Summer 2022 Event/E-4/Sandbox

< Summer 2022 Event‎ | E-4
Revision as of 09:01, 13 September 2022 by DeMatt (talk | contribs) (→‎Phase 1.33 - Unlock Start Point 2: Updated medium requirements, thanks Misaka_Yukimura.)

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-4 Start Point
Nodes Rules
Start
1
  • Single Fleet
2
  • Combined Fleet


E-4 Branching Rules (Start Point 1)
Nodes Rules
1
A
  • Meet ALL of the following requirements:
    • Amount of ships in fleet ≤ 5
    • Amount of CL/CT ≥ 1
    • Amount of DD/DE ≥ 2
    • Amount of (F)BB(V) + CV(B) = 0
B
  • Does not meet the requirements to go to A
B
C
  • Meet ALL of the following requirements:
    • Amount of ships in fleet ≤ 6
    • Amount of DD/DE ≥ 4
    • (F)BB(V) + CV(B/L) ≤ 1
D
  • Meet ALL of the following requirements:
    • Amount of ships in fleet ≤ 6
    • Amount of (F)BB(V) ≤ 1
    • Amount of CV(L/B)(?) ≤ 1
E
  • Does not meet requirements to go to C or D
F
F1

Choose your own adventure!

F2
G
G1

Choose your own adventure!

H
I
J
  • Fail the LoS check
K
  • Pass the LoS check (Cn2 = 33(?) on Hard)
L
L1

Choose your own adventure!

L2


E-4 Branching Rules (Start Point 2)
Nodes Rules
N
N1
  • Does not meet the requirements to go to O
O
  • Meet ANY of the following requirements:
    • Fleet is Fast+
    • Fleet is TCF
    • Fleet is STF and Fast
O
O1

Choose your own adventure!

P
O1
O2
  • Pass the LoS check (Cn2 = 75(?) on Hard)
Q
  • Fail the LoS check
P
Q
  • Does not meet the requirements to go to R or S or T
R
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to S or T
    • Fleet is CTF or STF
    • Meet ANY of the following:
      • Fleet is Fast+(?)
      • If STF, amount of CL + DD ≥ 9
      • If CTF, amount of ? = ?
      • ???
S
  • Meet ALL of the following requirements:
    • Transport Fleet
    • Does not meet the requirements to go to T
T
  • Meet ALL of the following requirements:
    • Transport Fleet
    • Amount of CVL = 0
    • If Slow, amount of AV + AO = 0
U
V
  • Fail the LoS check
W
  • Pass the LoS check (Cn1 = 21 on Hard)


XX's Guide

Memetail's Guide

Map overview

E4 is a two-phase map using both Single Fleets and Combined Fleets.

  • This map uses two locks:
    •   ??? (Single Fleet/Striking Force Fleet)
    •   ??? (Combined Fleet)
  • LBAS is not available for the entirety of this map

Phase 1 - Permanently Submerge the Submarine Princess

  • Single Fleet: 1 CL/CT, 2-4 DD, 0-2 CVL  
    • Maximum of 5 ships
  • Route: 1 A G H I K
    • Shortest route that reaches the boss.
    • Submarines: A K
    • Surface Combat: I
    • Air Node: H

  • Single Fleet: 1 CL/CT, 4-5 DD, 0-1 CVL/(F)BB(V) (Fast?)  
    • Maximum of 6 ships
  • Route: 1 B C G H I K
    • Submarines: B K
    • Surface Combat: C I
    • Air Node: H

  • Striking Force Fleet/Single Fleet: 6-7XX  
  • Route: 1 B E F F1 H I Kdisregarding speed.
    • Submarines: B F1 K
    • Surface Combat: E I
    • Air Node: H

  • There is a LoS check to enter the K
  • The boss is a Submarine Princess, OASW is strongly recommended.

Phase 1.33 - Unlock Start Point 2

The following steps have to be performed to unlock Start Point 2:

G2 L1 L2
Hard S x2 S S
Medium A+ A+ S?
Easy A+ A+ A+
Casual ? ? ?

  • Refer to the Light Fleet or Medium Fleet from Phase 1 as it is the same fleet
  • Light Route: 1 A G G1 G2
  • Medium Route: 1 B C G G1 G2

  • Refer to the Heavy Fleet from Phase 1 as it is the same fleet
  • Route: 1 B E F F2 L L1

  • Refer to the Heavy Fleet from Phase 1 as it is the same fleet
  • Route: 1 B E F F2 L L2

  • All 3 destinations exclusively contain submarines

Phase 1.66 - Clear a Path to the Boss

The following steps have to be performed to unlock the final boss of E4:

O2 T
Hard S x2 S x2
Medium S x2? S x2?
Easy - S?
Casual ? ?

The same fleet can be used for both objectives.

  • TCF: 0-2 CL, 4-6 DD, 0-2 CA(V) + 1-2 CL, 3-5 DD, 0-2 CA(V)  
    • Up to 2 AV/AO may be included if the fleet is Fast
  • Route: 2 M N O O1 O2
  • Route: 2 M N O P T

  • STF: 0-3 XX, 1-4 CL, 2-4 DD + 1 CL, 3-5 DD, 0-2 XX (Fast)  
    • Fleet must include CL + DD ≥ 9
  • Route: 2 M N O O1 O2
  • Route: 2 M N O P R S T
    • Will encounter 1 extra Surface Node and 1 extra Air node in return for allowing a heavier fleet

  • There is a LoS check to reach O2

After completing Node P, the second LBAS will be available to Sortie

Phase 2 - Transport Supplies Near Gibraltar?

Phase 2 is a Transport Operation

  • Refer to Phase 1.66 as it is the same fleet
  • Route: 2 M N O P T U W

  • Refer to Phase 1.66 as it is the same fleet
  • Route: 2 M N O P R S T U W
    • Will encounter 1 extra Surface Node and 1 extra Air node in return for allowing a heavier fleet

  • There is a LoS check to reach W

Foreign Aircrafts (for future bonus tables)

Nation  
Fighters
 
Dive Bombers
 
Torpedo Bombers
 /  
LB Bombers/Interceptors
   
Seaplanes
  
Other
US
 
F4F-3
 
F4F-4
 
F6F-3
 
F6F-5
 
F6F-3N
 
F6F-5N
 
XF5U
 
FR-1 Fireball
 
F4U-2 Night Corsair
 
SBD
 
F4U-1D
 
FM-2
 
SBD-5
 
SB2C-3
 
SB2C-5
 
F4U-4
 
TBD
 
TBF
 
TBM-3D
 
TBM-3W+3S
 
B-25
 
OS2U
 
SOC Seagull
 
SO3C Seamew Kai
 
PBY-5A Catalina
 
S-51J
 
S-51J Kai
British
 
Fulmar
 
Seafire Mk.III Kai
 
Corsair Mk.II
 
Corsair Mk.II (Ace)
 
Skua
 
Swordfish
 
Swordfish Mk.II (Skilled)
 
Swordfish Mk.III (Skilled)
 
Barracuda Mk.II
 
Barracuda Mk.III
 
Spitfire Mk.I
 
Spitfire Mk.V
 
Spitfire Mk.IX (Skilled)
 
S9 Osprey
 
Swordfish (Seaplane Model)
 
Swordfish Mk.II Kai (Reconnaissance Seaplane Model)
 
Swordfish Mk.III Kai (Seaplane Model)
 
Swordfish Mk.III Kai (Seaplane Model/Skilled)
 
Fairey Seafox Kai
 
Fulmar (Reconnaissance Fighter/Skilled)
Italian
 
Re.2001 OR Kai
 
Re.2005 Kai
 
Re.2001 CB Kai
 
Re.2001 G Kai
 
SM.79
 
SM.79 bis
 
SM.79 bis (Skilled)
 
Ro.43 Reconnaissance Seaplane
 
Ro.44 Seaplane Fighter
 
Ro.44 Seaplane Fighter bis
German
 
Bf 109T Kai
 
Fw 190T Kai
 
Fw 190 A-5 Kai (Skilled)
 
Ju 87C Kai
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
Me 163B
 
Fw 190 D-9
 
Do 17 Z-2
 
Do 217 E-5 + Hs293 Initial Model
 
Do 217 K-2 + Fritz-X
 
Ar196 Kai
French
 
Laté 298B
 
Loire 130M