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→Remaining Ammo Modifier
|-
|-
|4 {{Ammo}} bar
|4 {{Ammo}} bar
| style="text-align:center;"|80%-90%
| style="text-align:center;"|80% - 90%
|-
|-
|3 {{Ammo}} bar
|3 {{Ammo}} bar
| style="text-align:center;"|60%-70%
| style="text-align:center;"|60% - 70%
|-
|-
|2 {{Ammo}} bar
|2 {{Ammo}} bar
| style="text-align:center;"|40%-50%
| style="text-align:center;"|40% - 50%
|-
|-
|1 {{Ammo}} bar
|1 {{Ammo}} bar
| style="text-align:center;"|20%-30%
| style="text-align:center;"|20% - 30%
|-
|-
|0 {{Ammo}} bar
|0 {{Ammo}} bar
| style="text-align:center;"|Scratch Damage (1-5%)
| style="text-align:center;"|Scratch Damage (1% - 5%)
|}
|}
*One bar of {{Ammo}} will be used each time the ship enters shelling mode. The bar will be decreased for all ship in the fleet, regardless if they shoot or not.
*One bar of {{Ammo}} will be used each time the ship enters shelling mode. The bar will be decreased for all ship in the fleet, regardless if they shoot or not.
*To prevent the the loss of firepower while trying to reach the boss, avoid night battles and whirlpools on the way.
*To prevent the the loss of firepower while trying to reach the boss, avoid night battles and whirlpools on the way.
**However, if you're only going for the experience and/or rare drops, do the night battle to gain the S victory, since S victory will give you more EXP and higher chance for rare drops.
**However, if you're only going for the experience and/or rare drops, do the night battle to gain the S victory, since S victory will give you more EXP and higher chance for rare drops.
==Victory Conditions==
==Victory Conditions==