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User:Jigaraphale/Sandbox/13
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Resource Nodes Guide
Regular Ressource Nodes
Upon entering, adds a specific amount of a specific resources (), consumables (
), or coin boxes (
) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
- Note
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Using Drums, some
Landing Craft, and
Special Amphibious Tanks increases the resource gain up to a possible node-specific cap:
Resource Gain Bonuses | ||||
---|---|---|---|---|
Type | Name | Base Bonus | ||
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() |
Daihatsu Landing Craft![]() Toku Daihatsu Landing Craft ![]() DLC + T89 Tank ![]() Armed Daihatsu ![]() Soukoutei ![]() DLC + Panzer II ![]() Toku DLC + Ho-Ni Tank ![]() |
+3 | +2 | +?? |
![]() |
Ka-Mi Tank![]() | |||
![]() |
Drums![]() |
+2 | +1.5 | +?? |
![]() |
Toku DLC + 11th Reg![]() M4A1 DD ![]() Toku DLC + Panzer III ![]() Toku DLC + Chi-Ha ![]() Toku DLC + Chi-Ha Kai ![]() |
0 | 0 | 0 |
1-2
Node B
1-3
Node D
Node G
1-4
Node C
Node E
Node G
1-6
Node G
Node M
2-1
Node B
Node E
2-2
Node A
Node F
Node J
2-3
Node D
Node G
Node H
Node I
2-4
Node A
Node D
Node G
Node N
2-5
Node M
Node N
3-1
Node B
3-2
Node B
Node I
3-3
Node D
Node H
3-4
Node E
Node K
Node O
[[]]
Node B
Special Ressource Nodes
Is often considered an Ending node like Boss nodes.
- It can reward none, one, or two resources at once, but no consumable so far.
- Like Resources nodes, using
Drums,
Landing Craft, and
Tanks
increases the resource gain, but equipment effectiveness may vary.
- Like Resources nodes, using
- In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment.