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Attack power cap (important!)
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<p style="margin-bottom:1em;color:rgb(0,0,0);">Damage =</p>
 
<p style="margin-bottom:1em;color:rgb(0,0,0);">Damage =</p>
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">Basic attack power x<br />Pre-damage-cap modifiers</span>
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! scope="col" style="width:120px;"|<span style="color:rgb(0,0,0);font-weight:bold;">Basic attack power x<br />Pre-cap modifiers</span>
 
! scope="col"|x
 
! scope="col"|x
 
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">critical modifier</span>
 
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">critical modifier</span>
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! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification)</span>
 
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification)</span>
 
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'''Note: if [<span style="color:rgb(0,0,0);">Basic attack power x </span><span style="color:rgb(0,0,0);">Pre-cap modifiers] exceeds a certain cap, it will be modifed -- see below</span>'''
 
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===Formation modifier (counts as a pre-damage-cap modifer)===
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===Formation modifier (counts as a pre-cap modifer)===
 
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Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
 
Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
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===Engagement form modifer <span style="font-weight:bold;">(counts as a pre-damage-cap modifer)</span>===
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===Engagement form modifer <span style="font-weight:bold;">(counts as a pre-cap modifer)</span>===
 
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===Night battle special attack modifier (counts as a pre-cap modifer)===
 
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===Night battle special attack modifier (counts as a pre-damage-cap modifer)===
   
====Cut-in====
 
====Cut-in====
 
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<p style="font-size:13px;">2 consecutive attacks at 120%. Always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. ''(Japanese wikis confirm that Yukikaze has a greater chance of doing cut-ins than Shimakaze)''</p>
 
<p style="font-size:13px;">2 consecutive attacks at 120%. Always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. ''(Japanese wikis confirm that Yukikaze has a greater chance of doing cut-ins than Shimakaze)''</p>
===Ship's health modifier (counts as a pre-damage-cap modifier)===
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===Ship's health modifier (counts as a pre-cap modifier)===
    
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<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
 
<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
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===Attack power cap (applies after pre-cap modifiers)===
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Conditions for the attack power cap to activate: [Basic attack power x Pre-cap modifiers] exceeds 150 for day battle, 300 for night battle, and 100 for anti-sub attacks.  These are the caps.
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'''Attack power after caps = cap + '''<span style="color:rgb(0,0,0);font-weight:bold;">√</span>'''(pre-cap attack power - cap)'''
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What we can draw from this is that during the day, firepower or torpedo stats above 150 have the possibility of breaking the cap immediately and thus becoming nerfed.  Best to use that extra red gun on Yamato or torp on Kitakami Kai 2 on something else.
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===Critical modifier===
 
===Critical modifier===
 
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