A French Twin-Tailcon.

Joined on October 2016
Discord : Jiga
Server : Brunei Anchorage
IGN : Jigaraphale
Main discord server (French KC): Le Kancolle [1]


WIP

  • Dark Mode related fix

Zuiuns

Card Ingame name meme name
  Zuiun Zuiun
  Zuiun (631 Air Group) Super Zuiun
  Zuiun (634 Air Group) Super Zuiun 2
  Zuiun Model 12 Super Zuiun 3
  Zuiun Model 12 (634 Air Group) Super Zuiun 4
  Zuiun (634 Air Group/Skilled) God Zuiun
  Zuiun Kai Ni (634 Air Group) Ultra Instinct Zuiun
  Zuiun Kai Ni (634 Air Group/Skilled) Mastered Ultra Instinct Zuiun
  Laté 298B Minivan

My missing equipment

Obtainable ones
 
Zuiun Model 12 (634 Air Group)
 
12.7cm High-angle Gun + Anti-Aircraft Fire Director
 
Type 32 Surface Radar Kai
 
Type 1 Land-based Attack Aircraft (Nonaka Squadron)
 
16inch Triple Gun Mount Mk.7 + GFCS
 
Type 1 Land-based Attack Aircraft Model 34
 
Shiden Model 21 Shiden Kai
 
Seafire Mk.III Kai
 
Shiden Kai 4
 
46cm Triple Gun Mount Kai
 
SK + SG Radar
 
51cm Twin Gun Mount
 
O Type Observation Autogyro Kai Ni
 
S-51J Kai
 
Type 4 Heavy Bomber Hiryuu (Skilled)
 
Armed Daihatsu
 
SBD-5
 
SB2C-3
Unobtainable ones
 
Shinden Kai
 
53cm Bow (Oxygen) Torpedo Mount
 
Type 3 Fighter Hien (244th Air Combat Group)
 
Saiun (Disassembled for Transport)
 
Saiun (Eastern Caroline Air Group)
 
Skilled Sonar Personnel + Late Model Bow Torpedo Mount (6 tubes)
 
Type 1 Fighter Hayabusa Model III A (54th Squadron)
 
Type 1 Fighter Hayabusa Model II (64th Squadron)
 
Spitfire Mk.IX (Skilled)
 
Shiden Kai (343 Air Group) 301st Fighter Squadron
 
35.6cm Triple Gun Mount Kai (Dazzle Camouflage)
 
16inch Mk.I Triple Gun Mount Kai + FCR Type 284
 
Type 97 Torpedo Bomber (931 Air Group/Skilled)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
 
Reppuu Kai Ni
(
 
Reppuu Kai Ni (CarDiv 1/Skilled)
)
 
Reppuu Kai Ni Model E (CarDiv 1/Skilled)
 
Shuusui
 
M4A1 DD
 
GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)
 
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)
 
XF5U
 
Ginga (Egusa Squadron)
 
Shinzan Kai
 
Do 217 K-2 + Fritz-X
 
Type 42 Air Radar Kai Ni
 
Type 0 Fighter Model 22 (251 Air Group)
 
SB2C-5
 
Barracuda Mk.III
 
SM.79 bis (Skilled)
 
Prototype Jinpuu
 
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile

Kancolle enhancement project

The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic esthetic and having in mind that it's still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an updated Kancolle can be, with many features that I believe are missing in this 8+ years old game. I also consider that no 3rd party software should be used because if the game is "perfect", it simply does not need such things (even so I will still use them myself).

Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.

  • Any player-to-player interactions, where players can interact and maybe even play with or against each other.
    • Having the possibility to display our port to other players, to share data, or just to flex.
  • Increase the dock size to around 150 ships for all players
    • Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
    • Maybe also give 5ish slots with a hard birthday quest depending on the recently added ships.
  • Give one new ring for every st-Val
    • Maybe with a very hard-limited quest.
  • Rework all the shop economy! (some items are too expensive/cheap and/or useless).
  • A more explanatory crafting system (something that is not some witchcraft recipes like now).
    • Maybe just give some guidelines/probabilities on which class of item you are going to craft within a range of resources used.
  • A quest tree, or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
  • More info about quest rewards, so we can manage the quests to clear.
  • All ships required in quests must be obtainable at any moment, so you are not blocked at some point, praying for the next event.
  • All equipment required in quests must be obtainable at any moment, so you cannot be blocked forever if you loosed a unique quest item (see Unobtaiable equipment).
    • Every piece of equipment must be obtainable (via Akashi/quest/stock) at some point, no matter the price, so you can eventually complete the kancodex.
    • Maybe add a hard limit to how many "special" items you can own, to avoid power creep.

Conclusion

In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game. I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint.

Basically, I reject anything that is the signature of Gacha games, and which will just transform KC into another generic and forgettable game. I also want to avoid content exclusive to old players, not too hardcore players, just old players, like the Shinden kai, which creates an unfair and undeserved segregation/street creed between recent and older players. If you want to flex, just use exclusive furniture.

For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because in 2021, most of the best FTP games see an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us AND the devs.

#ComingSoon™

Just a non-exhaustive list of features we are expecting in the game because the devs teased them, or the game gives very strong hints about them. Some are outdated and will probably never come.

Kancolle speedrun

A speedrun competition where you need to clear KC maps as fast as possible. Here, only in-port time, combat time, and sortie time are counted; "black loading times" are cut to prevent any unfair advantages, but most "in-game loading times" are kept for simplicity.

In the end, the best speedrunners are the ones who navigate through the menus with ease, assemble fleets quickly, use the best routes, clear nodes the fastest, and avoid A ranks and retreats at all costs. Any retreat, off-route, bucket used, S rank failed, or fleet assembly mistake must be avoided in order to achieve the best time possible.

For the different "clearing categories" we have (the base requirement is doing all MO but W7):

requirements A B C D E F G H I
All EO x x x x x
EO not cleared x x
W7 x x x x x x
W7 both boss x x x x
W7 not cleared x x

For each category, you need to obtain an S rank on the boss of each map (just reach node N for 1-6). When the boss has a health bar, depending on the category, you either need to deplete the bar during the speedrun if you are in a "boss not cleared" category, or you need to clear the map only if has already been depleted when you are in a "boss cleared" one.

A, B, C & E should be the most popular choices since doing the not cleared versions is only possible once a month.

No order in particular should be imposed, so players can do the most "RNG bound" maps 1st to avoid long wasted runs and also add some moral management ease. If any order should be imposed, the only logical one is to clear the worlds from 1 to 7 in display order (1,2,3,7,4,5,6) or in numerical order (1,2,3,4,5,6,7), within each world the maps cleared from 1st to last in order.

For 3rd party users (KC3, Poi, Kcanotify…), the speed runs can be divided into 2 main categories, the "Vania" and the "3rd party" ones.

Regarding the connection type to the game (nothing, VPN, KCCP, Goto browser …), since all "black loading times" are cut, all modes should be included, but since modes like KCCP also decrease some "in-game loading times", they are encouraged.