 +
*While it is easy for get Air Superiority on Casual if you have LBAS Air Power and Seaplane Fighters, due to the high air power on Easy and above, it may be recommend to bring enough air power through your [[LBAS]] to reduce the boss's air power in order to prevent giving the enemy fleet the ability to preform artillery spotting and preventing  [[Aircraft Carrier Water Demon]] from preforming Carrier Cut-ins.
 +
*Since Easy and above will feature [[Battleship Princess]] in the composition, you want your [[LBAS]] to hopfully remove them from the fleet to make the battle easier.
 +
*Just like Phase 1, you will get a '''Friend Fleet''' for the Night Battle Segment.
 +
 
 +
===E-7===
 +
 
 +
'''Tips'''<br>
  
 
'''Tagging Rules'''
 
'''Tagging Rules'''
 +
* This Maps has no tagging rules and any members can be used for this map
 +
* On '''Normal and Hard Difficulty''' only the '''Vangaurd Force''' will be restricted from being used on this map.
 +
 +
'''Historical Fleet Bonus Notes'''
 +
* On E-7, ships that are tied to the '''Kurita, Suzuki, Nishimura, Shima and Ozawa Fleet''' will all recive historical bonuses which will allow them to do more damage against the boss fleets. (Please Read Historical Background for more details)
 +
* Due to this, it's highly recommended to bring your strongest members that are tied to the historical fleets to get the performance out of them.
 +
 +
'''E7 is divided into distinct phases that must be completed in order.'''
 +
# Unlock 1st Boss Node.
 +
# Defeat [[Battleship Water Demon Kai]] using a STF.
 +
# Unlock the shortcut routes.
 +
# Obtain the historical bonus.''' Note: Can only be done on Normal and Hard mode.'''
 +
# Defeat [[Abyssal Crane Princess]].
  
* Untagged Ships that partake in '''E-5''' will be given the  <font color="Purple">''''Shima Fleet Tag'''</font> [[File:2018WinterPurpleTag.png]]
+
<br/>
* For Very Easy and Easy Mode it's possible to use the other tags without issue.
+
'''Unlocking the path to the [[Battleship Water Demon Kai]]'''
  
'''Transport Phase'''
+
'''Preferred Composition: '''
  
The Transport Operation is relatively straight forward as long as you are able to have enough '''historical members that partook in Ormoc Bay''' ''(2 on Easy / 3 on Normal / 5 on Hard) most of this map operation will invovle you arranging your [[LBAS]] properly to help protect your fleet as you make your way to the transport point and boss fleet.
+
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
 +
<br/>
 +
'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''
 +
<br/>
  
As long as the fleet consist of the required fleet members you can organize a fleet in various ways. But some example players used that are most notable are:
+
Key Note: <br>
 +
In order unlock the path to the [[Battleship Water Demon Kai]] the following conditions must be met
 +
* '''A''' rank node '''Q''' using a Fast CTF '''(All Difficulties)'''
 +
* Obtain AS on Land Base air raids 0/1/2/2 times.
  
'''Example Fleet Composition'''<br>
+
While making your path to Node Q you will be facing off against 2 Air Battles, 2 Surface Battles before reaching Node Q.
'''2 CA, 1 CL, 4 DD''' <br> (Historical Fleet members required Easy - 2 , Normal - 3, Hard - 5)
 
'''2 CA, 1 CL, 3 DD, [[Akitsumaru]] (Historical Fleet members required Easy - 2 , Normal - 3, Hard - 5)
 
  
As long as you have the historic fleet requirements you should go '''C-D-E-G-F-H-I-L'''.
+
*It's advised to bring a CL or DD with preemptive ASW to mode D to deal with the Submarine that will appear in the mixed fleet.
 +
* Node C and I are Air Attack nodes, strong Air defense is recommended
 +
* Node M featuring [[Light Carrier Nu-Class| Light Carrier Nu-Class Elite]] variants or [[Aircraft Carrier Princess | Aircraft Carrier Princesses]] depending on the difficulty.
 +
* Node Q is a combined fleet node that has [[Light Carrier Nu-Class| Light Carrier Nu-Class Elite]] variants or [[Aircraft Carrier Princess | Aircraft Carrier Princesses]] depending on the difficulty.
  
A good balance of equipped transport supplies and combat is also vital to helping deplete the TP gauge. So if you can bring Daihatsu carrying ships, consider using them here to help with depleting the gauge.
+
'''Preferred LBAS'''
  
One important thing to note that is special with this transport operation is that in this event, the [[Type 2 Ka-Mi Tank]] has a special TP bonus in which it gives you '''22 TP points''' upon successfully S-ranking the map. If you own these items, consider equipping them for this operation.
+
'''Node Q'''
 +
*'''3 LBAS'''
 +
*'''LBAS 1: 2 Fighter, 1 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''  
 +
*'''LBAS 2-3: 1 Fighter, 2 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''
  
Most of the battles of this map consist of air battles and a few surface battles against light ships. So organizing your [[LBAS]] to attack the air nodes of D and F with fighters is highly considered. In addition, a ship with AACI equipment to help take out planes is also vital and if you happen to own [[Akitsumaru]] you can consider using her to provide further AA support by loading her with fighters and in addition can also provide easy air superiority against the boss node (on most difficulties).  
+
If you wish to bring an [[LBAS]] here with fighters, you'll need to have a [[Type 2 Flying Boat]] to reach the required distance. With the air strength and bombers, it should make possible to score an A rank on Node Q without issue.
  
In Node H and J you will face a surface fleet, consisting of destroyers and cruisers. Depending on the difficulty, you may either go with Vanguard Formation to evade attacks and get away with possibly scratch damage against the torpedo salvo. Since there will be some nodes that will feature [[PT Imp Groups]] consider bringing '''AA guns or skilled lookouts''' for some of your destroyers.
+
'''Defending the Base'''
 +
*'''2-3 LBAS'''
 +
*'''LBAS 1-3: 3 Fighter/Interceptor, 1 Saiun  (Air Defense)'''  
  
Remember that if you have to pull out a member from your fleet using the [[Striking Force Fleet Command Facility]]. As long as they have reached '''Node I''', thier equipment will be counted for the TP guage once you fight the boss and score an A rank or above.  
+
One Easy and higher difficulties, you'll need to protect your land base from Air raids against your base. Bring enough interceptors and fighters to gain AS 1-2 times.
  
The Boss Fleet consist of [[Light Cruiser Princess]] along with a Nu-class carrier, some destroyers and some PT imps. If you send your land base to target this node it shouldn't be too difficult to overpower and take out some of the units allowing for an easier fight. As long as you score an '''A rank or higher''' you will deplete the TP gauge.  
+
Once the conditions are met the path to the [[Battleship Water Demon Kai]] will be unlocked.
  
Once you deplete the gauge far enough for the final run, enemies become slightly more difficult, but otherwise not much changes are needed (outside of possibly taking off some TP gear depending on how much of TP gauge remains) and completing this part of the operation.
+
'''Sinking [[Battleship Water Demon Kai]]'''
  
'''Recommended LBAS'''
+
'''Preferred Composition:'''<br>
 +
'''Fast STF composition'''<br>
 +
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
 +
<br/>
 +
Alt. Main Fleet: 4 (F)BB / 2 CVL[1]
 +
<br/>
 +
Escort Fleet: 1 CL / 2 DD / 1-2 CA / 0-1 CLT / 0-1 CVL / 0-1 AO[2]
 +
 
 +
[1]An alternative main fleet composition that does not utilize a Seaplane Fighter (SPF) CAV mule. This composition is not recommended in harder difficulties due to lacking surviability in the pre-boss nodes.
 +
[2]AO should only be considered for Last Dance on Medium / Hard Difficulty, all other difficulties can be usually done without using an AO.
 +
 
 +
In this segment, your fleet will need to go through a series of battles against carriers, subs and other various ships while dealing with not having AS over the majority of the battles.
 +
 
 +
* It's highly recommended to bring strong historical ships for this segments as the fight against the boss in this phase is very high in armor.
 +
* For your CV(B), use [[Zuikaku]] and arm her with the best possible fighters along with 1 Torpedo Bomber
 +
* Your CAV should be equipped with SPF to improve your air power.
 +
* Node N will feature a [[New Submarine Princess]] along with [[Submarine So-Class]] in the mix. It's strongly advised to bring an ASW [[LBAS]] to this node, especially on Medium and Hard difficulty.
 +
* Node T will have 1-2 [[Aircraft Carrier Princess]] along with Nu-class Carriers, bring enough air power for air parity (AP) to prevent the enemy from being able to use Artillery spotting and CV Cut-Ins.
 +
 
 +
'''Node V - [[Battleship Water Demon Kai]]'''
 +
 
 +
In this boss battle, the [[Battleship Water Demon Kai]] will be a strong and powerful opponent as she has high armor making her difficult to beat. If you are playing on Medium and Hard difficulty, bringing [[LBAS]] to the boss is '''HIGHLY REQUIRED''' to have a chance at defeating the boss. However, due to the range requirements this map needs to reach the boss please consider following:
 +
 
 +
*[[Akitsushima]] can be farmed in E-2 Node '''Y''' from S ranks.
 +
*If you lack in any '''[[Type 2 Flying Boat]]''' for this segment, consider challenging this part on '''Casual or Easy Difficulty'''
 +
*If you have 1-3 '''[[Type 2 Flying Boat]]''' for this segment, consider challenging the part on '''Medium and Hard Difficulty'''
 +
 
 +
 
 +
The Distance needed to reach the boss node is '''11''' meaning only '''Land Base Bombers and a [[Type 2 Flying Boat]] are capable of reaching the boss node'''.
 +
 
 +
Using the combination of '''Historical Ships''', along with a '''Boss Support Fleet''', '''[[LBAS]]''', '''and '''Friend Fleet''' you will need to deliver a strong of a blow as you can against the Hime during the entire course of the battle.
 +
Consider leaving the Friend Fleet 10th Battle Divsion comprising of [[Yahagi]], [[Isokaze]], [[Hamakaze]], [[Urakaze]] and [[Yukikaze]] open to appear. They have a high rate of being chosen over the Destroyer Division 19 Friend Fleet.
 +
 
 +
* All historical ships are given a 1.15x historical bonus during this battle.
 +
* Ships such as [[Musashi]], [[Yamato]], [[Kongou]], [[Haruna]], and [[Zuikaku]] make good units to use for the Day Battle Segment
 +
* Ships such as [[Myoukou]], [[Yukikaze]], [[Kasumi]], [[Abukuma]], and [[Shigure]] have high base luck or are highly effective with a torpedo cut-in setup.
 +
* Carrier Night Battle equipment such as the [[Night Deck Personel]] and Night planes like the [[F6F-3N]], [[F6F-5N]] and [[TBM-3D]] can make [[Zuihou | Zuihou Kai Ni or Zuihou Kai Ni B]] a valuable asset to use in the escort fleet as she can hit night battle cap easily and has a historical bonus.
 +
 
 +
When you reach the final kill, the [[Battleship Water Demon Kai]] will get a larger boost in her armor ('''up to 305 on Hard''') along with a stronger fleet composition('''can have up to 2 [[Battleship Princess]] on Hard''') resulting in your fleet having to depend on crits and low armor rolls to deal suitable damage to her.
 +
 
 +
*Modifying Equipment is vital to help improve your chances of succeeding against the boss.
 +
*As a last resort option, bringing in an AO such as [[Hayasui]] or [[Kamoi]] for the final kill can help turn the tied of the battle.
 +
**Since your fleet will arrive at the boss node with '''30% fuel and 40% ammo''' using [[Maritime Resupply]] can help reduce the ammo and fuel penalty your fleet would otherwise receive without it.
 +
** Using 1 [[Maritime Resupply]] can completely remove the ammo penalty altogether.
 +
 
 +
Once you have successfully defeated the [[Battleship Water Demon Kai]] the path to the [[Abyssal Crane Princess]] will open.
 +
 
 +
'''Suggested [[LBAS]]'''
 +
 
 +
'''Node N'''
 +
*'''1 LBAS'''
 +
*'''LBAS 1: 3 Toukai - Distance 8 needed'''
 +
*'''LBAS 1: 3 ASW Planes, 1 [[Type 2 Flying Boat]] - (For those who don't have Toukai) Distance 8 needed'''
 +
 
 +
Since Node N has a powerful set of submarines, using an ASW LBAS is '''Highly Recommended''' to take out as many of the submarines as possible leaving only the New Submarine Princess left to deal with.
 +
 
 +
'''Node V'''
 +
*'''2 LBAS'''
 +
*'''LBAS 2: 3 Land Base Bombers , 1 [[Type 2 Flying Boat]] - Distance 11 needed'''
 +
 
 +
The air power requirement for air denial (AD) on this node is low enough that a base with 3 LBAA can achieve this. It is highly recommended that you aim to achieve this '''if possible'''. Ensure that your base(s) are configured optimally and in the correct order to take advantage of phase 1 shot downs of previous LBAS waves.
 +
 
 +
<br/>
 +
'''Unlocking the shortcuts'''<br>
 +
Unlocking the shortcut path needed to make a path from '''B to D''' and '''K to H''' will require you to completion one of the following conditions depending on the difficulty:
 +
 
 +
* Very Easy - Reach/Defeat node '''D'''.
 +
* Easy - Reach/Defeat node '''D'''. '''A''' rank node '''H'''.
 +
* Medium - Reach/Defeat node '''D'''. '''A''' rank node '''H'''.
 +
* Hard - '''S''' rank nodes '''G''' and '''H'''. Obtain AS at node '''I'''.
 +
 
 +
'''Node D'''
 +
'''Preferred Composition: '''
 +
 
 +
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
 +
<br/>
 +
'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''
 +
 
 +
* For '''Casual to Medium Mode''' completing Node D's requirement should be easy to do as all you need is a set of strong carriers and a ship or 2 with ASW capabilities to take care of the submarine that will in the fleet.
 +
 
 +
'''Node H'''
 +
 
 +
'''Preferred Composition:'''<br>
 +
'''Fast STF composition'''<br>
 +
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
 +
<br/>
 +
Escort Fleet: 1 CL / 2-4 DD / 1 CA / 0-1 CLT / 0-1 CVL (ASW focused)
 +
 
 +
* For '''Easy to Hard''' you will need to have a escrot fleet of ASW capable ships travel through several waves of carrier battles till they reach node H which will be a submarine node with a [[New Submarine Princess]] and some [[Submarine So-Class]].
 +
*Bringing an [[LBAS]] of ASW bombing planes is recommended especially on higher difficulties to successfully complete the node's requirements.
 +
*If you are unable to successfully defeat all the subs needed for the requirement you can still kill the submarines in night battle due to the combine fleet's mechanics.
 +
 
 +
'''Suggested [[LBAS]]'''
 +
 
 +
'''Node H'''
 +
*'''1 LBAS'''
 +
*'''LBAS 1: 3 Toukai, 1 ASW Bomber Plane - Distance 4 needed'''
 +
*'''LBAS 1: 4 ASW Planes - Distance of 4 needed'''
 +
 
 +
'''Node G'''
 +
 
 +
'''Preffered Composition:'''<br>
 +
'''Slow CTF composition'''<br>
 +
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
 +
<br/>
 +
'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''
 +
<br/>
 +
 
 +
* For '''Hard Mode''', Node G contains a surface fleet of cruisers and destroyers. The fight should be winnable without needing [[LBAS]].
 +
 
 +
 
 +
'''Node I'''
 +
 
 +
'''Preffered Composition:'''<br>
 +
'''Fast CTF composition'''<br>
 +
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
 +
<br/>
 +
'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''
 +
*  For '''Hard Mode''', Node I is an air attack node where you'll face a strong Air powered fleet.
 +
* Bring an LBAS or 2 full of fighters if you need additional air power support to secure AS on this node
 +
* If you survived node G without anyone taking any heavy damage from that node you can try using your fleet from there to complete this requirement at the same time.
 +
 
 +
Once the conditions are complete, the shortcut paths will become available.
 +
 
 +
<br/>
 +
'''Obtain the historical bonus (Medium and Hard Mode Only)'''
 +
 
 +
'''Note:'''If you are playing '''Casual and Easy''', disregard this section all together and proceed to "Sinking the [[Abyssal Crane Princess]]".
 +
 
 +
In '''Medium and Hard Difficulty''' it is possible to boost your fleet's historical damaged beyond the 1.2x by completing the following requirements:
 +
 
 +
* '''S''' rank nodes '''M''' and '''W''' using '''STF'''.
 +
* '''A''' rank node '''Q'''.
 +
 
 +
'''Node Q'''
 +
 
 +
'''Preffered Composition:'''<br>
 +
'''Slow STF composition'''<br>
 +
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
 +
<br/>
 +
Escort Fleet: 1 CL / 2 DD / 1 FBB / 0-1 CA / 0-1 CLT / 0-1 CVL
 +
 
 +
* A slow STF containing 5 (F)BB(V) will routes to node '''Q'''.
 +
* Use an ASW focused [[LBAS]] on Node A to help reduce the number of [[Submarine So-Class]].
 +
* Using your [[LBAS]] at Node Q can help you with securing an A rank that is needed for the requirements.
 +
 
 +
 
 +
'''Suggested [[LBAS]]'''
 +
'''Node A'''
 +
*'''1 LBAS'''
 +
*'''LBAS 1: 3 Toukai / ASW TB, 1 Type 2 Flying Boat /Carrier Recon - Distance 2 needed'''
 +
 
 +
'''Node Q'''
 +
*'''2 LBAS'''
 +
*'''LBAS 1: 2 Fighter, 1 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''
 +
*'''LBAS 2-3: 1 Fighter, 2 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''
 +
 
 +
Though you may not reach AS on this node, being able to prevent air denial (AD) can help make it more possible to secure an A rank here.
 +
 
 +
'''Node M and Node W'''
  
'''4 Fighters/Interceptors''' (Distance needed 4)
+
'''Preffered Composition:'''<br>
 +
'''Fast STF composition'''<br>
 +
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
 +
<br/>
 +
Escort Fleet: 1 CL / 2 DD / 1 FBB / 1 CA / 0-1 CLT / 0-1 CVL
  
This will be used to mainly protect your fleet along nodes D and G since these nodes can feature some heavy air power you'll need to deal with. Consider making one of your LBAS be used to protect the fleet along the path.  
+
* '''Node M and W''' are along the path required for this fleet will travel
 +
* Trying to score an S rank on '''Node M''' will require some effort, send at least 2 [[LBAS]] to Node M while sending an ASW LBAS to Node H.
 +
* '''Node W''' simple requires you to reach the node with a Surface Fleet.
 +
*By the time you reach '''Node W''' you will have no fuel or ammo left. So fighting there will result in most if not all of your ship getting heavily damaged.
  
'''0-1 Fighter/Interceptor / 3-4 Land Base Bombers''' (Distance Needed 4)
+
'''Suggested [[LBAS]]'''
  
This can be used to concentrate an attack on the boss node of the transport segment. Since there may by a carrier present on the boss node you may want to have a fighter to help protect your bombers as you allow for them to help take out the enemy fleets to improve your odds for an easier victory. You can use one LBAS for here of if needed, you can use a 2nd one is necessary.
+
'''Node M'''
 +
*'''2 LBAS'''
 +
*'''LBAS 1: 2 Fighter, 2 Torpedo / Land Based Bombers - Distance 5 needed'''
 +
*'''LBAS 2: 1 Fighter, 3 Torpedo / Land Based Bombers - Distance 5 needed'''
  
'''Scoring Air Superiority on Node D (For Medium +)'''
+
'''Node H'''
 +
*'''1 LBAS'''
 +
*'''LBAS 1: 3 Toukai / ASW TB, Type 2 Flying Boat/Carrier Recon - Distance 4 needed'''
 +
*'''LBAS 1: 4 ASW Planes - Distance of 4 needed'''
  
As one of the requirements to accessing the next phase you will need to score '''AS on Node D''' since node D consist of a lot light carriers, you will need a sizeable amount of air power in order to gain the necessary AS you need. In order to do this, you will need a set of ships that can use fighters and Seaplane Fighters along with the assisting of your [[LBAS]].
+
* Once the condition are met, a quest complete sound will be heard upon returning to base.  
  
As such, [[Akitsumaru]], seaplane tenders such as [[Commandant Teste]] [[Mizuho]], and the Seaplane Tender versions of [[Chiyoda]] and [[Chitose]] are considered vital helping clear this segment. You can use Aviation Cruisers for this segment too if you wish, but carefully plan it out as you will need some for E-6.
+
Upon completing the Conditions, the following changes will happen:
  
'''Example Composition:'''
+
* All '''Kurita, Shima, Nishimura and Ozawa Fleet Members''' will get a '''1.6x historical bonus'''
 +
* '''[[Musashi]], [[Zuikaku]] and [[Zuihou]]''' will get a '''1.8x historical bonus'''
 +
* '''[[Shoukaku]]''' will get a '''2.4x historical bonus'''
  
'''[[Akitsumaru]], 1-2AV,0-1 CAV, 0-1CL, 4 DD'''
+
'''Sinking the [[Abyssal Crane Princess]]'''
  
'''Recommended LBAS'''
+
'''Recommended Composition:'''<br/>
  
'''4 Fighters/Interceptors''' (Both Land Bases, Distance needed 4)
+
'''[[Abyssal Crane Princess]] Fast CTF composition'''<br/>
 +
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
 +
<br/>
 +
'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''
 +
<br/>
  
Depending on the difficulty, you may need between 2-3 units fully loaded with seaplane fighters and/or Zuiuns along with an [[LBAS]] concentrating on whipping out some of the planes the carriers launch in the process. If successfully done it should be possible to get AS with little issue. If you have to take the long path to reach Node D, then plan several DDs to carry ASW gear to deal with the sub node along with a ship to perform Anti-Air Cut ins in the process.  
+
Depending on the difficulty, the final phase of the event will either require extensive effort or can be simple. The way you'll need to tackle the boss will be similar but can consist of some differences.  
  
If for some reason you lack in seaplane fighters and/or lack in them, consider building them in [[Akashi's Improvement Arsenal]] when available. Or in the worse case scenario, reduce the difficulty to Easy to by pass this requirement. Do note you will not be able to increase the difficulty again once you do this.  
+
* During this Phase your escort fleet will generally be in the most dangerous especially in '''Node W'''.
 +
* As like in the other phases an ASW capable ship can still helpful especially one that can pre-emptive ASW like in higher difficulties to take out the [[Submarine So-Class]]
 +
* In route Support is recommended in higher difficulties to make tougher nodes like '''Nodes D and W''' passable.  
  
'''Scoring Air Superiority on the Land Base Air Raid (Hard Only)'''
+
Once you made it to the boss node, depending on the difficulty, the following things should be considered:
  
If you loaded your fighters and interceptors you should be able to set your Land Bases on Air Defense and reenter the map. The cheapest and least resource consuming method to do this is to bring a '''single sub'''.
+
'''[[Abyssal Crane Princess]] on Medium and Hard Mode'''
  
 +
With the debuff method complete on Medium and Hard mode, the [[Abyssal Crane Princess]] will become significantly weaker against historical ships. However, in order to make the win far more successful, you will need to not only bring the proper kanmusu for the job but also efficiently rig the '''Friend Fleets''' to get some of the best possible benefits.
  
'''Example Composition:'''<br>
+
Below here are a few important points regarding ships to consider for Medium and Hard Mode Difficulty:
'''1SS (Highly Recommended)'''
 
  
The sub will go through battles where it won't get hurt (since all the fights will be subs or air attacks) and should trigger the Land Base Air Raid Sequence before reaching the 2nd node or 3rd node. If your LBAS's air power is strong enough it should easily gain Air Superiority. Once this has been done the condition will be complete.
+
*[[Shoukaku]], [[Zuikaku]], [[Zuihou]], and [[Musashi]] are very vital when the debuff is triggered as they can do far more damage compared to anyone else in the entire fleet.
 +
* [[Kaga]] while not a historical ship still has an important role due to her large plane capacity which allows her to carry a large fighter power. She will be doing a fighter mule role in this event segment to help your fleet get closer to gaining air superiority.
 +
* Due to their historical buff [[Shoukaku]] and [[Zuikaku]] should be armed to perform CV cut-ins.
 +
* [[Taihou]] can be a small time damage dealer on this map as she's the only CVB that doesn't interfere with certain Friend Fleet arrangements.
 +
* Torpedo Cut in ships such as [[Yukikaze]] and [[Shigure]] are good here not just for their historical damage, but to also prevent certain unnecessary Friend Fleets from appearing.
 +
* If you have a luck modded [[Choukai]] or [[Maya]] you can use them to help torpedo cut-in along with the other ships in a night battle.
 +
* [[Zuihou]]'s Kai 2 B will have a vital role in helping deliver the kill against the boss if you have the night battle planes and gear to set her up to launch an attack against the boss at night.
 +
** If you are lacking in night planes, you will likely be depending more on Torpedo Cut-Ins to help win the battle.
 +
* Avoid bringing in [[Yamato]], [[Nagato]], [[Myoukou]], [[Haguro]], [[Naganami]] and [[Hatsushimo]] in your fleet as they are needed to trigger the Kurita main Friend Fleet which is vital to scoring a victory in the fight during the night battle.
 +
* Yamato's Kurita Friend Fleet will also be given the historical bonus allows them to also efficiently damage or even kill tougher targets such as Hime types.
 +
** This becomes more apparent in Hard mode as the final kill will pit you against the main fleet consisting of nothing but [[Aircraft Carrier Princess]] and [[Battleship Princess]].
 +
* The International Friend Fleet can also be used but is less effective overall against the [[Abyssal Crane Princess]]'s Fleet due to the random nature of coming with 3-7 ships and having not as effective equipment setups.
 +
** It is possible to lock them out by using ships like [[Iowa]] and [[Saratoga]] in your fleet, but in return, you will also be crippling your main fleet's power by bringing in additional non-historical ships.
 +
* Fleet Oilers like [[Hayasui]] and [[Kamoi]] will be helpful on the final kill on Hard mode by bringing [[Maritime Resupply]] to help your fleet reach it's best to combat potential.
 +
**When your fleet reaches the boss node, they will have only '''35% fuel and ammo'''
 +
**Using 1 [[Maritime Resupply]] should remove the ammo penalties from your fleet altogether and 2 will reduce the fuel penalty further to dodge more efficiently.
 +
* If you have a strong enough [[LBAS]] set up to help easily secure air superiority along with your fleet's air power. It may become possible to bring in a [[Saiun]] to prevent T-Disadvantage to make killing the boss fleet more possible.  
 +
* Boss Support Fleet is Highly recommended
  
Once all of the following conditions are done you will have access to the next part of map.
+
'''[[Abyssal Crane Princess]] on Casual and Easy Mode'''
  
''' Taking out the [[Heavy Cruiser Princess]]'''
+
On this difficulty, you will be lacking the full-scale debuff effect as there is no way to trigger this feature on casual and easy mode. Expect to be putting more effort into your fleet's own strength however even without the debuff, historical ships are still important.
  
During the phase of the operation you won't be able to take any of your AVs or [[Akitsumaru]] to this map segment. So you will either be depending purely on an Anti-Air Cut in and/or on an Aviation Cruiser loaded with Seaplane Fighters to help pull the weight through the battle.
+
* Most of the Key points from Medium and Hard mode apply to here as well. Even though [[Shoukaku]], [[Zuikaku]], [[Zuihou]], and [[Musashi]] will not have the big historical bonus, they will still be your big hitters in this battle.
 +
* [[Kitakami]] and [[Ooi]] have a more important role in this difficulty as the boss should be weaker and having them equipped with double attacks to do consistant cap damage can help weaken the boss for your torpedo cut-in members to score an easier kill.
 +
* Easy mode may be somewhat difficulty to complete even with a proper set up so if possible avoid going down to this difficulty and if you are playing on this difficulty and are still having trouble, consider dropping to Casual.
  
'''Example Composition:'''
+
'''Preffered [[LBAS]]
  
''' 2CA(V), 1CL, 4 DD''' (Historical Fleet ['''Shima Fleet''' preffered] members required Easy - 2 , Normal - 3, Hard - 5)
+
'''Node X'''<br>
 +
'''3 LBAS'''<br>
 +
* '''LBAS 1: 3 Fighters (Range 6), 1 [[Type 2 Flying Boat]]'''
 +
* '''LBAS 2 (Pre-Last Kill): ''' 2 Fighters (Range 6), 1 Land Base Bomber, 1 [[Type 2 Flying Boat]]'''
 +
* '''LBAS 2-3 (Pre/Last Kill):  ''' 1 Fighters (Range 6), 2 Land Base Bomber, 1 [[Type 2 Flying Boat]]'''
  
Keep in mind that your fleet will need to have the historical members along with 4 DDs if you wish to complete most of the map's requirements for this segment.  
+
To bring any fighters to help lower the air power at the boss node, you're going to need a fighter plane with a range of 6 or greater. Hayabusa and Type 52 Fighters should be able to reach this with the assistance of a [[Type 2 Flying Boat]].  
  
The fights will mainly invovle carrier battles which will invovle hoping for a strong AACI to take out most of the threats while also dealing with whatever is thrown at you, consider bringing an [[LBAS]] to help protect or defend you during these segments.
+
Since the boss contains a lot of air power, you want your first set of LBAS planes to clean out as many of the planes as you can while having the remaining bases bring fighters and bombers to wipe out what ships they can.  
  
Most of the surface nodes will also feature strong enemy units which you have to force your way through and since they may pose a threat to your fleet, it's best to consider Vanguard formation to try to get past these sequences with the pre-boss node possibly featuring a submarine in the mix.  
+
During the Final Kill, the air power requirement is lower so it is possible to use fewer fighters and more bombers to the boss node.
  
While it's possible to get through all of this, consider using a shelling support fleet if needed for the in-route path.  
+
Once the boss is successfully defeated, the event is considered complete.
  
The boss node will feature a [[Heavy Cruiser Princess]] who will come with some Nu-class CVL, a few heavy cruisers and some Destroyers among her fleet. Using an [[LBAS]] along with boss support is preferred to soften the damage you'll take from other units since you may lack in a means of obtaining AS should the Nu-class CVL survive the LBAS strike. The fight itself is however manageable and members of the '''Shima Fleet''' get a '''historical post cap bonus''' (except [[Abukuma]], [[Shiranui]] and [[Aoba]]) allowing for a much easier victory. Ships such as [[Ashigara]], [[Nachi]], [[Ushio]] and [[Hatsushimo]] (to name a few) will be vital to clearing the operation.
+
'''What to do if you don't have a [[Type 2 Flying Boat]]?'''
  
Do Note however there is '''No Friend Fleet''' for this segment. You will need to depend on your fleet's power to complete the operation.
+
Without a [[Type 2 Flying Boat]] you fleet will have a very difficult time securing the win at the boss node. Since the boss has a huge amount of air power. If you are challening a harder difficulty you will find score the win quite difficult. If possible seek out [[Akitsushima]] from E-2 if you can and train her to get her Flying Boat. Otherwise the main options are to either lower the difficulty or try to use your LBAS in different methods:
  
The final kill's composition doesn't change drastically so using the same methods can work, but if needed, shift both LBAS over to the boss node if you feel you can manage all the node prior to it without loosing too many DDs or vital Shima members.
+
'''Node M'''<br>
 +
'''1 LBAS'''<br>
 +
* '''LBAS : 4 Fighters / Land Base Fighters (Range 6 Needed)'''
  
'''Recommended LBAS'''
+
A fighter sweep over this node can help reduce the total number of abyssal bombers that will target your fleet in the opening phase. You may potentially disable the carriers in this node by deplaning them with Fleet AA and AACI.
  
'''2 Fighters, 2 Land Base Bobmers''' (1 Land Base, Distance needed 4-5 needed for nodes N and P)
+
'''Node W'''<br>
 +
'''1 LBAS'''<br>
 +
* '''LBAS : 4 Land Based Bombers (Range 7 Needed)'''
  
Both of these nodes can present some difficult fights which the fleet will need to survive, so if needed send 1 LBAS to one or both of these nodes to help improve your chances of survival.  
+
This node features a surface fleet that can often present trouble to the escort fleet since they can occasionally appear in Line ahead or Vanguard Formation. Using and LBAS to clear some if not most of the enemy ships out can help here.
  
  
'''1 Fighter, 3 Land Base Bombers''' (1-2 Land Bases, Distance needed 6 needed for Boss Node)
+
'''Node X'''<br>
 +
'''1 LBAS'''<br>
 +
* '''LBAS : 4 Land Based Bombers (Range 9 Needed)'''
  
Since the boss mainly consist of just some Nu-class Light carrier, it's possible to brush by using only one fighter while maintaining most your bombers to do some damage. If possible, hope that the Land Base bombers hit the Nu-class Carriers to minimize or eliminate any air attacks and if you have a CAV, possibly achive AS in the battle when the aerial sequence begins. You may want to bring both LBAS on the final kill to improve the likely hood of your chances of winning the fight.
+
Unlike the other LBAS method used on the boss, this method is more of a Last Resort measure to try wiping out some of the enemies in the boss node. Since if you're lacking in a flying boat, this will be the only way you can bring anything to the boss and killing some ship may be possible, but it will also likely result in your losing a large amount of planes and possibly lose your Land Base Bomber's rank in the process. Only consider this option if you have no other means of bringing fighters to the boss node.

Latest revision as of 20:44, 17 March 2018

E-4

Note: All info is currently based upon initial reports, so take the advice with caution before using your fleet regarding what may come in later missions.

Event Planning

  • This map utilizes the same locks as E-2. However, Fast speed is no longer a hard requirement, although some restrictions apply (up to 3 slow ships, no overriding wiht boilers)
  • CAVs like Suzuya, Kumano, Tone, and Chikuma can be used for E-4 as part of the historical fleet there, but at least one CAV should be saved for E5 and E6.

Tag Notes

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  • This map requires you to organize the Kurita Fleet and Nishimura Fleet.
    • For more details on Historical Kurita/Suzuki and Nishimura Fleet members, please view the Historical Background for more details.
  • Ships formed in the Combined Fleet with no tag will use the Kurita Fleet Tag.
    • When forming the Kurita Fleet, both Kurita and Suzuki Fleet members may be used.
  • Ships formed in the Striking Force Fleet with no tag will be marked as the Nishimura Fleet Tag.

Unlocking the Boss Node

  • Casual: Reach Node M
  • Easy: Reach Node N
  • Med: Score B+ Rank at Node N
  • Hard: Score A+ Rank at Node N

Nishimura Fleet Phase

Recommended Fleet
2 BBV, 1 CAV, 4DD (Nishimura Fleet members required Easy - 3 , Normal - 5, Hard - 6)

Overall, the Nishimura phase is nearly identical to its E-2 counterpart and is extremely straightforward.

The Vanguard Formation can be used to protect the fleet until the target node is reached. As with E2, PT Imps will appear on nodes H and M, ships equipped with an Anti-Air Gun and/or Skilled Lookouts should easily counter them. (See PT Imp Group page for more details)

Node N contains an enemy fleet consisting of mostly BBs in a battle beginning at night, as only an A rank is required even on hard, this should be a fairly straightforward battle

Once the required condition (above) has been completed, the path to the boss will appear, commencing the Kurita fleet phase.

Recommended LBAS for Nishimura Fleet

  • 3 Bombers 1 ASW Bomber to Node F (node with mixed enemy fleet including 1 submarine)
  • 4 Fighters / Interceptors to Node C (air battle node)

Use of the in-route/node support expedition is recommended should difficulties arise. Please note that Node N is not a boss node.

Kurita Fleet Phase

Recommended Fleets
2-4 (F)BB 2CVL + CL2DD 2CA CLT/CA 2-4 (F)BB CV CAV + CL2DD 2CA CLT/CA

Note: The route requires no more than 3 slow ships based on ORIGINAL speed, turbines and boilers may NOT be used to override the requirements.

This route involves 2 airstrikes followed by 3 surface battles prior to the boss.

  • This phase requires a very high amount of fighter power, with CVLs as full fighter carriers not being uncommon
    • If additional air power is required, Nagato, Yamato, and Musashi can all fit seaplane fighters if needed, which will usually require the tradeoff of an AP shell (except on Musashi)
    • Suzuya and Kumano can be used as CVLs on this map, however, if they are unavailable, then a CV+CAV combo may be used instead
  • On the boss node, ships in the escort fleet can also participate in the air battle (combined fleet vs combined fleet), should Suzuya and Kumano be used in the escort fleet, they can still contribute to the air fight here.
  • Maya Kai Ni (also a Kurita Fleet member) is highly recommended for this map, both for her AACI, and also as a very strong attacker in the escort fleet, she is capable of running a TCI if luckmodded.


  • The primary challenges are the surface nodes and the penultimate node, with up to 4 Nu-kais or 6 Rus.
  • A 12cm 30 Tube Rocket Launcher Kai 2 has a chance to neutralize the damage done by an airstrike if equipped on a BBV, CV(B/L), AV, or CAV. In this case, it would be invaluable for protecting your vulnerable CVLs

The FCF is usually for retreating damaged ships, however, this map possesses some differences

  • 5/7/10 (Easy, Med, and Hard respectively) Kurita Fleet ships are are required for the shortest route to the boss at node Q.
  • The only node where the FCF is completely safe to use is therefore Node R (the pre-boss node), after the Kurita member check at node Q.

Despite this issue, bringing an FCF is still a valid option especially when chipping, given the difficulty of node R. Additionally, there is no LoS check between the pre-boss and boss nodes.


Battling the Escort Water Princess

The Escort Water Princess will be in a combined fleet, notably, her main fleet includes transport ships which themselves pose little threat to your fleet other than drawing fire.

The boss will only attack your fleet at night if you have a searchlight equipped; consider the risk of an attack against the rewards of bringing one to increase your night battling capability.

The boss, especially on hard mode, has extremely high armor (278 on hard), torpedo CIs here are highly recommended. Yukikaze and Myoukou are amongst the best choices for this map to take advantage of the Kurita fleet bonuses, especially in the absence of a luckmodded Maya/Choukai .

With regard to LBAS options, at least 3 bombers should be used, with the final slot being either a bomber or fighter. There is no point in using a fighter if doing so would not change the air state from AI to AD (see aerial combat).

AO as an option

With regard to final form (on hard mode), an AO with one Maritime Resupply may be considered to offset the fuel and ammo penalties.

Nonetheless, there are two key tradeoffs that need to be made:

  • Firstly, there is a restriction of 3 ships with an base speed of "Slow", Hayasui being one of them would almost certainly require an extra raid node (or a slow BB to be removed in favor of a Kongou).
  • Secondly, Hayasui would fit in the escort fleet alongside CL2DD, necessitating the removal of a CA or CLT from the composition, in itself significant.
    • Hard mode only allows up to 2 non-Kurita ships, of which Hayasui and a CLT would be, therefore requiring all 10 others to be historical ships (therefore shutting Abukuma usage out)

The Friend Fleet

It is possible to influence what friend fleets will arrive:

  • With the exception of DesDiv 19, Friend fleets will not appear if a member of your fleet matches one of theirs.
    • The best possible friend fleet that can arrive is the Nishimura fleet with its 7 members
  • Maya and Yukikaze would be excellent choices for E4 even if this mechanic had not existed, and as such automatically exclude the possibility of CruDiv4 and the Guadacanal fleet

At this point, the three fleets which could appear are DesDiv19 (default), the European fleet (weakish), and Nishimura (ideal)

To exclude the European fleet would require one of Warspite, Ark Royal, Richelieu, or Jervis to be run. The only non-impractical way to exclude this fleet would be to use Richelieu in place of a Kongou (or Warspite in place of a Nagato/Yamato). Using Richelieu, of course, comes with its tradeoffs in terms of fleet composition, and may be more practical for medium or easy difficulties.

LBAS Recommendations

  • 4 Land-Based Bombers - For Node R

This node requires a combat radius of 5. There being no enemy carriers here allows 4 bombers to be run.

  • 3 Bombers +(Fighter or Bomber) - For Boss node

This node requires a combat radius of 4.

At least three bombers should be sent to the boss, the fourth group, however, depend upon the difficulty. Achieving AD (on hard) requires approximately 96+ fighter power, if this threshold cannot be reached with the addition of a single fighter (remember that bombers contribute AA as well), it would simply be better to use four bombers. (link provided below)

On Last Dance, you may wish to consider committing both LBAS to the boss node to maximize your chances of victory. As with other last dance runs, both support expeditions are recommended; sparkling your fleet is also an additional option should issues arise.

Additional Reading: LBAS Fighter Chart

E-5

Event Planning

For this map, you will be using members of the Shima Fleet.

Historic Members of Battle of Ormoc Bay

CA: Ashigara,Nachi
CL: Kinu
DD: Akebono, Asashimo, Hatsuharu, Hatsushimo, Kasumi. Naganami, Okinami, Ushio, Uranami, Wakaba
DE: Shimushu

Despite historically being involved with the Shima fleet, members such as Abukuma, Shiranui, and Aoba do not count for this segment of the event, and may be used on other maps, Abukuma in particular may be deployed where issues arise.

Tagging Rules

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  • Untagged Ships that partake in E-5 will be given the 'Shima Fleet Tag

E5 Objectives

E5 is a map with two phases, with additional requirements to unlock the second phase.

  • The first phase is a transport phase involving a strike force; in order to unlock the second phase, you'll need to:
    • Complete the Transport Operation
    • Score Air Parity / Superiority on Node D (AP for Medium / AS for Hard)
    • Get Air Superiority on an Land Base Air Raid (Medium +)

Phase 1 - Transport Phase

The Transport Operation is relatively straightforward with the appropriate number of historical ships (2 on Easy / 3 on Normal / 5 on Hard). Even on hard, most of this phase presents few issues, largely due to the presence of an additional LBAS squadron.

Clearing the TP bar

Example fleet: 2CA CL 3DD DD/Akitsumaru

With the appropriate number of historical ships, the route taken is C-D-E-G-F-H-I-J-L, with two airstrike nodes and 2 surface nodes prior to the boss

As with other transport operations, your main objective should be to bring as many drums and/or landing craft as possible while scoring at least an A-rank at the boss. Unusually, the Type 2 Ka-Mi Tank grants 22 TP points on an S-rank at the boss, far more than it has provided in previous TP maps.

Key points:

  • The primary threat posed prior to the boss on this map are the two air raid nodes and node J, the penultimate node.
  • Both nodes H and J can be cleared consistently through the use of the vanguard formation
  • Ships that turn back after node I (i.e. those ships retreating at node J) will still count as having successfully offloaded their cargo, and will contribute towards the TP bar.

The TP phase boss consists of the Light Cruiser Princess with a CVL (2 on hard), and most other ships being CAs, CLs, and DDs. The upshot being that as only an A-rank is required to -deplete the TP bar, the enemy flagship does not necessarily have to be sunk, even on the final form. As such, killing enough of the escort fleet to allow the night battle to be against the the main enemy force is usually enough to secure the 4 kills needed to deplete the bar.

AP/AS at node D

LBAS sorties with 4 fighters apiece can be used to decrease the air power requirement at node D prior to the air battle. Akitsumaru makes achieving AP/AS here a trivial issue following fighter sweeps; however, in the absence of Akitsumaru, Seaplane fighters will be required. Medium difficulty requires 326 for AP, which should be reduced by the aforementioned fighter sorties.

Air Superiority on a Raid

The simplest way to achieve this is to utilize 3 interceptors and a saiun at both available bases, set to defense. A single submarine may be sortied to trigger the raid.

Note that only Air Superiority is required, not a perfect defense.


HP Bar Phase - CA Princess

This phase does not allow the use of AVs or Akitsumaru (which will start the fleet at the first phase start point) on any difficulty, as such, your primary source of air support will come in the form of LBAS, and if you choose to employ them, CAVs.

Given the post-cap firepower buffs received by historical members, however, this map is very doable even without any fighter power in the fleet itself. If you are not utilizing any fighter power, then utility equips may replace the recon planes as LoS requirements permit.

This guide has been written in the context of hard mode, differences will be mentioned where possible.

The best routing in this map is achieved through the use of 2CA(V) CL 4DD, with most other compositions offrouting, starting at the wrong start point, not being allowed to enter the map, or simply being inferior (e.g. bringing a DE)

  • 4DDs should first be selected to prevent an offroute to R node, this applies to all difficulties.
    • Ideally, Kasumi, Hatsuharu, Hatsushimo, and Ushio can all be used here.
    • One of these four DDs may be replaced by an Akizuki-class for AACI.
  • Nachi and Ashigara should be the two cruisers chosen for this map on account of their post-cap bonuses.
    • Either one of them may be substituted for a CAV if desired.
  • Abukuma would be the ideal CL for this map if available, Yura is also strong here.

This phase comprises a single airstrike node and two surface nodes prior to the boss node. As with the first phase of this map, vanguard formation may be utilized to make it through the surface nodes, with the FCF utilized where taihas occur.

Importantly, the pre-boss node possesses a submarine on some forms, which will draw fire from at least five of your ships. Sonars may be used as needed, or LBAS may include a single ASW bomber, with Double Line being another possible option (when support shelling is used), in most cases, however, vanguard formation should suffice.

The boss of this map is Heavy Cruiser Princess. Obtaining AS here is not likely, nonetheless, this boss is fairly easy to kill due to the combination of LBAS and the post-cap bonuses of most ships. TCIs for this boss are not required due to the previously-covered post-cap firepower bonuses.

As with other maps, pre-boss support, boss support, and sparkling should be used as required. Do remember that the use of vanguard formation will affect the efficacy of your support shelling.

Recommended LBAS

4 Fighters f or node N or.. 3 Bombers 1 ASW Bomber for node P

Combat radii of 4 and 5 are required for nodes N and P respectively.

Node N is an airstrike risk, while node P can be somewhat annoying with its submarine. This LBAS base is mostly flexible and can be used as seen fit.


1 Fighter 3 Bombers - For Boss Node

A combat radius of 6 is required for the boss node. A fighter should be added only if doing so would improve your air state.

E-6

Tips


Tagging Rules

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  • Untagged Ships that partake in E-6 will be given the Shima Fleet Tag
  • Shima Fleet Tagged Members will begin from Starting Point 1.
  • Mixed tags on Easy and Very Easy difficulty will begin from Starting Point 1.
  • Kurita Fleet Tagged Members will begin from Starting Point 2.
  • If you need to add in additional Kurita Fleet Tagged Ships to use for the Phase 2 of the operation, you will need to sortie them to E-2 or E-4 first so they can tagged with the Kurita Fleet Tag.

E6 Objectives

E6 contains mutiple objectives that need to be comlpleted depending of the difficulty level. Objectives will be listed in order of difficulties.

Phase 1 Objectives - Shima Striking Force

  • Defeat boss gauge at Node U, Seaplane Tender Princess (all difficulties)
    • …and Reach Node I (Easy)
    • …and S-rank I and reach node K (Med)
      • …and A-Rank K (Hard)

Phase 2 Objectives - Kurita Striking Force

  • Defeat boss gauge at node V, Battleship Princess Kai (all)
    • …And obtain AS against an LBAS raid (1 on Med, 3 on Hard)

Phase 3 Objectives - Shima Striking Force

Required Ships

Phase 1: 2DDs mandatory, fast fleet mandatory

Phase 2: 2DDs mandatory

Phase 3: 2DDs mandatory, fast fleet mandatory

Phase 1 - Seaplane Tender Princess

2DD Mandatory, Fast mandatory.

Seaplane Tender Princess will require the use of the Shima Fleet. This phase is relatively straightforward.

Attaining AS here is completely impractical (504 FP) if not impossible, as it would require the sacrifice of Nachi and Ashigara, removing bombers from LBAS for fighters and more.

Key Pointers:

  • Nachi and Ashigara are highly recommended for their post-cap firepower bonuses, as are most historical ships.
  • The Littorio-Class Battleships are also excellent here for their ability to attain AS (they are capable of carrying Seaplane Fighters) when unopposed
  • A submarine may be utilized to divert fire, however, as a fast fleet is a requirement, a boiler+turbine combination is mandatory
    • The SS may retreat without consequence. As sparkling a submarine is extremely cheap and submarines benefit greatly proportionately from the extra evasion when sparkled, it is highly recommended that you sparkle the SSV.
    • This can be done extremely cheaply at E5

The final composition of the fleet would, therefore, look along the lines of: SSV 2FBB 2CA 3DD

  • ASW bombers may be sent to node H to increase the consistency of reaching the boss node
  • Node O checks for 2DD, an FCF may, therefore, be used prior to or at node O if you would still have at least 2DDs remaining

The boss node of E6 Phase 1 contains Seaplane Tender Princess, due to the historical bonuses and the presence of the friend fleet, finishing this phase should be relatively simple.

Suggested LBAS

  • Node H
  • 1 LBAS
  • 4 ASW Bomber Planes - Distance 3 needed

Node H can present some challenges on Normal and Hard difficulty with the Submarine So-Class that appear on this node. Only consider using this up until the last kill if So-class are a problem. Otherwise, you can use Vanguard Formation to try to bypass this node.

Node O

  • 1 LBAS
  • 2 Fighter, 2 Torpedo / Land Based Bombers - Distance 4 needed

Node O often present the greatest challenge on this map due to the strong air power the Light Carrier Nu-Class/Kai carry. If needed, you can use an LBAS to help neutralize and make the fight there simpler, otherwise, use an SS to help bypass most of the trouble this node to save your LBAS for more important uses.

Node U

  • 2-3 LBAS
  • LBAS 1: 2 Fighter, 2 Torpedo / Land Based Bombers - Distance 6 needed
  • LBAS 2-3: 1 Fighter, 3 Torpedo / Land Based Bombers - Distance 6 needed

Since the boss node is simple, bringing this set up with 3 LBAS should be more than enough to take out most of the enemy units leaving only the Seaplane Tender Princess, and possibly a few basic enemy units left making for an easy victory on this node.

Unlocking the Path to the Battleship Princess Kai

Preffered Composition'

  • Kurita Tagged Fleet - 2FBB 3CA,1CAV,1DD

Once you have sunk the Seaplane Tender Princess you will need to complete the following conditions to unlock the next path:

  • Reach Node I (Easy)
  • A-rank Node I and reach Node K (Med)
  • A-Rank Nodes I and K (Hard)

In order to reach these nodes, you will need to bring less than 2 DD to fail the pathing requirements to reach these nodes.

  • Node I consist of mainly Destroyers, Light Cruisers, and Transports, completing this node should be simple
  • Node K, will consist of a Aircraft Carrier Princess, some Battleships, Light Cruisers and Destroyers
  • Use the Same LBAS you used in phase 1 to help make short work of the enemy fleets to meet the requirements.

Once conditions are met, the path to the boss will be unlocked.

Phase 2 - Battleship Princess Kai

Simlar to the previous segment, 2DD are mandatory to reach the boss node

Preffered Composition'

  • Kurita Tagged Fleet - 2-3 FBB,1 CLT,1-2CA,1CAV,2DD

Battleship Princess Kai requires the use of the Kurita Fleet, this phase is arguably the hardest of the three due to the extreme durability of the boss. One CAV should be used to provide AP/AS (3-4 Seaplane fighters) at the boss.

Key Notes:

  • If you need to bring additional members into the Kurita Fleet to help with this map, send them to E-2 or E-4 first so they can be tagged for the Kurita Fleet path.
  • All nodes you'll face along the path will consist of Destroyers, Light Cruisers and Heavy Cruisers
  • Node L and Q features fleets that will choose between Line Ahead, Double Line, or Vanguard Formation. The preferred method to passing through these nodes is to use Vangaurd Formation since it'll minimize damage taken.

Node V - Battleship Princess Kai

Battleship Princess Kai represents most of the challenge in clearing E6; this is largely due to two factors, her extreme durability, and the lack of a Friend Fleet.

  • This is a prime area for using TCIs
    • Do not neglect the flagship cut-in rate bonus. On ships without luck modifications (e.g. Naganami K2), the use of Skilled lookouts is worth consideration.
    • Ideally, the CA used should be TCI capable, Myoukou in particular comes with a high base luck good night battle power. Luckmodded Choukai or Maya would be ideal for this map.
    • TCIs on a CLT, however, is still not recommended, they may, however, be moved further up the shelling order, ahead of a capped TCI ship

Suggested LBAS

Node V

  • 3 LBAS
  • LBAS 1-3: 4 Land Based Bombers (Or torpedo Bombers if unavaliable) - Distance of 6 Required

Opening the Path to the Aircraft Carrier Water Demon (Medium and Hard Only)

Opening a path to the Aircraft Carrier Water Demon requires you to complete the following conditions while defending your Air Base

  • Obtain AS against an LBAS raid (1 on Med, 3 on Hard)

Preffered Composition'

  • Shima Tagged Fleet - 1SS

Suggested LBAS

  • 2- 3 LBAS (Air Defense)
  • LBAS 2-3: 4 Interceptor / Fighters
  • Submarine should go through 1-2 nodes before the Air Raid triggers, both fights should not pose a threat to the sub.
  • Once AS has been successfully obtained, rinse and repeat if necessary until the path is open.

Phase 3 - Aircraft Carrier Water Demon

Just like Phase 1's segment, 2DD and a Fast Fleet are mandatory.

Preffered Composition'

Shima Tagged Fleet - 1SSV 1CAV 2FBB 2CA 3DD

Key Notes

  • Since you will be using the Shima Fleet for this segment, most battles will be the same with the exception of the pre-boss node and the Boss Node
  • As with Phase 1, the Striking Force Fleet Command Facility should only be used at (or prior to) node O if your fleet would have at least 2DDs after withdrawing one.
  • During the Final Kill, all nodes will increase in difficulty making the air power far more stronger, use Anti-Air Cut In, Fleet's Anti-Air, and Seaplane Fighters where possible without sacrificing too much of your combat strength.

Node W - Aircraft Carrier Water Demon

Depending on the difficulty, Aircraft Carrier Water Demon can range from either being easy to difficult, but with using members of the Shima Fleet you can get a historical bonuses allowing ships like Ashigara and Nachi, ect. to be able to deal greater damage compared to normal.

  • Using the LBAS suggestion for Phase 1 along with a Boss Support Fleet is recommended.
  • While it is easy for get Air Superiority on Casual if you have LBAS Air Power and Seaplane Fighters, due to the high air power on Easy and above, it may be recommend to bring enough air power through your LBAS to reduce the boss's air power in order to prevent giving the enemy fleet the ability to preform artillery spotting and preventing Aircraft Carrier Water Demon from preforming Carrier Cut-ins.
  • Since Easy and above will feature Battleship Princess in the composition, you want your LBAS to hopfully remove them from the fleet to make the battle easier.
  • Just like Phase 1, you will get a Friend Fleet for the Night Battle Segment.

E-7

Tips

Tagging Rules

  • This Maps has no tagging rules and any members can be used for this map
  • On Normal and Hard Difficulty only the Vangaurd Force will be restricted from being used on this map.

Historical Fleet Bonus Notes

  • On E-7, ships that are tied to the Kurita, Suzuki, Nishimura, Shima and Ozawa Fleet will all recive historical bonuses which will allow them to do more damage against the boss fleets. (Please Read Historical Background for more details)
  • Due to this, it's highly recommended to bring your strongest members that are tied to the historical fleets to get the performance out of them.

E7 is divided into distinct phases that must be completed in order.

  1. Unlock 1st Boss Node.
  2. Defeat Battleship Water Demon Kai using a STF.
  3. Unlock the shortcut routes.
  4. Obtain the historical bonus. Note: Can only be done on Normal and Hard mode.
  5. Defeat Abyssal Crane Princess.


Unlocking the path to the Battleship Water Demon Kai

Preferred Composition:

Main Fleet: 4 CV(B) / 2 (F)BB
Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL

Key Note:
In order unlock the path to the Battleship Water Demon Kai the following conditions must be met

  • A rank node Q using a Fast CTF (All Difficulties)
  • Obtain AS on Land Base air raids 0/1/2/2 times.

While making your path to Node Q you will be facing off against 2 Air Battles, 2 Surface Battles before reaching Node Q.

Preferred LBAS

Node Q

  • 3 LBAS
  • LBAS 1: 2 Fighter, 1 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed
  • LBAS 2-3: 1 Fighter, 2 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed

If you wish to bring an LBAS here with fighters, you'll need to have a Type 2 Flying Boat to reach the required distance. With the air strength and bombers, it should make possible to score an A rank on Node Q without issue.

Defending the Base

  • 2-3 LBAS
  • LBAS 1-3: 3 Fighter/Interceptor, 1 Saiun (Air Defense)

One Easy and higher difficulties, you'll need to protect your land base from Air raids against your base. Bring enough interceptors and fighters to gain AS 1-2 times.

Once the conditions are met the path to the Battleship Water Demon Kai will be unlocked.

Sinking Battleship Water Demon Kai

Preferred Composition:
Fast STF composition
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
Alt. Main Fleet: 4 (F)BB / 2 CVL[1]
Escort Fleet: 1 CL / 2 DD / 1-2 CA / 0-1 CLT / 0-1 CVL / 0-1 AO[2]

[1]An alternative main fleet composition that does not utilize a Seaplane Fighter (SPF) CAV mule. This composition is not recommended in harder difficulties due to lacking surviability in the pre-boss nodes. [2]AO should only be considered for Last Dance on Medium / Hard Difficulty, all other difficulties can be usually done without using an AO.

In this segment, your fleet will need to go through a series of battles against carriers, subs and other various ships while dealing with not having AS over the majority of the battles.

  • It's highly recommended to bring strong historical ships for this segments as the fight against the boss in this phase is very high in armor.
  • For your CV(B), use Zuikaku and arm her with the best possible fighters along with 1 Torpedo Bomber
  • Your CAV should be equipped with SPF to improve your air power.
  • Node N will feature a New Submarine Princess along with Submarine So-Class in the mix. It's strongly advised to bring an ASW LBAS to this node, especially on Medium and Hard difficulty.
  • Node T will have 1-2 Aircraft Carrier Princess along with Nu-class Carriers, bring enough air power for air parity (AP) to prevent the enemy from being able to use Artillery spotting and CV Cut-Ins.

Node V - Battleship Water Demon Kai

In this boss battle, the Battleship Water Demon Kai will be a strong and powerful opponent as she has high armor making her difficult to beat. If you are playing on Medium and Hard difficulty, bringing LBAS to the boss is HIGHLY REQUIRED to have a chance at defeating the boss. However, due to the range requirements this map needs to reach the boss please consider following:

  • Akitsushima can be farmed in E-2 Node Y from S ranks.
  • If you lack in any Type 2 Flying Boat for this segment, consider challenging this part on Casual or Easy Difficulty
  • If you have 1-3 Type 2 Flying Boat for this segment, consider challenging the part on Medium and Hard Difficulty


The Distance needed to reach the boss node is 11 meaning only Land Base Bombers and a Type 2 Flying Boat are capable of reaching the boss node.

Using the combination of Historical Ships, along with a Boss Support Fleet, LBAS, and Friend Fleet you will need to deliver a strong of a blow as you can against the Hime during the entire course of the battle. Consider leaving the Friend Fleet 10th Battle Divsion comprising of Yahagi, Isokaze, Hamakaze, Urakaze and Yukikaze open to appear. They have a high rate of being chosen over the Destroyer Division 19 Friend Fleet.

When you reach the final kill, the Battleship Water Demon Kai will get a larger boost in her armor (up to 305 on Hard) along with a stronger fleet composition(can have up to 2 Battleship Princess on Hard) resulting in your fleet having to depend on crits and low armor rolls to deal suitable damage to her.

  • Modifying Equipment is vital to help improve your chances of succeeding against the boss.
  • As a last resort option, bringing in an AO such as Hayasui or Kamoi for the final kill can help turn the tied of the battle.
    • Since your fleet will arrive at the boss node with 30% fuel and 40% ammo using Maritime Resupply can help reduce the ammo and fuel penalty your fleet would otherwise receive without it.
    • Using 1 Maritime Resupply can completely remove the ammo penalty altogether.

Once you have successfully defeated the Battleship Water Demon Kai the path to the Abyssal Crane Princess will open.

Suggested LBAS

Node N

  • 1 LBAS
  • LBAS 1: 3 Toukai - Distance 8 needed
  • LBAS 1: 3 ASW Planes, 1 Type 2 Flying Boat - (For those who don't have Toukai) Distance 8 needed

Since Node N has a powerful set of submarines, using an ASW LBAS is Highly Recommended to take out as many of the submarines as possible leaving only the New Submarine Princess left to deal with.

Node V

The air power requirement for air denial (AD) on this node is low enough that a base with 3 LBAA can achieve this. It is highly recommended that you aim to achieve this if possible. Ensure that your base(s) are configured optimally and in the correct order to take advantage of phase 1 shot downs of previous LBAS waves.


Unlocking the shortcuts
Unlocking the shortcut path needed to make a path from B to D and K to H will require you to completion one of the following conditions depending on the difficulty:

  • Very Easy - Reach/Defeat node D.
  • Easy - Reach/Defeat node D. A rank node H.
  • Medium - Reach/Defeat node D. A rank node H.
  • Hard - S rank nodes G and H. Obtain AS at node I.

Node D Preferred Composition:

Main Fleet: 4 CV(B) / 2 (F)BB
Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL

  • For Casual to Medium Mode completing Node D's requirement should be easy to do as all you need is a set of strong carriers and a ship or 2 with ASW capabilities to take care of the submarine that will in the fleet.

Node H

Preferred Composition:
Fast STF composition
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
Escort Fleet: 1 CL / 2-4 DD / 1 CA / 0-1 CLT / 0-1 CVL (ASW focused)

  • For Easy to Hard you will need to have a escrot fleet of ASW capable ships travel through several waves of carrier battles till they reach node H which will be a submarine node with a New Submarine Princess and some Submarine So-Class.
  • Bringing an LBAS of ASW bombing planes is recommended especially on higher difficulties to successfully complete the node's requirements.
  • If you are unable to successfully defeat all the subs needed for the requirement you can still kill the submarines in night battle due to the combine fleet's mechanics.

Suggested LBAS

Node H

  • 1 LBAS
  • LBAS 1: 3 Toukai, 1 ASW Bomber Plane - Distance 4 needed
  • LBAS 1: 4 ASW Planes - Distance of 4 needed

Node G

Preffered Composition:
Slow CTF composition
Main Fleet: 4 CV(B) / 2 (F)BB
Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL

  • For Hard Mode, Node G contains a surface fleet of cruisers and destroyers. The fight should be winnable without needing LBAS.


Node I

Preffered Composition:
Fast CTF composition
Main Fleet: 4 CV(B) / 2 (F)BB
Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL

  • For Hard Mode, Node I is an air attack node where you'll face a strong Air powered fleet.
  • Bring an LBAS or 2 full of fighters if you need additional air power support to secure AS on this node
  • If you survived node G without anyone taking any heavy damage from that node you can try using your fleet from there to complete this requirement at the same time.

Once the conditions are complete, the shortcut paths will become available.


Obtain the historical bonus (Medium and Hard Mode Only)

Note:If you are playing Casual and Easy, disregard this section all together and proceed to "Sinking the Abyssal Crane Princess".

In Medium and Hard Difficulty it is possible to boost your fleet's historical damaged beyond the 1.2x by completing the following requirements:

  • S rank nodes M and W using STF.
  • A rank node Q.

Node Q

Preffered Composition:
Slow STF composition
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
Escort Fleet: 1 CL / 2 DD / 1 FBB / 0-1 CA / 0-1 CLT / 0-1 CVL

  • A slow STF containing 5 (F)BB(V) will routes to node Q.
  • Use an ASW focused LBAS on Node A to help reduce the number of Submarine So-Class.
  • Using your LBAS at Node Q can help you with securing an A rank that is needed for the requirements.


Suggested LBAS Node A

  • 1 LBAS
  • LBAS 1: 3 Toukai / ASW TB, 1 Type 2 Flying Boat /Carrier Recon - Distance 2 needed

Node Q

  • 2 LBAS
  • LBAS 1: 2 Fighter, 1 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed
  • LBAS 2-3: 1 Fighter, 2 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed

Though you may not reach AS on this node, being able to prevent air denial (AD) can help make it more possible to secure an A rank here.

Node M and Node W

Preffered Composition:
Fast STF composition
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
Escort Fleet: 1 CL / 2 DD / 1 FBB / 1 CA / 0-1 CLT / 0-1 CVL

  • Node M and W are along the path required for this fleet will travel
  • Trying to score an S rank on Node M will require some effort, send at least 2 LBAS to Node M while sending an ASW LBAS to Node H.
  • Node W simple requires you to reach the node with a Surface Fleet.
  • By the time you reach Node W you will have no fuel or ammo left. So fighting there will result in most if not all of your ship getting heavily damaged.

Suggested LBAS

Node M

  • 2 LBAS
  • LBAS 1: 2 Fighter, 2 Torpedo / Land Based Bombers - Distance 5 needed
  • LBAS 2: 1 Fighter, 3 Torpedo / Land Based Bombers - Distance 5 needed

Node H

  • 1 LBAS
  • LBAS 1: 3 Toukai / ASW TB, Type 2 Flying Boat/Carrier Recon - Distance 4 needed
  • LBAS 1: 4 ASW Planes - Distance of 4 needed
  • Once the condition are met, a quest complete sound will be heard upon returning to base.

Upon completing the Conditions, the following changes will happen:

  • All Kurita, Shima, Nishimura and Ozawa Fleet Members will get a 1.6x historical bonus
  • Musashi, Zuikaku and Zuihou will get a 1.8x historical bonus
  • Shoukaku will get a 2.4x historical bonus

Sinking the Abyssal Crane Princess

Recommended Composition:

Abyssal Crane Princess Fast CTF composition
Main Fleet: 4 CV(B) / 2 (F)BB
Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL

Depending on the difficulty, the final phase of the event will either require extensive effort or can be simple. The way you'll need to tackle the boss will be similar but can consist of some differences.

  • During this Phase your escort fleet will generally be in the most dangerous especially in Node W.
  • As like in the other phases an ASW capable ship can still helpful especially one that can pre-emptive ASW like in higher difficulties to take out the Submarine So-Class
  • In route Support is recommended in higher difficulties to make tougher nodes like Nodes D and W passable.

Once you made it to the boss node, depending on the difficulty, the following things should be considered:

Abyssal Crane Princess on Medium and Hard Mode

With the debuff method complete on Medium and Hard mode, the Abyssal Crane Princess will become significantly weaker against historical ships. However, in order to make the win far more successful, you will need to not only bring the proper kanmusu for the job but also efficiently rig the Friend Fleets to get some of the best possible benefits.

Below here are a few important points regarding ships to consider for Medium and Hard Mode Difficulty:

  • Shoukaku, Zuikaku, Zuihou, and Musashi are very vital when the debuff is triggered as they can do far more damage compared to anyone else in the entire fleet.
  • Kaga while not a historical ship still has an important role due to her large plane capacity which allows her to carry a large fighter power. She will be doing a fighter mule role in this event segment to help your fleet get closer to gaining air superiority.
  • Due to their historical buff Shoukaku and Zuikaku should be armed to perform CV cut-ins.
  • Taihou can be a small time damage dealer on this map as she's the only CVB that doesn't interfere with certain Friend Fleet arrangements.
  • Torpedo Cut in ships such as Yukikaze and Shigure are good here not just for their historical damage, but to also prevent certain unnecessary Friend Fleets from appearing.
  • If you have a luck modded Choukai or Maya you can use them to help torpedo cut-in along with the other ships in a night battle.
  • Zuihou's Kai 2 B will have a vital role in helping deliver the kill against the boss if you have the night battle planes and gear to set her up to launch an attack against the boss at night.
    • If you are lacking in night planes, you will likely be depending more on Torpedo Cut-Ins to help win the battle.
  • Avoid bringing in Yamato, Nagato, Myoukou, Haguro, Naganami and Hatsushimo in your fleet as they are needed to trigger the Kurita main Friend Fleet which is vital to scoring a victory in the fight during the night battle.
  • Yamato's Kurita Friend Fleet will also be given the historical bonus allows them to also efficiently damage or even kill tougher targets such as Hime types.
  • The International Friend Fleet can also be used but is less effective overall against the Abyssal Crane Princess's Fleet due to the random nature of coming with 3-7 ships and having not as effective equipment setups.
    • It is possible to lock them out by using ships like Iowa and Saratoga in your fleet, but in return, you will also be crippling your main fleet's power by bringing in additional non-historical ships.
  • Fleet Oilers like Hayasui and Kamoi will be helpful on the final kill on Hard mode by bringing Maritime Resupply to help your fleet reach it's best to combat potential.
    • When your fleet reaches the boss node, they will have only 35% fuel and ammo
    • Using 1 Maritime Resupply should remove the ammo penalties from your fleet altogether and 2 will reduce the fuel penalty further to dodge more efficiently.
  • If you have a strong enough LBAS set up to help easily secure air superiority along with your fleet's air power. It may become possible to bring in a Saiun to prevent T-Disadvantage to make killing the boss fleet more possible.
  • Boss Support Fleet is Highly recommended

Abyssal Crane Princess on Casual and Easy Mode

On this difficulty, you will be lacking the full-scale debuff effect as there is no way to trigger this feature on casual and easy mode. Expect to be putting more effort into your fleet's own strength however even without the debuff, historical ships are still important.

  • Most of the Key points from Medium and Hard mode apply to here as well. Even though Shoukaku, Zuikaku, Zuihou, and Musashi will not have the big historical bonus, they will still be your big hitters in this battle.
  • Kitakami and Ooi have a more important role in this difficulty as the boss should be weaker and having them equipped with double attacks to do consistant cap damage can help weaken the boss for your torpedo cut-in members to score an easier kill.
  • Easy mode may be somewhat difficulty to complete even with a proper set up so if possible avoid going down to this difficulty and if you are playing on this difficulty and are still having trouble, consider dropping to Casual.

Preffered LBAS

Node X
3 LBAS

To bring any fighters to help lower the air power at the boss node, you're going to need a fighter plane with a range of 6 or greater. Hayabusa and Type 52 Fighters should be able to reach this with the assistance of a Type 2 Flying Boat.

Since the boss contains a lot of air power, you want your first set of LBAS planes to clean out as many of the planes as you can while having the remaining bases bring fighters and bombers to wipe out what ships they can.

During the Final Kill, the air power requirement is lower so it is possible to use fewer fighters and more bombers to the boss node.

Once the boss is successfully defeated, the event is considered complete.

What to do if you don't have a Type 2 Flying Boat?

Without a Type 2 Flying Boat you fleet will have a very difficult time securing the win at the boss node. Since the boss has a huge amount of air power. If you are challening a harder difficulty you will find score the win quite difficult. If possible seek out Akitsushima from E-2 if you can and train her to get her Flying Boat. Otherwise the main options are to either lower the difficulty or try to use your LBAS in different methods:

Node M
1 LBAS

  • LBAS : 4 Fighters / Land Base Fighters (Range 6 Needed)

A fighter sweep over this node can help reduce the total number of abyssal bombers that will target your fleet in the opening phase. You may potentially disable the carriers in this node by deplaning them with Fleet AA and AACI.

Node W
1 LBAS

  • LBAS : 4 Land Based Bombers (Range 7 Needed)

This node features a surface fleet that can often present trouble to the escort fleet since they can occasionally appear in Line ahead or Vanguard Formation. Using and LBAS to clear some if not most of the enemy ships out can help here.


Node X
1 LBAS

  • LBAS : 4 Land Based Bombers (Range 9 Needed)

Unlike the other LBAS method used on the boss, this method is more of a Last Resort measure to try wiping out some of the enemies in the boss node. Since if you're lacking in a flying boat, this will be the only way you can bring anything to the boss and killing some ship may be possible, but it will also likely result in your losing a large amount of planes and possibly lose your Land Base Bomber's rank in the process. Only consider this option if you have no other means of bringing fighters to the boss node.