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  • #*High LOS will increase the chances of reaching the boss nodes. To achieve a high value, use of seaplanes, recon aircraft and ships with h ...ith Tone-class being reclassified as CAVs. This can be unlocked by using a special Blueprint item, obtainable by trading Extra Operation and Event maps badges
    1 KB (230 words) - 10:55, 18 February 2024
  • *"Double-arrow" nodes {{MapRoute|D|pink|F|pink|L|pink}}, are ''Air Battle'' nodes. ...lling. It's also possible to do night battle afterward, unlike regular Air nodes.
    5 KB (870 words) - 21:26, 4 January 2024
  • Maelstroms are special nodes encountered during sorties. Upon hitting a maelstrom node, the fleet will l * Certain nodes are '''strong maelstroms'''; these nodes drain 150% more resources than regular maelstroms with a roughly 25% chance
    5 KB (683 words) - 11:47, 15 June 2023
  • ...e one LBAS at your disposal, which you can send to help you complete these nodes. The maximum Range required is 5 ...rly unimpressive enemy torpedo squadrons and '''F''', '''E''' being choice nodes
    7 KB (1,093 words) - 07:59, 1 September 2019
  • ...xes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. =Nodes Behaviours=
    13 KB (1,351 words) - 18:21, 3 April 2024
  • Maps are made out of nodes connected to each other through paths called '''edges'''. You may only acce Please refer to the [[Arill/Sandbox/Combat/Map_Mechanics_and_Nodes#Land Base Air Raid|LBAS]] page for additional detai
    13 KB (1,911 words) - 08:38, 11 February 2021
  • #The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|A #Aerial combat works differently.
    17 KB (2,447 words) - 17:15, 27 March 2024
  • ...ade out of nodes connected to each other through paths called '''edges'''. Nodes are only accessible by traveling through those edges. Each node is independ *Most of the mechanics are happening on the nodes themselves,
    18 KB (2,769 words) - 22:33, 2 May 2024
  • ...see the individual pages below. [[Exercises]] also consist of one surface combat. =Combat Phases=
    15 KB (2,093 words) - 20:17, 22 October 2023
  • | {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 ...upplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
    5 KB (758 words) - 09:48, 20 March 2024
  • ===Resource Nodes=== {{MapRoute|B|green|E|green}} are "Normal Resource Nodes" rewarding respectively steel {{Steel}} and instant construction materials
    4 KB (649 words) - 13:29, 28 December 2023
  • * An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics, ** Nodes N and O are locked
    16 KB (2,779 words) - 02:47, 22 June 2022
  • ** Fleet should be equipped for surface combat. Once conditions are met additional nodes will unlock.
    15 KB (2,708 words) - 22:34, 3 March 2022
  • | code = 沖ノ島沖戦闘哨戒 (Combat Patrol Off Okinoshima) ...B/SPF will be sufficient to secure [[Artillery Spotting]] for the pre-boss nodes.
    6 KB (1,087 words) - 13:34, 28 December 2023
  • |tag_text= {{Shiplock|Summer2021EventTag1}} Yellow Tag: 1st Special Squadron<br/>{{Shiplock|Summer2021EventTag2}} Grey Tag: Mediterranean Flee ...labeled with {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}}. Please review the fleet setup before launching them on sorti
    17 KB (2,638 words) - 02:59, 12 June 2022
  • The Day Battle is the phase where the majority of combat takes place. ...cle will go more in-depth on the stages that take place during the surface combat.
    12 KB (1,795 words) - 18:04, 26 February 2024
  • | code = 北方海域戦闘哨戒 (Northern Sea Combat Patrol) |B -> C/empty = * Does not meet the requirement to go to any other nodes
    7 KB (1,139 words) - 09:25, 14 January 2024
  • **The LBAS range needed to reach the boss is '''2''', other nodes' range being equal or higher. ...a range of at least 3 (7 for furthest nodes) as they will reach submarine Nodes on B, C, J, and K.
    12 KB (1,989 words) - 10:06, 20 March 2024
  • * An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics, ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
    11 KB (1,885 words) - 12:09, 9 September 2022
  • | style="text-align:center; max-width: 8em; border:none;"| '''1st Special Squadron''' | style="text-align:center; max-width: 8em; border:none;"| '''2nd Special Squadron'''
    18 KB (2,376 words) - 22:39, 24 October 2023
  • The player cannot directly control any combat aspect. The only sources of control come from: ...vance/Retreat), and other on-route interactions (see ''[[Map Mechanics and Nodes|here]]'').
    23 KB (3,387 words) - 21:20, 5 April 2024
  • ...will likely be carrying Daihatsu and/or drums. Use Vanguard on the surface nodes. *Obtain AS on nodes B & C
    33 KB (5,696 words) - 09:48, 28 May 2019
  • ...p utilizes the {{Shiplock|Summer2021EventTag3}}{{ToolTip|[Blue Tag]|'''2nd Special Squadron'''}} and {{Shiplock|Summer2021EventTag4}}{{ToolTip|[Green Tag]|''' ...once Phase 1 is completed. Refer to the LBAS Range map for the changes in combat radius before and after Phase 1.
    13 KB (2,130 words) - 19:29, 14 September 2021
  • ...also known under the title of '''The Return of the Saury Festival''' is a special event <s>that will be taking place along with the [[Naval District Saury Fe ! scope="col" |[[File:Summer2021EventTag1.png]]<br /> ''1st Special Squadron''
    17 KB (2,470 words) - 11:09, 11 February 2024
  • ..., or enters special [[Node]]s such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night. ...ach piece of equipment can be found in the [[#Trigger_Rates|Night Shelling Special Attacks section]].
    25 KB (3,505 words) - 09:07, 25 April 2024
  • ...orical ships that are tied to the area which are strong at both nodes boss nodes Which includes the following: ...drums and Daihatsu while keeping the other ships with a suitable amount of combat and LoS gear.
    20 KB (3,357 words) - 06:33, 11 January 2019
  • ...is arguably much less useful in E-3, given the amount of anti-installation combat involved). ...r E-2 Part 2, as it is a typical surface combat node (no anti-installation combat involved).
    13 KB (2,279 words) - 13:32, 8 September 2019
  • |title_en= Mortal Combat! Eastern New Guinea Area Convoy * It is possible to reach both nodes using a fleet in a single sortie.
    16 KB (2,618 words) - 22:09, 11 July 2022
  • ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} **The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet.
    12 KB (1,951 words) - 00:14, 4 October 2022
  • ...erform a [[Aerial Combat#Jet_Assault_Phase|Jet Assault]] before the aerial combat phase. * Jets will still participate in the following aerial combat phases.
    14 KB (1,854 words) - 07:20, 24 April 2024
  • ...ed, there is the potential for 3 submarines princess at the boss and 2 sub-nodes enroute. ** There is no Airpower on the Boss, but 2 Air Raid nodes enroute.
    31 KB (5,504 words) - 10:35, 26 December 2020
  • The first phase of the operation will have you go through a total of 3 nodes which can be summarized as the following: *Node B is a Submarine Nodes, which tame on lower difficulties will feature '''more Elite and Flagship t
    25 KB (4,377 words) - 14:03, 17 June 2019
  • ...}_\text{balloon S}</math> is the position for artillery spotting, CVCI and special attacks, ..._\text{base}</math>. As the formula depends on the type of attacks and the combat phase.
    41 KB (5,837 words) - 19:42, 6 April 2024
  • #*High LOS will be the key to increase the chances of reaching the boss nodes. #*A special animation plays showing your planes attempting to find the node when approa
    34 KB (4,411 words) - 07:27, 11 February 2023
  • ...ion modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.'' ==Combat==
    36 KB (4,890 words) - 19:45, 27 March 2024
  • * An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics, * Refer to the Special locking guide for additional information on ship locks for this map.
    12 KB (2,098 words) - 05:15, 20 September 2022
  • ===Special Mechanics=== ...us Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} special [[Opening Torpedo Salvo]] on '''"[[Atoll Node]]s"'''.
    26 KB (2,293 words) - 07:45, 5 March 2024
  • [[Friend Fleets]] are available at boss nodes {{MapRoute|W|red}} & {{MapRoute|Z|red}} ...om {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node.
    19 KB (2,922 words) - 17:47, 13 October 2022
  • **Special Air-raids will occur on this map, see [[#Heavy Land Base Bomber LBAS mechan ...tRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
    12 KB (1,969 words) - 08:22, 27 March 2022
  • ! style="width:1000px;"|nodes A, I, & Z ! style="width:1000px;"|nodes N, P, & R
    10 KB (1,743 words) - 06:58, 6 December 2021
  • ...the "Nelson Touch" will be key assest to helping clear out most of the key nodes and boss fights on this map along with her bonus. Using her along with ship ...nd being 4 slot CLs make them useful for both combat and anti-installation combat all together.
    32 KB (5,360 words) - 09:12, 20 September 2019
  • ...ces which are considered important for the operation as they will all have special buffs on this map since it takes place in the Northern Pacific. As such, mo ...'slow ships''' which will affect your routing making you run into addition nodes along the trip. So in order to successfully complete this map, additional m
    14 KB (2,343 words) - 12:10, 29 May 2019
  • ...eet for maps that require it (refer to [[Fall 2014 Event#Special Mechanics|Special mechanics]] section). ==Special Mechanics==
    18 KB (2,569 words) - 23:15, 7 December 2015
  • **Special Air-raids will occur on this map, see [[#Heavy Land Base Bomber LBAS mechan ...ffects the amount of defending land bases that can participate in air-raid combat.
    14 KB (2,182 words) - 21:20, 31 March 2022
  • ===Special Mechanics=== ...to perform '''[[Emergency Anchorage Repair]]s''' during sorties on certain nodes.
    25 KB (2,227 words) - 12:55, 10 April 2024
  • ...m: 2nd Carrier Division. To: All Fleets. We will now take charge of aerial combat! All attack squadrons, take off! ===Special Mechanics===
    24 KB (2,885 words) - 14:05, 2 August 2022
  • ...om {{MapRoute|F2|red}} with Taiha is safe as {{MapRoute|G|green}} is a non-combat node * Nodes {{MapRoute|F2|red|O|red}} are Submarine nodes
    12 KB (2,047 words) - 06:27, 8 October 2022
  • * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|A5|red|H|red|P|red|U|red|Z|red}} * All the nodes can be reached with 1 sortie.
    24 KB (4,067 words) - 17:16, 9 October 2023
  • |{{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi tank}} |{{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}
    23 KB (3,193 words) - 16:37, 1 May 2024
  • * Refer to the Special locking guide for additional information on ship locks for this map. ==Special Locking Guide==
    13 KB (2,229 words) - 21:32, 10 October 2022

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