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→MAIN FORMULA (work in progress):: added a link to jump down
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification)</span>
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification)</span>
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'''Note: if [<span style="color:rgb(0,0,0);">Basic attack power x </span><span style="color:rgb(0,0,0);">Pre-cap modifiers] exceeds a certain cap, it will be modifed -- see below</span>'''
'''Note: if [<span style="color:rgb(0,0,0);">Basic attack power x </span><span style="color:rgb(0,0,0);">Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]] </span>'''
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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