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Difference between revisions of "Special Attacks/Yamato Touch/3-Ship"

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Revision as of 13:42, 11 October 2024

Yamato 3-Ship Special Attack

At Kai Ni/Juu, Yamato gains a special attack:

  • Yamato Kai Ni/Juu must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
    • They must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
      • If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
      • If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, EchelonEchelon.png needs to be selected.
  • In a combined fleet, Cruising Formation 4Formation 4.png needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs"
One of the following pairs:
Musashi Kai Ni 2nd ship: In any order:
Musashi Kai NiMusashi Kai Ni
+
1 Nagato-class Kai NiNagato Kai Ni
Mutsu Kai Ni
Ship Banner Hiei Kai Ni C.png
Ship Banner Kirishima Kai Ni C.png
Ship Banner South Dakota Kai.png
Ship Banner Washington Kai.png
Ship Banner Warspite Kai.png
Ship Banner Nelson Kai.png

If triggered:

  • Yamato will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Equipment Musashi Kai NiMusashi Kai Ni (& HelperNagato Kai Ni
Mutsu Kai Ni
)
Nagato-classNagato Kai Ni
Mutsu Kai Ni
Pair
Ise-classIse Kai Ni
Hyuuga Kai Ni
Pair
Other "Helper Pairs" Any "Helper Pairs"
Attacks 1 Attacks 2 Attack 1 & 2 Attacks 1 Attacks 2 Attack 1 & 2 Attacks 3
No Bonus Equipment 1.65 1.80 1.65 1.65 1.58 1.50 1.65
Surface RADARSurface Surface Radar Only 1.90 2.07 1.90 1.90 1.80 1.73 1.90
Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
2.09 2.28 2.09 2.09 1.99 1.90
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.23 2.43 2.23 2.23 2.13 2.03 2.23
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Surface RADARSurface Radar
2.56 2.79 2.56 2.56 2.45 2.33 2.56
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.82 3.07 2.82 2.82 2.69 2.56
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
  • [math]\displaystyle{ \text{Luck} }[/math] the Luck Luck of the participating ships,
  • [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
  • [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
  • [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.

It is notably affected by:

  • The Level and luck Luck stat of the participating ships,
  • RADAR Surface Radars (5+ LoS?) on attacking ships (+8~10 %)[1].

It is currently measured above 70 %.

Ship Japanese/English Notes
Yamato
Play
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! Special Attack Line
大和、突撃します!二番艦も続いてください!全主砲、斉射ッ!