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Summer 2024 Event/E-4/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other's work without their consent/approval.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-4 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
E-4 Branching Rules (Start Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
1 |
A |
|
A1 |
| |
A2 |
B |
Active Branching |
C | ||
D |
E |
Active Branching |
F | ||
F |
F1 |
|
F2 |
| |
G |
H |
??? |
K |
??? | |
C |
I |
|
L |
| |
M |
| |
I |
J |
??? |
L |
??? | |
J |
K |
??? |
L |
??? | |
M |
N |
|
O |
| |
Q |
R |
|
S |
|
E-4 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
T |
T1 |
|
T2 |
| |
W |
X |
|
Z |
| |
X |
K |
|
Y |
| |
Z |
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Jiga's early Guide
Map Overview
E4 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.
- 3 LBAS are available to sortie on this map.
- After Phase 2, the LBAS is relocated closer to the final boss.
- This map uses 2 locks:
![]() |
This map is extremely hard to clear on all difficulties. Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it. Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players. |
Phase 1 - Boss
- LoS check: ?
- LBAS range: 4
- Bringing 1 or 2 OASW is recommended to clear the SS on LD.
- The use of several Night Cut-ins is required to kill the boss.
- Bringing AACI may help in the case the LBAS does not reliably clear the CVL.
Phase 2 - TP
Phase 2 is a "Transport Operation":
- LoS check: ?
- LBAS range: 6
- Using the
SFFCF SFFCF
can help increase the reach rate.
- Bringing ASW and AACI is recommended.
- The pre-boss node contains several PT boats:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack![]() ![]()
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
After clearing this phase, the LBAS is relocated closer to the final boss.
Phase 2.5 - Gimmick
To unlock the last boss, the following steps have to be performed:
E | H | V | |
---|---|---|---|
Hard | S | S x2 | S x3 |
Medium | - | A+ x2 | S x3 |
Easy | - | A+ x2 | S x2 |
Casual | - | ? | ? |
- Striking Force: 1-2 FBB, 0-1 CV, 1-2 CVL, 1 CL, 2-3 DD, Fast
- Route: 1 A A2 B D F F1 G H
- LoS check: ?
- LBAS range: 7
- The node is very strong and requires several cut-ins to be cleared.
- In addition, the path to the node is also very hard.
- Bringing Node Support is recomanded.
- Using the
SFFCF SFFCF
can help increase the reach rate.
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- LBAS range: 3
Phase 3 - Boss
- STF: Fast(+)
- Main: 4 (F)BB(V), 2 CVL
- Escort: 2 FBB, 1 CL, 2 DD, 1 SS
- Route: 2 T T2 U U1 U2 V W Z
- Shortest route
- This fleet must be Fast+ when using both Yamato-class (see Speed).
- The SS must be a Sentaka Type to be able to reach F+.
- This fleet should utilize a double touch, with a Kongou-class touch in the escort.
- CTF: Fast(+)
- Main: 2 (F)BB(V), 3-4 CV, 0-1 CVL, 0-1 CAV
- Escort: 2 FBB, 1 CA(V), 1 CL, 2 DD
- Route: 2 T T2 U U1 U2 V W Z
- Shortest route
- This fleet must be Fast+ when using both Yamato-class (see Speed).
- This fleet should utilize a double touch, with a Kongou-class touch in the escort.
- CTF: Fast(+)
- Main: 2 (F)BB(V), 2 CV, 1 CVL, 1 DD
- Escort: 1 CA(V), 1 CL, 3 DD, 1 SS
- Route: 2 T T2 U U1 U2 V W Z
- Shortest route
- This fleet must be Fast+ when using both Yamato-class (see Speed).
- The SS must be a Sentaka Type to be able to reach F+.
- The fleet can be slow with the Nagato-class.
- STF: Fast(+)
- Main: 4 (F)BB(V), 2 CVL
- Escort: 1 CA(V), 1 CL, 3 DD, 1 SS
- Route: 2 T T2 U U1 U2 V W Z
- Shortest route
- This fleet must be Fast+ when using both Yamato-class (see Speed).
- If the fleet is not Fast+, the fleet would need to have an AS AND SS in the fleet to skip T1
- Otherwise, the fleet must be Fast+ to not have an AS within the fleet for the shortest route.
- STF:
- Main: 2 (F)BB(V), 1CV, 0-1 CA(V), 1 CL, 1 AO
- Escort: 1 CA(V)/CLT, 1 CL, 4 DD
- Route: 2 T T2 U U1 U2 V W X Y Z
- Longest route, but strongest fleet.
- Pass trough the Y ASS node.
- This fleet can be slow, even when using both Yamato-class.
- LoS check: ?
- LBAS range: 6
- Bringing several OASW is recommended.
- Bringing an AACI is recommended if possible, but of a lesser significance if unavailable.
- Node U is a night PT boats node, requiring anti-PT setups for escort fleet.
- When using a support fleet, the formation should be Line Ahead
, else, it should be Vanguard
.
- When using a support fleet, the formation should be Line Ahead
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack![]() ![]()
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
- Using high level
Smokes is recommended helps to pass through nodes V W.
- Using a Special Attack is highly recommended, notably the Yamato Touch.
- Including an SS in most fleets is recommended to take profit of sub-tanking.
- It is recommended to send an ASW LBAS on node T2, and sending each of the other LBAS on nodes V W.
Phase 3.5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
- Doing the debuff is extremely recommended.
- Do note that for the first time, debuff effects are different between difficulties, being greater in Hard notably.
L | H | S | X | LBAS | |
---|---|---|---|---|---|
Hard | S | S | S | AS x2 | AS x2 |
Medium | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- Refer to #Phase 1 - Boss's fleet for composition and routing.
- LBAS range: 4
- Refer to #Phase 2.5 - Gimmick's fleet for composition and routing.
- LBAS range: 7
- Refer to #Phase 2 - TP's fleet for composition and routing.
- LBAS range: 3
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- LBAS range: 5
AS | |
---|---|
Hard | 630 |
Medium | ? |
Easy | 600 |
Casual | 312 |
AS | |
---|---|
Hard | 725 |
Medium | 639 |
Easy | 582 |
Casual | 468 |
Once on LD, the CG will change to the following:
New Battleship Princess |
---|