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Sandbox/Winter 2022 E-1

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Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.


Dark's guide (Hijacked by Totaku)

Introduction

E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered.

Cruising the Nansei Islands Part 1

This Phase contains up to 4 requirements, depending on difficulty:

A N M L
Hard Reach A+ A+ Reach
Medium Reach A+ A+ Reach
Easy Reach A+ A+
Casual Reach

  • 1CL, 5DD (Fast Fleet)
  • Route: B F E D A
    • AA/ASW Gear is recommended
    • Using a generic AACI on a generic ship can be helpful on E.

Once conditions are met additional nodes will unlock.

Cruising the Nansei Islands Part 2

This Phase contains up to 4 requirements, depending on difficulty:

H2 O1 O3 O4
Hard S Reach AS S
Medium S Reach AS S
Easy Reach AS S
Casual Reach

  • 1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet)
  • Route: B F E H H1 H2
    • H2 is a surface fight with a CVL present in the fleet.

Once conditions are met additional nodes will unlock.

Cruising the Nansei Islands Part 3 to Unlock V3

This Phase contains up to 3 requirements, depending on difficulty:

Q3 T U
Hard Reach Reach Reach
Medium Reach Reach Reach
Easy Reach Reach
Casual Reach

  • 1CL, 5DD (Fast Fleet)
  • Route: B F J N O O4 Q Q3
    • Path is identical to going through O4, requiring a diverse setup with AA, ASW and surface combat in mind.

Once conditions are met the Boss will unlock.

Boss Phase: Eliminate the Enemy Carrier Task Force at V3

The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at V3.

There are two approaches to this boss, both sharing these features:

  • High AA and AACI are recommended.
  • Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode.
  • LBAS is recommended to be sent to the Boss (8 Range).
  • Boss support is optional.

  • 1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet)
  • Route = B C K O3 S T V1 V3
    • A more Air-Power oriented approach:
    • Strong enemy carrier fleets are present on Route, possibly reducing pass rate
    • Meeting Air Power requirements is easier
    • Allows for a strong opening Air Strike
    • No Second shelling will be initiated by using this fleet.

Suzu's guide

This segment is geared for newer players who have not yet participated in events or have not cleared and obtained a full roster of powerful ships and equipment. Majority of equipment needed to clear the event can be obtained via Development or as stock equipment on ships.

E1 has 1 LBAS available for use. Note that the boss node is range 8. We suggest to setup LBASFightsr and Attack planes that is are at least capable of reaching range 7 or more then add a saiun, type 1 land base recon, Catalina, or Type 2 Flying Boat to extend the range accordingly. Feel free to send the LBAS on nodes you think you may have trouble with. As per testing it appears that using Toukais and ASW Support via LBAS is not necessary; hence, sending LBAS to Surface Combat Nodes and Air Raid Nodes is a more viable option.

On Casual and Easy Difficulty, Ships at bare minimum must at least be at level 28 above and/or at least reached first remodel and have been modernized to increase stats. Also, having basic AACI and ASW Gear is necessary. For more details head to the Special Notes section.

Phase 1

1CL 1CAV 4DD
Route: B-F-E-D-A
B Node and Node D is a submarine node so OASW capable ships are important if not available ASW gear on 1-2 Ships. E Node is an Air Raid Node, AACI can help mitigate damage and fend off abyssal planes.

Phase 2

1FBB 1CVL 2CA(V) 2DD
Routing: B-F-E-H-H1-H2
B and H1 are submarine nodes. H2 is a surface fleet with a Nu-class.

Phase 3: Unlock V3

1CL 1CAV 4DD
Routing:B-F-J-N-O-O4-P-Q1-Q3
B Node and O4 are submarine nodes. Node J is an air raid node. Node Q1 is a surface node.

Final Phase: Boss Node V3

1FBB 1CVL 1CL 3DD
B-F-J-N-O-O4-P-R-S-T-V3

Node B and O4 are submarine nodes. Node J and R are air raid nodes. V3 is an Abyssal Combined Fleet at Hard Mode you need 405 Air Power to meet Air Superiority and 180 to meet Air Parity. While on Casual you need 150 for Air Superiority and 67 for Air Parity. If you can meet the air combat requirements while bringing attack planes then good, if not use CVL as pure fighter mule. Equip your and assign DD and/or CL to fill in roles for ASW, AACI, and Night Double Attack. For new players having Isuzu Kai Ni will be beneficial as she can fill in both OASW and AACI. Naka Kai Ni is also suggested for ASW work. Standard DD's equipped with AACI setups can work on lower difficulties but will be challened in Medium and Hard mode.

Special notes

  • At bare minimum 1 OASW ship is needed on Hard Mode. On lower difficulties OASW is not absolutely necessary, non-OASW destroyers are fine as long as equipped with Sonar, Depth Charge Projector, and Depth Charge for synnergy.
  • At bare minimum you need 1 dedicated AACI Ship it need not be Akizuki-class or Atlanta-class, Even a generic Fubuki-class with a 10cm High Angle gun + AAFD and Type 13 Air Radar will work fine or even a 10cm High Angle Gun, Type 91 AFFD, and Type 13 Air Radar. In the event you don't have those specific equipment a random High Angle Gun and Radar on a AACI Capable ship like Isuzu Kai Ni can work.
  • Testing was done with Reppus, Shiden Kais, Zero model 52, and Zero Model 21. At Low difficulty even the Zeroes can work but it is highly suggested that you try to craft and equip Reppus instead.
  • LBAS setup would be ideally 2 Land Based Attack Planes, 1 Fighter Plane or Interceptor, and Recon planes that enable the LBAS to reach range of 8.


Branch Rules Attempt by Chrno98 (Feel free to edit)

E-1 Branching Rules
Nodes Rules
B
C
  • Fleet contains CV(B)
F
  • Does not meet the requirements to go to C
C
F
  • Fleet contains SS(V) or DE
G
  • Does not meet the requirements to go to F
E
D
  • Does not meet the requirements to go to H
H
  • Fleet contains (F)BB(V), CV, SS(V), LHA, or AS
F
E

Choose your own adventure!

J
G
I

Choose your own adventure!

K
H
D
  • Node H1 is not unlocked
  • Does not meet the requirements to go to H1
H1
  • Amount of CA(V) ≥ 2
K
M
  • Route to O3 is not unlocked
  • Does not meet the requirements to go to O3
O3
  • Meet ALL of the following to go to O3:
    • Fast Fleet
    • Amount of (F)BB(V)+CV(B) ≥ 2
O
O2

Choose your own adventure!

O4
O2
O1
  • Meet ALL of the following to go to O1:
    • Amount of CV(L) ≤ 1
    • Amount of CA(V) + CL ≤ 2
    • Amount of DD ≥ 3
O5
  • Does not meet the requirements to go to O1
O4
P
  • Does not meet the requirements to go to Q
Q
  • Meet ANY of the following to go to Q:
    • Fleet contains DE, AO, or AS
    • Amount of DD ≥ 4
P
Q1

Choose your own adventure!

R
Q1
Q2
  • Force Q2, if fleet contains SS(V)
  • Does not meet the requirements to go to Q3
Q3
  • Meet ANY of the following requirements:
    • Fast Fleet
    • If fleet is slow, (F)BB(V) = 0
S
T

Choose your own adventure!

U
T
V
  • Force V, if fleet contains SS(V)
  • Meet ANY of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≥ 3
    • Amount of CV(B/L) ≥ 3
V1
  • Does not meet the requirements for V or V3
V3
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of (F)BB(V) ≤ 1
    • Amount of CV(B) = 0
    • Amount of DD ≥ 3
    • Pass the LOS check
V1
V2
  • Pass the LOS check
V3
  • Fail the LOS check

Notes: no routing info for 2+ BB H routing is difficult to fully determine as unlocks do no count as separate phase on tsunkit K -> O3 possibly no BBs allowed, went with jp wiki