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Difference between revisions of "Category:Searchlights"
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:*Equip on ship in the '''last''' position. | :*Equip on ship in the '''last''' position. | ||
::*Pros: Allows ships that can't be relied on for night battle output to be useful in some ways, as the output doesn't matter if it doesn't get to them. | ::*Pros: Allows ships that can't be relied on for night battle output to be useful in some ways, as the output doesn't matter if it doesn't get to them. | ||
− | ::*Cons: Likely to lose output in situations where every little bit counts (such as event maps). | + | ::*Cons: Likely to lose output in situations where every little bit counts (such as event maps).<noinclude> |
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{|class="wikitable" width="100%" style="text-align:center" | {|class="wikitable" width="100%" style="text-align:center" | ||
!colspan=21|Equipment Equipability | !colspan=21|Equipment Equipability |
Revision as of 18:22, 23 October 2022
Searchlights can trigger a special night mechanic when a ship equipped with one enters a night battle with 2 or more HP:
- A special animation will be shown prior to any attacks, and the following effects will be applied:
- Night battle attack accuracy of the fleet increases.
- Special attack rate of the fleet increases.
- Special attack rate of the enemy fleet decreases.
- Enemy fleet will target the ship that showed the searchlight animation more often.
- Enemy fleet will hit the ship that showed the searchlight animation more often.
- Activation rate is 100%.
- Multiple ships equipped with searchlights do not have stacking effects.
- A few ways to use it:
- Equip on ship in the flagship position.
- Pros: The flagship will always open fire first (unless already heavily damaged), therefore it does not matter if it further takes damage. Useful if it's the last battle of the sortie.
- Cons: The other ships can still cover for the flagship where applicable.
- Equip on ship in the second position.
- Pros: This setup does not suffer from the flagship cover aspect, and ship in the second slot still opens fire early.
- Cons: May give the opponent 2 turns in a row if their flagship disables the searchlight carrier.
- Equip on ship in the last position.
- Pros: Allows ships that can't be relied on for night battle output to be useful in some ways, as the output doesn't matter if it doesn't get to them.
- Cons: Likely to lose output in situations where every little bit counts (such as event maps).
Equipment Equipability | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | FBB | BB | BBV | CV | CVB | CVL | CA | CAV | CL | CLT | CT | DD | DE | SS | SSV | AV | AS | AO | AR | LHA |
X | X | X | X | X | X | ~ | X | X | ~ | ~ | ~ | |||||||||
Large | X | X | X | ~ | ~ | ~ | ~ | ~ | ~ | |||||||||||
X = All ; / = Most ; ~ = Some |
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Searchlights"
The following 2 pages are in this category, out of 2 total.