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Difference between revisions of "Summer 2024 Event/E-3/Sandbox"
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==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E- | + | |title = E-3 Branching Rules (Start Points) ▼/▲ |
− | |id = | + | |id = 59-3a |
− | |0 -> 1 = | + | |order = 0,1,2,B,B1,C,C3,H,I,N,P,Q,V,V3 |
+ | |0 -> 1 = * Phase 1-3: Single Fleet / CTF / STF / TCF | ||
+ | * Phase 4: Single Fleet / TCF | ||
+ | |0 -> 2 = * Striking Force Fleet | ||
+ | |0 -> 3 = * Phase 4: CTF / STF | ||
}} | }} | ||
+ | {{MapBranchingTable | ||
+ | |title = E-3 Branching Rules ▼/▲</br>(Start Point 1 - Single Fleet) | ||
+ | |id = 59-3b | ||
+ | |order = 1,B,B1,B2,C,C3 | ||
+ | |1 -> A/battle = * Fixed route for Single Fleet | ||
+ | |B/battle -> B1/pink = * Does not meet the requirements to go to B2 or C | ||
+ | |B/battle -> B2/battle = * Meet '''ANY''' of the following requirements: | ||
+ | ** Amount of CV(B) ≥ 3 | ||
+ | ** Amount of CV(B/L) ≥ 4 | ||
+ | |B/battle -> C/empty = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B) ≤ 2 | ||
+ | ** Amount of CV(B/L) ≤ 3 | ||
+ | * Amount of DD ≥ 3 | ||
+ | |B1/pink -> C/empty = * Fixed route for Single Fleet | ||
+ | |B2/battle -> H1/pink = * See Start Point 2 rules for further routing * | ||
+ | |C/empty -> C1/empty, C2/pink = Active Branching | ||
+ | |C3/battle -> D/red/darkblue = * Pass the LoS check | ||
+ | * Does not meet the requirements to go to F | ||
+ | |C3/battle -> E/empty = * Fail the LoS check | ||
+ | |C3/battle -> F/battle = * Amount of (F)BB(V) + CV(B) ≤ 3 * | ||
+ | * Pass the LoS check (Cn3 = 77~84 '''Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-3 Branching Rules ▼/▲</br>(Start Point 1 - Combined Fleet) | ||
+ | |id = 59-3d | ||
+ | |order = 1,B1,N,P,Q | ||
+ | |1 -> L/empty = * Fixed route for Combined Fleet | ||
+ | |B1/pink -> N/battle = * STF | ||
+ | |B1/pink -> P/battle = * CTF / TCF | ||
+ | |N/battle -> O/pink = * ??? | ||
+ | |N/battle -> P/battle = * ??? | ||
+ | |P/battle -> Q/gray = * Fixed route from Start Point 1 | ||
+ | |Q/gray -> R/empty = * Fail the LoS check | ||
+ | |Q/gray -> S/battle = * Pass the LoS check (Cn3 = 85~100 '''Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-3 Branching Rules (Start Point 2) ▼/▲ | ||
+ | |id = 59-3c | ||
+ | |order = 2,H,I | ||
+ | |2 -> G = ??? | ||
+ | |2 -> H = ??? | ||
+ | |H/battle -> B2/battle = * ??? | ||
+ | |H/battle -> H1/pink = * Does not meet the requirements to go to H2 | ||
+ | * ??? | ||
+ | |H/battle -> H2/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** Amount of DD ≥ 4 | ||
+ | |I/resource -> J/empty = * Fail the LoS check | ||
+ | |I/resource -> K/battle = * Pass the LoS check (Cn3 = 64~70 '''Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-3 Branching Rules (Start Point 3) ▼/▲ | ||
+ | |id = 59-3e | ||
+ | |order = P,V,V3 | ||
+ | |P/battle -> T/red/darkblue = * Does not meet the requirements to go to U | ||
+ | |P/battle -> U/battle = * CTF: Amount of CV(B) ≤ 2 | ||
+ | * STF: Fast Fleet | ||
+ | |V/battle -> V1/battle = * Meet '''ANY''' of the following requirements: | ||
+ | ** Amount of LHA ≥ 1 and Slow Fleet | ||
+ | ** Amount of AV ≥ 2 * | ||
+ | |V/battle -> V2/pink = * Does not meet the requirements to go to V1, V3, or X | ||
+ | |V/battle -> V3/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B) ≤ 2 | ||
+ | ** Amount of CV(B/L) ≤ 3 | ||
+ | ** Does not meet the requirements to go to V1 or X | ||
+ | |V/battle -> X/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Route to X is unlocked | ||
+ | ** Fast Fleet | ||
+ | ** Amount of CV(B) ≤ 2 | ||
+ | ** Amount of CV(B/L) ≤ 3 | ||
+ | ** Amount DD ≥ 4 | ||
+ | ** Does not meet the requirements to go to V1 | ||
+ | |V3/battle -> W/empty = * Fail the LoS check * | ||
+ | |V3/battle -> X/battle = * Pass the LoS check * | ||
+ | }} | ||
<nowiki>*</nowiki> = Rule under review | <nowiki>*</nowiki> = Rule under review | ||
Line 48: | Line 130: | ||
E3 is a single, striking force, and combined fleet four-phase map, consisting of two transport and two boss phases. | E3 is a single, striking force, and combined fleet four-phase map, consisting of two transport and two boss phases. | ||
* 3 [[LBAS]] are available to sortie on this map | * 3 [[LBAS]] are available to sortie on this map | ||
+ | **Initially, no LBAS is available, | ||
+ | **After Phase 1, all can be set on Sortie. | ||
* This map uses 2 locks: | * This map uses 2 locks: | ||
** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''', Starting point 2 (reused from E-1), | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''', Starting point 2 (reused from E-1), | ||
− | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Force M Advance Squadron''', Starting point 1 ( | + | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Force M Advance Squadron''', Starting point 1 & 3 (single), |
− | ** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Force M''', Starting point 3. | + | ** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Force M''', Starting point 1 & 3 (combined). |
− | *{{TextGlow|'''Note'''|black|text-colour=lime|glow-size=2px}}: It is possible to mix both [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] & [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] on the last phase once the | + | *{{TextGlow|'''Note'''|black|text-colour=lime|glow-size=2px}}: It is possible to mix both [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] & [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] in all difficulties on the last phase '''ONLY once the shortcut gimmick cleared'''. |
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on installation nodes {{MapRoute|V1|red|X|red}}. | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on installation nodes {{MapRoute|V1|red|X|red}}. | ||
Line 64: | Line 148: | ||
| Hard|| S x2|| AS x2 | | Hard|| S x2|| AS x2 | ||
|- | |- | ||
− | | Medium|| | + | | Medium|| S x2|| AS |
|- | |- | ||
− | | Easy|| | + | | Easy|| S x2|| AS |
|- | |- | ||
− | | Casual|| | + | | Casual|| S|| AS |
|} | |} | ||
<tabber> | <tabber> | ||
− | |-|B2= | + | |-|Node B2= |
− | * Single Fleet: ''' | + | * Single Fleet: '''0-2 (F)BB(V), 3 CV, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
* Route: {{MapRoute|1||A|red|B|red|B2|red}} | * Route: {{MapRoute|1||A|red|B|red|B2|red}} | ||
− | |-|C2= | + | |-|Node C2= |
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. | ||
− | AS | + | |
+ | {|class="wikitable" | ||
+ | ! !! AS | ||
+ | |- | ||
+ | | Hard|| 378 | ||
+ | |- | ||
+ | | Medium|| 378 | ||
+ | |- | ||
+ | | Easy|| 225 | ||
+ | |- | ||
+ | | Casual|| 201 | ||
+ | |} | ||
</tabber> | </tabber> | ||
− | ==Phase 1 - | + | ==Phase 1 - Boss== |
− | |||
− | * Single Fleet: '''1 (F)BB(V), 2 CV, 3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | <tabber> |
+ | |-|Light= | ||
+ | * Single Fleet: '''1-2 (F)BB(V), 1-2 CV, 3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | ||
* Route: {{MapRoute|1||A|red|B|red|C|blue|C2|pink|C3|red|F|red}} | * Route: {{MapRoute|1||A|red|B|red|C|blue|C2|pink|C3|red|F|red}} | ||
− | * LoS check: | + | * Shortest route to the boss. |
− | * Bringing [[ASW]] and [[AACI]] is | + | |
+ | |-|Heavy= | ||
+ | * Single Fleet: '''1-2 (F)BB(V), 1-2 CV, 1 CVL, 2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|red|B|red|B1|pink|C|blue|C2|pink|C3|red|F|red}} | ||
+ | *Allows an additional CVL, but, passes through extra node {{MapRoute|B1|pink}}. | ||
+ | |||
+ | </tabber> | ||
+ | * LoS check: Cn3 = H/M/E/C = 80/60/60/? | ||
+ | * Bringing [[ASW]] and [[AACI]] is recommended. | ||
+ | *In the case 2 (F)BB are used, it is recommended to use a 2 ship [[Special Attack]]. | ||
+ | **This would eventually be reused on the final phase. | ||
+ | *CV can utilize [[CVNCI]] do deal nigh damage. | ||
==Phase 2 - TP== | ==Phase 2 - TP== | ||
Phase 2 is a '''"[[Transport Operation]]"''': | Phase 2 is a '''"[[Transport Operation]]"''': | ||
+ | * Striking Force: '''0-1 CV/CA(V), 1 CL, 4-5 DD, 0-1 AV, Fast [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | ||
+ | * Route: {{MapRoute|2||H|red|H2|red|I|green|K|red}} | ||
+ | * LoS check: Cn3 = H/M/E/C 65/55/50/? | ||
+ | * Slow fleets pass through node {{MapRoute|H1|pink}}. | ||
+ | * Using a [[Support Fleet]] on the boss is recommended guarantee an A+ rank at the boss node. | ||
+ | * Bringing [[ASW]] is recomanded. | ||
+ | * LBAS Range to {{MapRoute|K|red}} is 1. | ||
+ | |||
+ | ==Phase 3 - TP== | ||
+ | Phase 3 is a '''"[[Transport Operation]]"''': | ||
+ | |||
+ | <tabber> | ||
+ | |-|TCF= | ||
+ | * TCF: [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''1 CVL, 1-4 DD, 0-3 DE, 1 AV | ||
+ | **Escort: '''0-1 CA(V), 1-2 CL, 4 DD | ||
+ | * Route: {{MapRoute|1||L|blue|M|red|B1|pink|P|red|Q|green|S|red}} | ||
+ | * It is recommended to send the full LBAS on the boss. | ||
+ | |||
+ | |-|CTF= | ||
+ | * CTF: [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''1 CV, 1 CVL, 1 LHA, 1 CL, 2 DD | ||
+ | **Escort: '''2 FBB, 1 CL, 3 DD | ||
+ | * Route: {{MapRoute|1||L|blue|M|red|B1|pink|P|red|Q|green|S|red}} | ||
+ | *This comp is stronger and is only recommended when struggling to reach the boss or to S rank the boss. | ||
+ | *This comp is costlier on ships to lock. | ||
+ | |||
+ | |-|STF= | ||
+ | * STF: [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''2 FBB, 1-2 CAV, 2-3DD | ||
+ | **Escort: '''0-1 CAV, 1 CL, 4-5 DD | ||
+ | * Route: {{MapRoute|1||L|blue|M|red|B1|pink|N|red|O|pink|P|red|Q|green|S|red}} | ||
+ | *This comp is the strongest and is only recommended when struggling to reach the boss or to S rank the boss. | ||
+ | **It passes through 2 extra nodes. | ||
+ | *This comp is costlier on ships to lock. | ||
+ | </tabber> | ||
+ | * LoS check: 90 (Cn3 Hard) | ||
+ | * LBAS range: 7 | ||
+ | *Using {{Smoke}} [[Smoke]]s can help to pass rate node {{MapRoute|P|red}}. | ||
− | ==Phase 3 - | + | ==Phase 3.5 - Shortcut== |
+ | Once phase 3 is cleared and phase 4 unlocked, the following steps have to be performed to unlock a shortcut, and allow to bring mix tags. | ||
+ | *This gimmick is optional but highly recommended. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! !! S!! V1!! V3 | ||
+ | |- | ||
+ | | Hard|| S|| A+ x3|| S | ||
+ | |- | ||
+ | | Medium|| S|| A+ x3|| S | ||
+ | |- | ||
+ | | Easy|| A+|| A+ x2|| S | ||
+ | |- | ||
+ | | Casual|| A+|| A+ x2|| S | ||
+ | |} | ||
+ | |||
+ | <tabber> | ||
+ | |-|Node S= | ||
+ | * Refer to [[#Phase 3 - TP]]'s fleet for composition and routing. | ||
+ | |||
+ | |-|Node V1= | ||
+ | * CTF: [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''2 FBB, 2 CV, 1 CVL, 1 DD, 1 AV/LHA | ||
+ | **Escort: '''0-1 CA(V)/LHA, 1 CL, 4-5 DD | ||
+ | |||
+ | *Sample Slow Fleet for people without LHA | ||
+ | **Main: '''1(F)BB, 2 CV, 1 AV, 1 DD | ||
+ | **Escort: '''1AV, 1 CL, 2CA(V) 2 DD | ||
+ | |||
+ | |||
+ | * Route: {{MapRoute|3||P|red|U|red|V|red|V1|red}} | ||
+ | * 1 LHA is required to reach the node. | ||
+ | * The node contains several [[installation]]s and [[PT boat]]s. | ||
+ | {{Anti-PT boat}} | ||
+ | |||
+ | |-|Node V3= | ||
+ | * Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing. | ||
+ | |||
+ | </tabber> | ||
==Phase 4 - Boss== | ==Phase 4 - Boss== | ||
− | *{{TextGlow|'''Note'''|black|text-colour= | + | *{{TextGlow|'''Note'''|black|text-colour=red|glow-size=2px}}: It is possible to mix both [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] & [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] in all difficulties on this phase '''ONLY after clearing the shorcut gimmicks'''. |
+ | |||
+ | <tabber> | ||
+ | |||
+ | |-|CTF Short= | ||
+ | * CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''2 FBB, 2 CV, 1 CVL, 1 CL/AV | ||
+ | **Escort: '''1 CA(V), 1 CL, 4 DD | ||
+ | * Route: {{MapRoute|3||P|red|U|red|V|red|X|red}} | ||
+ | * Requires the shortcut. | ||
+ | * The best fleet that allows for a touch and great air power. | ||
+ | |||
+ | |-|STF Short= | ||
+ | * STF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''2 FBB, 1 CV, 1-2 CA(V), 1 CL, 0-1 AV | ||
+ | **Escort: '''1 CL, 5 DD | ||
+ | * Route: {{MapRoute|3||P|red|U|red|V|red|X|red}} | ||
+ | * Requires the shortcut. | ||
+ | |||
+ | |-|CTF Long= | ||
+ | * CTF: [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''2 (F)BB(V), 2 CV, 1 CVL, 1 AV/AO | ||
+ | **Escort: '''1 CA(V), 1 CL, 4 DD | ||
+ | * Route: {{MapRoute|3||P|red|U|red|V|red|V3|red|X|red}} | ||
+ | * Shortcutless comp. | ||
+ | |||
+ | |-|STF Long= | ||
+ | * STF: [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | ||
+ | **Main: '''3 (F)BB(V), 1 CV, 1-2 CA(V), 0-1 CL | ||
+ | **Escort: '''0-2 CLT, 1 CL, 3-5 DD | ||
+ | * Route: {{MapRoute|3||P|red|U|red|V|red|V3|red|X|red}} | ||
+ | * Shortcutless comp. | ||
+ | |||
+ | </tabber> | ||
+ | * LoS check: 120? (Cn3 Hard) | ||
+ | * LBAS range: 5 | ||
+ | * To use the shortcut, '''at least 4 DD''' must be present within the fleet to route through the shortcut. | ||
+ | * Bringing an [[AACI]] ship is recommended. | ||
+ | * Bringing some [[Anti-Installation]] gears might be required to deal with the [[Harbour Princess Holiday Mode]], but {{AA Shell}}/{{AP Shell}} [[Shell]]s should be enough. | ||
+ | * Using a [[Special Attack]] is highly recommended, notably the [[French Touch]]. | ||
+ | * The boss node contains several [[PT boat]]s: | ||
+ | {{Anti-PT boat}} | ||
− | ==Phase 4.5 - Debuff | + | ==Phase 4.5 - Debuff== |
− | Once LD has been reached, the following steps have to be performed to debuff the boss | + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
{|class="wikitable" | {|class="wikitable" | ||
− | ! !! F!! K!! S!! V1 | + | ! !! F!! K!! S!! V1 |
|- | |- | ||
− | | Hard|| S | + | | Hard|| S|| S?|| S|| A+ x3 |
|- | |- | ||
− | | Medium|| ?|| ?|| ?|| | + | | Medium|| S?|| S?|| S?|| A+ x3? |
|- | |- | ||
− | | Easy|| ?|| ?|| ?|| | + | | Easy|| S?|| S?|| S?|| A+ x3? |
|- | |- | ||
− | | Casual|| ?|| ?|| ?|| | + | | Casual|| S?|| S?|| S?|| A+ x2 |
|} | |} | ||
<tabber> | <tabber> | ||
− | |-|F= | + | |-|Node F= |
− | * Refer to [[#Phase | + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
+ | |||
+ | |-|Node K= | ||
+ | * Refer to [[#Phase 2 - TP]]'s fleet for composition and routing. | ||
− | |-|= | + | |-|Node S= |
+ | * Refer to [[#Phase 3 - TP]]'s fleet for composition and routing. | ||
+ | |-|Node V1= | ||
+ | * Refer to [[#Phase 4.3 - Shortcut]]'s fleet for composition and routing. | ||
</tabber> | </tabber> | ||
Latest revision as of 23:12, 9 August 2024
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other's work without their consent/approval.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-3 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
| |
3 |
|
E-3 Branching Rules ▼/▲ (Start Point 1 - Single Fleet) | ||
---|---|---|
Nodes | Rules | |
1 |
A |
|
B |
B1 |
|
B2 |
| |
C |
| |
B1 |
C |
|
B2 |
H1 |
|
C |
C1 |
Active Branching |
C2 | ||
C3 |
D |
|
E |
| |
F |
|
E-3 Branching Rules ▼/▲ (Start Point 1 - Combined Fleet) | ||
---|---|---|
Nodes | Rules | |
1 |
L |
|
B1 |
N |
|
P |
| |
N |
O |
|
P |
| |
P |
Q |
|
Q |
R |
|
S |
|
E-3 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
2 |
G |
??? |
H |
??? | |
H |
B2 |
|
H1 |
| |
H2 |
| |
I |
J |
|
K |
|
E-3 Branching Rules (Start Point 3) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
P |
T |
|
U |
| |
V |
V1 |
|
V2 |
| |
V3 |
| |
X |
| |
V3 |
W |
|
X |
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Jiga's early Guide
Map Overview
E3 is a single, striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.
- 3 LBAS are available to sortie on this map
- Initially, no LBAS is available,
- After Phase 1, all can be set on Sortie.
- This map uses 2 locks:
- Note : It is possible to mix both & in all difficulties on the last phase ONLY once the shortcut gimmick cleared.
- Barrage Balloons can be deployed on installation nodes V1 X.
Phase 0.5 - Gimmick
To unlock the second boss, the following steps have to be performed:
B2 | C2 | |
---|---|---|
Hard | S x2 | AS x2 |
Medium | S x2 | AS |
Easy | S x2 | AS |
Casual | S | AS |
- Refer to #Phase 1 - TP's fleet for composition and routing.
AS | |
---|---|
Hard | 378 |
Medium | 378 |
Easy | 225 |
Casual | 201 |
Phase 1 - Boss
- LoS check: Cn3 = H/M/E/C = 80/60/60/?
- Bringing ASW and AACI is recommended.
- In the case 2 (F)BB are used, it is recommended to use a 2 ship Special Attack.
- This would eventually be reused on the final phase.
- CV can utilize CVNCI do deal nigh damage.
Phase 2 - TP
Phase 2 is a "Transport Operation":
- Striking Force: 0-1 CV/CA(V), 1 CL, 4-5 DD, 0-1 AV, Fast
- Route: 2 H H2 I K
- LoS check: Cn3 = H/M/E/C 65/55/50/?
- Slow fleets pass through node H1.
- Using a Support Fleet on the boss is recommended guarantee an A+ rank at the boss node.
- Bringing ASW is recomanded.
- LBAS Range to K is 1.
Phase 3 - TP
Phase 3 is a "Transport Operation":
- LoS check: 90 (Cn3 Hard)
- LBAS range: 7
- Using Smokes can help to pass rate node P.
Phase 3.5 - Shortcut
Once phase 3 is cleared and phase 4 unlocked, the following steps have to be performed to unlock a shortcut, and allow to bring mix tags.
- This gimmick is optional but highly recommended.
S | V1 | V3 | |
---|---|---|---|
Hard | S | A+ x3 | S |
Medium | S | A+ x3 | S |
Easy | A+ | A+ x2 | S |
Casual | A+ | A+ x2 | S |
- Refer to #Phase 3 - TP's fleet for composition and routing.
- Sample Slow Fleet for people without LHA
- Main: 1(F)BB, 2 CV, 1 AV, 1 DD
- Escort: 1AV, 1 CL, 2CA(V) 2 DD
- Route: 3 P U V V1
- 1 LHA is required to reach the node.
- The node contains several installations and PT boats.
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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- Refer to #Phase 4 - Boss's fleet for composition and routing.
Phase 4 - Boss
- Note : It is possible to mix both & in all difficulties on this phase ONLY after clearing the shorcut gimmicks.
- LoS check: 120? (Cn3 Hard)
- LBAS range: 5
- To use the shortcut, at least 4 DD must be present within the fleet to route through the shortcut.
- Bringing an AACI ship is recommended.
- Bringing some Anti-Installation gears might be required to deal with the Harbour Princess Holiday Mode, but / Shells should be enough.
- Using a Special Attack is highly recommended, notably the French Touch.
- The boss node contains several PT boats:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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Phase 4.5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
F | K | S | V1 | |
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Hard | S | S? | S | A+ x3 |
Medium | S? | S? | S? | A+ x3? |
Easy | S? | S? | S? | A+ x3? |
Casual | S? | S? | S? | A+ x2 |
- Refer to #Phase 1 - Boss's fleet for composition and routing.
- Refer to #Phase 2 - TP's fleet for composition and routing.
- Refer to #Phase 3 - TP's fleet for composition and routing.
- Refer to #Phase 4.3 - Shortcut's fleet for composition and routing.
Once on LD, the CG will change to the following:
French Light Cruiser Princess |
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