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Spring 2025 Event/E-2/Sandbox

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Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-2 Branching Rules (Start Points) ▼/▲


E-2 Branching Rules ▼/▲

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


XX's Guide

Map Overview

E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase.

  • 2 LBAS is available to sortie on this map
  • This map uses 2 locks:
    • Spring 2025 Event Tag 2.png 1st Fleet, Starting point 1 (reused from E-1)
    • Spring 2025 Event Tag 3.png 5th Fleet, Starting point 2 (reused in E-3)

The use of Aviation PersonnelAGDP AGDPArctic Gear & Deck Personnel on CV(B/L), Ise-class Kai Ni, Akitsu Maru Kai, Kumano Maru, and Yamashio Maru, is required to sortie these ships on the map.

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

F1 F2 C
Hard A+ x2 A+ x2 S x2
Medium A+ A+ S x2
Easy ? ? ?
Casual ? ? ?
Nodes C, F1 & F2
Fleet Info
Single Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD Spring 2025 Event Tag 2.png
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A A2 B D E F1

1 A A2 B D E F F2

1 A A2 B C

Air State (C / E / M / H)
AD AP AS AS+
32 / 47 / 47 / 68 48 / 71 / 71 / 101 107 / 158 / 158 / 227 214 / 316 / 316 / 454
LBAS
Range AS Sortie AS Defense
Node C: 7 ; Node F1: 4 ; Node F2: 3 141 / 141 / 141 / 161 158 / 209 / 230 / 281
Fleet Notes
All relevant nodes are surface combat one.
  • Bringing an AACI is recommended to pass the air nodes
LBAS Notes
Sending all LBAS on the relevant nodes is advised.

Gimmick 2 - Unlock

To unlock the 1st phase, the following steps have to be performed:

K F
Hard A+ x3 AS
Medium A+ x3 -
Easy A+ x3 -
Casual A+ x3? -
Node K
Fleet Info
Single Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD Spring 2025 Event Tag 2.png
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A A2 B C H I K
Air State (C / E / M / H)
AD AP AS AS+
56 / 56 / 48 / 59 84 / 84 / 71 / 88 189 / 189 / 159 / 198 378 / 378 / 318 / 396
LBAS
Range AS Sortie AS Defense
Node K: 6 ; Node I: 7 192 / 197 / 167 / 206 158 / 209 / 230 / 281
Fleet Notes
The node is surface combat.
  • Btinging AACI and some ASW is advised to reach the node.
LBAS Notes
Sending half LBAS node I and the other on node K is advised to maxime the passing rate
Nodes F

Phase 1 - TP

Phase 1 is a new kind of Transport Operation, where "tanks" do work better:

Landing Operation [1]
Type Equipment S-Rank A-Rank
Landing Craft Daihatsu Landing CraftDaihatsu Landing Craft
Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
6 4.2
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 15 10.5
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 22 15.4
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank 41 28.7
Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment 47 32.9
M4A1 DDM4A1 DD 25 17.5
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification) 28 19.6
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha 23 16.1
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai 29 20.3
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf J 33 23.1
Amphibious Vehicle Ka-Mi tankSpecial Type 2 Amphibious Tank 10 7
Ka-Tsu tankSpecial Type 4 Amphibious Tank 7 4.9
Ka-Tsu tank KaiSpecial Type 4 Amphibious Tank Kai 9 6.3
Landing Forces Army Infantry CorpsArmy Infantry Corps 15 10.5
Chi-HaType 97 Medium Tank (Chi-Ha) 17 11.9
Chi-Ha KaiType 97 Medium Tank New Turret (Chi-Ha Kai) 23 16.1
Infantry + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai 38 26.6
Drum Canister Drum CanistersDrum Canister (Transport Use) 0 0
Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
? ?
STF
Fleet Info
Main 1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD Spring 2025 Event Tag 3.png
Escort 1 CL, 5 DD Spring 2025 Event Tag 3.png
LoS Any
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 L M N P R T U
Air State (C / E / M / H)
AD AP AS AS+
56 / 56 / 0 / 59 84 / 84 / 0 / 88 189 / 189 / 0 / 198 378 / 378 / 0 / 396
LBAS
Range AS Sortie AS Defense
Node U: 3 0 / 0 / 0 / 0 158 / 209 / 230 / 281
Fleet Notes
Bringing an AACI and some ASW is advised to reach the boss.

Having 1 or 2 good night cut-ins is recommended to farm for S rank.

LBAS Notes
All LBAS should be sent on the boss.
  • It is recommended to field between 3-5 DD that can carry Landing Craft to drain the TP Gauge.
    • Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.

Phase 2 - Boss

STF
Fleet Info
Main 1 CVL, 1-2 CA, 1-2 CL, 1-3 DD Spring 2025 Event Tag 3.png
Escort 0-1 CA, 1 CL, 4-5 DD Spring 2025 Event Tag 3.png
LoS Cn3: 70 / 55 / 75 / 95 (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 L M N O Q V V1 W
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 50 0 / 0 / 0 / 75 0 / 0 / 0 / 167 0 / 0 / 0 / 334
LBAS
Range AS Sortie AS Defense
Node W : 5, Node V : 4 0 / 0 / 0 / 180 158 / 209 / 230 / 281
Fleet Notes
The boss is a submarine, it is required to bring very strong ASW and OASW to kill it.
  • Only sniping the boss is the recommended way to clear the map.
LBAS Notes
?
  • Smoke Generator Smokes are highly recommended for V to avoid taking damage.
  • Using the Command FacilityFCF FCFFleet Command Facility can help increase the reach rate.

Gimmick 3 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss.

F1 F2 K U LBAS
Hard A+ x2 A+ x2 A+ x2 A+ x2 AS x2
Medium - A+ x2 A+ x2 A+ x2 AS
Easy - A+ x2 A+ x2 A+ x2 AS
Casual - A+ x2 A+ x2 A+ x2 AS

Refer to #Gimmick 1 - Unlock's fleets for composition and routing.

Once on LD, the CG will change to the following:

Submarine Seerfish Water Demon

YY's Guide