World 2/2-4

World 2-4: 沖ノ島海域 Okinoshima Island

 
Strategy Name
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them!
2-4
Fleet Light: 1CA(V), 1CL, 4DD
Torpedo Squadron: 1CL, 5DD
Heavy: 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
Route Light: B G H L P
Heavy: Random
Other Notes AS value for Nodes M & L
AP AS AS+
38 84 168

Map Unlocking & Progression

2-4 is unlocked after clearing 2-3.

To clear the map, the boss's flagship must be sunk once.

Stage Guide

2-4 Branching Rules
Nodes Rules
B
C
  • Meet ANY of the following to go to C
    • (F)BB(V)+CV(L/B) ≥ 5
    • CV(L/B) ≥ 3 AND DD ≤ 2
    • (F)BB(V)+CV(B) ≥ 3 AND DD ≤ 2
  • Meet ALL of the following to go to G
    • No (F)BB(V), CV(L/B), AV, CLT or SS(V)
    • CL = 1
    • DD ≥ 4
    • Amount of ships in fleet = 6
  • Otherwise, random routing
    • 20% G if (F)BB(V)+CV(B) ≥ 2
    • 40% G if CV(B) ≥ 1 or SS(V) ≥ 1
    • 60% G otherwise
G
C
F
  • Go to G if fleet contains AO
  • Otherwise, random routing
G
F
A
  • 95% J if CVL ≥ 1 and DD ≥ 2
  • 75% J if CVL ≥ 1 or DD ≥ 2
  • Otherwise, go to A if fleet contains no CVL AND DD ≤ 1
J
H
I
  • Meet ALL of the following requirements to go to L:
    • Your fleet must contain 6 ships.
    • DD ≥ 4
    • CL+CT ≤ 2
    • CA(V) ≤ 1
    • No other ship types are allowed.
  • Otherwise, go to I.
L
I
E
  • Random routing
    • If fleet contains CL AND CVL, 95% K
    • If fleet contains CVL, 80% K
    • If fleet contains CL, 75% K
    • Otherwise, more likely to go to E
K
J
L
  • Meet ANY of the following to go to L
    • (F)BB(V)+CV(L/B) ≥ 4
    • No CV(B)
  • Meet ANY of the following to go to M
    • (F)BB(V)+CV(L/B) = 3
    • CV(B) = 2
  • Otherwise, random routing
M
K
L
  • Random routing, with higher chance of going to N if fleet contains AV or AS
  • Go to L if DD ≥ 2
  • Otherwise, random routing between L and O
    • If fleet contains DD, you will more likely to go to L
    • If fleet doesn't contain DD, you will more likely to go to O
N
O
L
M
  • (F)BB(V)+CV(L/B) ≥ 4
  • Random routing if you don't meet any conditions
P
  • (F)BB(V)+CV(B) ≤ 2
  • Random routing if you don't meet any conditions


Tips

This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.

Recommended Fleets

  • 1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD
  • 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
    • Random routing across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
    • J M, K L, and L M branches should be guaranteed though.
    • Having both CVL and CL will ensure 95% of not rolling dead-end I E and F A

  • 1CAV, 1CL, 4DD
  • Route = B G H L P
    • Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes L.
    • Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.

Route = B G H L P

Resource Nodes

D G N are "Normal Resource Nodes" rewarding respectively fuel  , development materials  , and ammo  .

A is a "Special Resource Node" rewarding instant repair materials  .

  • See here for more details.

Bucket & DevMat Farming

It is possible to farm buckets or/and DevMats on nodes A and G respectively.

  • Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
  • When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
  • When farming both, using 4+  /  is recommended to farm buckets, and   to pass the maelstrom.
  • See Resource Farming for more details.

Enemy Compositions

2-4 A
# Resource Node
A Gained 1  
# Resource Node
2-4 B: 敵前衛巡洋艦戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Line Ahead
Double Line
120             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
Line Ahead
Double Line
160             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 C
# Maelstrom Node
C Lost ?%  
# Maelstrom Node
2-4 D
# Resource Node
D Gained 25~45  
# Resource Node
2-4 E: 敵侵攻高速軽快部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead
Double Line
100            0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
Line Ahead
Double Line
130             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
Line Ahead 160             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 F: 前衛機動部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Diamond 130             
11/22
48/96
Diamond 140             
17/33
72/144
Diamond 150             
17/33
72/144
Diamond 160             
17/33
72/144
Diamond 180             
17/33
72/144
Diamond 190             
16/32
71/141
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 G
# Resource Node
G Gained 1  
# Resource Node
2-4 H
# Empty Node
H 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 I: 敵精鋭水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
I Line Ahead 100             
0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
Double Line 140             
0/0
0/0
Line Ahead 150             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 J
# Empty Node
J 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 K
# Empty Node
K 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 L: 敵機動部隊 B群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
L Diamond 170             
19/37
81/162
Diamond 190             
19/37
83/165
Diamond 210             
19/37
83/165
Diamond 220             
19/38
84/168
Diamond 230             
19/38
84/168
Diamond 250             
19/38
84/168
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 M: 敵機動部隊A群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
M Diamond 180             
19/37
81/162
Diamond 200             
19/37
83/165
Diamond 220             
19/37
83/165
Diamond 240             
19/38
84/168
Diamond 260             
19/38
84/168
Diamond 280             
19/38
84/168
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 N
# Resource Node
N Gained 20~60  
# Resource Node
2-4 O
# Empty Node
O 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 P: 敵侵攻中核水上打撃部隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
P Line Ahead 360             
0/0
0/0
Line Ahead 370             
0/0
0/0
Line Ahead 390             
0/0
0/0
Line Ahead 400             
0/0
0/0
Line Ahead 420             
0/0
0/0
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? B E F I L M P
DD Uranami
AS Taigei
DD Yayoi
DD Yamagumo
DD Yukikaze
DD Urakaze
DD Hamakaze
DD Shimakaze
CL Kitakami
CL Ooi
CL Sendai
CA Myoukou
CA Takao
CA Atago
CA Mogami
CA Tone
CA Chikuma
CVL Ryuujou
CVL Shouhou
CVL Hiyou
CVL Junyou
FBB Kongou
FBB Hiei
FBB Haruna
FBB Kirishima
BB Fusou
BB Yamashiro
BB Ise
BB Hyuuga
BB Mutsu
CV Akagi
DD Fubuki
DD Hatsuyuki
DD Miyuki
DD Murakumo
DD Isonami
DD Ayanami
DD Shikinami
DD Asashio
DD Ooshio
DD Michishio
DD Arashio
DD Arare
DD Kasumi
DD Kagerou
DD Shiranui
DD Kuroshio
CL Tenryuu
CL Tatsuta
CL Tama
CL Kiso
CL Isuzu
CL Natori
CL Yura
CL Jintsuu
CL Naka
CA Kako
CA Nachi
CA Ashigara
CA Haguro
CA Maya
CA Choukai
AV Chitose
AV Chiyoda