Page history
22 December 2013
AVs can participate in opening torpedo salvo too
m+18
no edit summary
-20
Put more details in Opening Torpedo Salvo phase
+216
→Fighter Combat
+48
→Fighter Combat
-16
→Fighter Combat
m+4
Aerial Combat
+3,289
→Attack Type Modifier (Plane Scaling)
-74
→Combat Stages: for consistency
m+2
17 December 2013
16 December 2013
no edit summary
+2
→Remaining Ammo Modifier
+216
→Remaining Ammo Modifier
+159
→Remaining Ammo Modifier
+10
adding more details, fixing tabling codes
+1,780
14 December 2013
13 December 2013
→Formation Modifier (Pre-Cap Modifier)
+85
→Factors Involved in Damage Calculation
-21
→Factors Involved in Damage Calculation
+87
→Attack Type Modifier (Plane Scaling)
+106
→Attack Type Modifier (Plane Scaling)
-5
removing additional explanation to the end of page as reference
-62
Redesigning the page for better page flow, data organization and readability. It was extremely poor in design, and extremely hard to be read along, leave alone to be understood. Removing all excessive useless HTML codes as well for easier editing.
-5,165
12 December 2013
7 December 2013
5 December 2013
4 December 2013
30 November 2013
21 November 2013
18 November 2013
11 November 2013
9 November 2013
→MAIN FORMULA (work in progress):: ASW
+134
proofing
+848
→Attack power cap (applies after pre-cap modifiers): converting to <math> tags
+12
→MAIN FORMULA (work in progress):: added a link to jump down
+67
Attack power cap (important!)
+816
→Formation modifier (counts as a pre-damage-cap modifer): clarification
+16
So that's what all those tables were for!
-641
→Factors involved in damage calculation
+112
→Formation
+38
→MAIN FORMULA (work in progress):
+3,466
→MAIN FORMULA (work in progress):
-449
→MAIN FORMULA (work in progress):: little cleanup so far
-53
→Factors involved in damage calculation: started attack power thing too
+1,170
→Factors involved in damage calculation
-12
→Factors involved in damage calculation: started work on MATHS
+1,321
8 November 2013
moving sections
-79
rewording
-25
→Examples of double attack equipment setups: whoops
+3
→Amount of Ammunition Remaining (unconfirmed)
+331