User:Jigaraphale/Sandbox/13

Resource Nodes Guide

Nodes Behaviours

Gains Modifiers

DLC / Ship Bonus Gains (per DLC / Ship)
Type Name Normal Nodes Consumables 3-5 J 5-4 I & 5-5 O 7-4 O 1-6
   
(& 7-3 O  )
      G M N
  Total on all DLC 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.00 1.00 0.0
  A 1 Toku Daihatsu Landing Craft  3.0 2.0 0.0 3.0 10.0 7.0 10.0 6.00 12.00
2 Daihatsu Landing Craft  5.00 10.00
3 Armed Daihatsu  2,50 5.00
4 DLC + T89 Tank 
DLC + Panzer II 
1.50 3.00
5 Soukoutei 
Toku DLC + Ho-Ni Tank 
1.10 2.20
  6 Ka-Mi Tank  0.75 1.50
  B 7 Drums  2.0 1.5 0.0 10.0 15.0 8.0 6.0 0.0 0.0
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai | 0.0
0.0 0.0 0.0 0.0 0.0 0.0 0.0
Ship Kinu Kai Ni 
(only if type 1, 2, 3, 4, or 5
are equipped in the fleet)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 5.0 10.0
Souya 
 
 
0.0 0.0 0.0 0.0 0.0 22.0 16.0 0.0 0.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Ressource Cap N/A N/A N/A 150.0 180.0 200.0 120.0 40.0 80.0 N/A
Random Ressource Increments 5 5 0 0 0 0 0 0 0 N/A

Regular Ressource Nodes

Upon entering, adds a specific amount of a specific "main resources" (    ), "consumables" (   ), or "coin boxes" (   ) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

"Main resource" gains can be increased by using   Drums, some   Landing Craft, and   Special Amphibious Tanks (see the above table).

  • Few nodes have a hard cap to the amount of resources that can be obtained at once.
  • 1-6 resource nodes Template:G have additional unique behaviours.

"Consumables" and "coin boxes" gains are 1 at base level.

Notes
  • The resources are added to the overall stockpile ONLY if either:
    • The node is a "dead-end".
    • The subsequent battle node must be completed.
  • Immediately refreshing the game after reaching such nodes does not provide resources.

Special Ressource Nodes

Is often considered an Ending node like Boss nodes.

  • It can reward none, one, or two resources at once, but no consumable so far.
  • In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment.

Resource Gains

Main Resources

The main resources     :

Nodes Resource Type Base Ressource Gains Pool Equipment Effects (per type) Cap "Max"
        Min Max Increments Average Max A B 6 DLC 18 DLC 25 DLC 6 drum 18 drum 24 drum
W1 1-2 B ✔️ 10 20 5 15 20 3,0 2,0 N/A 38,0 74,0 95,0 32,0 56,0 68,0
1-3 D ✔️ 10 20 5 15 20 3,0 2,0 N/A 38,0 74,0 95,0 32,0 56,0 68,0
G ✔️ 10 30 5 20 30 3,0 2,0 N/A 48,0 84,0 105,0 42,0 66,0 78,0
1-4 C ✔️ 10 20 5 15 20 3,0 2,0 N/A 38,0 74,0 95,0 32,0 56,0 68,0
E ✔️ 10 20 5 15 20 3,0 2,0 N/A 38,0 74,0 95,0 32,0 56,0 68,0
G ✔️ 10 20 5 15 20 2,0 1,5 N/A 32,0 56,0 70,0 29,0 47,0 56,0
1-6 G ✔️ 20 0 20 20 N/A N/A 40,0
M ✔️ 40 0 40 40 N/A N/A 80,0
W2 2-1 B ✔️ 10 30 5 20 30 3,0 2,0 N/A 48,0 84,0 105,0 42,0 66,0 78,0
2-2 A ✔️ 10 20 5 15 20 2,0 1,5 N/A 32,0 56,0 70,0 29,0 47,0 56,0
F ✔️ 15 35 5 25 35 2,0 1,5 N/A 47,0 71,0 85,0 44,0 62,0 71,0
2-3 D ✔️ 15 45 5 30 45 3,0 2,0 N/A 63,0 99,0 120,0 57,0 81,0 93,0
G ✔️ 15 45 5 30 45 3,0 2,0 N/A 63,0 99,0 120,0 57,0 81,0 93,0
H ✔️ 35 40 5 38 40 3,0 2,0 N/A 58,0 94,0 115,0 52,0 76,0 88,0
I ✔️ 15 45 5 30 45 3,0 2,0 N/A 63,0 99,0 120,0 57,0 81,0 93,0
2-4 D ✔️ 25 60 5 43 60 3,0 2,0 N/A 78,0 114,0 135,0 72,0 96,0 108,0
N ✔️ 20 60 5 40 60 3,0 2,0 N/A 78,0 114,0 135,0 72,0 96,0 108,0
2-5 M ✔️ 70 5 70 70 70,0 70,0 70,0 70,0 70,0 70,0
N ✔️ 50 60 5 55 60 60,0 60,0 60,0 60,0 60,0 60,0
W3 3-1 B ✔️ 35 140 5 88 140 3,0 2,0 N/A 158,0 194,0 215,0 152,0 176,0 188,0
3-2 B ✔️ 50 150 5 100 150 3,0 2,0 N/A 168,0 204,0 225,0 162,0 186,0 198,0
3-4 E ✔️ 25 150 5 88 150 2,0 1,5 N/A 162,0 186,0 200,0 159,0 177,0 186,0
3-5 B ✔️ 50 0 50 50 3,0 10,0 150,0 68,0 104,0 125,0 110,0 150,0 150,0
W7 7-1 E ✔️ 10 20 5 15 20 3,0 2,0 N/A 38,0 74,0 95,0 32,0 56,0 68,0
I ✔️ 30 50 5 40 50 3,0 2,0 N/A 68,0 104,0 125,0 62,0 86,0 98,0
7-2 K ✔️ 25 40 5 33 40 3,0 2,0 N/A 58,0 94,0 115,0 52,0 76,0 88,0
7-3 H ✔️ 30 50 5 40 50 3,0 2,0 N/A 68,0 104,0 125,0 62,0 86,0 98,0
O ✔️ 40 60 5 50 60 3,0 2,0 N/A 78,0 114,0 135,0 72,0 96,0 108,0
W4 4-1 B ✔️ 40 120 5 80 120 3,0 2,0 N/A 138,0 174,0 195,0 132,0 156,0 168,0
4-2 J ✔️ 40 60 5 50 60 2,0 1,5 N/A 72,0 96,0 110,0 69,0 87,0 96,0
K ✔️ 20 80 5 50 80 3,0 2,0 N/A 98,0 134,0 155,0 92,0 116,0 128,0
4-3 B ✔️ 30 90 5 60 90 3,0 2,0 N/A 108,0 144,0 165,0 102,0 126,0 138,0
J ✔️ 50 100 5 75 100 2,0 1,5 N/A 112,0 136,0 150,0 109,0 127,0 136,0
4-4 C ✔️ 60 150 5 105 150 3,0 2,0 N/A 168,0 204,0 225,0 162,0 186,0 198,0
J ✔️ 40 70 5 55 70 3,0 2,0 N/A 88,0 124,0 145,0 82,0 106,0 118,0
W5 5-1 C ✔️ 25 50 5 38 50 3,0 2,0 N/A 68,0 104,0 125,0 62,0 86,0 98,0
H ✔️ 40 80 5 60 80 3,0 2,0 N/A 98,0 134,0 155,0 92,0 116,0 128,0
5-2 G ✔️ 20 50 5 35 50 3,0 2,0 N/A 68,0 104,0 125,0 62,0 86,0 98,0
J ✔️ 40 80 5 60 80 2,0 1,5 N/A 92,0 116,0 130,0 89,0 107,0 116,0
5-3 H ✔️ 50 80 5 65 80 3,0 2,0 N/A 98,0 134,0 155,0 92,0 116,0 128,0
F ✔️ 60 5 60 60 3,0 2,0 N/A 78,0 114,0 135,0 72,0 96,0 108,0
5-4 I ✔️ 60 0 60 60 10,0 15,0 180,0 120,0 180,0 180,0 150,0 180,0 180,0
5-5 E ✔️ 40 0 40 40 10,0 15,0 180,0 100,0 180,0 180,0 130,0 180,0 180,0
W7 7-4 O ✔️ 40 0 40 40 7,0 8,0 200,0 82,0 166,0 200,0 88,0 184,0 200,0
✔️ 20 0 20 20 10,0 6,0 120,0 80,0 120,0 120,0 56,0 120,0 120,0
Node Resource Type Base Ressource Gains Pool Avg Max
       
W1 1-6 N
pre-clear
✔️ 300 500 700 1000 625 1000
✔️ 300 500 - - 400 500
✔️ 100 300 - - 200 300
✔️ 100 200 - - 150 200
N
post-clear
✔️ 30 50 70 100 63 100
✔️ 50 70 100 - 73 100
✔️ 50 70 100 - 73 100
✔️ 50 - - - 50 50

Consumables

Consumables includes the main ones (   ), and the coin boxes (   ):